mesa/src/microsoft/vulkan
Jason Ekstrand 6216c59dbb vulkan/render_pass: Use a special layout for self-dependencies
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16953>
2022-06-24 22:37:53 +00:00
..
dzn_cmd_buffer.c dzn: Transition resource to RENDER_TARGET/DEPTH_WRITE before clears 2022-06-24 17:42:11 +00:00
dzn_descriptor_set.c dzn: Implement GetDescriptorSetLayoutSupport() 2022-06-14 22:44:42 +00:00
dzn_device.c dzn: Enable support for geometry shaders 2022-06-15 22:04:01 +00:00
dzn_image.c vulkan/render_pass: Use a special layout for self-dependencies 2022-06-24 22:37:53 +00:00
dzn_meta.c dzn: Fix triangle-fan emulation 2022-06-15 00:10:42 +00:00
dzn_nir.c dzn: Fix triangle-fan emulation 2022-06-15 00:10:42 +00:00
dzn_nir.h dzn: Fix triangle-fan emulation 2022-06-15 00:10:42 +00:00
dzn_pipeline.c dzn: Clamp depthBiasConstantFactor when doing the float -> int conversion 2022-06-24 16:45:12 +00:00
dzn_pipeline_cache.c dzn: remove some needless casts 2022-04-21 10:52:44 +00:00
dzn_private.h dzn: Support dynamic depth testing parameters properly 2022-06-15 00:10:42 +00:00
dzn_query.c dzn: Fixes compiling error when build with msys2/mingw 2022-06-03 16:33:00 +00:00
dzn_sync.c dzn: Fixes compiling error when build with msys2/mingw 2022-06-03 16:33:00 +00:00
dzn_util.c dzn: Switch to ID3D12Device2 2022-06-09 08:20:54 -07:00
dzn_wsi.c dzn: fixup indent 2022-04-21 11:21:06 +00:00
meson.build dzn: Use the correct ICD path on Win32 2022-05-23 08:45:24 +00:00