mesa/progs/fp/tri-tex.c

133 lines
2.8 KiB
C

#include <assert.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <GL/glut.h>
#include "readtex.c"
#define TEXTURE_FILE "../images/girl.rgb"
static void Init( void )
{
static const char *modulate2D =
"!!ARBfp1.0\n"
"TEX result.color, fragment.color, texture[0], 2D; \n"
"END"
;
GLuint modulateProg;
GLuint Texture;
if (!GLEW_ARB_fragment_program) {
printf("Error: GL_ARB_fragment_program not supported!\n");
exit(1);
}
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
/* Setup the fragment program */
glGenProgramsARB(1, &modulateProg);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, modulateProg);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
strlen(modulate2D), (const GLubyte *)modulate2D);
printf("glGetError = 0x%x\n", (int) glGetError());
printf("glError(GL_PROGRAM_ERROR_STRING_ARB) = %s\n",
(char *) glGetString(GL_PROGRAM_ERROR_STRING_ARB));
assert(glIsProgramARB(modulateProg));
glEnable(GL_FRAGMENT_PROGRAM_ARB);
/* Load texture */
glGenTextures(1, &Texture);
glBindTexture(GL_TEXTURE_2D, Texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
printf("Error: couldn't load texture image file %s\n", TEXTURE_FILE);
exit(1);
}
/* XXX this enable shouldn't really be needed!!! */
glEnable(GL_TEXTURE_2D);
glClearColor(.3, .3, .3, 0);
}
static void Reshape(int width, int height)
{
glViewport(0, 0, (GLint)width, (GLint)height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -0.5, 1000.0);
glMatrixMode(GL_MODELVIEW);
}
static void Key(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(1);
default:
break;
}
glutPostRedisplay();
}
static void Draw(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_TRIANGLES);
glColor3f(0,0,1);
/* glTexCoord2f(1, 0); */
glVertex3f( 0.9, -0.9, -30.0);
glColor3f(1,0,0);
/* glTexCoord2f(1, 1); */
glVertex3f( 0.9, 0.9, -30.0);
glColor3f(0,1,0);
/* glTexCoord2f(0, .5); */
glVertex3f(-0.9, 0.0, -30.0);
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
GLenum type;
glutInit(&argc, argv);
glutInitWindowPosition(0, 0); glutInitWindowSize( 250, 250);
type = GLUT_RGB;
type |= GLUT_SINGLE;
glutInitDisplayMode(type);
if (glutCreateWindow("First Tri") == GL_FALSE) {
exit(1);
}
glewInit();
Init();
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
glutMainLoop();
return 0;
}