mesa/progs/xdemos/sharedtex.c

325 lines
7.4 KiB
C

/*
* Test sharing of texture objects by two rendering contexts.
* In particular, test that changing a texture object in one context
* effects the texture in the second context.
*
* Brian Paul
* 30 Apr 2008
*
* Copyright (C) 2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <GL/gl.h>
#include <GL/glx.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <X11/keysym.h>
#define MAX_CONTEXTS 2
#define TEX_SIZE 32
static const char *DisplayName = NULL;
static Display *Dpy;
static XVisualInfo *VisInfo;
static Window Win;
static GLXContext Contexts[MAX_CONTEXTS];
static int WinWidth = 300, WinHeight = 300;
static int DrawContext = 0, TexContext = 1;
static GLuint TexObj = 0;
static GLboolean NewTexture = GL_FALSE;
static void
Error(const char *msg)
{
fprintf(stderr, "sharedtex error: %s\n", msg);
exit(1);
}
static void
CreateWindow(const char *name)
{
int attrib[] = { GLX_RGBA,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER,
None };
int scrnum;
XSetWindowAttributes attr;
unsigned long mask;
Window root;
int xpos = 0, ypos = 0;
static int n = 0;
scrnum = DefaultScreen(Dpy);
root = RootWindow(Dpy, scrnum);
VisInfo = glXChooseVisual(Dpy, scrnum, attrib);
if (!VisInfo) {
Error("Unable to find RGB, double-buffered visual");
}
/* window attributes */
xpos = (n % 10) * 100;
ypos = (n / 10) * 100;
n++;
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap(Dpy, root, VisInfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
Win = XCreateWindow(Dpy, root, xpos, ypos, WinWidth, WinHeight,
0, VisInfo->depth, InputOutput,
VisInfo->visual, mask, &attr);
if (!Win) {
Error("Couldn't create window");
}
{
XSizeHints sizehints;
sizehints.x = xpos;
sizehints.y = ypos;
sizehints.width = WinWidth;
sizehints.height = WinHeight;
sizehints.flags = USSize | USPosition;
XSetNormalHints(Dpy, Win, &sizehints);
XSetStandardProperties(Dpy, Win, name, name,
None, (char **)NULL, 0, &sizehints);
}
XMapWindow(Dpy, Win);
}
/**
* Change texture image, using TexContext
*/
static void
ModifyTexture(void)
{
GLuint tex[TEX_SIZE][TEX_SIZE];
GLuint c0, c1;
int i, j;
if (Win && !glXMakeCurrent(Dpy, Win, Contexts[TexContext])) {
Error("glXMakeCurrent failed");
}
/* choose two random colors */
c0 = rand() & 0xffffffff;
c1 = rand() & 0xffffffff;
for (i = 0; i < TEX_SIZE; i++) {
for (j = 0; j < TEX_SIZE; j++) {
if (((i / 4) ^ (j / 4)) & 1) {
tex[i][j] = c0;
}
else {
tex[i][j] = c1;
}
}
}
glBindTexture(GL_TEXTURE_2D, TexObj);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_SIZE, TEX_SIZE, 0,
GL_RGBA, GL_UNSIGNED_BYTE, tex);
NewTexture = GL_TRUE;
}
static void
InitContext(void)
{
glGenTextures(1, &TexObj);
assert(TexObj);
glBindTexture(GL_TEXTURE_2D, TexObj);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glEnable(GL_TEXTURE_2D);
printf("GL_RENDERER = %s\n", (char*) glGetString(GL_RENDERER));
}
static void
Setup(void)
{
int i;
Dpy = XOpenDisplay(DisplayName);
if (!Dpy) {
Error("Unable to open display");
}
CreateWindow("sharedtex");
for (i = 0; i < MAX_CONTEXTS; i++) {
GLXContext share = i > 0 ? Contexts[0] : 0;
Contexts[i] = glXCreateContext(Dpy, VisInfo, share, True);
if (!Contexts[i]) {
Error("Unable to create GLX context");
}
if (!glXMakeCurrent(Dpy, Win, Contexts[i])) {
Error("glXMakeCurrent failed");
}
InitContext();
}
ModifyTexture();
}
/**
* Redraw window, using DrawContext
*/
static void
Redraw(void)
{
static float rot = 0.0;
float ar;
rot += 1.0;
if (Win && !glXMakeCurrent(Dpy, Win, Contexts[DrawContext])) {
Error("glXMakeCurrent failed");
}
glViewport(0, 0, WinWidth, WinHeight);
ar = (float) WinWidth / (float) WinHeight;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-ar, ar, -1.0, 1.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glShadeModel(GL_FLAT);
glClearColor(0.5, 0.5, 0.5, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(rot, 0, 0, 1);
glScalef(0.7, 0.7, 0.7);
if (NewTexture) {
/* rebind to get new contents */
glBindTexture(GL_TEXTURE_2D, TexObj);
NewTexture = GL_FALSE;
}
/* draw textured quad */
glBegin(GL_POLYGON);
glTexCoord2f( 0.0, 0.0 ); glVertex2f( -1.0, -1.0 );
glTexCoord2f( 1.0, 0.0 ); glVertex2f( 1.0, -1.0 );
glTexCoord2f( 1.0, 1.0 ); glVertex2f( 1.0, 1.0 );
glTexCoord2f( 0.0, 1.0 ); glVertex2f( -1.0, 1.0 );
glEnd();
glPopMatrix();
if (Win)
glXSwapBuffers(Dpy, Win);
}
static void
EventLoop(void)
{
while (1) {
while (XPending(Dpy) > 0) {
XEvent event;
XNextEvent(Dpy, &event);
switch (event.type) {
case Expose:
Redraw();
break;
case ConfigureNotify:
WinWidth = event.xconfigure.width;
WinHeight = event.xconfigure.height;
break;
case KeyPress:
{
char buf[100];
KeySym keySym;
XComposeStatus stat;
XLookupString(&event.xkey, buf, sizeof(buf), &keySym, &stat);
switch (keySym) {
case XK_Escape:
exit(0);
break;
case XK_t:
case XK_T:
ModifyTexture();
break;
default:
;
}
}
Redraw();
break;
default:
/*no-op*/ ;
}
}
Redraw();
usleep(10000);
}
}
int
main(int argc, char *argv[])
{
int i;
for (i = 1; i < argc; i++) {
if (strcmp(argv[i], "-display") == 0 && i < argc) {
DisplayName = argv[i+1];
i++;
}
}
Setup();
printf("Press 't' to change texture image/colors\n");
EventLoop();
return 0;
}