Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Francisco Jerez a5f44cc8c2 gallium/tgsi: Split sampler views from shader resources.
This commit splits the current concept of resource into "sampler
views" and "shader resources":

"Sampler views" are textures or buffers that are bound to a given
shader stage and can be read from in conjunction with a sampler
object.  They are analogous to OpenGL texture objects or Direct3D
SRVs.

"Shader resources" are textures or buffers that can be read and
written from a shader.  There's no support for floating point
coordinates, address wrap modes or filtering, and, unlike sampler
views, shader resources are global for the whole graphics pipeline.
They are analogous to OpenGL image objects (as in
ARB_shader_image_load_store) or Direct3D UAVs.

Most hardware is likely to implement shader resources and sampler
views as separate objects, so, having the distinction at the API level
simplifies things slightly for the driver.

This patch introduces the SVIEW register file with a declaration token
and syntax analogous to the already existing RES register file.  After
this change, the SAMPLE_* opcodes no longer accept a resource as
input, but rather a SVIEW object.  To preserve the functionality of
reading from a sampler view with integer coordinates, the
SAMPLE_I(_MS) opcodes are introduced which are similar to LOAD(_MS)
but take a SVIEW register instead of a RES register as argument.
2012-05-11 12:39:39 +02:00
bin Add bin/compile to .gitignore 2012-05-08 13:10:00 -07:00
configs mesa: bump version to 8.1.0 in configs/default 2012-05-07 07:30:04 -06:00
docs i965: Add support for GL_ARB_draw_buffers_blend. 2012-05-04 14:00:32 -07:00
doxygen doxygen: Add link to the gbm documentation to the header 2012-01-13 09:31:24 -05:00
include gbm: Add gbm_bo_write entry point 2012-05-03 10:57:32 -04:00
scons scons: Parse = operator in source lists too. 2012-04-29 21:44:05 +01:00
src gallium/tgsi: Split sampler views from shader resources. 2012-05-11 12:39:39 +02:00
tests glx: Use AM_CPPFLAGS to pass -I and -D to both C and C++ compiles. 2012-04-19 16:32:46 -07:00
.emacs-dirvars Add emacs dirvars file with Mesa indention definition. 2007-09-18 10:02:51 -04:00
.gitattributes Allow CRLF automatic conversion on MSVC project files. 2008-06-24 22:25:52 +09:00
.gitignore Add Makefile.in to toplevel .gitignore 2012-03-20 11:50:50 -07:00
Android.common.mk android: pass -std=c99 by default 2011-11-26 11:42:08 +08:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
Makefile glsl: Convert the tests directory to automake. 2012-04-19 16:33:31 -07:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh autogen.sh: Honor NOCONFIGURE environment variable 2011-09-19 19:53:49 +01:00
common.py scons: Add more machine architectures to the machine map 2012-01-18 16:46:16 +00:00
configure.ac autoconf: pass -Wall to automake 2012-04-29 11:17:47 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.