mesa/src/compiler
Jesse Natalie a54695ddcb nir: Add bit_count to lower_int64 pass
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6313>
2020-08-27 16:57:42 +00:00
..
glsl nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir nir: Add bit_count to lower_int64 pass 2020-08-27 16:57:42 +00:00
spirv nir,amd: remove trinary_minmax opcodes 2020-08-24 20:56:11 +00:00
Android.glsl.gen.mk Android: Fixes for Q and R 2020-07-15 20:49:24 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk
Makefile.sources nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets. 2020-08-24 09:53:35 -07:00
SConscript
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir
SConscript.spirv
builtin_type_macros.h glsl: Add 'bare' shadow sampler type 2020-08-17 13:10:19 +00:00
glsl_types.cpp compiler/types: Allow interfaces in get_explicit_type_for_size_align 2020-08-19 19:43:31 +00:00
glsl_types.h compiler: add glsl_print_type 2020-08-17 11:06:49 +00:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
nir_types.cpp nir/glsl: Add glsl_get_cl_type_size_align helper 2020-08-19 18:11:42 +00:00
nir_types.h nir/glsl: Add glsl_get_cl_type_size_align helper 2020-08-19 18:11:42 +00:00
shader_enums.c nir: Add new system values and intrinsics for dealing with CL work offsets 2020-08-21 22:07:05 +00:00
shader_enums.h nir: Add new system values and intrinsics for dealing with CL work offsets 2020-08-21 22:07:05 +00:00
shader_info.h nir: add interpolation qualifiers for color sysvals into shader_info 2020-08-24 19:07:18 +00:00