Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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David Stevens a2fb87eea6 egl/android: implement image cleanup callback
According to ANDROID_get_native_client_buffer, EGL implementations must
guarantee that the lifetime of an EGLClientBuffer returned by
eglGetNativeClientBufferANDROID is at least as long as that of the
EGLImage which is bound to. Do this by acquiring a reference to the
underlying AHardwareBuffer for all ANativeWindowBuffers which are bound
to an _EGLImage.

Signed-off-by: David Stevens <stevensd@chromium.org>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7805>
2020-12-15 06:05:27 +00:00
.appveyor appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
.gitlab/issue_templates gitlab: ask for more detailed info about GPU 2020-08-20 11:56:19 +00:00
.gitlab-ci ci: skip failing test on lavapipe 2020-12-14 09:58:30 +01:00
bin android_stub: Update platform headers to include gralloc1.h. 2020-10-19 18:41:50 +00:00
build-support
docs radv: advertise VK_KHR_fragment_shading_rate on GFX10.3+ 2020-12-14 16:22:39 +00:00
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include dri: add image cleanup callback to loader extensions 2020-12-15 06:05:27 +00:00
scons util: Allow STATIC_ASSERT() everywhere 2020-12-10 16:48:36 +00:00
src egl/android: implement image cleanup callback 2020-12-15 06:05:27 +00:00
subprojects meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00
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.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml CI: Add Windows source dependency map 2020-12-11 17:09:56 +00:00
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.travis.yml travis: autodetect python version instead of hard-coding it 2019-12-21 20:23:08 +00:00
Android.common.mk tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
Android.mk ac/llvm: handle static/shared llvm init separately 2020-08-17 10:47:41 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS REVIEWERS: add VMware reviewers 2019-10-18 16:42:40 +00:00
SConstruct tree-wide: fix deprecated GitLab URLs 2020-05-23 15:33:50 +00:00
VERSION Bump version for 21.0 devel 2020-11-09 16:20:45 -08:00
appveyor.yml appveyor: Use Python3. 2020-08-06 09:46:48 +00:00
common.py scons: Print a deprecation warning about using scons on not windows 2019-10-24 18:33:50 +00:00
meson.build mesa: Retire classic OSMesa. 2020-12-10 18:38:13 +00:00
meson_options.txt mesa: Retire classic OSMesa. 2020-12-10 18:38:13 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.