mesa/src/imagination/vulkan/pvr_pipeline.c

2042 lines
75 KiB
C

/*
* Copyright © 2022 Imagination Technologies Ltd.
*
* based in part on v3dv driver which is:
* Copyright © 2019 Raspberry Pi
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <stdint.h>
#include <string.h>
#include <vulkan/vulkan.h>
#include "compiler/shader_enums.h"
#include "hwdef/rogue_hw_utils.h"
#include "nir/nir.h"
#include "pvr_bo.h"
#include "pvr_csb.h"
#include "pvr_csb_enum_helpers.h"
#include "pvr_hardcode.h"
#include "pvr_pds.h"
#include "pvr_private.h"
#include "pvr_shader.h"
#include "pvr_types.h"
#include "rogue/rogue.h"
#include "rogue/rogue_build_data.h"
#include "util/log.h"
#include "util/macros.h"
#include "util/ralloc.h"
#include "util/u_math.h"
#include "vk_alloc.h"
#include "vk_log.h"
#include "vk_object.h"
#include "vk_util.h"
/*****************************************************************************
PDS functions
*****************************************************************************/
/* If allocator == NULL, the internal one will be used. */
static VkResult pvr_pds_coeff_program_create_and_upload(
struct pvr_device *device,
const VkAllocationCallbacks *allocator,
const uint32_t *fpu_iterators,
uint32_t fpu_iterators_count,
const uint32_t *destinations,
struct pvr_pds_upload *const pds_upload_out)
{
struct pvr_pds_coeff_loading_program program = {
.num_fpu_iterators = fpu_iterators_count,
};
uint32_t staging_buffer_size;
uint32_t *staging_buffer;
VkResult result;
assert(fpu_iterators_count < PVR_MAXIMUM_ITERATIONS);
/* Get the size of the program and then allocate that much memory. */
pvr_pds_coefficient_loading(&program, NULL, PDS_GENERATE_SIZES);
staging_buffer_size =
(program.code_size + program.data_size) * sizeof(*staging_buffer);
staging_buffer = vk_alloc2(&device->vk.alloc,
allocator,
staging_buffer_size,
8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!staging_buffer)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* FIXME: Should we save pointers when we redesign the pds gen api ? */
typed_memcpy(program.FPU_iterators,
fpu_iterators,
program.num_fpu_iterators);
typed_memcpy(program.destination, destinations, program.num_fpu_iterators);
/* Generate the program into is the staging_buffer. */
pvr_pds_coefficient_loading(&program,
staging_buffer,
PDS_GENERATE_CODEDATA_SEGMENTS);
/* FIXME: Figure out the define for alignment of 16. */
result = pvr_gpu_upload_pds(device,
&staging_buffer[0],
program.data_size,
16,
&staging_buffer[program.data_size],
program.code_size,
16,
16,
pds_upload_out);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return result;
}
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return VK_SUCCESS;
}
/* FIXME: move this elsewhere since it's also called in pvr_pass.c? */
/* If allocator == NULL, the internal one will be used. */
VkResult pvr_pds_fragment_program_create_and_upload(
struct pvr_device *device,
const VkAllocationCallbacks *allocator,
const struct pvr_bo *fragment_shader_bo,
uint32_t fragment_temp_count,
enum rogue_msaa_mode msaa_mode,
bool has_phase_rate_change,
struct pvr_pds_upload *const pds_upload_out)
{
const enum PVRX(PDSINST_DOUTU_SAMPLE_RATE)
sample_rate = pvr_pdsinst_doutu_sample_rate_from_rogue(msaa_mode);
struct pvr_pds_kickusc_program program = { 0 };
uint32_t staging_buffer_size;
uint32_t *staging_buffer;
VkResult result;
/* FIXME: Should it be passing in the USC offset rather than address here?
*/
/* Note this is not strictly required to be done before calculating the
* staging_buffer_size in this particular case. It can also be done after
* allocating the buffer. The size from pvr_pds_kick_usc() is constant.
*/
pvr_pds_setup_doutu(&program.usc_task_control,
fragment_shader_bo->vma->dev_addr.addr,
fragment_temp_count,
sample_rate,
has_phase_rate_change);
pvr_pds_kick_usc(&program, NULL, 0, false, PDS_GENERATE_SIZES);
staging_buffer_size =
(program.code_size + program.data_size) * sizeof(*staging_buffer);
staging_buffer = vk_alloc2(&device->vk.alloc,
allocator,
staging_buffer_size,
8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!staging_buffer)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
pvr_pds_kick_usc(&program,
staging_buffer,
0,
false,
PDS_GENERATE_CODEDATA_SEGMENTS);
/* FIXME: Figure out the define for alignment of 16. */
result = pvr_gpu_upload_pds(device,
&staging_buffer[0],
program.data_size,
16,
&staging_buffer[program.data_size],
program.code_size,
16,
16,
pds_upload_out);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return result;
}
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return VK_SUCCESS;
}
static inline size_t pvr_pds_get_max_vertex_program_const_map_size_in_bytes(
const struct pvr_device_info *dev_info,
bool robust_buffer_access)
{
/* FIXME: Use more local variable to improve formatting. */
/* Maximum memory allocation needed for const map entries in
* pvr_pds_generate_vertex_primary_program().
* When robustBufferAccess is disabled, it must be >= 410.
* When robustBufferAccess is enabled, it must be >= 570.
*
* 1. Size of entry for base instance
* (pvr_const_map_entry_base_instance)
*
* 2. Max. number of vertex inputs (PVR_MAX_VERTEX_INPUT_BINDINGS) * (
* if (!robustBufferAccess)
* size of vertex attribute entry
* (pvr_const_map_entry_vertex_attribute_address) +
* else
* size of robust vertex attribute entry
* (pvr_const_map_entry_robust_vertex_attribute_address) +
* size of entry for max attribute index
* (pvr_const_map_entry_vertex_attribute_max_index) +
* fi
* size of Unified Store burst entry
* (pvr_const_map_entry_literal32) +
* size of entry for vertex stride
* (pvr_const_map_entry_literal32) +
* size of entries for DDMAD control word
* (num_ddmad_literals * pvr_const_map_entry_literal32))
*
* 3. Size of entry for DOUTW vertex/instance control word
* (pvr_const_map_entry_literal32)
*
* 4. Size of DOUTU entry (pvr_const_map_entry_doutu_address)
*/
const size_t attribute_size =
(!robust_buffer_access)
? sizeof(struct pvr_const_map_entry_vertex_attribute_address)
: sizeof(struct pvr_const_map_entry_robust_vertex_attribute_address) +
sizeof(struct pvr_const_map_entry_vertex_attribute_max_index);
/* If has_pds_ddmadt the DDMAD control word is now a DDMADT control word
* and is increased by one DWORD to contain the data for the DDMADT's
* out-of-bounds check.
*/
const size_t pvr_pds_const_map_vertex_entry_num_ddmad_literals =
1U + (size_t)PVR_HAS_FEATURE(dev_info, pds_ddmadt);
return (sizeof(struct pvr_const_map_entry_base_instance) +
PVR_MAX_VERTEX_INPUT_BINDINGS *
(attribute_size +
(2 + pvr_pds_const_map_vertex_entry_num_ddmad_literals) *
sizeof(struct pvr_const_map_entry_literal32)) +
sizeof(struct pvr_const_map_entry_literal32) +
sizeof(struct pvr_const_map_entry_doutu_address));
}
/* This is a const pointer to an array of pvr_pds_vertex_dma structs.
* The array being pointed to is of PVR_MAX_VERTEX_ATTRIB_DMAS size.
*/
typedef struct pvr_pds_vertex_dma (
*const
pvr_pds_attrib_dma_descriptions_array_ptr)[PVR_MAX_VERTEX_ATTRIB_DMAS];
/* dma_descriptions_out_ptr is a pointer to the array used as output.
* The whole array might not be filled so dma_count_out indicates how many
* elements were used.
*/
static void pvr_pds_vertex_attrib_init_dma_descriptions(
const VkPipelineVertexInputStateCreateInfo *const vertex_input_state,
const struct rogue_vs_build_data *vs_data,
pvr_pds_attrib_dma_descriptions_array_ptr dma_descriptions_out_ptr,
uint32_t *const dma_count_out)
{
struct pvr_pds_vertex_dma *const dma_descriptions =
*dma_descriptions_out_ptr;
uint32_t dma_count = 0;
if (!vertex_input_state) {
*dma_count_out = 0;
return;
}
for (uint32_t i = 0; i < vertex_input_state->vertexAttributeDescriptionCount;
i++) {
const VkVertexInputAttributeDescription *const attrib_desc =
&vertex_input_state->pVertexAttributeDescriptions[i];
const VkVertexInputBindingDescription *binding_desc = NULL;
/* Finding the matching binding description. */
for (uint32_t j = 0;
j < vertex_input_state->vertexBindingDescriptionCount;
j++) {
const VkVertexInputBindingDescription *const current_binding_desc =
&vertex_input_state->pVertexBindingDescriptions[j];
if (current_binding_desc->binding == attrib_desc->binding) {
binding_desc = current_binding_desc;
break;
}
}
/* From the Vulkan 1.2.195 spec for
* VkPipelineVertexInputStateCreateInfo:
*
* "For every binding specified by each element of
* pVertexAttributeDescriptions, a
* VkVertexInputBindingDescription must exist in
* pVertexBindingDescriptions with the same value of binding"
*
* So we don't check if we found the matching binding description
* or not.
*/
struct pvr_pds_vertex_dma *const dma_desc = &dma_descriptions[dma_count];
size_t location = attrib_desc->location;
assert(location < vs_data->inputs.num_input_vars);
dma_desc->offset = attrib_desc->offset;
dma_desc->stride = binding_desc->stride;
dma_desc->flags = 0;
if (binding_desc->inputRate == VK_VERTEX_INPUT_RATE_INSTANCE)
dma_desc->flags |= PVR_PDS_VERTEX_DMA_FLAGS_INSTANCE_RATE;
dma_desc->size_in_dwords = vs_data->inputs.components[location];
/* TODO: This will be different when other types are supported.
* Store in vs_data with base and components?
*/
/* TODO: Use attrib_desc->format. */
dma_desc->component_size_in_bytes = ROGUE_REG_SIZE_BYTES;
dma_desc->destination = vs_data->inputs.base[location];
dma_desc->binding_index = attrib_desc->binding;
dma_desc->divisor = 1;
dma_desc->robustness_buffer_offset = 0;
++dma_count;
}
*dma_count_out = dma_count;
}
static VkResult pvr_pds_vertex_attrib_program_create_and_upload(
struct pvr_device *const device,
const VkAllocationCallbacks *const allocator,
struct pvr_pds_vertex_primary_program_input *const input,
struct pvr_pds_attrib_program *const program_out)
{
const size_t const_entries_size_in_bytes =
pvr_pds_get_max_vertex_program_const_map_size_in_bytes(
&device->pdevice->dev_info,
device->features.robustBufferAccess);
struct pvr_pds_upload *const program = &program_out->program;
struct pvr_pds_info *const info = &program_out->info;
struct pvr_const_map_entry *entries_buffer;
ASSERTED uint32_t code_size_in_dwords;
size_t staging_buffer_size;
uint32_t *staging_buffer;
VkResult result;
memset(info, 0, sizeof(*info));
entries_buffer = vk_alloc2(&device->vk.alloc,
allocator,
const_entries_size_in_bytes,
8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!entries_buffer)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
info->entries = entries_buffer;
info->entries_size_in_bytes = const_entries_size_in_bytes;
pvr_pds_generate_vertex_primary_program(input,
NULL,
info,
device->features.robustBufferAccess,
&device->pdevice->dev_info);
code_size_in_dwords = info->code_size_in_dwords;
staging_buffer_size = info->code_size_in_dwords * sizeof(*staging_buffer);
staging_buffer = vk_alloc2(&device->vk.alloc,
allocator,
staging_buffer_size,
8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!staging_buffer) {
vk_free2(&device->vk.alloc, allocator, entries_buffer);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
/* This also fills in info->entries. */
pvr_pds_generate_vertex_primary_program(input,
staging_buffer,
info,
device->features.robustBufferAccess,
&device->pdevice->dev_info);
assert(info->code_size_in_dwords <= code_size_in_dwords);
/* FIXME: Add a vk_realloc2() ? */
entries_buffer = vk_realloc((!allocator) ? &device->vk.alloc : allocator,
entries_buffer,
info->entries_written_size_in_bytes,
8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!entries_buffer) {
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
info->entries = entries_buffer;
info->entries_size_in_bytes = info->entries_written_size_in_bytes;
/* FIXME: Figure out the define for alignment of 16. */
result = pvr_gpu_upload_pds(device,
NULL,
0,
0,
staging_buffer,
info->code_size_in_dwords,
16,
16,
program);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, allocator, entries_buffer);
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return VK_SUCCESS;
}
static inline void pvr_pds_vertex_attrib_program_destroy(
struct pvr_device *const device,
const struct VkAllocationCallbacks *const allocator,
struct pvr_pds_attrib_program *const program)
{
pvr_bo_free(device, program->program.pvr_bo);
vk_free2(&device->vk.alloc, allocator, program->info.entries);
}
/* This is a const pointer to an array of pvr_pds_attrib_program structs.
* The array being pointed to is of PVR_PDS_VERTEX_ATTRIB_PROGRAM_COUNT size.
*/
typedef struct pvr_pds_attrib_program (*const pvr_pds_attrib_programs_array_ptr)
[PVR_PDS_VERTEX_ATTRIB_PROGRAM_COUNT];
/* Generate and uploads a PDS program for DMAing vertex attribs into USC vertex
* inputs. This will bake the code segment and create a template of the data
* segment for the command buffer to fill in.
*/
/* If allocator == NULL, the internal one will be used.
*
* programs_out_ptr is a pointer to the array where the outputs will be placed.
* */
static VkResult pvr_pds_vertex_attrib_programs_create_and_upload(
struct pvr_device *device,
const VkAllocationCallbacks *const allocator,
const VkPipelineVertexInputStateCreateInfo *const vertex_input_state,
uint32_t usc_temp_count,
const struct rogue_vs_build_data *vs_data,
pvr_pds_attrib_programs_array_ptr programs_out_ptr)
{
struct pvr_pds_vertex_dma dma_descriptions[PVR_MAX_VERTEX_ATTRIB_DMAS];
struct pvr_pds_attrib_program *const programs_out = *programs_out_ptr;
struct pvr_pds_vertex_primary_program_input input = {
.dma_list = dma_descriptions,
};
VkResult result;
pvr_pds_vertex_attrib_init_dma_descriptions(vertex_input_state,
vs_data,
&dma_descriptions,
&input.dma_count);
pvr_pds_setup_doutu(&input.usc_task_control,
0,
usc_temp_count,
PVRX(PDSINST_DOUTU_SAMPLE_RATE_INSTANCE),
false);
/* TODO: If statements for all the "bRequired"s + ui32ExtraFlags. */
/* Note: programs_out_ptr is a pointer to an array so this is fine. See the
* typedef.
*/
for (uint32_t i = 0; i < ARRAY_SIZE(*programs_out_ptr); i++) {
switch (i) {
case PVR_PDS_VERTEX_ATTRIB_PROGRAM_BASIC:
input.flags = 0;
break;
case PVR_PDS_VERTEX_ATTRIB_PROGRAM_BASE_INSTANCE:
input.flags = PVR_PDS_VERTEX_FLAGS_BASE_INSTANCE_VARIANT;
break;
case PVR_PDS_VERTEX_ATTRIB_PROGRAM_DRAW_INDIRECT:
/* We unset INSTANCE and set INDIRECT. */
input.flags = PVR_PDS_VERTEX_FLAGS_DRAW_INDIRECT_VARIANT;
break;
default:
unreachable("Invalid vertex attrib program type.");
}
result =
pvr_pds_vertex_attrib_program_create_and_upload(device,
allocator,
&input,
&programs_out[i]);
if (result != VK_SUCCESS) {
for (uint32_t j = 0; j < i; j++) {
pvr_pds_vertex_attrib_program_destroy(device,
allocator,
&programs_out[j]);
}
return result;
}
}
return VK_SUCCESS;
}
static size_t pvr_pds_get_max_descriptor_upload_const_map_size_in_bytes()
{
/* Maximum memory allocation needed for const map entries in
* pvr_pds_generate_descriptor_upload_program().
* It must be >= 688 bytes. This size is calculated as the sum of:
*
* 1. Max. number of descriptor sets (8) * (
* size of descriptor entry
* (pvr_const_map_entry_descriptor_set) +
* size of Common Store burst entry
* (pvr_const_map_entry_literal32))
*
* 2. Max. number of PDS program buffers (24) * (
* size of the largest buffer structure
* (pvr_const_map_entry_constant_buffer) +
* size of Common Store burst entry
* (pvr_const_map_entry_literal32)
*
* 3. Size of DOUTU entry (pvr_const_map_entry_doutu_address)
*/
/* FIXME: PVR_MAX_DESCRIPTOR_SETS is 4 and not 8. The comment above seems to
* say that it should be 8.
* Figure our a define for this or is the comment wrong?
*/
return (8 * (sizeof(struct pvr_const_map_entry_descriptor_set) +
sizeof(struct pvr_const_map_entry_literal32)) +
PVR_PDS_MAX_BUFFERS *
(sizeof(struct pvr_const_map_entry_constant_buffer) +
sizeof(struct pvr_const_map_entry_literal32)) +
sizeof(struct pvr_const_map_entry_doutu_address));
}
/* This is a const pointer to an array of PVR_PDS_MAX_BUFFERS pvr_pds_buffer
* structs.
*/
typedef struct pvr_pds_buffer (
*const pvr_pds_descriptor_program_buffer_array_ptr)[PVR_PDS_MAX_BUFFERS];
/**
* \brief Setup buffers for the PDS descriptor program.
*
* Sets up buffers required by the PDS gen api based on compiler info.
*
* For compile time static constants that need DMAing it uploads them and
* returns the upload in \r static_consts_pvr_bo_out .
*/
static VkResult pvr_pds_descriptor_program_setup_buffers(
struct pvr_device *device,
bool robust_buffer_access,
const struct rogue_compile_time_consts_data *compile_time_consts_data,
const struct rogue_ubo_data *ubo_data,
pvr_pds_descriptor_program_buffer_array_ptr buffers_out_ptr,
uint32_t *const buffer_count_out,
struct pvr_bo **const static_consts_pvr_bo_out)
{
struct pvr_pds_buffer *const buffers = *buffers_out_ptr;
uint32_t buffer_count = 0;
for (size_t i = 0; i < ubo_data->num_ubo_entries; i++) {
struct pvr_pds_buffer *current_buffer = &buffers[buffer_count];
/* This is fine since buffers_out_ptr is a pointer to an array. */
assert(buffer_count < ARRAY_SIZE(*buffers_out_ptr));
current_buffer->type = PVR_BUFFER_TYPE_UBO;
current_buffer->size_in_dwords = ubo_data->size[i];
current_buffer->destination = ubo_data->dest[i];
current_buffer->buffer_id = buffer_count;
current_buffer->desc_set = ubo_data->desc_set[i];
current_buffer->binding = ubo_data->binding[i];
/* TODO: Is this always the case?
* E.g. can multiple UBOs have the same base buffer?
*/
current_buffer->source_offset = 0;
buffer_count++;
}
if (compile_time_consts_data->static_consts.num > 0) {
VkResult result;
assert(compile_time_consts_data->static_consts.num <=
ARRAY_SIZE(compile_time_consts_data->static_consts.value));
/* This is fine since buffers_out_ptr is a pointer to an array. */
assert(buffer_count < ARRAY_SIZE(*buffers_out_ptr));
/* TODO: Is it possible to have multiple static consts buffer where the
* destination is not adjoining? If so we need to handle that.
* Currently we're only setting up a single buffer.
*/
buffers[buffer_count++] = (struct pvr_pds_buffer){
.type = PVR_BUFFER_TYPES_COMPILE_TIME,
.size_in_dwords = compile_time_consts_data->static_consts.num,
.destination = compile_time_consts_data->static_consts.dest,
};
result = pvr_gpu_upload(device,
device->heaps.general_heap,
compile_time_consts_data->static_consts.value,
compile_time_consts_data->static_consts.num *
ROGUE_REG_SIZE_BYTES,
ROGUE_REG_SIZE_BYTES,
static_consts_pvr_bo_out);
if (result != VK_SUCCESS)
return result;
} else {
*static_consts_pvr_bo_out = NULL;
}
*buffer_count_out = buffer_count;
return VK_SUCCESS;
}
static VkResult pvr_pds_descriptor_program_create_and_upload(
struct pvr_device *const device,
const VkAllocationCallbacks *const allocator,
const struct rogue_compile_time_consts_data *const compile_time_consts_data,
const struct rogue_ubo_data *const ubo_data,
const struct pvr_explicit_constant_usage *const explicit_const_usage,
const struct pvr_pipeline_layout *const layout,
enum pvr_stage_allocation stage,
struct pvr_stage_allocation_descriptor_state *const descriptor_state)
{
const size_t const_entries_size_in_bytes =
pvr_pds_get_max_descriptor_upload_const_map_size_in_bytes();
struct pvr_pds_info *const pds_info = &descriptor_state->pds_info;
struct pvr_descriptor_program_input program = { 0 };
struct pvr_const_map_entry *entries_buffer;
ASSERTED uint32_t code_size_in_dwords;
uint32_t staging_buffer_size;
uint32_t *staging_buffer;
VkResult result;
assert(stage != PVR_STAGE_ALLOCATION_COUNT);
*pds_info = (struct pvr_pds_info){ 0 };
result = pvr_pds_descriptor_program_setup_buffers(
device,
device->features.robustBufferAccess,
compile_time_consts_data,
ubo_data,
&program.buffers,
&program.buffer_count,
&descriptor_state->static_consts);
if (result != VK_SUCCESS)
return result;
if (layout->per_stage_reg_info[stage].primary_dynamic_size_in_dwords)
assert(!"Unimplemented");
for (uint32_t set_num = 0; set_num < layout->set_count; set_num++) {
const struct pvr_descriptor_set_layout_mem_layout *const reg_layout =
&layout->register_layout_in_dwords_per_stage[stage][set_num];
const uint32_t start_offset = explicit_const_usage->start_offset;
/* TODO: Use compiler usage info to optimize this? */
/* Only dma primaries if they are actually required. */
if (reg_layout->primary_size) {
program.descriptor_sets[program.descriptor_set_count++] =
(struct pvr_pds_descriptor_set){
.descriptor_set = set_num,
.size_in_dwords = reg_layout->primary_size,
.destination = reg_layout->primary_offset + start_offset,
.primary = true,
};
}
/* Only dma secondaries if they are actually required. */
if (!reg_layout->secondary_size)
continue;
program.descriptor_sets[program.descriptor_set_count++] =
(struct pvr_pds_descriptor_set){
.descriptor_set = set_num,
.size_in_dwords = reg_layout->secondary_size,
.destination = reg_layout->secondary_offset + start_offset,
};
}
entries_buffer = vk_alloc2(&device->vk.alloc,
allocator,
const_entries_size_in_bytes,
8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!entries_buffer) {
pvr_bo_free(device, descriptor_state->static_consts);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
pds_info->entries = entries_buffer;
pds_info->entries_size_in_bytes = const_entries_size_in_bytes;
pvr_pds_generate_descriptor_upload_program(&program, NULL, pds_info);
code_size_in_dwords = pds_info->code_size_in_dwords;
staging_buffer_size =
pds_info->code_size_in_dwords * sizeof(*staging_buffer);
if (!staging_buffer_size) {
vk_free2(&device->vk.alloc, allocator, entries_buffer);
*descriptor_state = (struct pvr_stage_allocation_descriptor_state){ 0 };
return VK_SUCCESS;
}
staging_buffer = vk_alloc2(&device->vk.alloc,
allocator,
staging_buffer_size,
8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!staging_buffer) {
pvr_bo_free(device, descriptor_state->static_consts);
vk_free2(&device->vk.alloc, allocator, entries_buffer);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
pvr_pds_generate_descriptor_upload_program(&program,
staging_buffer,
pds_info);
assert(pds_info->code_size_in_dwords <= code_size_in_dwords);
/* FIXME: use vk_realloc2() ? */
entries_buffer = vk_realloc((!allocator) ? &device->vk.alloc : allocator,
entries_buffer,
pds_info->entries_written_size_in_bytes,
8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!entries_buffer) {
pvr_bo_free(device, descriptor_state->static_consts);
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
pds_info->entries = entries_buffer;
pds_info->entries_size_in_bytes = pds_info->entries_written_size_in_bytes;
/* FIXME: Figure out the define for alignment of 16. */
result = pvr_gpu_upload_pds(device,
NULL,
0,
0,
staging_buffer,
pds_info->code_size_in_dwords,
16,
16,
&descriptor_state->pds_code);
if (result != VK_SUCCESS) {
pvr_bo_free(device, descriptor_state->static_consts);
vk_free2(&device->vk.alloc, allocator, entries_buffer);
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return VK_SUCCESS;
}
static void pvr_pds_descriptor_program_destroy(
struct pvr_device *const device,
const struct VkAllocationCallbacks *const allocator,
struct pvr_stage_allocation_descriptor_state *const descriptor_state)
{
pvr_bo_free(device, descriptor_state->pds_code.pvr_bo);
vk_free2(&device->vk.alloc, allocator, descriptor_state->pds_info.entries);
pvr_bo_free(device, descriptor_state->static_consts);
}
static void pvr_pds_compute_program_setup(
const struct pvr_device_info *dev_info,
const uint32_t local_input_regs[static const PVR_WORKGROUP_DIMENSIONS],
const uint32_t work_group_input_regs[static const PVR_WORKGROUP_DIMENSIONS],
uint32_t barrier_coefficient,
bool add_base_workgroup,
uint32_t usc_temps,
pvr_dev_addr_t usc_shader_dev_addr,
struct pvr_pds_compute_shader_program *const program)
{
*program = (struct pvr_pds_compute_shader_program){
/* clang-format off */
.local_input_regs = {
local_input_regs[0],
local_input_regs[1],
local_input_regs[2]
},
.work_group_input_regs = {
work_group_input_regs[0],
work_group_input_regs[1],
work_group_input_regs[2]
},
.global_input_regs = {
[0 ... (PVR_WORKGROUP_DIMENSIONS - 1)] =
PVR_PDS_COMPUTE_INPUT_REG_UNUSED
},
/* clang-format on */
.barrier_coefficient = barrier_coefficient,
.flattened_work_groups = true,
.clear_pds_barrier = false,
.add_base_workgroup = add_base_workgroup,
.kick_usc = true,
};
STATIC_ASSERT(ARRAY_SIZE(program->local_input_regs) ==
PVR_WORKGROUP_DIMENSIONS);
STATIC_ASSERT(ARRAY_SIZE(program->work_group_input_regs) ==
PVR_WORKGROUP_DIMENSIONS);
STATIC_ASSERT(ARRAY_SIZE(program->global_input_regs) ==
PVR_WORKGROUP_DIMENSIONS);
pvr_pds_setup_doutu(&program->usc_task_control,
usc_shader_dev_addr.addr,
usc_temps,
PVRX(PDSINST_DOUTU_SAMPLE_RATE_INSTANCE),
false);
pvr_pds_compute_shader(program, NULL, PDS_GENERATE_SIZES, dev_info);
}
/* FIXME: See if pvr_device_init_compute_pds_program() and this could be merged.
*/
static VkResult pvr_pds_compute_program_create_and_upload(
struct pvr_device *const device,
const VkAllocationCallbacks *const allocator,
const uint32_t local_input_regs[static const PVR_WORKGROUP_DIMENSIONS],
const uint32_t work_group_input_regs[static const PVR_WORKGROUP_DIMENSIONS],
uint32_t barrier_coefficient,
uint32_t usc_temps,
pvr_dev_addr_t usc_shader_dev_addr,
struct pvr_pds_upload *const pds_upload_out,
struct pvr_pds_info *const pds_info_out)
{
struct pvr_device_info *dev_info = &device->pdevice->dev_info;
struct pvr_pds_compute_shader_program program;
uint32_t staging_buffer_size;
uint32_t *staging_buffer;
VkResult result;
pvr_pds_compute_program_setup(dev_info,
local_input_regs,
work_group_input_regs,
barrier_coefficient,
false,
usc_temps,
usc_shader_dev_addr,
&program);
/* FIXME: According to pvr_device_init_compute_pds_program() the code size
* is in bytes. Investigate this.
*/
staging_buffer_size =
(program.code_size + program.data_size) * sizeof(*staging_buffer);
staging_buffer = vk_alloc2(&device->vk.alloc,
allocator,
staging_buffer_size,
8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!staging_buffer)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* FIXME: pvr_pds_compute_shader doesn't implement
* PDS_GENERATE_CODEDATA_SEGMENTS.
*/
pvr_pds_compute_shader(&program,
&staging_buffer[0],
PDS_GENERATE_CODE_SEGMENT,
dev_info);
pvr_pds_compute_shader(&program,
&staging_buffer[program.code_size],
PDS_GENERATE_DATA_SEGMENT,
dev_info);
/* FIXME: Figure out the define for alignment of 16. */
result = pvr_gpu_upload_pds(device,
&staging_buffer[program.code_size],
program.data_size,
16,
&staging_buffer[0],
program.code_size,
16,
16,
pds_upload_out);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return result;
}
*pds_info_out = (struct pvr_pds_info){
.temps_required = program.highest_temp,
.code_size_in_dwords = program.code_size,
.data_size_in_dwords = program.data_size,
};
vk_free2(&device->vk.alloc, allocator, staging_buffer);
return VK_SUCCESS;
};
static void pvr_pds_compute_program_destroy(
struct pvr_device *const device,
const struct VkAllocationCallbacks *const allocator,
struct pvr_pds_upload *const pds_program,
struct pvr_pds_info *const pds_info)
{
/* We don't allocate an entries buffer so we don't need to free it */
pvr_bo_free(device, pds_program->pvr_bo);
}
/* This only uploads the code segment. The data segment will need to be patched
* with the base workgroup before uploading.
*/
static VkResult pvr_pds_compute_base_workgroup_variant_program_init(
struct pvr_device *const device,
const VkAllocationCallbacks *const allocator,
const uint32_t local_input_regs[static const PVR_WORKGROUP_DIMENSIONS],
const uint32_t work_group_input_regs[static const PVR_WORKGROUP_DIMENSIONS],
uint32_t barrier_coefficient,
uint32_t usc_temps,
pvr_dev_addr_t usc_shader_dev_addr,
struct pvr_pds_base_workgroup_program *program_out)
{
struct pvr_device_info *dev_info = &device->pdevice->dev_info;
struct pvr_pds_compute_shader_program program;
uint32_t buffer_size;
uint32_t *buffer;
VkResult result;
pvr_pds_compute_program_setup(dev_info,
local_input_regs,
work_group_input_regs,
barrier_coefficient,
true,
usc_temps,
usc_shader_dev_addr,
&program);
/* FIXME: According to pvr_device_init_compute_pds_program() the code size
* is in bytes. Investigate this.
*/
buffer_size = MAX2(program.code_size, program.data_size) * sizeof(*buffer);
buffer = vk_alloc2(&device->vk.alloc,
allocator,
buffer_size,
8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!buffer)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
pvr_pds_compute_shader(&program,
&buffer[0],
PDS_GENERATE_CODE_SEGMENT,
dev_info);
/* FIXME: Figure out the define for alignment of 16. */
result = pvr_gpu_upload_pds(device,
NULL,
0,
0,
buffer,
program.code_size,
16,
16,
&program_out->code_upload);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, allocator, buffer);
return result;
}
pvr_pds_compute_shader(&program, buffer, PDS_GENERATE_DATA_SEGMENT, dev_info);
program_out->data_section = buffer;
/* We'll need to patch the base workgroup in the PDS data section before
* dispatch so we save the offsets at which to patch. We only need to save
* the offset for the first workgroup id since the workgroup ids are stored
* contiguously in the data segment.
*/
program_out->base_workgroup_data_patching_offset =
program.base_workgroup_constant_offset_in_dwords[0];
program_out->info = (struct pvr_pds_info){
.temps_required = program.highest_temp,
.code_size_in_dwords = program.code_size,
.data_size_in_dwords = program.data_size,
};
return VK_SUCCESS;
}
static void pvr_pds_compute_base_workgroup_variant_program_finish(
struct pvr_device *device,
const VkAllocationCallbacks *const allocator,
struct pvr_pds_base_workgroup_program *const state)
{
pvr_bo_free(device, state->code_upload.pvr_bo);
vk_free2(&device->vk.alloc, allocator, state->data_section);
}
/******************************************************************************
Generic pipeline functions
******************************************************************************/
static void pvr_pipeline_init(struct pvr_device *device,
enum pvr_pipeline_type type,
struct pvr_pipeline *const pipeline)
{
assert(!pipeline->layout);
vk_object_base_init(&device->vk, &pipeline->base, VK_OBJECT_TYPE_PIPELINE);
pipeline->type = type;
}
static void pvr_pipeline_finish(struct pvr_pipeline *pipeline)
{
vk_object_base_finish(&pipeline->base);
}
/******************************************************************************
Compute pipeline functions
******************************************************************************/
/* Compiles and uploads shaders and PDS programs. */
static VkResult pvr_compute_pipeline_compile(
struct pvr_device *const device,
struct pvr_pipeline_cache *pipeline_cache,
const VkComputePipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *const allocator,
struct pvr_compute_pipeline *const compute_pipeline)
{
struct rogue_compile_time_consts_data compile_time_consts_data;
uint32_t work_group_input_regs[PVR_WORKGROUP_DIMENSIONS];
struct pvr_explicit_constant_usage explicit_const_usage;
uint32_t local_input_regs[PVR_WORKGROUP_DIMENSIONS];
struct rogue_ubo_data ubo_data;
uint32_t barrier_coefficient;
uint32_t usc_temps;
VkResult result;
if (pvr_hard_code_shader_required(&device->pdevice->dev_info)) {
struct pvr_hard_code_compute_build_info build_info;
result = pvr_hard_code_compute_pipeline(device,
&compute_pipeline->state.shader,
&build_info);
if (result != VK_SUCCESS)
return result;
ubo_data = build_info.ubo_data;
/* We make sure that the compiler's unused reg value is compatible with
* the pds api.
*/
STATIC_ASSERT(ROGUE_REG_UNUSED == PVR_PDS_COMPUTE_INPUT_REG_UNUSED);
barrier_coefficient = build_info.barrier_reg;
/* TODO: Maybe change the pds api to use pointers so we avoid the copy. */
local_input_regs[0] = build_info.local_invocation_regs[0];
local_input_regs[1] = build_info.local_invocation_regs[1];
/* This is not a mistake. We want to assign element 1 to 2. */
local_input_regs[2] = build_info.local_invocation_regs[1];
STATIC_ASSERT(
__same_type(work_group_input_regs, build_info.work_group_regs));
typed_memcpy(work_group_input_regs,
build_info.work_group_regs,
PVR_WORKGROUP_DIMENSIONS);
usc_temps = build_info.usc_temps;
explicit_const_usage = build_info.explicit_conts_usage;
} else {
/* FIXME: Compile and upload the shader. */
/* FIXME: Initialize the shader state and setup build info. */
abort();
};
result = pvr_pds_descriptor_program_create_and_upload(
device,
allocator,
&compile_time_consts_data,
&ubo_data,
&explicit_const_usage,
compute_pipeline->base.layout,
PVR_STAGE_ALLOCATION_COMPUTE,
&compute_pipeline->state.descriptor);
if (result != VK_SUCCESS)
goto err_free_shader;
result = pvr_pds_compute_program_create_and_upload(
device,
allocator,
local_input_regs,
work_group_input_regs,
barrier_coefficient,
usc_temps,
compute_pipeline->state.shader.bo->vma->dev_addr,
&compute_pipeline->state.primary_program,
&compute_pipeline->state.primary_program_info);
if (result != VK_SUCCESS)
goto err_free_descriptor_program;
/* If the workgroup ID is required, then we require the base workgroup
* variant of the PDS compute program as well.
*/
compute_pipeline->state.flags.base_workgroup =
work_group_input_regs[0] != PVR_PDS_COMPUTE_INPUT_REG_UNUSED ||
work_group_input_regs[1] != PVR_PDS_COMPUTE_INPUT_REG_UNUSED ||
work_group_input_regs[2] != PVR_PDS_COMPUTE_INPUT_REG_UNUSED;
if (compute_pipeline->state.flags.base_workgroup) {
result = pvr_pds_compute_base_workgroup_variant_program_init(
device,
allocator,
local_input_regs,
work_group_input_regs,
barrier_coefficient,
usc_temps,
compute_pipeline->state.shader.bo->vma->dev_addr,
&compute_pipeline->state.primary_base_workgroup_variant_program);
if (result != VK_SUCCESS)
goto err_destroy_compute_program;
}
return VK_SUCCESS;
err_destroy_compute_program:
pvr_pds_compute_program_destroy(
device,
allocator,
&compute_pipeline->state.primary_program,
&compute_pipeline->state.primary_program_info);
err_free_descriptor_program:
pvr_bo_free(device, compute_pipeline->state.descriptor.pds_code.pvr_bo);
err_free_shader:
pvr_bo_free(device, compute_pipeline->state.shader.bo);
return result;
}
static VkResult
pvr_compute_pipeline_init(struct pvr_device *device,
struct pvr_pipeline_cache *pipeline_cache,
const VkComputePipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *allocator,
struct pvr_compute_pipeline *compute_pipeline)
{
VkResult result;
pvr_pipeline_init(device,
PVR_PIPELINE_TYPE_COMPUTE,
&compute_pipeline->base);
compute_pipeline->base.layout =
pvr_pipeline_layout_from_handle(pCreateInfo->layout);
result = pvr_compute_pipeline_compile(device,
pipeline_cache,
pCreateInfo,
allocator,
compute_pipeline);
if (result != VK_SUCCESS) {
pvr_pipeline_finish(&compute_pipeline->base);
return result;
}
return VK_SUCCESS;
}
static VkResult
pvr_compute_pipeline_create(struct pvr_device *device,
struct pvr_pipeline_cache *pipeline_cache,
const VkComputePipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *allocator,
VkPipeline *const pipeline_out)
{
struct pvr_compute_pipeline *compute_pipeline;
VkResult result;
compute_pipeline = vk_zalloc2(&device->vk.alloc,
allocator,
sizeof(*compute_pipeline),
8,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
if (!compute_pipeline)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* Compiles and uploads shaders and PDS programs. */
result = pvr_compute_pipeline_init(device,
pipeline_cache,
pCreateInfo,
allocator,
compute_pipeline);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, allocator, compute_pipeline);
return result;
}
*pipeline_out = pvr_pipeline_to_handle(&compute_pipeline->base);
return VK_SUCCESS;
}
static void pvr_compute_pipeline_destroy(
struct pvr_device *const device,
const VkAllocationCallbacks *const allocator,
struct pvr_compute_pipeline *const compute_pipeline)
{
if (compute_pipeline->state.flags.base_workgroup) {
pvr_pds_compute_base_workgroup_variant_program_finish(
device,
allocator,
&compute_pipeline->state.primary_base_workgroup_variant_program);
}
pvr_pds_compute_program_destroy(
device,
allocator,
&compute_pipeline->state.primary_program,
&compute_pipeline->state.primary_program_info);
pvr_pds_descriptor_program_destroy(device,
allocator,
&compute_pipeline->state.descriptor);
pvr_bo_free(device, compute_pipeline->state.shader.bo);
pvr_pipeline_finish(&compute_pipeline->base);
vk_free2(&device->vk.alloc, allocator, compute_pipeline);
}
VkResult
pvr_CreateComputePipelines(VkDevice _device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkComputePipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
PVR_FROM_HANDLE(pvr_pipeline_cache, pipeline_cache, pipelineCache);
PVR_FROM_HANDLE(pvr_device, device, _device);
VkResult result = VK_SUCCESS;
for (uint32_t i = 0; i < createInfoCount; i++) {
const VkResult local_result =
pvr_compute_pipeline_create(device,
pipeline_cache,
&pCreateInfos[i],
pAllocator,
&pPipelines[i]);
if (local_result != VK_SUCCESS) {
result = local_result;
pPipelines[i] = VK_NULL_HANDLE;
}
}
return result;
}
/******************************************************************************
Graphics pipeline functions
******************************************************************************/
static inline uint32_t pvr_dynamic_state_bit_from_vk(VkDynamicState state)
{
switch (state) {
case VK_DYNAMIC_STATE_VIEWPORT:
return PVR_DYNAMIC_STATE_BIT_VIEWPORT;
case VK_DYNAMIC_STATE_SCISSOR:
return PVR_DYNAMIC_STATE_BIT_SCISSOR;
case VK_DYNAMIC_STATE_LINE_WIDTH:
return PVR_DYNAMIC_STATE_BIT_LINE_WIDTH;
case VK_DYNAMIC_STATE_DEPTH_BIAS:
return PVR_DYNAMIC_STATE_BIT_DEPTH_BIAS;
case VK_DYNAMIC_STATE_BLEND_CONSTANTS:
return PVR_DYNAMIC_STATE_BIT_BLEND_CONSTANTS;
case VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK:
return PVR_DYNAMIC_STATE_BIT_STENCIL_COMPARE_MASK;
case VK_DYNAMIC_STATE_STENCIL_WRITE_MASK:
return PVR_DYNAMIC_STATE_BIT_STENCIL_WRITE_MASK;
case VK_DYNAMIC_STATE_STENCIL_REFERENCE:
return PVR_DYNAMIC_STATE_BIT_STENCIL_REFERENCE;
default:
unreachable("Unsupported state.");
}
}
static void
pvr_graphics_pipeline_destroy(struct pvr_device *const device,
const VkAllocationCallbacks *const allocator,
struct pvr_graphics_pipeline *const gfx_pipeline)
{
const uint32_t num_vertex_attrib_programs =
ARRAY_SIZE(gfx_pipeline->vertex_shader_state.pds_attrib_programs);
pvr_pds_descriptor_program_destroy(
device,
allocator,
&gfx_pipeline->fragment_shader_state.descriptor_state);
pvr_pds_descriptor_program_destroy(
device,
allocator,
&gfx_pipeline->vertex_shader_state.descriptor_state);
for (uint32_t i = 0; i < num_vertex_attrib_programs; i++) {
struct pvr_pds_attrib_program *const attrib_program =
&gfx_pipeline->vertex_shader_state.pds_attrib_programs[i];
pvr_pds_vertex_attrib_program_destroy(device, allocator, attrib_program);
}
pvr_bo_free(device,
gfx_pipeline->fragment_shader_state.pds_fragment_program.pvr_bo);
pvr_bo_free(device,
gfx_pipeline->fragment_shader_state.pds_coeff_program.pvr_bo);
pvr_bo_free(device, gfx_pipeline->fragment_shader_state.bo);
pvr_bo_free(device, gfx_pipeline->vertex_shader_state.bo);
pvr_pipeline_finish(&gfx_pipeline->base);
vk_free2(&device->vk.alloc, allocator, gfx_pipeline);
}
static void
pvr_vertex_state_init(struct pvr_graphics_pipeline *gfx_pipeline,
const struct rogue_common_build_data *common_data,
const struct rogue_vs_build_data *vs_data)
{
struct pvr_vertex_shader_state *vertex_state =
&gfx_pipeline->vertex_shader_state;
/* TODO: Hard coding these for now. These should be populated based on the
* information returned by the compiler.
*/
vertex_state->stage_state.const_shared_reg_count = common_data->shareds;
vertex_state->stage_state.const_shared_reg_offset = 0;
vertex_state->stage_state.temps_count = common_data->temps;
vertex_state->stage_state.coefficient_size = common_data->coeffs;
vertex_state->stage_state.uses_atomic_ops = false;
vertex_state->stage_state.uses_texture_rw = false;
vertex_state->stage_state.uses_barrier = false;
vertex_state->stage_state.has_side_effects = false;
vertex_state->stage_state.empty_program = false;
vertex_state->vertex_input_size = vs_data->num_vertex_input_regs;
vertex_state->vertex_output_size =
vs_data->num_vertex_outputs * ROGUE_REG_SIZE_BYTES;
vertex_state->user_clip_planes_mask = 0;
vertex_state->entry_offset = 0;
/* TODO: The number of varyings should be checked against the fragment
* shader inputs and assigned in the place where that happens.
* There will also be an opportunity to cull unused fs inputs/vs outputs.
*/
pvr_csb_pack (&gfx_pipeline->vertex_shader_state.varying[0],
TA_STATE_VARYING0,
varying0) {
varying0.f32_linear = vs_data->num_varyings;
varying0.f32_flat = 0;
varying0.f32_npc = 0;
}
pvr_csb_pack (&gfx_pipeline->vertex_shader_state.varying[1],
TA_STATE_VARYING1,
varying1) {
varying1.f16_linear = 0;
varying1.f16_flat = 0;
varying1.f16_npc = 0;
}
}
static void
pvr_fragment_state_init(struct pvr_graphics_pipeline *gfx_pipeline,
const struct rogue_common_build_data *common_data)
{
struct pvr_fragment_shader_state *fragment_state =
&gfx_pipeline->fragment_shader_state;
/* TODO: Hard coding these for now. These should be populated based on the
* information returned by the compiler.
*/
fragment_state->stage_state.const_shared_reg_count = 0;
fragment_state->stage_state.const_shared_reg_offset = 0;
fragment_state->stage_state.temps_count = common_data->temps;
fragment_state->stage_state.coefficient_size = common_data->coeffs;
fragment_state->stage_state.uses_atomic_ops = false;
fragment_state->stage_state.uses_texture_rw = false;
fragment_state->stage_state.uses_barrier = false;
fragment_state->stage_state.has_side_effects = false;
fragment_state->stage_state.empty_program = false;
fragment_state->pass_type = 0;
fragment_state->entry_offset = 0;
}
/* Compiles and uploads shaders and PDS programs. */
static VkResult
pvr_graphics_pipeline_compile(struct pvr_device *const device,
struct pvr_pipeline_cache *pipeline_cache,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *const allocator,
struct pvr_graphics_pipeline *const gfx_pipeline)
{
/* FIXME: Remove this hard coding. */
struct pvr_explicit_constant_usage vert_explicit_const_usage = {
.start_offset = 16,
};
struct pvr_explicit_constant_usage frag_explicit_const_usage = {
.start_offset = 0,
};
static uint32_t hard_code_pipeline_n = 0;
const VkPipelineVertexInputStateCreateInfo *const vertex_input_state =
pCreateInfo->pVertexInputState;
const uint32_t cache_line_size =
rogue_get_slc_cache_line_size(&device->pdevice->dev_info);
struct rogue_compiler *compiler = device->pdevice->compiler;
struct rogue_build_ctx *ctx;
VkResult result;
/* Setup shared build context. */
ctx = rogue_create_build_context(compiler);
if (!ctx)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* NIR middle-end translation. */
for (gl_shader_stage stage = MESA_SHADER_FRAGMENT; stage > MESA_SHADER_NONE;
stage--) {
const VkPipelineShaderStageCreateInfo *create_info;
size_t stage_index = gfx_pipeline->stage_indices[stage];
if (pvr_hard_code_shader_required(&device->pdevice->dev_info)) {
if (pvr_hard_code_graphics_get_flags(&device->pdevice->dev_info) &
BITFIELD_BIT(stage)) {
continue;
}
}
/* Skip unused/inactive stages. */
if (stage_index == ~0)
continue;
create_info = &pCreateInfo->pStages[stage_index];
/* SPIR-V to NIR. */
ctx->nir[stage] = pvr_spirv_to_nir(ctx, stage, create_info);
if (!ctx->nir[stage]) {
ralloc_free(ctx);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
}
/* Pre-back-end analysis and optimization, driver data extraction. */
/* TODO: Analyze and cull unused I/O between stages. */
/* TODO: Allocate UBOs between stages;
* pipeline->layout->set_{count,layout}.
*/
/* Back-end translation. */
for (gl_shader_stage stage = MESA_SHADER_FRAGMENT; stage > MESA_SHADER_NONE;
stage--) {
if (pvr_hard_code_shader_required(&device->pdevice->dev_info) &&
pvr_hard_code_graphics_get_flags(&device->pdevice->dev_info) &
BITFIELD_BIT(stage)) {
const struct pvr_device_info *const dev_info =
&device->pdevice->dev_info;
struct pvr_explicit_constant_usage *explicit_const_usage;
switch (stage) {
case MESA_SHADER_VERTEX:
explicit_const_usage = &vert_explicit_const_usage;
break;
case MESA_SHADER_FRAGMENT:
explicit_const_usage = &frag_explicit_const_usage;
break;
default:
unreachable("Unsupported stage.");
}
pvr_hard_code_graphics_shader(dev_info,
hard_code_pipeline_n,
stage,
&ctx->binary[stage]);
pvr_hard_code_graphics_get_build_info(dev_info,
hard_code_pipeline_n,
stage,
&ctx->common_data[stage],
&ctx->stage_data,
explicit_const_usage);
continue;
}
if (!ctx->nir[stage])
continue;
ctx->rogue[stage] = pvr_nir_to_rogue(ctx, ctx->nir[stage]);
if (!ctx->rogue[stage]) {
ralloc_free(ctx);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
ctx->binary[stage] = pvr_rogue_to_binary(ctx, ctx->rogue[stage]);
if (!ctx->binary[stage]) {
ralloc_free(ctx);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
}
if (pvr_hard_code_shader_required(&device->pdevice->dev_info) &&
pvr_hard_code_graphics_get_flags(&device->pdevice->dev_info) &
BITFIELD_BIT(MESA_SHADER_VERTEX)) {
pvr_hard_code_graphics_vertex_state(&device->pdevice->dev_info,
hard_code_pipeline_n,
&gfx_pipeline->vertex_shader_state);
} else {
pvr_vertex_state_init(gfx_pipeline,
&ctx->common_data[MESA_SHADER_VERTEX],
&ctx->stage_data.vs);
}
result = pvr_gpu_upload_usc(device,
ctx->binary[MESA_SHADER_VERTEX]->data,
ctx->binary[MESA_SHADER_VERTEX]->size,
cache_line_size,
&gfx_pipeline->vertex_shader_state.bo);
if (result != VK_SUCCESS)
goto err_free_build_context;
if (pvr_hard_code_shader_required(&device->pdevice->dev_info) &&
pvr_hard_code_graphics_get_flags(&device->pdevice->dev_info) &
BITFIELD_BIT(MESA_SHADER_FRAGMENT)) {
pvr_hard_code_graphics_fragment_state(
&device->pdevice->dev_info,
hard_code_pipeline_n,
&gfx_pipeline->fragment_shader_state);
} else {
pvr_fragment_state_init(gfx_pipeline,
&ctx->common_data[MESA_SHADER_FRAGMENT]);
}
result = pvr_gpu_upload_usc(device,
ctx->binary[MESA_SHADER_FRAGMENT]->data,
ctx->binary[MESA_SHADER_FRAGMENT]->size,
cache_line_size,
&gfx_pipeline->fragment_shader_state.bo);
if (result != VK_SUCCESS)
goto err_free_vertex_bo;
/* TODO: powervr has an optimization where it attempts to recompile shaders.
* See PipelineCompileNoISPFeedbackFragmentStage. Unimplemented since in our
* case the optimization doesn't happen.
*/
/* TODO: The programs we use are hard coded for now, but these should be
* selected dynamically.
*/
result = pvr_pds_coeff_program_create_and_upload(
device,
allocator,
ctx->stage_data.fs.iterator_args.fpu_iterators,
ctx->stage_data.fs.iterator_args.num_fpu_iterators,
ctx->stage_data.fs.iterator_args.destination,
&gfx_pipeline->fragment_shader_state.pds_coeff_program);
if (result != VK_SUCCESS)
goto err_free_fragment_bo;
result = pvr_pds_fragment_program_create_and_upload(
device,
allocator,
gfx_pipeline->fragment_shader_state.bo,
ctx->common_data[MESA_SHADER_FRAGMENT].temps,
ctx->stage_data.fs.msaa_mode,
ctx->stage_data.fs.phas,
&gfx_pipeline->fragment_shader_state.pds_fragment_program);
if (result != VK_SUCCESS)
goto err_free_coeff_program;
result = pvr_pds_vertex_attrib_programs_create_and_upload(
device,
allocator,
vertex_input_state,
ctx->common_data[MESA_SHADER_VERTEX].temps,
&ctx->stage_data.vs,
&gfx_pipeline->vertex_shader_state.pds_attrib_programs);
if (result != VK_SUCCESS)
goto err_free_frag_program;
result = pvr_pds_descriptor_program_create_and_upload(
device,
allocator,
&ctx->common_data[MESA_SHADER_VERTEX].compile_time_consts_data,
&ctx->common_data[MESA_SHADER_VERTEX].ubo_data,
&vert_explicit_const_usage,
gfx_pipeline->base.layout,
PVR_STAGE_ALLOCATION_VERTEX_GEOMETRY,
&gfx_pipeline->vertex_shader_state.descriptor_state);
if (result != VK_SUCCESS)
goto err_free_vertex_attrib_program;
/* FIXME: When the temp_buffer_total_size is non-zero we need to allocate a
* scratch buffer for both vertex and fragment stage.
* Figure out the best place to do this.
*/
/* assert(pvr_pds_descriptor_program_variables.temp_buff_total_size == 0); */
/* TODO: Implement spilling with the above. */
/* TODO: Call pvr_pds_program_program_create_and_upload in a loop. */
/* FIXME: For now we pass in the same explicit_const_usage since it contains
* all invalid entries. Fix this by hooking it up to the compiler.
*/
result = pvr_pds_descriptor_program_create_and_upload(
device,
allocator,
&ctx->common_data[MESA_SHADER_FRAGMENT].compile_time_consts_data,
&ctx->common_data[MESA_SHADER_FRAGMENT].ubo_data,
&frag_explicit_const_usage,
gfx_pipeline->base.layout,
PVR_STAGE_ALLOCATION_FRAGMENT,
&gfx_pipeline->fragment_shader_state.descriptor_state);
if (result != VK_SUCCESS)
goto err_free_vertex_descriptor_program;
ralloc_free(ctx);
hard_code_pipeline_n++;
return VK_SUCCESS;
err_free_vertex_descriptor_program:
pvr_pds_descriptor_program_destroy(
device,
allocator,
&gfx_pipeline->vertex_shader_state.descriptor_state);
err_free_vertex_attrib_program:
for (uint32_t i = 0;
i < ARRAY_SIZE(gfx_pipeline->vertex_shader_state.pds_attrib_programs);
i++) {
struct pvr_pds_attrib_program *const attrib_program =
&gfx_pipeline->vertex_shader_state.pds_attrib_programs[i];
pvr_pds_vertex_attrib_program_destroy(device, allocator, attrib_program);
}
err_free_frag_program:
pvr_bo_free(device,
gfx_pipeline->fragment_shader_state.pds_fragment_program.pvr_bo);
err_free_coeff_program:
pvr_bo_free(device,
gfx_pipeline->fragment_shader_state.pds_coeff_program.pvr_bo);
err_free_fragment_bo:
pvr_bo_free(device, gfx_pipeline->fragment_shader_state.bo);
err_free_vertex_bo:
pvr_bo_free(device, gfx_pipeline->vertex_shader_state.bo);
err_free_build_context:
ralloc_free(ctx);
return result;
}
static void pvr_graphics_pipeline_init_depth_and_stencil_state(
struct pvr_graphics_pipeline *gfx_pipeline,
const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state)
{
const VkStencilOpState *front;
const VkStencilOpState *back;
if (!depth_stencil_state)
return;
front = &depth_stencil_state->front;
back = &depth_stencil_state->back;
if (depth_stencil_state->depthTestEnable) {
gfx_pipeline->depth_compare_op = depth_stencil_state->depthCompareOp;
gfx_pipeline->depth_write_disable =
!depth_stencil_state->depthWriteEnable;
} else {
gfx_pipeline->depth_compare_op = VK_COMPARE_OP_ALWAYS;
gfx_pipeline->depth_write_disable = true;
}
if (depth_stencil_state->stencilTestEnable) {
gfx_pipeline->stencil_front.compare_op = front->compareOp;
gfx_pipeline->stencil_front.fail_op = front->failOp;
gfx_pipeline->stencil_front.depth_fail_op = front->depthFailOp;
gfx_pipeline->stencil_front.pass_op = front->passOp;
gfx_pipeline->stencil_back.compare_op = back->compareOp;
gfx_pipeline->stencil_back.fail_op = back->failOp;
gfx_pipeline->stencil_back.depth_fail_op = back->depthFailOp;
gfx_pipeline->stencil_back.pass_op = back->passOp;
} else {
gfx_pipeline->stencil_front.compare_op = VK_COMPARE_OP_ALWAYS;
gfx_pipeline->stencil_front.fail_op = VK_STENCIL_OP_KEEP;
gfx_pipeline->stencil_front.depth_fail_op = VK_STENCIL_OP_KEEP;
gfx_pipeline->stencil_front.pass_op = VK_STENCIL_OP_KEEP;
gfx_pipeline->stencil_back = gfx_pipeline->stencil_front;
}
}
static void pvr_graphics_pipeline_init_dynamic_state(
struct pvr_graphics_pipeline *gfx_pipeline,
const VkPipelineDynamicStateCreateInfo *dynamic_state,
const VkPipelineViewportStateCreateInfo *viewport_state,
const VkPipelineDepthStencilStateCreateInfo *depth_stencil_state,
const VkPipelineColorBlendStateCreateInfo *color_blend_state,
const VkPipelineRasterizationStateCreateInfo *rasterization_state)
{
struct pvr_dynamic_state *const internal_dynamic_state =
&gfx_pipeline->dynamic_state;
uint32_t dynamic_states = 0;
if (dynamic_state) {
for (uint32_t i = 0; i < dynamic_state->dynamicStateCount; i++) {
dynamic_states |=
pvr_dynamic_state_bit_from_vk(dynamic_state->pDynamicStates[i]);
}
}
/* TODO: Verify this.
* We don't zero out the pipeline's state if they are dynamic since they
* should be set later on in the command buffer.
*/
/* TODO: Handle rasterizerDiscardEnable. */
if (rasterization_state) {
if (!(dynamic_states & PVR_DYNAMIC_STATE_BIT_LINE_WIDTH))
internal_dynamic_state->line_width = rasterization_state->lineWidth;
/* TODO: Do we need the depthBiasEnable check? */
if (!(dynamic_states & PVR_DYNAMIC_STATE_BIT_DEPTH_BIAS)) {
internal_dynamic_state->depth_bias.constant_factor =
rasterization_state->depthBiasConstantFactor;
internal_dynamic_state->depth_bias.clamp =
rasterization_state->depthBiasClamp;
internal_dynamic_state->depth_bias.slope_factor =
rasterization_state->depthBiasSlopeFactor;
}
}
/* TODO: handle viewport state flags. */
/* TODO: handle static viewport state. */
/* We assume the viewport state to by dynamic for now. */
/* TODO: handle static scissor state. */
/* We assume the scissor state to by dynamic for now. */
if (depth_stencil_state) {
const VkStencilOpState *const front = &depth_stencil_state->front;
const VkStencilOpState *const back = &depth_stencil_state->back;
/* VkPhysicalDeviceFeatures->depthBounds is false. */
assert(depth_stencil_state->depthBoundsTestEnable == VK_FALSE);
if (!(dynamic_states & PVR_DYNAMIC_STATE_BIT_STENCIL_COMPARE_MASK)) {
internal_dynamic_state->compare_mask.front = front->compareMask;
internal_dynamic_state->compare_mask.back = back->compareMask;
}
if (!(dynamic_states & PVR_DYNAMIC_STATE_BIT_STENCIL_WRITE_MASK)) {
internal_dynamic_state->write_mask.front = front->writeMask;
internal_dynamic_state->write_mask.back = back->writeMask;
}
if (!(dynamic_states & PVR_DYNAMIC_STATE_BIT_STENCIL_REFERENCE)) {
internal_dynamic_state->reference.front = front->reference;
internal_dynamic_state->reference.back = back->reference;
}
}
if (color_blend_state &&
!(dynamic_states & PVR_DYNAMIC_STATE_BIT_BLEND_CONSTANTS)) {
STATIC_ASSERT(__same_type(internal_dynamic_state->blend_constants,
color_blend_state->blendConstants));
typed_memcpy(internal_dynamic_state->blend_constants,
color_blend_state->blendConstants,
ARRAY_SIZE(internal_dynamic_state->blend_constants));
}
/* TODO: handle STATIC_STATE_DEPTH_BOUNDS ? */
internal_dynamic_state->mask = dynamic_states;
}
static VkResult
pvr_graphics_pipeline_init(struct pvr_device *device,
struct pvr_pipeline_cache *pipeline_cache,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *allocator,
struct pvr_graphics_pipeline *gfx_pipeline)
{
/* If rasterization is not enabled, various CreateInfo structs must be
* ignored.
*/
const bool raster_discard_enabled =
pCreateInfo->pRasterizationState->rasterizerDiscardEnable;
const VkPipelineViewportStateCreateInfo *vs_info =
!raster_discard_enabled ? pCreateInfo->pViewportState : NULL;
const VkPipelineDepthStencilStateCreateInfo *dss_info =
!raster_discard_enabled ? pCreateInfo->pDepthStencilState : NULL;
const VkPipelineRasterizationStateCreateInfo *rs_info =
!raster_discard_enabled ? pCreateInfo->pRasterizationState : NULL;
const VkPipelineColorBlendStateCreateInfo *cbs_info =
!raster_discard_enabled ? pCreateInfo->pColorBlendState : NULL;
const VkPipelineMultisampleStateCreateInfo *ms_info =
!raster_discard_enabled ? pCreateInfo->pMultisampleState : NULL;
VkResult result;
pvr_pipeline_init(device, PVR_PIPELINE_TYPE_GRAPHICS, &gfx_pipeline->base);
pvr_finishme("ignoring pCreateInfo flags.");
pvr_finishme("ignoring pipeline cache.");
gfx_pipeline->raster_state.discard_enable = raster_discard_enabled;
gfx_pipeline->raster_state.cull_mode =
pCreateInfo->pRasterizationState->cullMode;
gfx_pipeline->raster_state.front_face =
pCreateInfo->pRasterizationState->frontFace;
gfx_pipeline->raster_state.depth_bias_enable =
pCreateInfo->pRasterizationState->depthBiasEnable;
gfx_pipeline->raster_state.depth_clamp_enable =
pCreateInfo->pRasterizationState->depthClampEnable;
/* FIXME: Handle depthClampEnable. */
pvr_graphics_pipeline_init_depth_and_stencil_state(gfx_pipeline, dss_info);
pvr_graphics_pipeline_init_dynamic_state(gfx_pipeline,
pCreateInfo->pDynamicState,
vs_info,
dss_info,
cbs_info,
rs_info);
if (pCreateInfo->pInputAssemblyState) {
gfx_pipeline->input_asm_state.topology =
pCreateInfo->pInputAssemblyState->topology;
gfx_pipeline->input_asm_state.primitive_restart =
pCreateInfo->pInputAssemblyState->primitiveRestartEnable;
}
memset(gfx_pipeline->stage_indices, ~0, sizeof(gfx_pipeline->stage_indices));
for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) {
VkShaderStageFlagBits vk_stage = pCreateInfo->pStages[i].stage;
gl_shader_stage gl_stage = vk_to_mesa_shader_stage(vk_stage);
/* From the Vulkan 1.2.192 spec for VkPipelineShaderStageCreateInfo:
*
* "stage must not be VK_SHADER_STAGE_ALL_GRAPHICS,
* or VK_SHADER_STAGE_ALL."
*
* So we don't handle that.
*
* We also don't handle VK_SHADER_STAGE_TESSELLATION_* and
* VK_SHADER_STAGE_GEOMETRY_BIT stages as 'tessellationShader' and
* 'geometryShader' are set to false in the VkPhysicalDeviceFeatures
* structure returned by the driver.
*/
switch (pCreateInfo->pStages[i].stage) {
case VK_SHADER_STAGE_VERTEX_BIT:
case VK_SHADER_STAGE_FRAGMENT_BIT:
gfx_pipeline->stage_indices[gl_stage] = i;
break;
default:
unreachable("Unsupported stage.");
}
}
gfx_pipeline->base.layout =
pvr_pipeline_layout_from_handle(pCreateInfo->layout);
if (ms_info) {
gfx_pipeline->rasterization_samples = ms_info->rasterizationSamples;
gfx_pipeline->sample_mask =
(ms_info->pSampleMask) ? ms_info->pSampleMask[0] : 0xFFFFFFFF;
} else {
gfx_pipeline->rasterization_samples = VK_SAMPLE_COUNT_1_BIT;
gfx_pipeline->sample_mask = 0xFFFFFFFF;
}
/* Compiles and uploads shaders and PDS programs. */
result = pvr_graphics_pipeline_compile(device,
pipeline_cache,
pCreateInfo,
allocator,
gfx_pipeline);
if (result != VK_SUCCESS) {
pvr_pipeline_finish(&gfx_pipeline->base);
return result;
}
return VK_SUCCESS;
}
/* If allocator == NULL, the internal one will be used. */
static VkResult
pvr_graphics_pipeline_create(struct pvr_device *device,
struct pvr_pipeline_cache *pipeline_cache,
const VkGraphicsPipelineCreateInfo *pCreateInfo,
const VkAllocationCallbacks *allocator,
VkPipeline *const pipeline_out)
{
struct pvr_graphics_pipeline *gfx_pipeline;
VkResult result;
gfx_pipeline = vk_zalloc2(&device->vk.alloc,
allocator,
sizeof(*gfx_pipeline),
8,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
if (!gfx_pipeline)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* Compiles and uploads shaders and PDS programs too. */
result = pvr_graphics_pipeline_init(device,
pipeline_cache,
pCreateInfo,
allocator,
gfx_pipeline);
if (result != VK_SUCCESS) {
vk_free2(&device->vk.alloc, allocator, gfx_pipeline);
return result;
}
*pipeline_out = pvr_pipeline_to_handle(&gfx_pipeline->base);
return VK_SUCCESS;
}
VkResult
pvr_CreateGraphicsPipelines(VkDevice _device,
VkPipelineCache pipelineCache,
uint32_t createInfoCount,
const VkGraphicsPipelineCreateInfo *pCreateInfos,
const VkAllocationCallbacks *pAllocator,
VkPipeline *pPipelines)
{
PVR_FROM_HANDLE(pvr_pipeline_cache, pipeline_cache, pipelineCache);
PVR_FROM_HANDLE(pvr_device, device, _device);
VkResult result = VK_SUCCESS;
for (uint32_t i = 0; i < createInfoCount; i++) {
const VkResult local_result =
pvr_graphics_pipeline_create(device,
pipeline_cache,
&pCreateInfos[i],
pAllocator,
&pPipelines[i]);
if (local_result != VK_SUCCESS) {
result = local_result;
pPipelines[i] = VK_NULL_HANDLE;
}
}
return result;
}
/*****************************************************************************
Other functions
*****************************************************************************/
void pvr_DestroyPipeline(VkDevice _device,
VkPipeline _pipeline,
const VkAllocationCallbacks *pAllocator)
{
PVR_FROM_HANDLE(pvr_pipeline, pipeline, _pipeline);
PVR_FROM_HANDLE(pvr_device, device, _device);
if (!pipeline)
return;
switch (pipeline->type) {
case PVR_PIPELINE_TYPE_GRAPHICS: {
struct pvr_graphics_pipeline *const gfx_pipeline =
to_pvr_graphics_pipeline(pipeline);
pvr_graphics_pipeline_destroy(device, pAllocator, gfx_pipeline);
break;
}
case PVR_PIPELINE_TYPE_COMPUTE: {
struct pvr_compute_pipeline *const compute_pipeline =
to_pvr_compute_pipeline(pipeline);
pvr_compute_pipeline_destroy(device, pAllocator, compute_pipeline);
break;
}
default:
unreachable("Unknown pipeline type.");
}
}