mesa/src/gallium
Eric Anholt 5833680e7a vc4: Plumb the texture index from TGSI through to the sampler uniforms.
This commit and the last one fix ARB_fragment_program/sparse-samplers and
6 other tests.
2014-08-19 08:47:13 -07:00
..
auxiliary gallium/aux: Fill in Haiku get process name code 2014-08-19 10:03:05 -04:00
docs gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTED 2014-08-19 08:54:35 -04:00
drivers vc4: Plumb the texture index from TGSI through to the sampler uniforms. 2014-08-19 08:47:13 -07:00
include gallium: Add and handle PIPE_CAP_CONDITIONAL_RENDER_INVERTED 2014-08-19 08:54:35 -04:00
state_trackers clover: Refuse to build a program if there are kernel objects attached to it. 2014-08-18 09:32:24 +03:00
targets gallium/target: Add needed mesautil lib to haiku-softpipe 2014-08-19 10:03:05 -04:00
tests gallium/tests: automake: link against libmesautil.la 2014-08-05 13:56:30 +01:00
tools gallium: add an index argument to create_query 2014-07-01 11:34:31 -04:00
winsys ilo: fold drm_intel_get_aperture_sizes() within probe_winsys() 2014-08-19 17:45:00 +08:00
Android.common.mk
Android.mk android: reorder gallium SUBDIRS 2014-08-13 00:46:54 +01:00
Automake.inc gallium: Move sRGB <-> RGB handling to libmesautil 2014-08-04 11:07:15 -07:00
Makefile.am automake: handle gallium SUBDIRs in gallium/Makefile 2014-08-13 00:46:54 +01:00
README.portability
SConscript scons: group state-trackers' and targets' scons 2014-08-13 00:46:54 +01:00

README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The state tracker and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Don't use the 'inline' keyword, use the INLINE macro in p_compiler.h instead.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.