mesa/src/intel/vulkan/gfx7_cmd_buffer.c

315 lines
14 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include "anv_private.h"
#include "vk_format.h"
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
static uint32_t
get_depth_format(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
switch (gfx->depth_att.vk_format) {
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_D16_UNORM_S8_UINT:
return D16_UNORM;
case VK_FORMAT_X8_D24_UNORM_PACK32:
case VK_FORMAT_D24_UNORM_S8_UINT:
return D24_UNORM_X8_UINT;
case VK_FORMAT_D32_SFLOAT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return D32_FLOAT;
default:
return D16_UNORM;
}
}
void
genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
{
struct anv_graphics_pipeline *pipeline = cmd_buffer->state.gfx.pipeline;
const struct vk_dynamic_graphics_state *dyn =
&cmd_buffer->vk.dynamic_graphics_state;
if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_RENDER_TARGETS)) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_CULL_MODE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_FRONT_FACE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_BIAS_ENABLE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_DEPTH_BIAS_FACTORS) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_LINE_WIDTH)) {
/* Take dynamic primitive topology in to account with
* 3DSTATE_SF::MultisampleRasterizationMode
*/
VkPolygonMode dynamic_raster_mode =
genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
dyn->ia.primitive_topology);
uint32_t ms_rast_mode =
genX(ms_rasterization_mode)(pipeline, dynamic_raster_mode);
bool aa_enable = anv_rasterization_aa_mode(dynamic_raster_mode,
pipeline->line_mode);
uint32_t sf_dw[GENX(3DSTATE_SF_length)];
struct GENX(3DSTATE_SF) sf = {
GENX(3DSTATE_SF_header),
.DepthBufferSurfaceFormat = get_depth_format(cmd_buffer),
.LineWidth = dyn->rs.line.width,
.AntialiasingEnable = aa_enable,
.CullMode = genX(vk_to_intel_cullmode)[dyn->rs.cull_mode],
.FrontWinding = genX(vk_to_intel_front_face)[dyn->rs.front_face],
.MultisampleRasterizationMode = ms_rast_mode,
.GlobalDepthOffsetEnableSolid = dyn->rs.depth_bias.enable,
.GlobalDepthOffsetEnableWireframe = dyn->rs.depth_bias.enable,
.GlobalDepthOffsetEnablePoint = dyn->rs.depth_bias.enable,
.GlobalDepthOffsetConstant = dyn->rs.depth_bias.constant,
.GlobalDepthOffsetScale = dyn->rs.depth_bias.slope,
.GlobalDepthOffsetClamp = dyn->rs.depth_bias.clamp,
};
GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
anv_batch_emit_merge(&cmd_buffer->batch, sf_dw, pipeline->gfx7.sf);
}
if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_REFERENCE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_BLEND_CONSTANTS)) {
struct anv_state cc_state =
anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
GENX(COLOR_CALC_STATE_length) * 4,
64);
struct GENX(COLOR_CALC_STATE) cc = {
.BlendConstantColorRed = dyn->cb.blend_constants[0],
.BlendConstantColorGreen = dyn->cb.blend_constants[1],
.BlendConstantColorBlue = dyn->cb.blend_constants[2],
.BlendConstantColorAlpha = dyn->cb.blend_constants[3],
.StencilReferenceValue = dyn->ds.stencil.front.reference & 0xff,
.BackfaceStencilReferenceValue = dyn->ds.stencil.back.reference & 0xff,
};
GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
ccp.ColorCalcStatePointer = cc_state.offset;
}
}
if (BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_RS_LINE_STIPPLE)) {
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_LINE_STIPPLE), ls) {
ls.LineStipplePattern = dyn->rs.line.stipple.pattern;
ls.LineStippleInverseRepeatCount =
1.0f / MAX2(1, dyn->rs.line.stipple.factor);
ls.LineStippleRepeatCount = dyn->rs.line.stipple.factor;
}
}
if ((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_RENDER_TARGETS)) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_TEST_ENABLE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_WRITE_ENABLE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_DEPTH_COMPARE_OP) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_TEST_ENABLE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_OP) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_COMPARE_MASK) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_DS_STENCIL_WRITE_MASK)) {
uint32_t depth_stencil_dw[GENX(DEPTH_STENCIL_STATE_length)];
VkImageAspectFlags ds_aspects = 0;
if (cmd_buffer->state.gfx.depth_att.vk_format != VK_FORMAT_UNDEFINED)
ds_aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
if (cmd_buffer->state.gfx.stencil_att.vk_format != VK_FORMAT_UNDEFINED)
ds_aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
struct vk_depth_stencil_state opt_ds = dyn->ds;
vk_optimize_depth_stencil_state(&opt_ds, ds_aspects, true);
struct GENX(DEPTH_STENCIL_STATE) depth_stencil = {
.DoubleSidedStencilEnable = true,
.StencilTestMask = opt_ds.stencil.front.compare_mask & 0xff,
.StencilWriteMask = opt_ds.stencil.front.write_mask & 0xff,
.BackfaceStencilTestMask = opt_ds.stencil.back.compare_mask & 0xff,
.BackfaceStencilWriteMask = opt_ds.stencil.back.write_mask & 0xff,
.DepthTestEnable = opt_ds.depth.test_enable,
.DepthBufferWriteEnable = opt_ds.depth.write_enable,
.DepthTestFunction = genX(vk_to_intel_compare_op)[opt_ds.depth.compare_op],
.StencilTestEnable = opt_ds.stencil.test_enable,
.StencilBufferWriteEnable = opt_ds.stencil.write_enable,
.StencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.fail],
.StencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.pass],
.StencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.front.op.depth_fail],
.StencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.front.op.compare],
.BackfaceStencilFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.fail],
.BackfaceStencilPassDepthPassOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.pass],
.BackfaceStencilPassDepthFailOp = genX(vk_to_intel_stencil_op)[opt_ds.stencil.back.op.depth_fail],
.BackfaceStencilTestFunction = genX(vk_to_intel_compare_op)[opt_ds.stencil.back.op.compare],
};
GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil);
struct anv_state ds_state =
anv_cmd_buffer_emit_dynamic(cmd_buffer, depth_stencil_dw,
sizeof(depth_stencil_dw), 64);
anv_batch_emit(&cmd_buffer->batch,
GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), dsp) {
dsp.PointertoDEPTH_STENCIL_STATE = ds_state.offset;
}
}
if (cmd_buffer->state.gfx.index_buffer &&
((cmd_buffer->state.gfx.dirty & (ANV_CMD_DIRTY_PIPELINE |
ANV_CMD_DIRTY_INDEX_BUFFER)) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_RESTART_ENABLE))) {
struct anv_buffer *buffer = cmd_buffer->state.gfx.index_buffer;
uint32_t offset = cmd_buffer->state.gfx.index_offset;
#if GFX_VERx10 == 75
anv_batch_emit(&cmd_buffer->batch, GFX75_3DSTATE_VF, vf) {
vf.IndexedDrawCutIndexEnable = dyn->ia.primitive_restart_enable;
vf.CutIndex = cmd_buffer->state.gfx.restart_index;
}
#endif
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
#if GFX_VERx10 != 75
ib.CutIndexEnable = dyn->ia.primitive_restart_enable;
#endif
ib.IndexFormat = cmd_buffer->state.gfx.index_type;
ib.MOCS = anv_mocs(cmd_buffer->device,
buffer->address.bo,
ISL_SURF_USAGE_INDEX_BUFFER_BIT);
ib.BufferStartingAddress = anv_address_add(buffer->address, offset);
ib.BufferEndingAddress = anv_address_add(buffer->address,
buffer->vk.size);
}
}
/* 3DSTATE_WM in the hope we can avoid spawning fragment shaders
* threads or if we have dirty dynamic primitive topology state and
* need to toggle 3DSTATE_WM::MultisampleRasterizationMode dynamically.
*/
if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_IA_PRIMITIVE_TOPOLOGY) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES)) {
VkPolygonMode dynamic_raster_mode =
genX(raster_polygon_mode)(cmd_buffer->state.gfx.pipeline,
dyn->ia.primitive_topology);
uint32_t dwords[GENX(3DSTATE_WM_length)];
struct GENX(3DSTATE_WM) wm = {
GENX(3DSTATE_WM_header),
.ThreadDispatchEnable = anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT) &&
(pipeline->force_fragment_thread_dispatch ||
!anv_cmd_buffer_all_color_write_masked(cmd_buffer)),
.MultisampleRasterizationMode =
genX(ms_rasterization_mode)(pipeline,
dynamic_raster_mode),
};
GENX(3DSTATE_WM_pack)(NULL, dwords, &wm);
anv_batch_emit_merge(&cmd_buffer->batch, dwords, pipeline->gfx7.wm);
}
if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_RENDER_TARGETS) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_MS_SAMPLE_LOCATIONS)) {
const uint32_t samples = MAX2(1, cmd_buffer->state.gfx.samples);
const struct vk_sample_locations_state *sl = dyn->ms.sample_locations;
genX(emit_multisample)(&cmd_buffer->batch, samples,
sl->per_pixel == samples ? sl : NULL);
}
if ((cmd_buffer->state.gfx.dirty & ANV_CMD_DIRTY_PIPELINE) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_LOGIC_OP) ||
BITSET_TEST(dyn->dirty, MESA_VK_DYNAMIC_CB_COLOR_WRITE_ENABLES)) {
const uint8_t color_writes = dyn->cb.color_write_enables;
/* Blend states of each RT */
uint32_t blend_dws[GENX(BLEND_STATE_length) +
MAX_RTS * GENX(BLEND_STATE_ENTRY_length)];
uint32_t *dws = blend_dws;
memset(blend_dws, 0, sizeof(blend_dws));
/* Skip this part */
dws += GENX(BLEND_STATE_length);
for (uint32_t i = 0; i < MAX_RTS; i++) {
/* Disable anything above the current number of color attachments. */
bool write_disabled = i >= cmd_buffer->state.gfx.color_att_count ||
(color_writes & BITFIELD_BIT(i)) == 0;
struct GENX(BLEND_STATE_ENTRY) entry = {
.WriteDisableAlpha = write_disabled ||
(pipeline->color_comp_writes[i] &
VK_COLOR_COMPONENT_A_BIT) == 0,
.WriteDisableRed = write_disabled ||
(pipeline->color_comp_writes[i] &
VK_COLOR_COMPONENT_R_BIT) == 0,
.WriteDisableGreen = write_disabled ||
(pipeline->color_comp_writes[i] &
VK_COLOR_COMPONENT_G_BIT) == 0,
.WriteDisableBlue = write_disabled ||
(pipeline->color_comp_writes[i] &
VK_COLOR_COMPONENT_B_BIT) == 0,
.LogicOpFunction = genX(vk_to_intel_logic_op)[dyn->cb.logic_op],
};
GENX(BLEND_STATE_ENTRY_pack)(NULL, dws, &entry);
dws += GENX(BLEND_STATE_ENTRY_length);
}
uint32_t num_dwords = GENX(BLEND_STATE_length) +
GENX(BLEND_STATE_ENTRY_length) * MAX_RTS;
struct anv_state blend_states =
anv_cmd_buffer_merge_dynamic(cmd_buffer, blend_dws,
pipeline->gfx7.blend_state, num_dwords, 64);
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_BLEND_STATE_POINTERS), bsp) {
bsp.BlendStatePointer = blend_states.offset;
}
}
/* When we're done, there is no more dirty gfx state. */
vk_dynamic_graphics_state_clear_dirty(&cmd_buffer->vk.dynamic_graphics_state);
cmd_buffer->state.gfx.dirty = 0;
}
void
genX(cmd_buffer_enable_pma_fix)(struct anv_cmd_buffer *cmd_buffer,
bool enable)
{
/* The NP PMA fix doesn't exist on gfx7 */
}