mesa/src/microsoft/vulkan/dzn_nir.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef DZN_NIR_H
#define DZN_NIR_H
#define D3D12_IGNORE_SDK_LAYERS
#include <directx/d3d12.h>
#include "nir.h"
#ifdef __cplusplus
extern "C" {
#endif
struct dzn_indirect_draw_params {
uint32_t vertex_count;
uint32_t instance_count;
uint32_t first_vertex;
uint32_t first_instance;
};
struct dzn_indirect_indexed_draw_params {
uint32_t index_count;
uint32_t instance_count;
uint32_t first_index;
int32_t vertex_offset;
uint32_t first_instance;
};
struct dzn_indirect_draw_rewrite_params {
uint32_t draw_buf_stride;
};
struct dzn_indirect_draw_triangle_fan_rewrite_params {
uint32_t draw_buf_stride;
uint32_t triangle_fan_index_buf_stride;
uint64_t triangle_fan_index_buf_start;
};
struct dzn_indirect_draw_exec_params {
struct {
uint32_t first_vertex;
uint32_t base_instance;
} sysvals;
union {
struct dzn_indirect_draw_params draw;
struct dzn_indirect_indexed_draw_params indexed_draw;
};
};
struct dzn_indirect_triangle_fan_draw_exec_params {
D3D12_INDEX_BUFFER_VIEW ibview;
struct {
uint32_t first_vertex;
uint32_t base_instance;
} sysvals;
union {
struct dzn_indirect_draw_params draw;
struct dzn_indirect_indexed_draw_params indexed_draw;
};
};
struct dzn_triangle_fan_rewrite_index_params {
union {
uint32_t first_index;
uint32_t first_vertex;
};
};
struct dzn_indirect_triangle_fan_rewrite_index_exec_params {
uint64_t new_index_buf;
struct dzn_triangle_fan_rewrite_index_params params;
struct {
uint32_t x, y, z;
} group_count;
};
enum dzn_indirect_draw_type {
DZN_INDIRECT_DRAW,
DZN_INDIRECT_INDEXED_DRAW,
DZN_INDIRECT_DRAW_TRIANGLE_FAN,
DZN_INDIRECT_INDEXED_DRAW_TRIANGLE_FAN,
DZN_NUM_INDIRECT_DRAW_TYPES,
};
nir_shader *
dzn_nir_indirect_draw_shader(enum dzn_indirect_draw_type type);
nir_shader *
dzn_nir_triangle_fan_rewrite_index_shader(uint8_t old_index_size);
struct dzn_nir_blit_info {
union {
struct {
uint32_t src_samples : 6;
uint32_t loc : 4;
uint32_t out_type : 4;
uint32_t sampler_dim : 4;
uint32_t src_is_array : 1;
uint32_t resolve : 1;
uint32_t padding : 12;
};
const uint32_t hash_key;
};
};
nir_shader *
dzn_nir_blit_vs(void);
nir_shader *
dzn_nir_blit_fs(const struct dzn_nir_blit_info *info);
#ifdef __cplusplus
}
#endif
#endif