mesa/src/gallium/auxiliary/gallivm/lp_bld_sample.h

568 lines
17 KiB
C

/**************************************************************************
*
* Copyright 2009 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* @file
* Texture sampling.
*
* @author Jose Fonseca <jfonseca@vmware.com>
*/
#ifndef LP_BLD_SAMPLE_H
#define LP_BLD_SAMPLE_H
#include "pipe/p_format.h"
#include "util/u_debug.h"
#include "gallivm/lp_bld.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_swizzle.h"
struct pipe_resource;
struct pipe_sampler_view;
struct pipe_sampler_state;
struct util_format_description;
struct lp_type;
struct lp_build_context;
/**
* Helper struct holding all derivatives needed for sampling
*/
struct lp_derivatives
{
LLVMValueRef ddx[3];
LLVMValueRef ddy[3];
};
enum lp_sampler_lod_property {
LP_SAMPLER_LOD_SCALAR,
LP_SAMPLER_LOD_PER_ELEMENT,
LP_SAMPLER_LOD_PER_QUAD
};
/**
* Texture static state.
*
* These are the bits of state from pipe_resource/pipe_sampler_view that
* are embedded in the generated code.
*/
struct lp_static_texture_state
{
/* pipe_sampler_view's state */
enum pipe_format format;
unsigned swizzle_r:3; /**< PIPE_SWIZZLE_* */
unsigned swizzle_g:3;
unsigned swizzle_b:3;
unsigned swizzle_a:3;
/* pipe_texture's state */
unsigned target:4; /**< PIPE_TEXTURE_* */
unsigned pot_width:1; /**< is the width a power of two? */
unsigned pot_height:1;
unsigned pot_depth:1;
unsigned level_zero_only:1;
};
/**
* Sampler static state.
*
* These are the bits of state from pipe_sampler_state that
* are embedded in the generated code.
*/
struct lp_static_sampler_state
{
/* pipe_sampler_state's state */
unsigned wrap_s:3;
unsigned wrap_t:3;
unsigned wrap_r:3;
unsigned min_img_filter:2;
unsigned min_mip_filter:2;
unsigned mag_img_filter:2;
unsigned compare_mode:1;
unsigned compare_func:3;
unsigned normalized_coords:1;
unsigned min_max_lod_equal:1; /**< min_lod == max_lod ? */
unsigned lod_bias_non_zero:1;
unsigned apply_min_lod:1; /**< min_lod > 0 ? */
unsigned apply_max_lod:1; /**< max_lod < last_level ? */
unsigned seamless_cube_map:1;
/* Hacks */
unsigned force_nearest_s:1;
unsigned force_nearest_t:1;
};
/**
* Sampler dynamic state.
*
* These are the bits of state from pipe_resource/pipe_sampler_view
* as well as from sampler state that are computed at runtime.
*
* There are obtained through callbacks, as we don't want to tie the texture
* sampling code generation logic to any particular texture layout or pipe
* driver.
*/
struct lp_sampler_dynamic_state
{
/* First callbacks for sampler view state */
/** Obtain the base texture width (or number of elements) (returns int32) */
LLVMValueRef
(*width)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned texture_unit);
/** Obtain the base texture height (returns int32) */
LLVMValueRef
(*height)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned texture_unit);
/** Obtain the base texture depth (or array size) (returns int32) */
LLVMValueRef
(*depth)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned texture_unit);
/** Obtain the first mipmap level (base level) (returns int32) */
LLVMValueRef
(*first_level)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned texture_unit);
/** Obtain the number of mipmap levels minus one (returns int32) */
LLVMValueRef
(*last_level)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned texture_unit);
/** Obtain stride in bytes between image rows/blocks (returns int32) */
LLVMValueRef
(*row_stride)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned texture_unit);
/** Obtain stride in bytes between image slices (returns int32) */
LLVMValueRef
(*img_stride)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned texture_unit);
/** Obtain pointer to base of texture */
LLVMValueRef
(*base_ptr)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned texture_unit);
/** Obtain pointer to array of mipmap offsets */
LLVMValueRef
(*mip_offsets)( const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm,
unsigned texture_unit);
/* These are callbacks for sampler state */
/** Obtain texture min lod (returns float) */
LLVMValueRef
(*min_lod)(const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm, unsigned sampler_unit);
/** Obtain texture max lod (returns float) */
LLVMValueRef
(*max_lod)(const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm, unsigned sampler_unit);
/** Obtain texture lod bias (returns float) */
LLVMValueRef
(*lod_bias)(const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm, unsigned sampler_unit);
/** Obtain texture border color (returns ptr to float[4]) */
LLVMValueRef
(*border_color)(const struct lp_sampler_dynamic_state *state,
struct gallivm_state *gallivm, unsigned sampler_unit);
};
/**
* Keep all information for sampling code generation in a single place.
*/
struct lp_build_sample_context
{
struct gallivm_state *gallivm;
const struct lp_static_texture_state *static_texture_state;
const struct lp_static_sampler_state *static_sampler_state;
struct lp_sampler_dynamic_state *dynamic_state;
const struct util_format_description *format_desc;
/* See texture_dims() */
unsigned dims;
/** SIMD vector width */
unsigned vector_width;
/** number of mipmaps (valid are 1, length/4, length) */
unsigned num_mips;
/** number of lod values (valid are 1, length/4, length) */
unsigned num_lods;
/** regular scalar float type */
struct lp_type float_type;
struct lp_build_context float_bld;
/** float vector type */
struct lp_build_context float_vec_bld;
/** regular scalar int type */
struct lp_type int_type;
struct lp_build_context int_bld;
/** Incoming coordinates type and build context */
struct lp_type coord_type;
struct lp_build_context coord_bld;
/** Signed integer coordinates */
struct lp_type int_coord_type;
struct lp_build_context int_coord_bld;
/** Unsigned integer texture size */
struct lp_type int_size_in_type;
struct lp_build_context int_size_in_bld;
/** Float incoming texture size */
struct lp_type float_size_in_type;
struct lp_build_context float_size_in_bld;
/** Unsigned integer texture size (might be per quad) */
struct lp_type int_size_type;
struct lp_build_context int_size_bld;
/** Float texture size (might be per quad) */
struct lp_type float_size_type;
struct lp_build_context float_size_bld;
/** Output texels type and build context */
struct lp_type texel_type;
struct lp_build_context texel_bld;
/** Float level type */
struct lp_type levelf_type;
struct lp_build_context levelf_bld;
/** Int level type */
struct lp_type leveli_type;
struct lp_build_context leveli_bld;
/** Float lod type */
struct lp_type lodf_type;
struct lp_build_context lodf_bld;
/** Int lod type */
struct lp_type lodi_type;
struct lp_build_context lodi_bld;
/* Common dynamic state values */
LLVMValueRef row_stride_array;
LLVMValueRef img_stride_array;
LLVMValueRef base_ptr;
LLVMValueRef mip_offsets;
/** Integer vector with texture width, height, depth */
LLVMValueRef int_size;
LLVMValueRef border_color_clamped;
};
/**
* We only support a few wrap modes in lp_build_sample_wrap_linear_int() at
* this time. Return whether the given mode is supported by that function.
*/
static INLINE boolean
lp_is_simple_wrap_mode(unsigned mode)
{
switch (mode) {
case PIPE_TEX_WRAP_REPEAT:
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return TRUE;
default:
return FALSE;
}
}
static INLINE void
apply_sampler_swizzle(struct lp_build_sample_context *bld,
LLVMValueRef *texel)
{
unsigned char swizzles[4];
swizzles[0] = bld->static_texture_state->swizzle_r;
swizzles[1] = bld->static_texture_state->swizzle_g;
swizzles[2] = bld->static_texture_state->swizzle_b;
swizzles[3] = bld->static_texture_state->swizzle_a;
lp_build_swizzle_soa_inplace(&bld->texel_bld, texel, swizzles);
}
/*
* not really dimension as such, this indicates the amount of
* "normal" texture coords subject to minification, wrapping etc.
*/
static INLINE unsigned
texture_dims(enum pipe_texture_target tex)
{
switch (tex) {
case PIPE_TEXTURE_1D:
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_BUFFER:
return 1;
case PIPE_TEXTURE_2D:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_RECT:
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return 2;
case PIPE_TEXTURE_3D:
return 3;
default:
assert(0 && "bad texture target in texture_dims()");
return 2;
}
}
static INLINE boolean
has_layer_coord(enum pipe_texture_target tex)
{
switch (tex) {
case PIPE_TEXTURE_1D_ARRAY:
case PIPE_TEXTURE_2D_ARRAY:
/* cube is not layered but 3rd coord (after cube mapping) behaves the same */
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_CUBE_ARRAY:
return TRUE;
default:
return FALSE;
}
}
boolean
lp_sampler_wrap_mode_uses_border_color(unsigned mode,
unsigned min_img_filter,
unsigned mag_img_filter);
/**
* Derive the sampler static state.
*/
void
lp_sampler_static_sampler_state(struct lp_static_sampler_state *state,
const struct pipe_sampler_state *sampler);
void
lp_sampler_static_texture_state(struct lp_static_texture_state *state,
const struct pipe_sampler_view *view);
void
lp_build_lod_selector(struct lp_build_sample_context *bld,
unsigned texture_index,
unsigned sampler_index,
LLVMValueRef s,
LLVMValueRef t,
LLVMValueRef r,
LLVMValueRef cube_rho,
const struct lp_derivatives *derivs,
LLVMValueRef lod_bias, /* optional */
LLVMValueRef explicit_lod, /* optional */
unsigned mip_filter,
LLVMValueRef *out_lod_ipart,
LLVMValueRef *out_lod_fpart,
LLVMValueRef *out_lod_positive);
void
lp_build_nearest_mip_level(struct lp_build_sample_context *bld,
unsigned texture_unit,
LLVMValueRef lod,
LLVMValueRef *level_out,
LLVMValueRef *out_of_bounds);
void
lp_build_linear_mip_levels(struct lp_build_sample_context *bld,
unsigned texture_unit,
LLVMValueRef lod_ipart,
LLVMValueRef *lod_fpart_inout,
LLVMValueRef *level0_out,
LLVMValueRef *level1_out);
LLVMValueRef
lp_build_get_mipmap_level(struct lp_build_sample_context *bld,
LLVMValueRef level);
LLVMValueRef
lp_build_get_mip_offsets(struct lp_build_sample_context *bld,
LLVMValueRef level);
void
lp_build_mipmap_level_sizes(struct lp_build_sample_context *bld,
LLVMValueRef ilevel,
LLVMValueRef *out_size_vec,
LLVMValueRef *row_stride_vec,
LLVMValueRef *img_stride_vec);
void
lp_build_extract_image_sizes(struct lp_build_sample_context *bld,
struct lp_build_context *size_bld,
struct lp_type coord_type,
LLVMValueRef size,
LLVMValueRef *out_width,
LLVMValueRef *out_height,
LLVMValueRef *out_depth);
void
lp_build_unnormalized_coords(struct lp_build_sample_context *bld,
LLVMValueRef flt_size,
LLVMValueRef *s,
LLVMValueRef *t,
LLVMValueRef *r);
void
lp_build_cube_lookup(struct lp_build_sample_context *bld,
LLVMValueRef *coords,
const struct lp_derivatives *derivs_in, /* optional */
LLVMValueRef *rho,
struct lp_derivatives *derivs_out, /* optional */
boolean need_derivs);
void
lp_build_cube_new_coords(struct lp_build_context *ivec_bld,
LLVMValueRef face,
LLVMValueRef x0,
LLVMValueRef x1,
LLVMValueRef y0,
LLVMValueRef y1,
LLVMValueRef max_coord,
LLVMValueRef new_faces[4],
LLVMValueRef new_xcoords[4][2],
LLVMValueRef new_ycoords[4][2]);
void
lp_build_sample_partial_offset(struct lp_build_context *bld,
unsigned block_length,
LLVMValueRef coord,
LLVMValueRef stride,
LLVMValueRef *out_offset,
LLVMValueRef *out_i);
void
lp_build_sample_offset(struct lp_build_context *bld,
const struct util_format_description *format_desc,
LLVMValueRef x,
LLVMValueRef y,
LLVMValueRef z,
LLVMValueRef y_stride,
LLVMValueRef z_stride,
LLVMValueRef *out_offset,
LLVMValueRef *out_i,
LLVMValueRef *out_j);
void
lp_build_sample_soa(struct gallivm_state *gallivm,
const struct lp_static_texture_state *static_texture_state,
const struct lp_static_sampler_state *static_sampler_state,
struct lp_sampler_dynamic_state *dynamic_texture_state,
struct lp_type fp_type,
boolean is_fetch,
unsigned texture_index,
unsigned sampler_index,
const LLVMValueRef *coords,
const LLVMValueRef *offsets,
const struct lp_derivatives *derivs,
LLVMValueRef lod_bias,
LLVMValueRef explicit_lod,
enum lp_sampler_lod_property lod_property,
LLVMValueRef texel_out[4]);
void
lp_build_coord_repeat_npot_linear(struct lp_build_sample_context *bld,
LLVMValueRef coord_f,
LLVMValueRef length_i,
LLVMValueRef length_f,
LLVMValueRef *coord0_i,
LLVMValueRef *weight_f);
void
lp_build_size_query_soa(struct gallivm_state *gallivm,
const struct lp_static_texture_state *static_state,
struct lp_sampler_dynamic_state *dynamic_state,
struct lp_type int_type,
unsigned texture_unit,
unsigned target,
boolean is_sviewinfo,
enum lp_sampler_lod_property lod_property,
LLVMValueRef explicit_lod,
LLVMValueRef *sizes_out);
void
lp_build_sample_nop(struct gallivm_state *gallivm,
struct lp_type type,
const LLVMValueRef *coords,
LLVMValueRef texel_out[4]);
LLVMValueRef
lp_build_minify(struct lp_build_context *bld,
LLVMValueRef base_size,
LLVMValueRef level,
boolean lod_scalar);
#endif /* LP_BLD_SAMPLE_H */