Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Kenneth Graunke 9c1e01c4a8 meta: Don't use integer handles for shaders or programs.
Previously, we gave our internal clear/blit shaders actual GL handles
and stored them in the shader/program hash table.  We used ordinary
GL API entrypoints to work with them.

We thought this shouldn't be a problem because GL doesn't allow
applications to invent their own names for shaders or programs.
GL allocates all names via glCreateShader and glCreateProgram.

However, having them in the hash table is a bit risky: if a broken
application guesses the name of our shaders or programs, it could
alter them, potentially screwing up future meta operations.

Also, test cases can observe the programs in the hash table.  Running
a single dEQP process that executes the following test list:

dEQP-GLES3.functional.negative_api.buffer.clear
dEQP-GLES3.functional.negative_api.shader.compile_shader
dEQP-GLES3.functional.negative_api.shader.delete_shader

would result in the last two tests breaking.  The compile_shader test
calls glCompileShader(9) straight away, and since it hasn't even created
any shaders or programs, it expects to get a GL_INVALID_VALUE error
because there's no such name.  However, because the clear test ran
first, it created Meta programs, so an object named "9" did exist.

This patch reworks Meta to work with gl_shader and gl_shader_program
pointers directly.  These internal programs have bogus names, and are
never stored in the hash tables, so they're invisible to applications.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94485
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
2016-03-16 23:57:11 -07:00
bin mesa; add get-extra-pick-list.sh script into bin/ 2016-02-29 11:25:35 +00:00
docs st/mesa: add GL_ARB_shader_atomic_counter_ops support 2016-03-10 22:36:17 -05:00
doxygen doxygen: Remove doxygen_sqlite3.db with 'make clean' 2015-07-11 20:48:25 +01:00
include i965/chv: Display proper branding 2016-03-11 11:17:28 -08:00
m4 mesa/build: add OpenSWR to build 2016-03-02 18:38:42 -06:00
scons scons: Eliminate MSVC2008 compatibility. 2016-02-11 21:36:00 +00:00
src meta: Don't use integer handles for shaders or programs. 2016-03-16 23:57:11 -07:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore opencl: fix .gitignore for .install-gallium-links 2016-03-09 17:16:52 +00:00
.travis.yml travis: Add a test build with scons. 2015-12-01 15:09:56 -08:00
Android.common.mk Android: remove headers from LOCAL_SRC_FILES 2016-02-29 10:51:44 +00:00
Android.mk Android: clean-up and fix DRI module path handling 2016-02-29 10:51:44 +00:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
Makefile.am automake: explicitly set distcheck configure flags 2016-02-29 10:51:45 +00:00
SConstruct scons: Don't use bundled C99 headers for VS 2013. 2014-05-02 22:04:46 +01:00
VERSION mesa: bump version 2016-02-22 10:38:37 -05:00
appveyor.yml appveyor: Bump shallow clone depth. 2016-02-03 19:37:19 +00:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
common.py common.py: Fix PEP 8 issues. 2015-03-16 22:55:08 -07:00
configure.ac configure.ac: require libdrm 2.4.66 for drmGetDevice 2016-03-14 16:42:41 +01:00
install-gallium-links.mk install-gallium-links: port changes from install-lib-links 2016-02-29 10:51:45 +00:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.