mesa/src/gallium/drivers/llvmpipe/lp_rast_linear.c

257 lines
8.9 KiB
C

/**************************************************************************
*
* Copyright 2009-2021 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include <limits.h>
#include "util/u_memory.h"
#include "util/u_math.h"
#include "util/u_rect.h"
#include "util/u_surface.h"
#include "util/u_pack_color.h"
#include "lp_scene_queue.h"
#include "lp_debug.h"
#include "lp_fence.h"
#include "lp_perf.h"
#include "lp_query.h"
#include "lp_rast.h"
#include "lp_rast_priv.h"
#include "lp_scene.h"
static void
lp_rast_linear_clear(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
LP_DBG(DEBUG_RAST, "%s\n", __FUNCTION__);
union util_color uc = arg.clear_rb->color_val;
const struct lp_scene *scene = task->scene;
util_fill_rect(scene->cbufs[0].map,
PIPE_FORMAT_B8G8R8A8_UNORM,
scene->cbufs[0].stride,
task->x,
task->y,
task->width,
task->height,
&uc);
}
/* Run the scanline version of the shader across the whole tile.
*/
static void
lp_rast_linear_tile(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
const struct lp_rast_shader_inputs *inputs = arg.shade_tile;
if (inputs->disable)
return;
const struct lp_rast_state *state = task->state;
assert(state);
if (!state) {
return;
}
const struct lp_fragment_shader_variant *variant = state->variant;
const struct lp_scene *scene = task->scene;
if (variant->jit_linear_blit && inputs->is_blit) {
if (variant->jit_linear_blit(state,
task->x,
task->y,
task->width,
task->height,
GET_A0(inputs),
GET_DADX(inputs),
GET_DADY(inputs),
scene->cbufs[0].map,
scene->cbufs[0].stride))
return;
}
if (variant->jit_linear) {
if (variant->jit_linear(state,
task->x,
task->y,
task->width,
task->height,
GET_A0(inputs),
GET_DADX(inputs),
GET_DADY(inputs),
scene->cbufs[0].map,
scene->cbufs[0].stride))
return;
}
{
struct u_rect box;
box.x0 = task->x;
box.x1 = task->x + task->width - 1;
box.y0 = task->y;
box.y1 = task->y + task->height - 1;
lp_rast_linear_rect_fallback(task, inputs, &box);
}
}
/* Run the scanline version of the shader on a rectangle within the
* tile.
*/
static void
lp_rast_linear_rect(struct lp_rasterizer_task *task,
const union lp_rast_cmd_arg arg)
{
const struct lp_scene *scene = task->scene;
const struct lp_rast_rectangle *rect = arg.rectangle;
const struct lp_rast_shader_inputs *inputs = &rect->inputs;
if (inputs->disable)
return;
struct u_rect box;
box.x0 = task->x;
box.y0 = task->y;
box.x1 = task->x + task->width - 1;
box.y1 = task->y + task->height - 1;
u_rect_find_intersection(&rect->box, &box);
const int width = box.x1 - box.x0 + 1;
const int height = box.y1 - box.y0 + 1;
/* Note that blit primitives can end up in the non-full-tile path,
* the binner currently doesn't try to classify sub-tile
* primitives. Can detect them here though.
*/
const struct lp_rast_state *state = task->state;
struct lp_fragment_shader_variant *variant = state->variant;
if (variant->jit_linear_blit && inputs->is_blit) {
if (variant->jit_linear_blit(state,
box.x0, box.y0,
width, height,
GET_A0(inputs),
GET_DADX(inputs),
GET_DADY(inputs),
scene->cbufs[0].map,
scene->cbufs[0].stride)) {
return;
}
}
if (variant->jit_linear) {
if (variant->jit_linear(state,
box.x0, box.y0,
width, height,
GET_A0(inputs),
GET_DADX(inputs),
GET_DADY(inputs),
scene->cbufs[0].map,
scene->cbufs[0].stride)) {
return;
}
}
lp_rast_linear_rect_fallback(task, inputs, &box);
}
static const lp_rast_cmd_func
dispatch_linear[] = {
lp_rast_linear_clear, /* clear_color */
NULL, /* clear_zstencil */
NULL, /* triangle_1 */
NULL, /* triangle_2 */
NULL, /* triangle_3 */
NULL, /* triangle_4 */
NULL, /* triangle_5 */
NULL, /* triangle_6 */
NULL, /* triangle_7 */
NULL, /* triangle_8 */
NULL, /* triangle_3_4 */
NULL, /* triangle_3_16 */
NULL, /* triangle_4_16 */
lp_rast_linear_tile, /* shade_tile */
lp_rast_linear_tile, /* shade_tile_opaque */
NULL, /* begin_query */
NULL, /* end_query */
lp_rast_set_state, /* set_state */
NULL, /* lp_rast_triangle_32_1 */
NULL, /* lp_rast_triangle_32_2 */
NULL, /* lp_rast_triangle_32_3 */
NULL, /* lp_rast_triangle_32_4 */
NULL, /* lp_rast_triangle_32_5 */
NULL, /* lp_rast_triangle_32_6 */
NULL, /* lp_rast_triangle_32_7 */
NULL, /* lp_rast_triangle_32_8 */
NULL, /* lp_rast_triangle_32_3_4 */
NULL, /* lp_rast_triangle_32_3_16 */
NULL, /* lp_rast_triangle_32_4_16 */
NULL, /* lp_rast_triangle_ms_1 */
NULL, /* lp_rast_triangle_ms_2 */
NULL, /* lp_rast_triangle_ms_3 */
NULL, /* lp_rast_triangle_ms_4 */
NULL, /* lp_rast_triangle_ms_5 */
NULL, /* lp_rast_triangle_ms_6 */
NULL, /* lp_rast_triangle_ms_7 */
NULL, /* lp_rast_triangle_ms_8 */
NULL, /* lp_rast_triangle_ms_3_4 */
NULL, /* lp_rast_triangle_ms_3_16 */
NULL, /* lp_rast_triangle_ms_4_16 */
lp_rast_linear_rect, /* rect */
lp_rast_linear_tile, /* blit */
};
/* Assumptions for this path:
* - Single color buffer, PIPE_FORMAT_B8G8R8A8_UNORM
* - No depth buffer
* - All primitives in bins are rect, tile, blit or clear.
* - All shaders have a linear variant.
*/
void
lp_linear_rasterize_bin(struct lp_rasterizer_task *task,
const struct cmd_bin *bin)
{
const struct cmd_block *block;
unsigned k;
STATIC_ASSERT(ARRAY_SIZE(dispatch_linear) == LP_RAST_OP_MAX);
if (0) debug_printf("%s\n", __FUNCTION__);
for (block = bin->head; block; block = block->next) {
for (k = 0; k < block->count; k++) {
assert(dispatch_linear[block->cmd[k]]);
dispatch_linear[block->cmd[k]]( task, block->arg[k] );
}
}
}