67 lines
2.7 KiB
C
67 lines
2.7 KiB
C
/*
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* Copyright © 2010 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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struct builtin_variable {
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enum ir_variable_mode mode;
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const char *type;
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const char *name;
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};
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static const builtin_variable builtin_core_vs_variables[] = {
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{ ir_var_out, "vec4", "gl_Position" },
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{ ir_var_out, "float", "gl_PointSize" },
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};
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static const builtin_variable builtin_core_fs_variables[] = {
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{ ir_var_out, "vec4", "gl_FragCoord" },
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{ ir_var_out, "bool", "gl_FrontFacing" },
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{ ir_var_out, "vec4", "gl_FragColor" },
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{ ir_var_out, "float", "gl_FragDepth" },
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};
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static const builtin_variable builtin_110_deprecated_vs_variables[] = {
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{ ir_var_in, "vec4", "gl_Vertex" },
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{ ir_var_in, "vec4", "gl_Normal" },
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{ ir_var_in, "vec4", "gl_Color" },
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{ ir_var_in, "vec4", "gl_SecondaryColor" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord0" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord1" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord2" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord3" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord4" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord5" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord6" },
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{ ir_var_in, "vec4", "gl_MultiTexCoord7" },
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{ ir_var_in, "float", "gl_FogCoord" },
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{ ir_var_out, "vec4", "gl_ClipVertex" },
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{ ir_var_out, "vec4", "gl_FrontColor" },
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{ ir_var_out, "vec4", "gl_BackColor" },
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{ ir_var_out, "vec4", "gl_FrontSecondaryColor" },
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{ ir_var_out, "vec4", "gl_BackSecondaryColor" },
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{ ir_var_out, "vec4", "gl_FogFragCoord" },
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};
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static const builtin_variable builtin_130_vs_variables[] = {
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{ ir_var_in, "int", "gl_VertexID" },
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};
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