mesa/src/gallium/drivers/radeonsi/si_shader_internal.h

312 lines
9.5 KiB
C

/*
* Copyright 2016 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef SI_SHADER_PRIVATE_H
#define SI_SHADER_PRIVATE_H
#include "si_shader.h"
#include "gallivm/lp_bld_init.h"
#include "gallivm/lp_bld_tgsi.h"
#include "tgsi/tgsi_parse.h"
#include "ac_llvm_util.h"
#include "ac_llvm_build.h"
#include <llvm-c/Core.h>
#include <llvm-c/TargetMachine.h>
struct pipe_debug_callback;
struct ac_shader_binary;
#define RADEON_LLVM_MAX_INPUT_SLOTS 32
#define RADEON_LLVM_MAX_INPUTS 32 * 4
#define RADEON_LLVM_MAX_OUTPUTS 32 * 4
#define RADEON_LLVM_INITIAL_CF_DEPTH 4
#define RADEON_LLVM_MAX_SYSTEM_VALUES 11
#define RADEON_LLVM_MAX_ADDRS 16
struct si_llvm_flow;
struct si_shader_context {
struct lp_build_tgsi_context bld_base;
struct gallivm_state gallivm;
struct ac_llvm_context ac;
struct si_shader *shader;
struct si_screen *screen;
unsigned type; /* PIPE_SHADER_* specifies the type of shader. */
/* For clamping the non-constant index in resource indexing: */
unsigned num_const_buffers;
unsigned num_shader_buffers;
unsigned num_images;
unsigned num_samplers;
/* Whether the prolog will be compiled separately. */
bool separate_prolog;
/** This function is responsible for initilizing the inputs array and will be
* called once for each input declared in the TGSI shader.
*/
void (*load_input)(struct si_shader_context *,
unsigned input_index,
const struct tgsi_full_declaration *decl,
LLVMValueRef out[4]);
void (*load_system_value)(struct si_shader_context *,
unsigned index,
const struct tgsi_full_declaration *decl);
void (*declare_memory_region)(struct si_shader_context *,
const struct tgsi_full_declaration *decl);
/** This array contains the input values for the shader. Typically these
* values will be in the form of a target intrinsic that will inform the
* backend how to load the actual inputs to the shader.
*/
struct tgsi_full_declaration input_decls[RADEON_LLVM_MAX_INPUT_SLOTS];
LLVMValueRef inputs[RADEON_LLVM_MAX_INPUTS];
LLVMValueRef outputs[RADEON_LLVM_MAX_OUTPUTS][TGSI_NUM_CHANNELS];
LLVMValueRef addrs[RADEON_LLVM_MAX_ADDRS][TGSI_NUM_CHANNELS];
/** This pointer is used to contain the temporary values.
* The amount of temporary used in tgsi can't be bound to a max value and
* thus we must allocate this array at runtime.
*/
LLVMValueRef *temps;
unsigned temps_count;
LLVMValueRef system_values[RADEON_LLVM_MAX_SYSTEM_VALUES];
LLVMValueRef *imms;
unsigned imms_num;
struct si_llvm_flow *flow;
unsigned flow_depth;
unsigned flow_depth_max;
struct tgsi_array_info *temp_arrays;
LLVMValueRef *temp_array_allocas;
LLVMValueRef undef_alloca;
LLVMValueRef main_fn;
LLVMTypeRef return_type;
/* Parameter indices for LLVMGetParam. */
int param_rw_buffers;
int param_const_and_shader_buffers;
int param_samplers_and_images;
/* Common inputs for merged shaders. */
int param_merged_wave_info;
int param_merged_scratch_offset;
/* API VS */
int param_vertex_buffers;
int param_base_vertex;
int param_start_instance;
int param_draw_id;
int param_vertex_id;
int param_rel_auto_id;
int param_vs_prim_id;
int param_instance_id;
int param_vertex_index0;
/* VS states and layout of LS outputs / TCS inputs at the end
* [0] = clamp vertex color
* [1] = indexed
* [8:20] = stride between patches in DW = num_inputs * num_vertices * 4
* max = 32*32*4 + 32*4
* [24:31] = stride between vertices in DW = num_inputs * 4
* max = 32*4
*/
int param_vs_state_bits;
/* HW VS */
int param_streamout_config;
int param_streamout_write_index;
int param_streamout_offset[4];
/* API TCS & TES */
/* Layout of TCS outputs in the offchip buffer
* # 6 bits
* [0:5] = the number of patches per threadgroup, max = NUM_PATCHES (40)
* # 6 bits
* [6:11] = the number of output vertices per patch, max = 32
* # 20 bits
* [12:31] = the offset of per patch attributes in the buffer in bytes.
* max = NUM_PATCHES*32*32*16
*/
int param_tcs_offchip_layout;
/* API TCS */
/* Offsets where TCS outputs and TCS patch outputs live in LDS:
* [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
* [16:31] = TCS output patch0 offset for per-patch / 16
* max = (NUM_PATCHES + 1) * 32*32
*/
int param_tcs_out_lds_offsets;
/* Layout of TCS outputs / TES inputs:
* [0:12] = stride between output patches in DW, num_outputs * num_vertices * 4
* max = 32*32*4 + 32*4
* [13:20] = stride between output vertices in DW = num_inputs * 4
* max = 32*4
* [26:31] = gl_PatchVerticesIn, max = 32
*/
int param_tcs_out_lds_layout;
int param_tcs_offchip_addr_base64k;
int param_tcs_factor_addr_base64k;
int param_tcs_offchip_offset;
int param_tcs_factor_offset;
int param_tcs_patch_id;
int param_tcs_rel_ids;
/* API TES */
int param_tes_u;
int param_tes_v;
int param_tes_rel_patch_id;
int param_tes_patch_id;
/* HW ES */
int param_es2gs_offset;
/* API GS */
int param_gs2vs_offset;
int param_gs_wave_id; /* GFX6 */
int param_gs_vtx0_offset; /* in dwords (GFX6) */
int param_gs_vtx1_offset; /* in dwords (GFX6) */
int param_gs_prim_id;
int param_gs_vtx2_offset; /* in dwords (GFX6) */
int param_gs_vtx3_offset; /* in dwords (GFX6) */
int param_gs_vtx4_offset; /* in dwords (GFX6) */
int param_gs_vtx5_offset; /* in dwords (GFX6) */
int param_gs_instance_id;
int param_gs_vtx01_offset; /* in dwords (GFX9) */
int param_gs_vtx23_offset; /* in dwords (GFX9) */
int param_gs_vtx45_offset; /* in dwords (GFX9) */
/* CS */
int param_grid_size;
int param_block_size;
int param_block_id[3];
int param_thread_id;
LLVMTargetMachineRef tm;
unsigned range_md_kind;
unsigned fpmath_md_kind;
LLVMValueRef fpmath_md_2p5_ulp;
/* Preloaded descriptors. */
LLVMValueRef esgs_ring;
LLVMValueRef gsvs_ring[4];
LLVMValueRef lds;
LLVMValueRef gs_next_vertex[4];
LLVMValueRef postponed_kill;
LLVMValueRef return_value;
LLVMTypeRef voidt;
LLVMTypeRef i1;
LLVMTypeRef i8;
LLVMTypeRef i32;
LLVMTypeRef i64;
LLVMTypeRef i128;
LLVMTypeRef f32;
LLVMTypeRef v2i32;
LLVMTypeRef v4i32;
LLVMTypeRef v4f32;
LLVMTypeRef v8i32;
LLVMValueRef i32_0;
LLVMValueRef i32_1;
LLVMValueRef shared_memory;
};
static inline struct si_shader_context *
si_shader_context(struct lp_build_tgsi_context *bld_base)
{
return (struct si_shader_context*)bld_base;
}
void si_llvm_add_attribute(LLVMValueRef F, const char *name, int value);
LLVMTargetRef si_llvm_get_amdgpu_target(const char *triple);
unsigned si_llvm_compile(LLVMModuleRef M, struct ac_shader_binary *binary,
LLVMTargetMachineRef tm,
struct pipe_debug_callback *debug);
LLVMTypeRef tgsi2llvmtype(struct lp_build_tgsi_context *bld_base,
enum tgsi_opcode_type type);
LLVMValueRef bitcast(struct lp_build_tgsi_context *bld_base,
enum tgsi_opcode_type type, LLVMValueRef value);
LLVMValueRef si_llvm_bound_index(struct si_shader_context *ctx,
LLVMValueRef index,
unsigned num);
void si_llvm_context_init(struct si_shader_context *ctx,
struct si_screen *sscreen,
LLVMTargetMachineRef tm);
void si_llvm_context_set_tgsi(struct si_shader_context *ctx,
struct si_shader *shader);
void si_llvm_create_func(struct si_shader_context *ctx,
const char *name,
LLVMTypeRef *return_types, unsigned num_return_elems,
LLVMTypeRef *ParamTypes, unsigned ParamCount);
void si_llvm_dispose(struct si_shader_context *ctx);
void si_llvm_optimize_module(struct si_shader_context *ctx);
LLVMValueRef si_llvm_emit_fetch_64bit(struct lp_build_tgsi_context *bld_base,
enum tgsi_opcode_type type,
LLVMValueRef ptr,
LLVMValueRef ptr2);
LLVMValueRef si_llvm_emit_fetch(struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_src_register *reg,
enum tgsi_opcode_type type,
unsigned swizzle);
void si_llvm_emit_store(struct lp_build_tgsi_context *bld_base,
const struct tgsi_full_instruction *inst,
const struct tgsi_opcode_info *info,
LLVMValueRef dst[4]);
/* Combine these with & instead of |. */
#define NOOP_WAITCNT 0xf7f
#define LGKM_CNT 0x07f
#define VM_CNT 0xf70
void si_emit_waitcnt(struct si_shader_context *ctx, unsigned simm16);
LLVMValueRef si_get_bounded_indirect_index(struct si_shader_context *ctx,
const struct tgsi_ind_register *ind,
int rel_index, unsigned num);
LLVMTypeRef si_const_array(LLVMTypeRef elem_type, int num_elements);
void si_shader_context_init_alu(struct lp_build_tgsi_context *bld_base);
void si_shader_context_init_mem(struct si_shader_context *ctx);
#endif