mesa/src/asahi/compiler/cmdline.c

195 lines
6.0 KiB
C

/*
* Copyright (C) 2019 Ryan Houdek <Sonicadvance1@gmail.com>
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
* Copyright © 2015 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "main/mtypes.h"
#include "compiler/glsl/standalone.h"
#include "compiler/glsl/glsl_to_nir.h"
#include "compiler/glsl/gl_nir.h"
#include "compiler/nir_types.h"
#include "util/u_dynarray.h"
#include "agx_compile.h"
static int
st_packed_uniforms_type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_dword_slots(type, bindless);
}
static int
glsl_type_size(const struct glsl_type *type, bool bindless)
{
return glsl_count_attribute_slots(type, false);
}
static void
insert_sorted(struct exec_list *var_list, nir_variable *new_var)
{
nir_foreach_variable_in_list (var, var_list) {
if (var->data.location > new_var->data.location) {
exec_node_insert_node_before(&var->node, &new_var->node);
return;
}
}
exec_list_push_tail(var_list, &new_var->node);
}
static void
sort_varyings(nir_shader *nir, nir_variable_mode mode)
{
struct exec_list new_list;
exec_list_make_empty(&new_list);
nir_foreach_variable_with_modes_safe (var, nir, mode) {
exec_node_remove(&var->node);
insert_sorted(&new_list, var);
}
exec_list_append(&nir->variables, &new_list);
}
static void
fixup_varying_slots(nir_shader *nir, nir_variable_mode mode)
{
nir_foreach_variable_with_modes (var, nir, mode) {
if (var->data.location >= VARYING_SLOT_VAR0) {
var->data.location += 9;
} else if ((var->data.location >= VARYING_SLOT_TEX0) &&
(var->data.location <= VARYING_SLOT_TEX7)) {
var->data.location += VARYING_SLOT_VAR0 - VARYING_SLOT_TEX0;
}
}
}
static void
compile_shader(char **argv)
{
struct gl_shader_program *prog;
nir_shader *nir[2];
unsigned shader_types[2] = {
MESA_SHADER_VERTEX,
MESA_SHADER_FRAGMENT,
};
struct standalone_options options = {
.glsl_version = 310, /* ES - needed for precision */
.do_link = true,
.lower_precision = true
};
static struct gl_context local_ctx;
prog = standalone_compile_shader(&options, 2, argv, &local_ctx);
prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program->info.stage = MESA_SHADER_FRAGMENT;
struct util_dynarray binary;
util_dynarray_init(&binary, NULL);
for (unsigned i = 0; i < 2; ++i) {
nir[i] = glsl_to_nir(&local_ctx, prog, shader_types[i], &agx_nir_options);
if (i == 0) {
nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
glsl_type_size);
sort_varyings(nir[i], nir_var_shader_out);
nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
glsl_type_size);
fixup_varying_slots(nir[i], nir_var_shader_out);
} else {
sort_varyings(nir[i], nir_var_shader_in);
nir_assign_var_locations(nir[i], nir_var_shader_in, &nir[i]->num_inputs,
glsl_type_size);
fixup_varying_slots(nir[i], nir_var_shader_in);
nir_assign_var_locations(nir[i], nir_var_shader_out, &nir[i]->num_outputs,
glsl_type_size);
}
nir_assign_var_locations(nir[i], nir_var_uniform, &nir[i]->num_uniforms,
glsl_type_size);
NIR_PASS_V(nir[i], nir_lower_global_vars_to_local);
NIR_PASS_V(nir[i], nir_lower_io_to_temporaries, nir_shader_get_entrypoint(nir[i]), true, i == 0);
NIR_PASS_V(nir[i], nir_lower_system_values);
NIR_PASS_V(nir[i], gl_nir_lower_samplers, prog);
NIR_PASS_V(nir[i], nir_split_var_copies);
NIR_PASS_V(nir[i], nir_lower_var_copies);
NIR_PASS_V(nir[i], nir_lower_io, nir_var_uniform,
st_packed_uniforms_type_size,
(nir_lower_io_options)0);
NIR_PASS_V(nir[i], nir_lower_uniforms_to_ubo, true, false);
/* before buffers and vars_to_ssa */
NIR_PASS_V(nir[i], gl_nir_lower_images, true);
NIR_PASS_V(nir[i], gl_nir_lower_buffers, prog);
NIR_PASS_V(nir[i], nir_opt_constant_folding);
util_dynarray_clear(&binary);
}
util_dynarray_fini(&binary);
}
static void
disassemble(const char *filename, bool verbose)
{
FILE *fp = fopen(filename, "rb");
assert(fp);
fseek(fp, 0, SEEK_END);
unsigned filesize = ftell(fp);
rewind(fp);
uint32_t *code = malloc(filesize);
unsigned res = fread(code, 1, filesize, fp);
if (res != filesize) {
printf("Couldn't read full file\n");
}
fclose(fp);
/* TODO: stub */
free(code);
}
int
main(int argc, char **argv)
{
if (argc < 2) {
printf("Pass a command\n");
exit(1);
}
if (strcmp(argv[1], "compile") == 0)
compile_shader(&argv[2]);
else if (strcmp(argv[1], "disasm") == 0)
disassemble(argv[2], false);
else if (strcmp(argv[1], "disasm-verbose") == 0)
disassemble(argv[2], true);
else
unreachable("Unknown command. Valid: compile/disasm/disasm-verbose");
return 0;
}