mesa/src/microsoft/compiler/dxil_enums.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef DIXL_ENUMS_H
#define DIXL_ENUMS_H
enum dxil_signature_kind {
DXIL_SIG_INVALID = 0,
DXIL_SIG_INPUT,
DXIL_SIG_OUTPUT,
DXIL_SIG_PATCH_CONST_OR_PRIM
};
/* These enums are taken from
* DirectXShaderCompiler/lib/dxc/DXIL/DxilConstants.h
*/
enum dxil_semantic_kind {
DXIL_SEM_ARBITRARY,
DXIL_SEM_VERTEX_ID,
DXIL_SEM_INSTANCE_ID,
DXIL_SEM_POSITION,
DXIL_SEM_RENDERTARGET_ARRAY_INDEX,
DXIL_SEM_VIEWPORT_ARRAY_INDEX,
DXIL_SEM_CLIP_DISTANCE,
DXIL_SEM_CULL_DISTANCE,
DXIL_SEM_OUTPUT_CONTROL_POINT_ID,
DXIL_SEM_DOMAIN_LOCATION,
DXIL_SEM_PRIMITIVE_ID,
DXIL_SEM_GS_INSTANCE_ID,
DXIL_SEM_SAMPLE_INDEX,
DXIL_SEM_IS_FRONT_FACE,
DXIL_SEM_COVERAGE,
DXIL_SEM_INNER_COVERAGE,
DXIL_SEM_TARGET,
DXIL_SEM_DEPTH,
DXIL_SEM_DEPTH_LE,
DXIL_SEM_DEPTH_GE,
DXIL_SEM_STENCIL_REF,
DXIL_SEM_DISPATCH_THREAD_ID,
DXIL_SEM_GROUP_ID,
DXIL_SEM_GROUP_INDEX,
DXIL_SEM_GROUP_THREAD_ID,
DXIL_SEM_TESS_FACTOR,
DXIL_SEM_INSIDE_TESS_FACTOR,
DXIL_SEM_VIEW_ID,
DXIL_SEM_BARYCENTRICS,
DXIL_SEM_SHADING_RATE,
DXIL_SEM_CULL_PRIMITIVE,
DXIL_SEM_INVALID
};
enum dxil_prog_sig_semantic {
DXIL_PROG_SEM_UNDEFINED = 0,
DXIL_PROG_SEM_POSITION = 1,
DXIL_PROG_SEM_CLIP_DISTANCE = 2,
DXIL_PROG_SEM_CULL_DISTANCE = 3,
DXIL_PROG_SEM_RENDERTARGET_ARRAY_INDEX = 4,
DXIL_PROG_SEM_VIEWPORT_ARRAY_INDEX = 5,
DXIL_PROG_SEM_VERTEX_ID = 6,
DXIL_PROG_SEM_PRIMITIVE_ID = 7,
DXIL_PROG_SEM_INSTANCE_ID = 8,
DXIL_PROG_SEM_IS_FRONTFACE = 9,
DXIL_PROG_SEM_SAMPLE_INDEX = 10,
DXIL_PROG_SEM_FINAL_QUAD_EDGE_TESSFACTOR = 11,
DXIL_PROG_SEM_FINAL_QUAD_INSIDE_EDGE_TESSFACTOR = 12,
DXIL_PROG_SEM_FINAL_TRI_EDGE_TESSFACTOR = 13,
DXIL_PROG_SEM_FINAL_TRI_INSIDE_EDGE_TESSFACTOR = 14,
DXIL_PROG_SEM_FINAL_LINE_DETAIL_TESSFACTOR = 15,
DXIL_PROG_SEM_FINAL_LINE_DENSITY_TESSFACTOR = 16,
DXIL_PROG_SEM_BARYCENTRICS = 23,
DXIL_PROG_SEM_SHADING_RATE = 24,
DXIL_PROG_SEM_CULL_PRIMITIVE = 25,
DXIL_PROG_SEM_TARGET = 64,
DXIL_PROG_SEM_DEPTH = 65,
DXIL_PROG_SEM_COVERAGE = 66,
DXIL_PROG_SEM_DEPTH_GE = 67,
DXIL_PROG_SEM_DEPTH_LE = 68,
DXIL_PROG_SEM_STENCIL_REF = 69,
DXIL_PROG_SEM_INNER_COVERAGE = 70
};
enum dxil_prog_sig_comp_type {
DXIL_PROG_SIG_COMP_TYPE_UNKNOWN = 0,
DXIL_PROG_SIG_COMP_TYPE_UINT32 = 1,
DXIL_PROG_SIG_COMP_TYPE_SINT32 = 2,
DXIL_PROG_SIG_COMP_TYPE_FLOAT32 = 3,
DXIL_PROG_SIG_COMP_TYPE_UINT16 = 4,
DXIL_PROG_SIG_COMP_TYPE_SINT16 = 5,
DXIL_PROG_SIG_COMP_TYPE_FLOAT16 = 6,
DXIL_PROG_SIG_COMP_TYPE_UINT64 = 7,
DXIL_PROG_SIG_COMP_TYPE_SINT64 = 8,
DXIL_PROG_SIG_COMP_TYPE_FLOAT64 = 9,
DXIL_PROG_SIG_COMP_TYPE_COUNT
};
enum dxil_sig_point_kind {
DXIL_SIG_POINT_VSIN, // Ordinary Vertex Shader input from Input Assembler
DXIL_SIG_POINT_VSOUT, // Ordinary Vertex Shader output that may feed Rasterizer
DXIL_SIG_POINT_PCIN, // Patch Constant function non-patch inputs
DXIL_SIG_POINT_HSIN, // Hull Shader function non-patch inputs
DXIL_SIG_POINT_HSCPIN, // Hull Shader patch inputs - Control Points
DXIL_SIG_POINT_HSCPOut, // Hull Shader function output - Control Point
DXIL_SIG_POINT_PCOUT, // Patch Constant function output - Patch Constant data passed to Domain Shader
DXIL_SIG_POINT_DSIN, // Domain Shader regular input - Patch Constant data plus system values
DXIL_SIG_POINT_DSCPIN, // Domain Shader patch input - Control Points
DXIL_SIG_POINT_DSOUT, // Domain Shader output - vertex data that may feed Rasterizer
DXIL_SIG_POINT_GSVIN, // Geometry Shader vertex input - qualified with primitive type
DXIL_SIG_POINT_GSIN, // Geometry Shader non-vertex inputs (system values)
DXIL_SIG_POINT_GSOUT, // Geometry Shader output - vertex data that may feed Rasterizer
DXIL_SIG_POINT_PSIN, // Pixel Shader input
DXIL_SIG_POINT_PSOUT, // Pixel Shader output
DXIL_SIG_POINT_CSIN, // Compute Shader input
DXIL_SIG_POINT_MSIN, // Mesh Shader input
DXIL_SIG_POINT_MSOUT, // Mesh Shader vertices output
DXIL_SIG_POINT_MSPOUT, // Mesh Shader primitives output
DXIL_SIG_POINT_ASIN, // Amplification Shader input
DXIL_SIG_POINT_INVALID
};
enum dxil_min_precision {
DXIL_MIN_PREC_DEFAULT = 0,
DXIL_MIN_PREC_FLOAT16 = 1,
DXIL_MIN_PREC_FLOAT2_8 = 2,
DXIL_MIN_PREC_RESERVED = 3,
DXIL_MIN_PREC_SINT16 = 4,
DXIL_MIN_PREC_UINT16 = 5,
DXIL_MIN_PREC_ANY16 = 0xf0,
DXIL_MIN_PREC_ANY10 = 0xf1
};
enum dxil_semantic_interpret_kind {
DXIL_SEM_INTERP_NA, // Not Available
DXIL_SEM_INTERP_SV, // Normal System Value
DXIL_SEM_INTERP_SGV, // System Generated Value (sorted last)
DXIL_SEM_INTERP_ARB, // Treated as Arbitrary
DXIL_SEM_INTERP_NOT_IN_SIG, // Not included in signature (intrinsic access)
DXIL_SEM_INTERP_NOT_PACKED, // Included in signature, but does not contribute to packing
DXIL_SEM_INTERP_TARGET, // Special handling for SV_Target
DXIL_SEM_INTERP_TESSFACTOR, // Special handling for tessellation factors
DXIL_SEM_INTERP_SHADOW, // Shadow element must be added to a signature for compatibility
DXIL_SEM_INTERP_CLIPCULL, // Special packing rules for SV_ClipDistance or SV_CullDistance
DXIL_SEM_INTERP_INVALID
};
enum dxil_component_type {
DXIL_COMP_TYPE_INVALID = 0,
DXIL_COMP_TYPE_I1 = 1,
DXIL_COMP_TYPE_I16 = 2,
DXIL_COMP_TYPE_U16 = 3,
DXIL_COMP_TYPE_I32 = 4,
DXIL_COMP_TYPE_U32 = 5,
DXIL_COMP_TYPE_I64 = 6,
DXIL_COMP_TYPE_U64 = 7,
DXIL_COMP_TYPE_F16 = 8,
DXIL_COMP_TYPE_F32 = 9,
DXIL_COMP_TYPE_F64 = 10,
DXIL_COMP_TYPE_SNORMF16 = 11,
DXIL_COMP_TYPE_UNORMF16 = 12,
DXIL_COMP_TYPE_SNORMF32 = 13,
DXIL_COMP_TYPE_UNORMF32 = 14,
DXIL_COMP_TYPE_SNORMF64 = 15,
DXIL_COMP_TYPE_UNORMF64 = 16
};
enum dxil_interpolation_mode {
DXIL_INTERP_UNDEFINED = 0,
DXIL_INTERP_CONSTANT = 1,
DXIL_INTERP_LINEAR = 2,
DXIL_INTERP_LINEAR_CENTROID = 3,
DXIL_INTERP_LINEAR_NOPERSPECTIVE = 4,
DXIL_INTERP_LINEAR_NOPERSPECTIVE_CENTROID = 5,
DXIL_INTERP_LINEAR_SAMPLE = 6,
DXIL_INTERP_LINEAR_NOPERSPECTIVE_SAMPLE = 7,
DXIL_INTERP_INVALID = 8
};
enum overload_type {
DXIL_NONE,
DXIL_I16,
DXIL_I32,
DXIL_I64,
DXIL_F16,
DXIL_F32,
DXIL_F64,
DXIL_NUM_OVERLOADS
};
enum dxil_resource_class {
DXIL_RESOURCE_CLASS_SRV = 0,
DXIL_RESOURCE_CLASS_UAV = 1,
DXIL_RESOURCE_CLASS_CBV = 2,
DXIL_RESOURCE_CLASS_SAMPLER = 3
};
enum dxil_resource_kind {
DXIL_RESOURCE_KIND_INVALID = 0,
DXIL_RESOURCE_KIND_TEXTURE1D = 1,
DXIL_RESOURCE_KIND_TEXTURE2D = 2,
DXIL_RESOURCE_KIND_TEXTURE2DMS = 3,
DXIL_RESOURCE_KIND_TEXTURE3D = 4,
DXIL_RESOURCE_KIND_TEXTURECUBE = 5,
DXIL_RESOURCE_KIND_TEXTURE1D_ARRAY = 6,
DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY = 7,
DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY = 8,
DXIL_RESOURCE_KIND_TEXTURECUBE_ARRAY = 9,
DXIL_RESOURCE_KIND_TYPED_BUFFER = 10,
DXIL_RESOURCE_KIND_RAW_BUFFER = 11,
DXIL_RESOURCE_KIND_STRUCTURED_BUFFER = 12,
DXIL_RESOURCE_KIND_CBUFFER = 13,
DXIL_RESOURCE_KIND_SAMPLER = 14,
DXIL_RESOURCE_KIND_TBUFFER = 15,
};
enum dxil_sampler_kind {
DXIL_SAMPLER_KIND_DEFAULT = 0,
DXIL_SAMPLER_KIND_COMPARISON = 1,
DXIL_SAMPLER_KIND_MONO = 2,
DXIL_SAMPLER_KIND_INVALID = 3,
};
enum dxil_attr_kind {
DXIL_ATTR_KIND_NONE = 0,
DXIL_ATTR_KIND_NO_DUPLICATE = 12,
DXIL_ATTR_KIND_NO_UNWIND = 18,
DXIL_ATTR_KIND_READ_NONE = 20,
DXIL_ATTR_KIND_READ_ONLY = 21,
};
enum dxil_input_primitive {
DXIL_INPUT_PRIMITIVE_UNDEFINED = 0,
DXIL_INPUT_PRIMITIVE_POINT = 1,
DXIL_INPUT_PRIMITIVE_LINE = 2,
DXIL_INPUT_PRIMITIVE_TRIANGLE = 3,
DXIL_INPUT_PRIMITIVE_LINES_ADJENCY = 6,
DXIL_INPUT_PRIMITIVE_TRIANGLES_ADJENCY = 7,
};
enum dxil_primitive_topology {
DXIL_PRIMITIVE_TOPOLOGY_UNDEFINED = 0,
DXIL_PRIMITIVE_TOPOLOGY_POINT_LIST = 1,
DXIL_PRIMITIVE_TOPOLOGY_LINE_LIST = 2,
DXIL_PRIMITIVE_TOPOLOGY_LINE_STRIP = 3,
DXIL_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 4,
DXIL_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 5,
};
enum dxil_shader_tag {
DXIL_SHADER_TAG_FLAGS = 0,
DXIL_SHADER_TAG_GS_STATE = 1,
DXIL_SHADER_TAG_DS_STATE = 2,
DXIL_SHADER_TAG_HS_STATE = 3,
DXIL_SHADER_TAG_NUM_THREADS = 4,
};
enum dxil_barrier_mode {
DXIL_BARRIER_MODE_SYNC_THREAD_GROUP = 1,
DXIL_BARRIER_MODE_UAV_FENCE_GLOBAL = 2,
DXIL_BARRIER_MODE_UAV_FENCE_THREAD_GROUP = 4,
DXIL_BARRIER_MODE_GROUPSHARED_MEM_FENCE = 8,
};
enum dxil_address_space {
DXIL_AS_DEFAULT = 0,
DXIL_AS_DEVMEM = 1,
DXIL_AS_CBUF = 2,
DXIL_AS_GROUPSHARED = 3,
};
enum dxil_rmw_op {
DXIL_RMWOP_XCHG = 0,
DXIL_RMWOP_ADD = 1,
DXIL_RMWOP_SUB = 2,
DXIL_RMWOP_AND = 3,
DXIL_RMWOP_NAND = 4,
DXIL_RMWOP_OR = 5,
DXIL_RMWOP_XOR = 6,
DXIL_RMWOP_MAX = 7,
DXIL_RMWOP_MIN = 8,
DXIL_RMWOP_UMAX = 9,
DXIL_RMWOP_UMIN = 10,
};
enum dxil_atomic_ordering {
DXIL_ATOMIC_ORDERING_NOTATOMIC = 0,
DXIL_ATOMIC_ORDERING_UNORDERED = 1,
DXIL_ATOMIC_ORDERING_MONOTONIC = 2,
DXIL_ATOMIC_ORDERING_ACQUIRE = 3,
DXIL_ATOMIC_ORDERING_RELEASE = 4,
DXIL_ATOMIC_ORDERING_ACQREL = 5,
DXIL_ATOMIC_ORDERING_SEQCST = 6,
};
enum dxil_sync_scope {
DXIL_SYNC_SCOPE_SINGLETHREAD = 0,
DXIL_SYNC_SCOPE_CROSSTHREAD = 1,
};
enum dxil_tessellator_domain {
DXIL_TESSELLATOR_DOMAIN_UNDEFINED = 0,
DXIL_TESSELLATOR_DOMAIN_ISOLINE = 1,
DXIL_TESSELLATOR_DOMAIN_TRI = 2,
DXIL_TESSELLATOR_DOMAIN_QUAD = 3,
};
enum dxil_tessellator_output_primitive {
DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_UNDEFINED = 0,
DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_POINT = 1,
DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_LINE = 2,
DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_TRIANGLE_CW = 3,
DXIL_TESSELLATOR_OUTPUT_PRIMITIVE_TRIANGLE_CCW = 4,
};
enum dxil_tessellator_partitioning {
DXIL_TESSELLATOR_PARTITIONING_UNDEFINED = 0,
DXIL_TESSELLATOR_PARTITIONING_INTEGER = 1,
DXIL_TESSELLATOR_PARTITIONING_POW2 = 2,
DXIL_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD = 3,
DXIL_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN = 4,
};
enum dxil_signature_element_extended_properties {
DXIL_SIGNATURE_ELEMENT_OUTPUT_STREAM = 0,
DXIL_SIGNATURE_ELEMENT_GLOBAL_SYMBOL = 1,
DXIL_SIGNATURE_ELEMENT_DYNAMIC_INDEX_COMPONENT_MASK = 2,
DXIL_SIGNATURE_ELEMENT_USAGE_COMPONENT_MASK = 3,
};
#ifdef __cplusplus
extern "C" {
#endif
struct glsl_type;
enum dxil_component_type dxil_get_comp_type(const struct glsl_type *type);
enum dxil_prog_sig_comp_type dxil_get_prog_sig_comp_type(const struct glsl_type *type);
enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type);
enum dxil_primitive_topology dxil_get_primitive_topology(unsigned topology);
enum dxil_input_primitive dxil_get_input_primitive(unsigned primitive);
const char *dxil_overload_suffix( enum overload_type overload);
#ifdef __cplusplus
}
#endif
#endif // DXIL_ENUMS_H