Mesa3D Graphics Library (Bleeding edge ray tracing branches)
Go to file
Brian 8d9db3dd03 fix ctx->Pixel.PostConvolutionScale/Bias subscript bugs 2007-03-13 16:07:04 -06:00
bin minstall: Pass correct destination file path to $RM regardless of source path. 2006-12-11 17:45:06 +01:00
configs Overhaul of error handling. 2007-02-26 14:32:53 -07:00
docs Merge branch 'origin' into glsl-compiler-1 2007-03-09 11:43:53 -07:00
doxygen doxygen: update doxygen project number to 6.5 2007-02-16 23:22:04 +01:00
include updated version with new Khronos license/copyright 2007-02-26 09:19:32 -07:00
progs extra stuff for drawbuffers test 2007-03-12 10:30:36 -06:00
src fix ctx->Pixel.PostConvolutionScale/Bias subscript bugs 2007-03-13 16:07:04 -06:00
vms Committing in . 2003-06-17 07:20:22 +00:00
windows Move mipmap generation functions, texture scaling functions into new 2006-09-29 01:24:26 +00:00
.gitignore Make git ignore Emacs backup files. 2006-12-06 18:39:05 +01:00
Makefile added linux-dri-debug 2007-02-23 11:58:46 -07:00
Makefile.DJ DMesa now uses OSMesa as a back-end. 2006-03-31 20:53:12 +00:00
Makefile.mgw remove stupid flags 2005-05-23 22:02:53 +00:00
descrip.mms Correcting directory name in OpenVMS-Makefile 2006-09-22 11:09:07 +00:00
mms-config. Committing in . 2003-06-17 07:20:22 +00:00

docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     make linux-directfb-install

  to install DirectFBGL module in the proper location.