mesa/src/gallium/frontends/wgl/stw_st.c

395 lines
12 KiB
C

/*
* Mesa 3-D graphics library
*
* Copyright (C) 2010 LunarG Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#include "util/u_memory.h"
#include "util/u_inlines.h"
#include "util/u_atomic.h"
#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */
#include "stw_st.h"
#include "stw_device.h"
#include "stw_framebuffer.h"
#include "stw_pixelformat.h"
struct stw_st_framebuffer {
struct st_framebuffer_iface base;
struct stw_framebuffer *fb;
struct st_visual stvis;
struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
struct pipe_resource *msaa_textures[ST_ATTACHMENT_COUNT];
unsigned texture_width, texture_height;
unsigned texture_mask;
};
static uint32_t stwfb_ID = 0;
/**
* Is the given mutex held by the calling thread?
*/
bool
stw_own_mutex(const CRITICAL_SECTION *cs)
{
// We can't compare OwningThread with our thread handle/id (see
// http://stackoverflow.com/a/12675635 ) but we can compare with the
// OwningThread member of a critical section we know we own.
CRITICAL_SECTION dummy;
InitializeCriticalSection(&dummy);
EnterCriticalSection(&dummy);
if (0)
_debug_printf("%p %p\n", cs->OwningThread, dummy.OwningThread);
bool ret = cs->OwningThread == dummy.OwningThread;
LeaveCriticalSection(&dummy);
DeleteCriticalSection(&dummy);
return ret;
}
/**
* Remove outdated textures and create the requested ones.
*/
static void
stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
unsigned width, unsigned height,
unsigned mask)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
struct pipe_resource templ;
unsigned i;
/* remove outdated textures */
if (stwfb->texture_width != width || stwfb->texture_height != height) {
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
pipe_resource_reference(&stwfb->textures[i], NULL);
}
}
memset(&templ, 0, sizeof(templ));
templ.target = PIPE_TEXTURE_2D;
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;
templ.array_size = 1;
templ.last_level = 0;
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
enum pipe_format format;
unsigned bind;
/* the texture already exists or not requested */
if (stwfb->textures[i] || !(mask & (1 << i))) {
/* remember the texture */
if (stwfb->textures[i])
mask |= (1 << i);
continue;
}
switch (i) {
case ST_ATTACHMENT_FRONT_LEFT:
case ST_ATTACHMENT_BACK_LEFT:
format = stwfb->stvis.color_format;
bind = PIPE_BIND_DISPLAY_TARGET |
PIPE_BIND_SAMPLER_VIEW |
PIPE_BIND_RENDER_TARGET;
break;
case ST_ATTACHMENT_DEPTH_STENCIL:
format = stwfb->stvis.depth_stencil_format;
bind = PIPE_BIND_DEPTH_STENCIL;
break;
default:
format = PIPE_FORMAT_NONE;
break;
}
if (format != PIPE_FORMAT_NONE) {
templ.format = format;
if (bind != PIPE_BIND_DEPTH_STENCIL && stwfb->stvis.samples > 1) {
templ.bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
templ.nr_samples = templ.nr_storage_samples =
stwfb->stvis.samples;
stwfb->msaa_textures[i] =
stw_dev->screen->resource_create(stw_dev->screen, &templ);
}
templ.bind = bind;
templ.nr_samples = templ.nr_storage_samples = 1;
stwfb->textures[i] =
stw_dev->screen->resource_create(stw_dev->screen, &templ);
}
}
stwfb->texture_width = width;
stwfb->texture_height = height;
stwfb->texture_mask = mask;
}
static bool
stw_st_framebuffer_validate(struct st_context_iface *stctx,
struct st_framebuffer_iface *stfb,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_resource **out)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
unsigned statt_mask, i;
statt_mask = 0x0;
for (i = 0; i < count; i++)
statt_mask |= 1 << statts[i];
stw_framebuffer_lock(stwfb->fb);
if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) {
stw_st_framebuffer_validate_locked(&stwfb->base,
stwfb->fb->width, stwfb->fb->height, statt_mask);
stwfb->fb->must_resize = FALSE;
}
struct pipe_resource **textures =
stwfb->stvis.samples > 1 ? stwfb->msaa_textures
: stwfb->textures;
for (i = 0; i < count; i++)
pipe_resource_reference(&out[i], textures[statts[i]]);
stw_framebuffer_unlock(stwfb->fb);
return true;
}
static void
stw_pipe_blit(struct pipe_context *pipe,
struct pipe_resource *dst,
struct pipe_resource *src)
{
struct pipe_blit_info blit;
/* From the GL spec, version 4.2, section 4.1.11 (Additional Multisample
* Fragment Operations):
*
* If a framebuffer object is not bound, after all operations have
* been completed on the multisample buffer, the sample values for
* each color in the multisample buffer are combined to produce a
* single color value, and that value is written into the
* corresponding color buffers selected by DrawBuffer or
* DrawBuffers. An implementation may defer the writing of the color
* buffers until a later time, but the state of the framebuffer must
* behave as if the color buffers were updated as each fragment was
* processed. The method of combination is not specified. If the
* framebuffer contains sRGB values, then it is recommended that the
* an average of sample values is computed in a linearized space, as
* for blending (see section 4.1.7).
*
* In other words, to do a resolve operation in a linear space, we have
* to set sRGB formats if the original resources were sRGB, so don't use
* util_format_linear.
*/
memset(&blit, 0, sizeof(blit));
blit.dst.resource = dst;
blit.dst.box.width = dst->width0;
blit.dst.box.height = dst->height0;
blit.dst.box.depth = 1;
blit.dst.format = dst->format;
blit.src.resource = src;
blit.src.box.width = src->width0;
blit.src.box.height = src->height0;
blit.src.box.depth = 1;
blit.src.format = src->format;
blit.mask = PIPE_MASK_RGBA;
blit.filter = PIPE_TEX_FILTER_NEAREST;
pipe->blit(pipe, &blit);
}
/**
* Present an attachment of the framebuffer.
*/
static bool
stw_st_framebuffer_present_locked(HDC hdc,
struct st_context_iface *stctx,
struct st_framebuffer_iface *stfb,
enum st_attachment_type statt)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
struct pipe_resource *resource;
assert(stw_own_mutex(&stwfb->fb->mutex));
if (stwfb->stvis.samples > 1) {
stw_pipe_blit(stctx->pipe,
stwfb->textures[statt],
stwfb->msaa_textures[statt]);
}
resource = stwfb->textures[statt];
if (resource) {
stw_framebuffer_present_locked(hdc, stwfb->fb, resource);
}
else {
stw_framebuffer_unlock(stwfb->fb);
}
assert(!stw_own_mutex(&stwfb->fb->mutex));
return true;
}
static bool
stw_st_framebuffer_flush_front(struct st_context_iface *stctx,
struct st_framebuffer_iface *stfb,
enum st_attachment_type statt)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
bool ret;
HDC hDC;
stw_framebuffer_lock(stwfb->fb);
/* We must not cache HDCs anywhere, as they can be invalidated by the
* application, or screen resolution changes. */
hDC = GetDC(stwfb->fb->hWnd);
ret = stw_st_framebuffer_present_locked(hDC, stctx, &stwfb->base, statt);
ReleaseDC(stwfb->fb->hWnd, hDC);
return ret;
}
/**
* Create a framebuffer interface.
*/
struct st_framebuffer_iface *
stw_st_create_framebuffer(struct stw_framebuffer *fb)
{
struct stw_st_framebuffer *stwfb;
stwfb = CALLOC_STRUCT(stw_st_framebuffer);
if (!stwfb)
return NULL;
stwfb->fb = fb;
stwfb->stvis = fb->pfi->stvis;
stwfb->base.ID = p_atomic_inc_return(&stwfb_ID);
stwfb->base.state_manager = stw_dev->smapi;
stwfb->base.visual = &stwfb->stvis;
p_atomic_set(&stwfb->base.stamp, 1);
stwfb->base.flush_front = stw_st_framebuffer_flush_front;
stwfb->base.validate = stw_st_framebuffer_validate;
return &stwfb->base;
}
/**
* Destroy a framebuffer interface.
*/
void
stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
int i;
for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
pipe_resource_reference(&stwfb->msaa_textures[i], NULL);
pipe_resource_reference(&stwfb->textures[i], NULL);
}
/* Notify the st manager that the framebuffer interface is no
* longer valid.
*/
stw_dev->stapi->destroy_drawable(stw_dev->stapi, &stwfb->base);
FREE(stwfb);
}
/**
* Swap the buffers of the given framebuffer.
*/
bool
stw_st_swap_framebuffer_locked(HDC hdc, struct st_context_iface *stctx,
struct st_framebuffer_iface *stfb)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT;
struct pipe_resource *ptex;
unsigned mask;
/* swap the textures */
ptex = stwfb->textures[front];
stwfb->textures[front] = stwfb->textures[back];
stwfb->textures[back] = ptex;
/* swap msaa_textures */
ptex = stwfb->msaa_textures[front];
stwfb->msaa_textures[front] = stwfb->msaa_textures[back];
stwfb->msaa_textures[back] = ptex;
/* convert to mask */
front = 1 << front;
back = 1 << back;
/* swap the bits in mask */
mask = stwfb->texture_mask & ~(front | back);
if (stwfb->texture_mask & front)
mask |= back;
if (stwfb->texture_mask & back)
mask |= front;
stwfb->texture_mask = mask;
front = ST_ATTACHMENT_FRONT_LEFT;
return stw_st_framebuffer_present_locked(hdc, stctx, &stwfb->base, front);
}
/**
* Return the pipe_resource that correspond to given buffer.
*/
struct pipe_resource *
stw_get_framebuffer_resource(struct st_framebuffer_iface *stfb,
enum st_attachment_type att)
{
struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
return stwfb->textures[att];
}
/**
* Create an st_api of the gallium frontend.
*/
struct st_api *
stw_st_create_api(void)
{
return st_gl_api_create();
}