854 lines
24 KiB
C
854 lines
24 KiB
C
/**************************************************************************
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*
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* Copyright 2006 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keithw@vmware.com>
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* Michel Dänzer <daenzer@vmware.com>
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*/
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#include <stdio.h>
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_cpu_detect.h"
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#include "util/format/u_format.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "util/simple_list.h"
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#include "util/u_transfer.h"
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#include "lp_context.h"
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#include "lp_flush.h"
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#include "lp_screen.h"
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#include "lp_texture.h"
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#include "lp_setup.h"
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#include "lp_state.h"
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#include "lp_rast.h"
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#include "frontend/sw_winsys.h"
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#ifdef DEBUG
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static struct llvmpipe_resource resource_list;
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#endif
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static unsigned id_counter = 0;
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/**
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* Conventional allocation path for non-display textures:
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* Compute strides and allocate data (unless asked not to).
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*/
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static boolean
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llvmpipe_texture_layout(struct llvmpipe_screen *screen,
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struct llvmpipe_resource *lpr,
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boolean allocate)
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{
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struct pipe_resource *pt = &lpr->base;
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unsigned level;
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unsigned width = pt->width0;
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unsigned height = pt->height0;
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unsigned depth = pt->depth0;
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uint64_t total_size = 0;
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unsigned layers = pt->array_size;
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unsigned num_samples = util_res_sample_count(pt);
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/* XXX:
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* This alignment here (same for displaytarget) was added for the purpose of
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* ARB_map_buffer_alignment. I am not convinced it's needed for non-buffer
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* resources. Otherwise we'd want the max of cacheline size and 16 (max size
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* of a block for all formats) though this should not be strictly necessary
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* neither. In any case it can only affect compressed or 1d textures.
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*/
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unsigned mip_align = MAX2(64, util_cpu_caps.cacheline);
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assert(LP_MAX_TEXTURE_2D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
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assert(LP_MAX_TEXTURE_3D_LEVELS <= LP_MAX_TEXTURE_LEVELS);
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for (level = 0; level <= pt->last_level; level++) {
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uint64_t mipsize;
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unsigned align_x, align_y, nblocksx, nblocksy, block_size, num_slices;
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/* Row stride and image stride */
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/* For non-compressed formats we need 4x4 pixel alignment
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* so we can read/write LP_RASTER_BLOCK_SIZE when rendering to them.
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* We also want cache line size in x direction,
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* otherwise same cache line could end up in multiple threads.
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* For explicit 1d resources however we reduce this to 4x1 and
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* handle specially in render output code (as we need to do special
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* handling there for buffers in any case).
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*/
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if (util_format_is_compressed(pt->format))
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align_x = align_y = 1;
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else {
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align_x = LP_RASTER_BLOCK_SIZE;
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if (llvmpipe_resource_is_1d(&lpr->base))
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align_y = 1;
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else
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align_y = LP_RASTER_BLOCK_SIZE;
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}
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nblocksx = util_format_get_nblocksx(pt->format,
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align(width, align_x));
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nblocksy = util_format_get_nblocksy(pt->format,
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align(height, align_y));
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block_size = util_format_get_blocksize(pt->format);
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if (util_format_is_compressed(pt->format))
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lpr->row_stride[level] = nblocksx * block_size;
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else
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lpr->row_stride[level] = align(nblocksx * block_size, util_cpu_caps.cacheline);
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/* if row_stride * height > LP_MAX_TEXTURE_SIZE */
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if ((uint64_t)lpr->row_stride[level] * nblocksy > LP_MAX_TEXTURE_SIZE) {
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/* image too large */
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goto fail;
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}
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lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
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/* Number of 3D image slices, cube faces or texture array layers */
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if (lpr->base.target == PIPE_TEXTURE_CUBE) {
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assert(layers == 6);
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}
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if (lpr->base.target == PIPE_TEXTURE_3D)
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num_slices = depth;
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else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY ||
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lpr->base.target == PIPE_TEXTURE_2D_ARRAY ||
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lpr->base.target == PIPE_TEXTURE_CUBE ||
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lpr->base.target == PIPE_TEXTURE_CUBE_ARRAY)
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num_slices = layers;
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else
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num_slices = 1;
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/* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */
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mipsize = (uint64_t)lpr->img_stride[level] * num_slices;
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if (mipsize > LP_MAX_TEXTURE_SIZE) {
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/* volume too large */
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goto fail;
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}
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lpr->mip_offsets[level] = total_size;
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total_size += align((unsigned)mipsize, mip_align);
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if (total_size > LP_MAX_TEXTURE_SIZE) {
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goto fail;
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}
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/* Compute size of next mipmap level */
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width = u_minify(width, 1);
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height = u_minify(height, 1);
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depth = u_minify(depth, 1);
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}
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lpr->sample_stride = total_size;
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total_size *= num_samples;
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if (allocate) {
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lpr->tex_data = align_malloc(total_size, mip_align);
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if (!lpr->tex_data) {
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return FALSE;
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}
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else {
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memset(lpr->tex_data, 0, total_size);
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}
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}
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return TRUE;
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fail:
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return FALSE;
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}
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/**
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* Check the size of the texture specified by 'res'.
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* \return TRUE if OK, FALSE if too large.
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*/
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static bool
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llvmpipe_can_create_resource(struct pipe_screen *screen,
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const struct pipe_resource *res)
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{
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struct llvmpipe_resource lpr;
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memset(&lpr, 0, sizeof(lpr));
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lpr.base = *res;
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return llvmpipe_texture_layout(llvmpipe_screen(screen), &lpr, false);
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}
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static boolean
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llvmpipe_displaytarget_layout(struct llvmpipe_screen *screen,
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struct llvmpipe_resource *lpr,
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const void *map_front_private)
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{
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struct sw_winsys *winsys = screen->winsys;
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/* Round up the surface size to a multiple of the tile size to
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* avoid tile clipping.
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*/
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const unsigned width = MAX2(1, align(lpr->base.width0, TILE_SIZE));
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const unsigned height = MAX2(1, align(lpr->base.height0, TILE_SIZE));
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lpr->dt = winsys->displaytarget_create(winsys,
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lpr->base.bind,
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lpr->base.format,
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width, height,
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64,
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map_front_private,
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&lpr->row_stride[0] );
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if (lpr->dt == NULL)
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return FALSE;
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if (!map_front_private) {
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void *map = winsys->displaytarget_map(winsys, lpr->dt,
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PIPE_TRANSFER_WRITE);
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if (map)
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memset(map, 0, height * lpr->row_stride[0]);
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winsys->displaytarget_unmap(winsys, lpr->dt);
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}
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return TRUE;
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}
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static struct pipe_resource *
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llvmpipe_resource_create_front(struct pipe_screen *_screen,
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const struct pipe_resource *templat,
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const void *map_front_private)
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{
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struct llvmpipe_screen *screen = llvmpipe_screen(_screen);
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struct llvmpipe_resource *lpr = CALLOC_STRUCT(llvmpipe_resource);
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if (!lpr)
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return NULL;
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lpr->base = *templat;
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pipe_reference_init(&lpr->base.reference, 1);
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lpr->base.screen = &screen->base;
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/* assert(lpr->base.bind); */
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if (llvmpipe_resource_is_texture(&lpr->base)) {
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if (lpr->base.bind & (PIPE_BIND_DISPLAY_TARGET |
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PIPE_BIND_SCANOUT |
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PIPE_BIND_SHARED)) {
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/* displayable surface */
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if (!llvmpipe_displaytarget_layout(screen, lpr, map_front_private))
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goto fail;
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}
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else {
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/* texture map */
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if (!llvmpipe_texture_layout(screen, lpr, true))
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goto fail;
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}
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}
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else {
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/* other data (vertex buffer, const buffer, etc) */
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const uint bytes = templat->width0;
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assert(util_format_get_blocksize(templat->format) == 1);
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assert(templat->height0 == 1);
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assert(templat->depth0 == 1);
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assert(templat->last_level == 0);
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/*
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* Reserve some extra storage since if we'd render to a buffer we
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* read/write always LP_RASTER_BLOCK_SIZE pixels, but the element
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* offset doesn't need to be aligned to LP_RASTER_BLOCK_SIZE.
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*/
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lpr->data = align_malloc(bytes + (LP_RASTER_BLOCK_SIZE - 1) * 4 * sizeof(float), 64);
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/*
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* buffers don't really have stride but it's probably safer
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* (for code doing same calculations for buffers and textures)
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* to put something sane in there.
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*/
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lpr->row_stride[0] = bytes;
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if (!lpr->data)
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goto fail;
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memset(lpr->data, 0, bytes);
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}
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lpr->id = id_counter++;
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#ifdef DEBUG
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insert_at_tail(&resource_list, lpr);
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#endif
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return &lpr->base;
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fail:
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FREE(lpr);
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return NULL;
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}
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static struct pipe_resource *
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llvmpipe_resource_create(struct pipe_screen *_screen,
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const struct pipe_resource *templat)
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{
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return llvmpipe_resource_create_front(_screen, templat, NULL);
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}
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static void
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llvmpipe_resource_destroy(struct pipe_screen *pscreen,
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struct pipe_resource *pt)
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{
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struct llvmpipe_screen *screen = llvmpipe_screen(pscreen);
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struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
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if (lpr->dt) {
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/* display target */
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struct sw_winsys *winsys = screen->winsys;
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winsys->displaytarget_destroy(winsys, lpr->dt);
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}
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else if (llvmpipe_resource_is_texture(pt)) {
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/* free linear image data */
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if (lpr->tex_data) {
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align_free(lpr->tex_data);
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lpr->tex_data = NULL;
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}
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}
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else if (!lpr->userBuffer) {
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assert(lpr->data);
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align_free(lpr->data);
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}
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#ifdef DEBUG
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if (lpr->next)
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remove_from_list(lpr);
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#endif
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FREE(lpr);
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}
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/**
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* Map a resource for read/write.
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*/
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void *
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llvmpipe_resource_map(struct pipe_resource *resource,
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unsigned level,
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unsigned layer,
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enum lp_texture_usage tex_usage)
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{
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struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
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uint8_t *map;
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assert(level < LP_MAX_TEXTURE_LEVELS);
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assert(layer < (u_minify(resource->depth0, level) + resource->array_size - 1));
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assert(tex_usage == LP_TEX_USAGE_READ ||
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tex_usage == LP_TEX_USAGE_READ_WRITE ||
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tex_usage == LP_TEX_USAGE_WRITE_ALL);
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if (lpr->dt) {
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/* display target */
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struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
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struct sw_winsys *winsys = screen->winsys;
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unsigned dt_usage;
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if (tex_usage == LP_TEX_USAGE_READ) {
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dt_usage = PIPE_TRANSFER_READ;
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}
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else {
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dt_usage = PIPE_TRANSFER_READ_WRITE;
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}
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assert(level == 0);
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assert(layer == 0);
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/* FIXME: keep map count? */
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map = winsys->displaytarget_map(winsys, lpr->dt, dt_usage);
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/* install this linear image in texture data structure */
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lpr->tex_data = map;
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return map;
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}
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else if (llvmpipe_resource_is_texture(resource)) {
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map = llvmpipe_get_texture_image_address(lpr, layer, level);
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return map;
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}
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else {
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return lpr->data;
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}
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}
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/**
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* Unmap a resource.
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*/
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void
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llvmpipe_resource_unmap(struct pipe_resource *resource,
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unsigned level,
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unsigned layer)
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{
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struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
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if (lpr->dt) {
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/* display target */
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struct llvmpipe_screen *lp_screen = llvmpipe_screen(resource->screen);
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struct sw_winsys *winsys = lp_screen->winsys;
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assert(level == 0);
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assert(layer == 0);
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winsys->displaytarget_unmap(winsys, lpr->dt);
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}
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}
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void *
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llvmpipe_resource_data(struct pipe_resource *resource)
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{
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struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
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assert(!llvmpipe_resource_is_texture(resource));
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return lpr->data;
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}
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static struct pipe_resource *
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llvmpipe_resource_from_handle(struct pipe_screen *screen,
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const struct pipe_resource *template,
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struct winsys_handle *whandle,
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unsigned usage)
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{
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struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
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struct llvmpipe_resource *lpr;
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/* XXX Seems like from_handled depth textures doesn't work that well */
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lpr = CALLOC_STRUCT(llvmpipe_resource);
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if (!lpr) {
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goto no_lpr;
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}
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lpr->base = *template;
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pipe_reference_init(&lpr->base.reference, 1);
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lpr->base.screen = screen;
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/*
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* Looks like unaligned displaytargets work just fine,
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* at least sampler/render ones.
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*/
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#if 0
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assert(lpr->base.width0 == width);
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assert(lpr->base.height0 == height);
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#endif
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lpr->dt = winsys->displaytarget_from_handle(winsys,
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template,
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whandle,
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&lpr->row_stride[0]);
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if (!lpr->dt) {
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goto no_dt;
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}
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lpr->id = id_counter++;
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#ifdef DEBUG
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insert_at_tail(&resource_list, lpr);
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#endif
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return &lpr->base;
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no_dt:
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FREE(lpr);
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no_lpr:
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return NULL;
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}
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static bool
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llvmpipe_resource_get_handle(struct pipe_screen *screen,
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struct pipe_context *ctx,
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struct pipe_resource *pt,
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struct winsys_handle *whandle,
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unsigned usage)
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{
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struct sw_winsys *winsys = llvmpipe_screen(screen)->winsys;
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struct llvmpipe_resource *lpr = llvmpipe_resource(pt);
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assert(lpr->dt);
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if (!lpr->dt)
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return false;
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return winsys->displaytarget_get_handle(winsys, lpr->dt, whandle);
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}
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void *
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llvmpipe_transfer_map_ms( struct pipe_context *pipe,
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struct pipe_resource *resource,
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unsigned level,
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unsigned usage,
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unsigned sample,
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const struct pipe_box *box,
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struct pipe_transfer **transfer )
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{
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struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
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struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
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struct llvmpipe_resource *lpr = llvmpipe_resource(resource);
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struct llvmpipe_transfer *lpt;
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struct pipe_transfer *pt;
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ubyte *map;
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enum pipe_format format;
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enum lp_texture_usage tex_usage;
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const char *mode;
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assert(resource);
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assert(level <= resource->last_level);
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/*
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* Transfers, like other pipe operations, must happen in order, so flush the
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* context if necessary.
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*/
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if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
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boolean read_only = !(usage & PIPE_TRANSFER_WRITE);
|
|
boolean do_not_block = !!(usage & PIPE_TRANSFER_DONTBLOCK);
|
|
if (!llvmpipe_flush_resource(pipe, resource,
|
|
level,
|
|
read_only,
|
|
TRUE, /* cpu_access */
|
|
do_not_block,
|
|
__FUNCTION__)) {
|
|
/*
|
|
* It would have blocked, but gallium frontend requested no to.
|
|
*/
|
|
assert(do_not_block);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
/* Check if we're mapping a current constant buffer */
|
|
if ((usage & PIPE_TRANSFER_WRITE) &&
|
|
(resource->bind & PIPE_BIND_CONSTANT_BUFFER)) {
|
|
unsigned i;
|
|
for (i = 0; i < ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_FRAGMENT]); ++i) {
|
|
if (resource == llvmpipe->constants[PIPE_SHADER_FRAGMENT][i].buffer) {
|
|
/* constants may have changed */
|
|
llvmpipe->dirty |= LP_NEW_FS_CONSTANTS;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
lpt = CALLOC_STRUCT(llvmpipe_transfer);
|
|
if (!lpt)
|
|
return NULL;
|
|
pt = &lpt->base;
|
|
pipe_resource_reference(&pt->resource, resource);
|
|
pt->box = *box;
|
|
pt->level = level;
|
|
pt->stride = lpr->row_stride[level];
|
|
pt->layer_stride = lpr->img_stride[level];
|
|
pt->usage = usage;
|
|
*transfer = pt;
|
|
|
|
assert(level < LP_MAX_TEXTURE_LEVELS);
|
|
|
|
/*
|
|
printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n",
|
|
transfer->x, transfer->y, transfer->width, transfer->height,
|
|
transfer->texture->width0,
|
|
transfer->texture->height0,
|
|
transfer->usage);
|
|
*/
|
|
|
|
if (usage == PIPE_TRANSFER_READ) {
|
|
tex_usage = LP_TEX_USAGE_READ;
|
|
mode = "read";
|
|
}
|
|
else {
|
|
tex_usage = LP_TEX_USAGE_READ_WRITE;
|
|
mode = "read/write";
|
|
}
|
|
|
|
if (0) {
|
|
printf("transfer map tex %u mode %s\n", lpr->id, mode);
|
|
}
|
|
|
|
format = lpr->base.format;
|
|
|
|
map = llvmpipe_resource_map(resource,
|
|
level,
|
|
box->z,
|
|
tex_usage);
|
|
|
|
|
|
/* May want to do different things here depending on read/write nature
|
|
* of the map:
|
|
*/
|
|
if (usage & PIPE_TRANSFER_WRITE) {
|
|
/* Do something to notify sharing contexts of a texture change.
|
|
*/
|
|
screen->timestamp++;
|
|
}
|
|
|
|
map +=
|
|
box->y / util_format_get_blockheight(format) * pt->stride +
|
|
box->x / util_format_get_blockwidth(format) * util_format_get_blocksize(format);
|
|
|
|
map += sample * lpr->sample_stride;
|
|
return map;
|
|
}
|
|
|
|
static void *
|
|
llvmpipe_transfer_map( struct pipe_context *pipe,
|
|
struct pipe_resource *resource,
|
|
unsigned level,
|
|
unsigned usage,
|
|
const struct pipe_box *box,
|
|
struct pipe_transfer **transfer )
|
|
{
|
|
return llvmpipe_transfer_map_ms(pipe, resource, level, usage, 0, box, transfer);
|
|
}
|
|
|
|
static void
|
|
llvmpipe_transfer_unmap(struct pipe_context *pipe,
|
|
struct pipe_transfer *transfer)
|
|
{
|
|
assert(transfer->resource);
|
|
|
|
llvmpipe_resource_unmap(transfer->resource,
|
|
transfer->level,
|
|
transfer->box.z);
|
|
|
|
/* Effectively do the texture_update work here - if texture images
|
|
* needed post-processing to put them into hardware layout, this is
|
|
* where it would happen. For llvmpipe, nothing to do.
|
|
*/
|
|
assert (transfer->resource);
|
|
pipe_resource_reference(&transfer->resource, NULL);
|
|
FREE(transfer);
|
|
}
|
|
|
|
unsigned int
|
|
llvmpipe_is_resource_referenced( struct pipe_context *pipe,
|
|
struct pipe_resource *presource,
|
|
unsigned level)
|
|
{
|
|
struct llvmpipe_context *llvmpipe = llvmpipe_context( pipe );
|
|
if (!(presource->bind & (PIPE_BIND_DEPTH_STENCIL |
|
|
PIPE_BIND_RENDER_TARGET |
|
|
PIPE_BIND_SAMPLER_VIEW |
|
|
PIPE_BIND_SHADER_BUFFER |
|
|
PIPE_BIND_SHADER_IMAGE)))
|
|
return LP_UNREFERENCED;
|
|
|
|
return lp_setup_is_resource_referenced(llvmpipe->setup, presource);
|
|
}
|
|
|
|
|
|
/**
|
|
* Returns the largest possible alignment for a format in llvmpipe
|
|
*/
|
|
unsigned
|
|
llvmpipe_get_format_alignment( enum pipe_format format )
|
|
{
|
|
const struct util_format_description *desc = util_format_description(format);
|
|
unsigned size = 0;
|
|
unsigned bytes;
|
|
unsigned i;
|
|
|
|
for (i = 0; i < desc->nr_channels; ++i) {
|
|
size += desc->channel[i].size;
|
|
}
|
|
|
|
bytes = size / 8;
|
|
|
|
if (!util_is_power_of_two_or_zero(bytes)) {
|
|
bytes /= desc->nr_channels;
|
|
}
|
|
|
|
if (bytes % 2 || bytes < 1) {
|
|
return 1;
|
|
} else {
|
|
return bytes;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Create buffer which wraps user-space data.
|
|
* XXX unreachable.
|
|
*/
|
|
struct pipe_resource *
|
|
llvmpipe_user_buffer_create(struct pipe_screen *screen,
|
|
void *ptr,
|
|
unsigned bytes,
|
|
unsigned bind_flags)
|
|
{
|
|
struct llvmpipe_resource *buffer;
|
|
|
|
buffer = CALLOC_STRUCT(llvmpipe_resource);
|
|
if (!buffer)
|
|
return NULL;
|
|
|
|
pipe_reference_init(&buffer->base.reference, 1);
|
|
buffer->base.screen = screen;
|
|
buffer->base.format = PIPE_FORMAT_R8_UNORM; /* ?? */
|
|
buffer->base.bind = bind_flags;
|
|
buffer->base.usage = PIPE_USAGE_IMMUTABLE;
|
|
buffer->base.flags = 0;
|
|
buffer->base.width0 = bytes;
|
|
buffer->base.height0 = 1;
|
|
buffer->base.depth0 = 1;
|
|
buffer->base.array_size = 1;
|
|
buffer->userBuffer = TRUE;
|
|
buffer->data = ptr;
|
|
|
|
return &buffer->base;
|
|
}
|
|
|
|
|
|
/**
|
|
* Compute size (in bytes) need to store a texture image / mipmap level,
|
|
* for just one cube face, one array layer or one 3D texture slice
|
|
*/
|
|
static unsigned
|
|
tex_image_face_size(const struct llvmpipe_resource *lpr, unsigned level)
|
|
{
|
|
return lpr->img_stride[level];
|
|
}
|
|
|
|
|
|
/**
|
|
* Return pointer to a 2D texture image/face/slice.
|
|
* No tiled/linear conversion is done.
|
|
*/
|
|
ubyte *
|
|
llvmpipe_get_texture_image_address(struct llvmpipe_resource *lpr,
|
|
unsigned face_slice, unsigned level)
|
|
{
|
|
unsigned offset;
|
|
|
|
assert(llvmpipe_resource_is_texture(&lpr->base));
|
|
|
|
offset = lpr->mip_offsets[level];
|
|
|
|
if (face_slice > 0)
|
|
offset += face_slice * tex_image_face_size(lpr, level);
|
|
|
|
return (ubyte *) lpr->tex_data + offset;
|
|
}
|
|
|
|
|
|
/**
|
|
* Return size of resource in bytes
|
|
*/
|
|
unsigned
|
|
llvmpipe_resource_size(const struct pipe_resource *resource)
|
|
{
|
|
const struct llvmpipe_resource *lpr = llvmpipe_resource_const(resource);
|
|
unsigned size = 0;
|
|
|
|
if (llvmpipe_resource_is_texture(resource)) {
|
|
/* Note this will always return 0 for displaytarget resources */
|
|
size = lpr->total_alloc_size;
|
|
}
|
|
else {
|
|
size = resource->width0;
|
|
}
|
|
return size;
|
|
}
|
|
|
|
static void
|
|
llvmpipe_memory_barrier(struct pipe_context *pipe,
|
|
unsigned flags)
|
|
{
|
|
/* this may be an overly large hammer for this nut. */
|
|
llvmpipe_finish(pipe, "barrier");
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
void
|
|
llvmpipe_print_resources(void)
|
|
{
|
|
struct llvmpipe_resource *lpr;
|
|
unsigned n = 0, total = 0;
|
|
|
|
debug_printf("LLVMPIPE: current resources:\n");
|
|
foreach(lpr, &resource_list) {
|
|
unsigned size = llvmpipe_resource_size(&lpr->base);
|
|
debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n",
|
|
lpr->id, (void *) lpr,
|
|
lpr->base.width0, lpr->base.height0, lpr->base.depth0,
|
|
size, lpr->base.reference.count);
|
|
total += size;
|
|
n++;
|
|
}
|
|
debug_printf("LLVMPIPE: total size of %u resources: %u\n", n, total);
|
|
}
|
|
#endif
|
|
|
|
|
|
void
|
|
llvmpipe_init_screen_resource_funcs(struct pipe_screen *screen)
|
|
{
|
|
#ifdef DEBUG
|
|
/* init linked list for tracking resources */
|
|
{
|
|
static boolean first_call = TRUE;
|
|
if (first_call) {
|
|
memset(&resource_list, 0, sizeof(resource_list));
|
|
make_empty_list(&resource_list);
|
|
first_call = FALSE;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
screen->resource_create = llvmpipe_resource_create;
|
|
/* screen->resource_create_front = llvmpipe_resource_create_front; */
|
|
screen->resource_destroy = llvmpipe_resource_destroy;
|
|
screen->resource_from_handle = llvmpipe_resource_from_handle;
|
|
screen->resource_get_handle = llvmpipe_resource_get_handle;
|
|
screen->can_create_resource = llvmpipe_can_create_resource;
|
|
}
|
|
|
|
|
|
void
|
|
llvmpipe_init_context_resource_funcs(struct pipe_context *pipe)
|
|
{
|
|
pipe->transfer_map = llvmpipe_transfer_map;
|
|
pipe->transfer_unmap = llvmpipe_transfer_unmap;
|
|
|
|
pipe->transfer_flush_region = u_default_transfer_flush_region;
|
|
pipe->buffer_subdata = u_default_buffer_subdata;
|
|
pipe->texture_subdata = u_default_texture_subdata;
|
|
|
|
pipe->memory_barrier = llvmpipe_memory_barrier;
|
|
}
|