1641 lines
50 KiB
C
1641 lines
50 KiB
C
/**************************************************************************
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*
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* Copyright 2007 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* Tiling engine.
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*
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* Builds per-tile display lists and executes them on calls to
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* lp_setup_flush().
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*/
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#include <limits.h>
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#include "pipe/p_defines.h"
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#include "util/u_framebuffer.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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#include "util/u_pack_color.h"
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#include "util/u_viewport.h"
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#include "draw/draw_pipe.h"
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#include "util/os_time.h"
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#include "lp_context.h"
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#include "lp_memory.h"
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#include "lp_scene.h"
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#include "lp_texture.h"
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#include "lp_debug.h"
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#include "lp_fence.h"
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#include "lp_query.h"
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#include "lp_rast.h"
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#include "lp_setup_context.h"
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#include "lp_screen.h"
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#include "lp_state.h"
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#include "frontend/sw_winsys.h"
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#include "draw/draw_context.h"
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#include "draw/draw_vbuf.h"
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static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
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const char *reason);
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static boolean try_update_scene_state( struct lp_setup_context *setup );
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static void
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lp_setup_get_empty_scene(struct lp_setup_context *setup)
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{
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assert(setup->scene == NULL);
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setup->scene_idx++;
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setup->scene_idx %= ARRAY_SIZE(setup->scenes);
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setup->scene = setup->scenes[setup->scene_idx];
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if (setup->scene->fence) {
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if (LP_DEBUG & DEBUG_SETUP)
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debug_printf("%s: wait for scene %d\n",
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__FUNCTION__, setup->scene->fence->id);
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lp_fence_wait(setup->scene->fence);
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}
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lp_scene_begin_binning(setup->scene, &setup->fb);
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}
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static void
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first_triangle( struct lp_setup_context *setup,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4])
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{
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assert(setup->state == SETUP_ACTIVE);
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lp_setup_choose_triangle( setup );
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setup->triangle( setup, v0, v1, v2 );
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}
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static void
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first_line( struct lp_setup_context *setup,
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const float (*v0)[4],
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const float (*v1)[4])
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{
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assert(setup->state == SETUP_ACTIVE);
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lp_setup_choose_line( setup );
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setup->line( setup, v0, v1 );
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}
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static void
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first_point( struct lp_setup_context *setup,
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const float (*v0)[4])
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{
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assert(setup->state == SETUP_ACTIVE);
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lp_setup_choose_point( setup );
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setup->point( setup, v0 );
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}
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void lp_setup_reset( struct lp_setup_context *setup )
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{
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unsigned i;
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LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
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/* Reset derived state */
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for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
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setup->constants[i].stored_size = 0;
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setup->constants[i].stored_data = NULL;
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}
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setup->fs.stored = NULL;
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setup->dirty = ~0;
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/* no current bin */
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setup->scene = NULL;
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/* Reset some state:
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*/
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memset(&setup->clear, 0, sizeof setup->clear);
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/* Have an explicit "start-binning" call and get rid of this
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* pointer twiddling?
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*/
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setup->line = first_line;
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setup->point = first_point;
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setup->triangle = first_triangle;
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}
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/** Rasterize all scene's bins */
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static void
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lp_setup_rasterize_scene( struct lp_setup_context *setup )
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{
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struct lp_scene *scene = setup->scene;
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struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
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scene->num_active_queries = setup->active_binned_queries;
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memcpy(scene->active_queries, setup->active_queries,
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scene->num_active_queries * sizeof(scene->active_queries[0]));
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lp_scene_end_binning(scene);
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lp_fence_reference(&setup->last_fence, scene->fence);
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if (setup->last_fence)
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setup->last_fence->issued = TRUE;
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mtx_lock(&screen->rast_mutex);
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/* FIXME: We enqueue the scene then wait on the rasterizer to finish.
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* This means we never actually run any vertex stuff in parallel to
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* rasterization (not in the same context at least) which is what the
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* multiple scenes per setup is about - when we get a new empty scene
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* any old one is already empty again because we waited here for
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* raster tasks to be finished. Ideally, we shouldn't need to wait here
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* and rely on fences elsewhere when waiting is necessary.
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* Certainly, lp_scene_end_rasterization() would need to be deferred too
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* and there's probably other bits why this doesn't actually work.
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*/
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lp_rast_queue_scene(screen->rast, scene);
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lp_rast_finish(screen->rast);
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mtx_unlock(&screen->rast_mutex);
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lp_scene_end_rasterization(setup->scene);
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lp_setup_reset( setup );
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LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
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}
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static boolean
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begin_binning( struct lp_setup_context *setup )
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{
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struct lp_scene *scene = setup->scene;
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boolean need_zsload = FALSE;
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boolean ok;
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assert(scene);
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assert(scene->fence == NULL);
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/* Always create a fence:
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*/
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scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
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if (!scene->fence)
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return FALSE;
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ok = try_update_scene_state(setup);
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if (!ok)
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return FALSE;
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if (setup->fb.zsbuf &&
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((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
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util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
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need_zsload = TRUE;
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LP_DBG(DEBUG_SETUP, "%s color clear bufs: %x depth: %s\n", __FUNCTION__,
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setup->clear.flags >> 2,
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need_zsload ? "clear": "load");
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if (setup->clear.flags & PIPE_CLEAR_COLOR) {
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unsigned cbuf;
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for (cbuf = 0; cbuf < setup->fb.nr_cbufs; cbuf++) {
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assert(PIPE_CLEAR_COLOR0 == 1 << 2);
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if (setup->clear.flags & (1 << (2 + cbuf))) {
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union lp_rast_cmd_arg clearrb_arg;
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struct lp_rast_clear_rb *cc_scene =
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(struct lp_rast_clear_rb *)
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lp_scene_alloc(scene, sizeof(struct lp_rast_clear_rb));
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if (!cc_scene) {
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return FALSE;
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}
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cc_scene->cbuf = cbuf;
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cc_scene->color_val = setup->clear.color_val[cbuf];
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clearrb_arg.clear_rb = cc_scene;
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if (!lp_scene_bin_everywhere(scene,
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LP_RAST_OP_CLEAR_COLOR,
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clearrb_arg))
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return FALSE;
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}
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}
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}
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if (setup->fb.zsbuf) {
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if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
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ok = lp_scene_bin_everywhere( scene,
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LP_RAST_OP_CLEAR_ZSTENCIL,
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lp_rast_arg_clearzs(
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setup->clear.zsvalue,
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setup->clear.zsmask));
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if (!ok)
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return FALSE;
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}
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}
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setup->clear.flags = 0;
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setup->clear.zsmask = 0;
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setup->clear.zsvalue = 0;
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scene->had_queries = !!setup->active_binned_queries;
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LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
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return TRUE;
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}
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/* This basically bins and then flushes any outstanding full-screen
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* clears.
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*
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* TODO: fast path for fullscreen clears and no triangles.
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*/
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static boolean
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execute_clears( struct lp_setup_context *setup )
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{
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LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
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return begin_binning( setup );
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}
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const char *states[] = {
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"FLUSHED",
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"CLEARED",
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"ACTIVE "
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};
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static boolean
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set_scene_state( struct lp_setup_context *setup,
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enum setup_state new_state,
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const char *reason)
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{
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unsigned old_state = setup->state;
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if (old_state == new_state)
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return TRUE;
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if (LP_DEBUG & DEBUG_SCENE) {
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debug_printf("%s old %s new %s%s%s\n",
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__FUNCTION__,
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states[old_state],
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states[new_state],
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(new_state == SETUP_FLUSHED) ? ": " : "",
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(new_state == SETUP_FLUSHED) ? reason : "");
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if (new_state == SETUP_FLUSHED && setup->scene)
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lp_debug_draw_bins_by_cmd_length(setup->scene);
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}
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/* wait for a free/empty scene
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*/
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if (old_state == SETUP_FLUSHED)
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lp_setup_get_empty_scene(setup);
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switch (new_state) {
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case SETUP_CLEARED:
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break;
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case SETUP_ACTIVE:
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if (!begin_binning( setup ))
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goto fail;
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break;
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case SETUP_FLUSHED:
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if (old_state == SETUP_CLEARED)
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if (!execute_clears( setup ))
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goto fail;
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lp_setup_rasterize_scene( setup );
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assert(setup->scene == NULL);
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break;
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default:
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assert(0 && "invalid setup state mode");
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goto fail;
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}
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setup->state = new_state;
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return TRUE;
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fail:
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if (setup->scene) {
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lp_scene_end_rasterization(setup->scene);
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setup->scene = NULL;
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}
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setup->state = SETUP_FLUSHED;
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lp_setup_reset( setup );
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return FALSE;
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}
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void
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lp_setup_flush( struct lp_setup_context *setup,
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struct pipe_fence_handle **fence,
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const char *reason)
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{
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set_scene_state( setup, SETUP_FLUSHED, reason );
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if (fence) {
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lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
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if (!*fence)
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*fence = (struct pipe_fence_handle *)lp_fence_create(0);
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}
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}
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void
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lp_setup_bind_framebuffer( struct lp_setup_context *setup,
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const struct pipe_framebuffer_state *fb )
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{
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LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
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/* Flush any old scene.
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*/
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set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
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/*
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* Ensure the old scene is not reused.
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*/
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assert(!setup->scene);
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/* Set new state. This will be picked up later when we next need a
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* scene.
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*/
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util_copy_framebuffer_state(&setup->fb, fb);
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setup->framebuffer.x0 = 0;
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setup->framebuffer.y0 = 0;
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setup->framebuffer.x1 = fb->width-1;
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setup->framebuffer.y1 = fb->height-1;
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setup->dirty |= LP_SETUP_NEW_SCISSOR;
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}
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/*
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* Try to clear one color buffer of the attached fb, either by binning a clear
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* command or queuing up the clear for later (when binning is started).
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*/
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static boolean
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lp_setup_try_clear_color_buffer(struct lp_setup_context *setup,
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const union pipe_color_union *color,
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unsigned cbuf)
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{
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union lp_rast_cmd_arg clearrb_arg;
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union util_color uc;
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enum pipe_format format = setup->fb.cbufs[cbuf]->format;
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LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
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util_pack_color_union(format, &uc, color);
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if (setup->state == SETUP_ACTIVE) {
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struct lp_scene *scene = setup->scene;
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/* Add the clear to existing scene. In the unusual case where
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* both color and depth-stencil are being cleared when there's
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* already been some rendering, we could discard the currently
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* binned scene and start again, but I don't see that as being
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* a common usage.
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*/
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struct lp_rast_clear_rb *cc_scene =
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(struct lp_rast_clear_rb *)
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lp_scene_alloc_aligned(scene, sizeof(struct lp_rast_clear_rb), 8);
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if (!cc_scene) {
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return FALSE;
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}
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cc_scene->cbuf = cbuf;
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cc_scene->color_val = uc;
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clearrb_arg.clear_rb = cc_scene;
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if (!lp_scene_bin_everywhere(scene,
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LP_RAST_OP_CLEAR_COLOR,
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clearrb_arg))
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return FALSE;
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}
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else {
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/* Put ourselves into the 'pre-clear' state, specifically to try
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* and accumulate multiple clears to color and depth_stencil
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* buffers which the app or gallium frontend might issue
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* separately.
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*/
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set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
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assert(PIPE_CLEAR_COLOR0 == (1 << 2));
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setup->clear.flags |= 1 << (cbuf + 2);
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setup->clear.color_val[cbuf] = uc;
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}
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return TRUE;
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}
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static boolean
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lp_setup_try_clear_zs(struct lp_setup_context *setup,
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double depth,
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unsigned stencil,
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unsigned flags)
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{
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uint64_t zsmask = 0;
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uint64_t zsvalue = 0;
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uint32_t zmask32;
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uint8_t smask8;
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enum pipe_format format = setup->fb.zsbuf->format;
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LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
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zmask32 = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
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smask8 = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
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zsvalue = util_pack64_z_stencil(format, depth, stencil);
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zsmask = util_pack64_mask_z_stencil(format, zmask32, smask8);
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zsvalue &= zsmask;
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|
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if (format == PIPE_FORMAT_Z24X8_UNORM ||
|
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format == PIPE_FORMAT_X8Z24_UNORM) {
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/*
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* Make full mask if there's "X" bits so we can do full
|
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* clear (without rmw).
|
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*/
|
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uint32_t zsmask_full = 0;
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zsmask_full = util_pack_mask_z_stencil(format, ~0, ~0);
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zsmask |= ~zsmask_full;
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}
|
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|
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if (setup->state == SETUP_ACTIVE) {
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struct lp_scene *scene = setup->scene;
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|
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/* Add the clear to existing scene. In the unusual case where
|
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* both color and depth-stencil are being cleared when there's
|
|
* already been some rendering, we could discard the currently
|
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* binned scene and start again, but I don't see that as being
|
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* a common usage.
|
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*/
|
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if (!lp_scene_bin_everywhere(scene,
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LP_RAST_OP_CLEAR_ZSTENCIL,
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lp_rast_arg_clearzs(zsvalue, zsmask)))
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return FALSE;
|
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}
|
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else {
|
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/* Put ourselves into the 'pre-clear' state, specifically to try
|
|
* and accumulate multiple clears to color and depth_stencil
|
|
* buffers which the app or gallium frontend might issue
|
|
* separately.
|
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*/
|
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set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
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|
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setup->clear.flags |= flags;
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|
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setup->clear.zsmask |= zsmask;
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setup->clear.zsvalue =
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(setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
|
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}
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|
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return TRUE;
|
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}
|
|
|
|
void
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lp_setup_clear( struct lp_setup_context *setup,
|
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const union pipe_color_union *color,
|
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double depth,
|
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unsigned stencil,
|
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unsigned flags )
|
|
{
|
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unsigned i;
|
|
|
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/*
|
|
* Note any of these (max 9) clears could fail (but at most there should
|
|
* be just one failure!). This avoids doing the previous succeeded
|
|
* clears again (we still clear tiles twice if a clear command succeeded
|
|
* partially for one buffer).
|
|
*/
|
|
if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
|
|
unsigned flagszs = flags & PIPE_CLEAR_DEPTHSTENCIL;
|
|
if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs)) {
|
|
lp_setup_flush(setup, NULL, __FUNCTION__);
|
|
|
|
if (!lp_setup_try_clear_zs(setup, depth, stencil, flagszs))
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
if (flags & PIPE_CLEAR_COLOR) {
|
|
assert(PIPE_CLEAR_COLOR0 == (1 << 2));
|
|
for (i = 0; i < setup->fb.nr_cbufs; i++) {
|
|
if ((flags & (1 << (2 + i))) && setup->fb.cbufs[i]) {
|
|
if (!lp_setup_try_clear_color_buffer(setup, color, i)) {
|
|
lp_setup_flush(setup, NULL, __FUNCTION__);
|
|
|
|
if (!lp_setup_try_clear_color_buffer(setup, color, i))
|
|
assert(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void
|
|
lp_setup_set_triangle_state( struct lp_setup_context *setup,
|
|
unsigned cull_mode,
|
|
boolean ccw_is_frontface,
|
|
boolean scissor,
|
|
boolean half_pixel_center,
|
|
boolean bottom_edge_rule,
|
|
boolean multisample)
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
setup->ccw_is_frontface = ccw_is_frontface;
|
|
setup->cullmode = cull_mode;
|
|
setup->triangle = first_triangle;
|
|
setup->multisample = multisample;
|
|
setup->pixel_offset = half_pixel_center ? 0.5f : 0.0f;
|
|
setup->bottom_edge_rule = bottom_edge_rule;
|
|
|
|
if (setup->scissor_test != scissor) {
|
|
setup->dirty |= LP_SETUP_NEW_SCISSOR;
|
|
setup->scissor_test = scissor;
|
|
}
|
|
}
|
|
|
|
void
|
|
lp_setup_set_line_state( struct lp_setup_context *setup,
|
|
float line_width)
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
setup->line_width = line_width;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_point_state( struct lp_setup_context *setup,
|
|
float point_size,
|
|
boolean point_size_per_vertex,
|
|
uint sprite_coord_enable,
|
|
uint sprite_coord_origin)
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
setup->point_size = point_size;
|
|
setup->sprite_coord_enable = sprite_coord_enable;
|
|
setup->sprite_coord_origin = sprite_coord_origin;
|
|
setup->point_size_per_vertex = point_size_per_vertex;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_setup_variant( struct lp_setup_context *setup,
|
|
const struct lp_setup_variant *variant)
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
setup->setup.variant = variant;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_fs_variant( struct lp_setup_context *setup,
|
|
struct lp_fragment_shader_variant *variant)
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
|
|
variant);
|
|
/* FIXME: reference count */
|
|
|
|
setup->fs.current.variant = variant;
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_fs_constants(struct lp_setup_context *setup,
|
|
unsigned num,
|
|
struct pipe_constant_buffer *buffers)
|
|
{
|
|
unsigned i;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
|
|
|
|
assert(num <= ARRAY_SIZE(setup->constants));
|
|
|
|
for (i = 0; i < num; ++i) {
|
|
util_copy_constant_buffer(&setup->constants[i].current, &buffers[i]);
|
|
}
|
|
for (; i < ARRAY_SIZE(setup->constants); i++) {
|
|
util_copy_constant_buffer(&setup->constants[i].current, NULL);
|
|
}
|
|
setup->dirty |= LP_SETUP_NEW_CONSTANTS;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_fs_ssbos(struct lp_setup_context *setup,
|
|
unsigned num,
|
|
struct pipe_shader_buffer *buffers)
|
|
{
|
|
unsigned i;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffers);
|
|
|
|
assert(num <= ARRAY_SIZE(setup->ssbos));
|
|
|
|
for (i = 0; i < num; ++i) {
|
|
util_copy_shader_buffer(&setup->ssbos[i].current, &buffers[i]);
|
|
}
|
|
for (; i < ARRAY_SIZE(setup->ssbos); i++) {
|
|
util_copy_shader_buffer(&setup->ssbos[i].current, NULL);
|
|
}
|
|
setup->dirty |= LP_SETUP_NEW_SSBOS;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_fs_images(struct lp_setup_context *setup,
|
|
unsigned num,
|
|
struct pipe_image_view *images)
|
|
{
|
|
unsigned i;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) images);
|
|
|
|
assert(num <= ARRAY_SIZE(setup->images));
|
|
|
|
for (i = 0; i < num; ++i) {
|
|
struct pipe_image_view *image = &images[i];
|
|
util_copy_image_view(&setup->images[i].current, &images[i]);
|
|
|
|
struct pipe_resource *res = image->resource;
|
|
struct llvmpipe_resource *lp_res = llvmpipe_resource(res);
|
|
struct lp_jit_image *jit_image;
|
|
|
|
jit_image = &setup->fs.current.jit_context.images[i];
|
|
if (!lp_res)
|
|
continue;
|
|
if (!lp_res->dt) {
|
|
/* regular texture - setup array of mipmap level offsets */
|
|
if (llvmpipe_resource_is_texture(res)) {
|
|
jit_image->base = lp_res->tex_data;
|
|
} else
|
|
jit_image->base = lp_res->data;
|
|
|
|
jit_image->width = res->width0;
|
|
jit_image->height = res->height0;
|
|
jit_image->depth = res->depth0;
|
|
jit_image->num_samples = res->nr_samples;
|
|
|
|
if (llvmpipe_resource_is_texture(res)) {
|
|
uint32_t mip_offset = lp_res->mip_offsets[image->u.tex.level];
|
|
|
|
jit_image->width = u_minify(jit_image->width, image->u.tex.level);
|
|
jit_image->height = u_minify(jit_image->height, image->u.tex.level);
|
|
|
|
if (res->target == PIPE_TEXTURE_1D_ARRAY ||
|
|
res->target == PIPE_TEXTURE_2D_ARRAY ||
|
|
res->target == PIPE_TEXTURE_3D ||
|
|
res->target == PIPE_TEXTURE_CUBE ||
|
|
res->target == PIPE_TEXTURE_CUBE_ARRAY) {
|
|
/*
|
|
* For array textures, we don't have first_layer, instead
|
|
* adjust last_layer (stored as depth) plus the mip level offsets
|
|
* (as we have mip-first layout can't just adjust base ptr).
|
|
* XXX For mip levels, could do something similar.
|
|
*/
|
|
jit_image->depth = image->u.tex.last_layer - image->u.tex.first_layer + 1;
|
|
mip_offset += image->u.tex.first_layer * lp_res->img_stride[image->u.tex.level];
|
|
} else
|
|
jit_image->depth = u_minify(jit_image->depth, image->u.tex.level);
|
|
|
|
jit_image->row_stride = lp_res->row_stride[image->u.tex.level];
|
|
jit_image->img_stride = lp_res->img_stride[image->u.tex.level];
|
|
jit_image->sample_stride = lp_res->sample_stride;
|
|
jit_image->base = (uint8_t *)jit_image->base + mip_offset;
|
|
}
|
|
else {
|
|
unsigned view_blocksize = util_format_get_blocksize(image->format);
|
|
jit_image->width = image->u.buf.size / view_blocksize;
|
|
jit_image->base = (uint8_t *)jit_image->base + image->u.buf.offset;
|
|
}
|
|
}
|
|
}
|
|
for (; i < ARRAY_SIZE(setup->images); i++) {
|
|
util_copy_image_view(&setup->images[i].current, NULL);
|
|
}
|
|
setup->dirty |= LP_SETUP_NEW_IMAGES;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
|
|
float alpha_ref_value )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
|
|
|
|
if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
|
|
setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
}
|
|
|
|
void
|
|
lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
|
|
const ubyte refs[2] )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
|
|
|
|
if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
|
|
setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
|
|
setup->fs.current.jit_context.stencil_ref_front = refs[0];
|
|
setup->fs.current.jit_context.stencil_ref_back = refs[1];
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
}
|
|
|
|
void
|
|
lp_setup_set_blend_color( struct lp_setup_context *setup,
|
|
const struct pipe_blend_color *blend_color )
|
|
{
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
assert(blend_color);
|
|
|
|
if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
|
|
memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
|
|
setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
lp_setup_set_scissors( struct lp_setup_context *setup,
|
|
const struct pipe_scissor_state *scissors )
|
|
{
|
|
unsigned i;
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
assert(scissors);
|
|
|
|
for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
|
|
setup->scissors[i].x0 = scissors[i].minx;
|
|
setup->scissors[i].x1 = scissors[i].maxx-1;
|
|
setup->scissors[i].y0 = scissors[i].miny;
|
|
setup->scissors[i].y1 = scissors[i].maxy-1;
|
|
}
|
|
setup->dirty |= LP_SETUP_NEW_SCISSOR;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_sample_mask(struct lp_setup_context *setup,
|
|
uint32_t sample_mask)
|
|
{
|
|
if (setup->fs.current.jit_context.sample_mask != sample_mask) {
|
|
setup->fs.current.jit_context.sample_mask = sample_mask;
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
}
|
|
|
|
void
|
|
lp_setup_set_flatshade_first(struct lp_setup_context *setup,
|
|
boolean flatshade_first)
|
|
{
|
|
setup->flatshade_first = flatshade_first;
|
|
}
|
|
|
|
void
|
|
lp_setup_set_rasterizer_discard(struct lp_setup_context *setup,
|
|
boolean rasterizer_discard)
|
|
{
|
|
if (setup->rasterizer_discard != rasterizer_discard) {
|
|
setup->rasterizer_discard = rasterizer_discard;
|
|
setup->line = first_line;
|
|
setup->point = first_point;
|
|
setup->triangle = first_triangle;
|
|
}
|
|
}
|
|
|
|
void
|
|
lp_setup_set_vertex_info(struct lp_setup_context *setup,
|
|
struct vertex_info *vertex_info)
|
|
{
|
|
/* XXX: just silently holding onto the pointer:
|
|
*/
|
|
setup->vertex_info = vertex_info;
|
|
}
|
|
|
|
|
|
/**
|
|
* Called during state validation when LP_NEW_VIEWPORT is set.
|
|
*/
|
|
void
|
|
lp_setup_set_viewports(struct lp_setup_context *setup,
|
|
unsigned num_viewports,
|
|
const struct pipe_viewport_state *viewports)
|
|
{
|
|
struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
|
|
unsigned i;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
assert(num_viewports <= PIPE_MAX_VIEWPORTS);
|
|
assert(viewports);
|
|
|
|
/*
|
|
* For use in lp_state_fs.c, propagate the viewport values for all viewports.
|
|
*/
|
|
for (i = 0; i < num_viewports; i++) {
|
|
float min_depth;
|
|
float max_depth;
|
|
util_viewport_zmin_zmax(&viewports[i], lp->rasterizer->clip_halfz,
|
|
&min_depth, &max_depth);
|
|
|
|
if (setup->viewports[i].min_depth != min_depth ||
|
|
setup->viewports[i].max_depth != max_depth) {
|
|
setup->viewports[i].min_depth = min_depth;
|
|
setup->viewports[i].max_depth = max_depth;
|
|
setup->dirty |= LP_SETUP_NEW_VIEWPORTS;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Called during state validation when LP_NEW_SAMPLER_VIEW is set.
|
|
*/
|
|
void
|
|
lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
|
|
unsigned num,
|
|
struct pipe_sampler_view **views)
|
|
{
|
|
unsigned i, max_tex_num;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
|
|
|
|
max_tex_num = MAX2(num, setup->fs.current_tex_num);
|
|
|
|
for (i = 0; i < max_tex_num; i++) {
|
|
struct pipe_sampler_view *view = i < num ? views[i] : NULL;
|
|
|
|
if (view) {
|
|
struct pipe_resource *res = view->texture;
|
|
struct llvmpipe_resource *lp_tex = llvmpipe_resource(res);
|
|
struct lp_jit_texture *jit_tex;
|
|
jit_tex = &setup->fs.current.jit_context.textures[i];
|
|
|
|
/* We're referencing the texture's internal data, so save a
|
|
* reference to it.
|
|
*/
|
|
pipe_resource_reference(&setup->fs.current_tex[i], res);
|
|
|
|
if (!lp_tex->dt) {
|
|
/* regular texture - setup array of mipmap level offsets */
|
|
int j;
|
|
unsigned first_level = 0;
|
|
unsigned last_level = 0;
|
|
|
|
if (llvmpipe_resource_is_texture(res)) {
|
|
first_level = view->u.tex.first_level;
|
|
last_level = view->u.tex.last_level;
|
|
assert(first_level <= last_level);
|
|
assert(last_level <= res->last_level);
|
|
jit_tex->base = lp_tex->tex_data;
|
|
}
|
|
else {
|
|
jit_tex->base = lp_tex->data;
|
|
}
|
|
|
|
if (LP_PERF & PERF_TEX_MEM) {
|
|
/* use dummy tile memory */
|
|
jit_tex->base = lp_dummy_tile;
|
|
jit_tex->width = TILE_SIZE/8;
|
|
jit_tex->height = TILE_SIZE/8;
|
|
jit_tex->depth = 1;
|
|
jit_tex->first_level = 0;
|
|
jit_tex->last_level = 0;
|
|
jit_tex->mip_offsets[0] = 0;
|
|
jit_tex->row_stride[0] = 0;
|
|
jit_tex->img_stride[0] = 0;
|
|
jit_tex->num_samples = 0;
|
|
jit_tex->sample_stride = 0;
|
|
}
|
|
else {
|
|
jit_tex->width = res->width0;
|
|
jit_tex->height = res->height0;
|
|
jit_tex->depth = res->depth0;
|
|
jit_tex->first_level = first_level;
|
|
jit_tex->last_level = last_level;
|
|
jit_tex->num_samples = res->nr_samples;
|
|
jit_tex->sample_stride = 0;
|
|
|
|
if (llvmpipe_resource_is_texture(res)) {
|
|
for (j = first_level; j <= last_level; j++) {
|
|
jit_tex->mip_offsets[j] = lp_tex->mip_offsets[j];
|
|
jit_tex->row_stride[j] = lp_tex->row_stride[j];
|
|
jit_tex->img_stride[j] = lp_tex->img_stride[j];
|
|
}
|
|
|
|
jit_tex->sample_stride = lp_tex->sample_stride;
|
|
|
|
if (res->target == PIPE_TEXTURE_1D_ARRAY ||
|
|
res->target == PIPE_TEXTURE_2D_ARRAY ||
|
|
res->target == PIPE_TEXTURE_CUBE ||
|
|
res->target == PIPE_TEXTURE_CUBE_ARRAY) {
|
|
/*
|
|
* For array textures, we don't have first_layer, instead
|
|
* adjust last_layer (stored as depth) plus the mip level offsets
|
|
* (as we have mip-first layout can't just adjust base ptr).
|
|
* XXX For mip levels, could do something similar.
|
|
*/
|
|
jit_tex->depth = view->u.tex.last_layer - view->u.tex.first_layer + 1;
|
|
for (j = first_level; j <= last_level; j++) {
|
|
jit_tex->mip_offsets[j] += view->u.tex.first_layer *
|
|
lp_tex->img_stride[j];
|
|
}
|
|
if (view->target == PIPE_TEXTURE_CUBE ||
|
|
view->target == PIPE_TEXTURE_CUBE_ARRAY) {
|
|
assert(jit_tex->depth % 6 == 0);
|
|
}
|
|
assert(view->u.tex.first_layer <= view->u.tex.last_layer);
|
|
assert(view->u.tex.last_layer < res->array_size);
|
|
}
|
|
}
|
|
else {
|
|
/*
|
|
* For buffers, we don't have "offset", instead adjust
|
|
* the size (stored as width) plus the base pointer.
|
|
*/
|
|
unsigned view_blocksize = util_format_get_blocksize(view->format);
|
|
/* probably don't really need to fill that out */
|
|
jit_tex->mip_offsets[0] = 0;
|
|
jit_tex->row_stride[0] = 0;
|
|
jit_tex->img_stride[0] = 0;
|
|
|
|
/* everything specified in number of elements here. */
|
|
jit_tex->width = view->u.buf.size / view_blocksize;
|
|
jit_tex->base = (uint8_t *)jit_tex->base + view->u.buf.offset;
|
|
/* XXX Unsure if we need to sanitize parameters? */
|
|
assert(view->u.buf.offset + view->u.buf.size <= res->width0);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* display target texture/surface */
|
|
/*
|
|
* XXX: Where should this be unmapped?
|
|
*/
|
|
struct llvmpipe_screen *screen = llvmpipe_screen(res->screen);
|
|
struct sw_winsys *winsys = screen->winsys;
|
|
jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
|
|
PIPE_TRANSFER_READ);
|
|
jit_tex->row_stride[0] = lp_tex->row_stride[0];
|
|
jit_tex->img_stride[0] = lp_tex->img_stride[0];
|
|
jit_tex->mip_offsets[0] = 0;
|
|
jit_tex->width = res->width0;
|
|
jit_tex->height = res->height0;
|
|
jit_tex->depth = res->depth0;
|
|
jit_tex->first_level = jit_tex->last_level = 0;
|
|
jit_tex->sample_stride = res->nr_samples;
|
|
jit_tex->sample_stride = 0;
|
|
assert(jit_tex->base);
|
|
}
|
|
}
|
|
else {
|
|
pipe_resource_reference(&setup->fs.current_tex[i], NULL);
|
|
}
|
|
}
|
|
setup->fs.current_tex_num = num;
|
|
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
|
|
/**
|
|
* Called during state validation when LP_NEW_SAMPLER is set.
|
|
*/
|
|
void
|
|
lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
|
|
unsigned num,
|
|
struct pipe_sampler_state **samplers)
|
|
{
|
|
unsigned i;
|
|
|
|
LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
|
|
|
|
assert(num <= PIPE_MAX_SAMPLERS);
|
|
|
|
for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
|
|
const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
|
|
|
|
if (sampler) {
|
|
struct lp_jit_sampler *jit_sam;
|
|
jit_sam = &setup->fs.current.jit_context.samplers[i];
|
|
|
|
jit_sam->min_lod = sampler->min_lod;
|
|
jit_sam->max_lod = sampler->max_lod;
|
|
jit_sam->lod_bias = sampler->lod_bias;
|
|
COPY_4V(jit_sam->border_color, sampler->border_color.f);
|
|
}
|
|
}
|
|
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
|
|
/**
|
|
* Is the given texture referenced by any scene?
|
|
* Note: we have to check all scenes including any scenes currently
|
|
* being rendered and the current scene being built.
|
|
*/
|
|
unsigned
|
|
lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
|
|
const struct pipe_resource *texture )
|
|
{
|
|
unsigned i;
|
|
|
|
/* check the render targets */
|
|
for (i = 0; i < setup->fb.nr_cbufs; i++) {
|
|
if (setup->fb.cbufs[i] && setup->fb.cbufs[i]->texture == texture)
|
|
return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
|
|
}
|
|
if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
|
|
return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
|
|
}
|
|
|
|
/* check textures referenced by the scene */
|
|
for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
|
|
if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
|
|
return LP_REFERENCED_FOR_READ;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(setup->ssbos); i++) {
|
|
if (setup->ssbos[i].current.buffer == texture)
|
|
return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(setup->images); i++) {
|
|
if (setup->images[i].current.resource == texture)
|
|
return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
|
|
}
|
|
|
|
return LP_UNREFERENCED;
|
|
}
|
|
|
|
|
|
/**
|
|
* Called by vbuf code when we're about to draw something.
|
|
*
|
|
* This function stores all dirty state in the current scene's display list
|
|
* memory, via lp_scene_alloc(). We can not pass pointers of mutable state to
|
|
* the JIT functions, as the JIT functions will be called later on, most likely
|
|
* on a different thread.
|
|
*
|
|
* When processing dirty state it is imperative that we don't refer to any
|
|
* pointers previously allocated with lp_scene_alloc() in this function (or any
|
|
* function) as they may belong to a scene freed since then.
|
|
*/
|
|
static boolean
|
|
try_update_scene_state( struct lp_setup_context *setup )
|
|
{
|
|
static const float fake_const_buf[4];
|
|
boolean new_scene = (setup->fs.stored == NULL);
|
|
struct lp_scene *scene = setup->scene;
|
|
unsigned i;
|
|
|
|
assert(scene);
|
|
|
|
if (setup->dirty & LP_SETUP_NEW_VIEWPORTS) {
|
|
/*
|
|
* Record new depth range state for changes due to viewport updates.
|
|
*
|
|
* TODO: Collapse the existing viewport and depth range information
|
|
* into one structure, for access by JIT.
|
|
*/
|
|
struct lp_jit_viewport *stored;
|
|
|
|
stored = (struct lp_jit_viewport *)
|
|
lp_scene_alloc(scene, sizeof setup->viewports);
|
|
|
|
if (!stored) {
|
|
assert(!new_scene);
|
|
return FALSE;
|
|
}
|
|
|
|
memcpy(stored, setup->viewports, sizeof setup->viewports);
|
|
|
|
setup->fs.current.jit_context.viewports = stored;
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
|
|
uint8_t *stored;
|
|
float* fstored;
|
|
unsigned i, j;
|
|
unsigned size;
|
|
|
|
/* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
|
|
size = 4 * 16 * sizeof(uint8_t);
|
|
size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
|
|
stored = lp_scene_alloc_aligned(scene, size, LP_MIN_VECTOR_ALIGN);
|
|
|
|
if (!stored) {
|
|
assert(!new_scene);
|
|
return FALSE;
|
|
}
|
|
|
|
/* Store floating point colour */
|
|
fstored = (float*)(stored + 4*16);
|
|
for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
|
|
fstored[i] = setup->blend_color.current.color[i % 4];
|
|
}
|
|
|
|
/* smear each blend color component across 16 ubyte elements */
|
|
for (i = 0; i < 4; ++i) {
|
|
uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
|
|
for (j = 0; j < 16; ++j)
|
|
stored[i*16 + j] = c;
|
|
}
|
|
|
|
setup->blend_color.stored = stored;
|
|
setup->fs.current.jit_context.u8_blend_color = stored;
|
|
setup->fs.current.jit_context.f_blend_color = fstored;
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
|
|
if (setup->dirty & LP_SETUP_NEW_CONSTANTS) {
|
|
for (i = 0; i < ARRAY_SIZE(setup->constants); ++i) {
|
|
struct pipe_resource *buffer = setup->constants[i].current.buffer;
|
|
const unsigned current_size = MIN2(setup->constants[i].current.buffer_size,
|
|
LP_MAX_TGSI_CONST_BUFFER_SIZE);
|
|
const ubyte *current_data = NULL;
|
|
int num_constants;
|
|
|
|
STATIC_ASSERT(DATA_BLOCK_SIZE >= LP_MAX_TGSI_CONST_BUFFER_SIZE);
|
|
|
|
if (buffer) {
|
|
/* resource buffer */
|
|
current_data = (ubyte *) llvmpipe_resource_data(buffer);
|
|
}
|
|
else if (setup->constants[i].current.user_buffer) {
|
|
/* user-space buffer */
|
|
current_data = (ubyte *) setup->constants[i].current.user_buffer;
|
|
}
|
|
|
|
if (current_data) {
|
|
current_data += setup->constants[i].current.buffer_offset;
|
|
|
|
/* TODO: copy only the actually used constants? */
|
|
|
|
if (setup->constants[i].stored_size != current_size ||
|
|
!setup->constants[i].stored_data ||
|
|
memcmp(setup->constants[i].stored_data,
|
|
current_data,
|
|
current_size) != 0) {
|
|
void *stored;
|
|
|
|
stored = lp_scene_alloc(scene, current_size);
|
|
if (!stored) {
|
|
assert(!new_scene);
|
|
return FALSE;
|
|
}
|
|
|
|
memcpy(stored,
|
|
current_data,
|
|
current_size);
|
|
setup->constants[i].stored_size = current_size;
|
|
setup->constants[i].stored_data = stored;
|
|
}
|
|
setup->fs.current.jit_context.constants[i] =
|
|
setup->constants[i].stored_data;
|
|
}
|
|
else {
|
|
setup->constants[i].stored_size = 0;
|
|
setup->constants[i].stored_data = NULL;
|
|
setup->fs.current.jit_context.constants[i] = fake_const_buf;
|
|
}
|
|
|
|
num_constants =
|
|
DIV_ROUND_UP(setup->constants[i].stored_size, (sizeof(float) * 4));
|
|
setup->fs.current.jit_context.num_constants[i] = num_constants;
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
}
|
|
|
|
if (setup->dirty & LP_SETUP_NEW_SSBOS) {
|
|
for (i = 0; i < ARRAY_SIZE(setup->ssbos); ++i) {
|
|
struct pipe_resource *buffer = setup->ssbos[i].current.buffer;
|
|
const ubyte *current_data = NULL;
|
|
|
|
if (!buffer)
|
|
continue;
|
|
/* resource buffer */
|
|
current_data = (ubyte *) llvmpipe_resource_data(buffer);
|
|
if (current_data) {
|
|
current_data += setup->ssbos[i].current.buffer_offset;
|
|
|
|
setup->fs.current.jit_context.ssbos[i] = (const uint32_t *)current_data;
|
|
setup->fs.current.jit_context.num_ssbos[i] = setup->ssbos[i].current.buffer_size;
|
|
} else {
|
|
setup->fs.current.jit_context.ssbos[i] = NULL;
|
|
setup->fs.current.jit_context.num_ssbos[i] = 0;
|
|
}
|
|
setup->dirty |= LP_SETUP_NEW_FS;
|
|
}
|
|
}
|
|
if (setup->dirty & LP_SETUP_NEW_FS) {
|
|
if (!setup->fs.stored ||
|
|
memcmp(setup->fs.stored,
|
|
&setup->fs.current,
|
|
sizeof setup->fs.current) != 0)
|
|
{
|
|
struct lp_rast_state *stored;
|
|
|
|
/* The fs state that's been stored in the scene is different from
|
|
* the new, current state. So allocate a new lp_rast_state object
|
|
* and append it to the bin's setup data buffer.
|
|
*/
|
|
stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
|
|
if (!stored) {
|
|
assert(!new_scene);
|
|
return FALSE;
|
|
}
|
|
|
|
memcpy(stored,
|
|
&setup->fs.current,
|
|
sizeof setup->fs.current);
|
|
setup->fs.stored = stored;
|
|
|
|
/* The scene now references the textures in the rasterization
|
|
* state record. Note that now.
|
|
*/
|
|
for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
|
|
if (setup->fs.current_tex[i]) {
|
|
if (!lp_scene_add_resource_reference(scene,
|
|
setup->fs.current_tex[i],
|
|
new_scene)) {
|
|
assert(!new_scene);
|
|
return FALSE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
|
|
unsigned i;
|
|
for (i = 0; i < PIPE_MAX_VIEWPORTS; ++i) {
|
|
setup->draw_regions[i] = setup->framebuffer;
|
|
if (setup->scissor_test) {
|
|
u_rect_possible_intersection(&setup->scissors[i],
|
|
&setup->draw_regions[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
setup->dirty = 0;
|
|
|
|
assert(setup->fs.stored);
|
|
return TRUE;
|
|
}
|
|
|
|
boolean
|
|
lp_setup_update_state( struct lp_setup_context *setup,
|
|
boolean update_scene )
|
|
{
|
|
/* Some of the 'draw' pipeline stages may have changed some driver state.
|
|
* Make sure we've processed those state changes before anything else.
|
|
*
|
|
* XXX this is the only place where llvmpipe_context is used in the
|
|
* setup code. This may get refactored/changed...
|
|
*/
|
|
{
|
|
struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
|
|
if (lp->dirty) {
|
|
llvmpipe_update_derived(lp);
|
|
}
|
|
|
|
if (lp->setup->dirty) {
|
|
llvmpipe_update_setup(lp);
|
|
}
|
|
|
|
assert(setup->setup.variant);
|
|
|
|
/* Will probably need to move this somewhere else, just need
|
|
* to know about vertex shader point size attribute.
|
|
*/
|
|
setup->psize_slot = lp->psize_slot;
|
|
setup->viewport_index_slot = lp->viewport_index_slot;
|
|
setup->layer_slot = lp->layer_slot;
|
|
setup->face_slot = lp->face_slot;
|
|
|
|
assert(lp->dirty == 0);
|
|
|
|
assert(lp->setup_variant.key.size ==
|
|
setup->setup.variant->key.size);
|
|
|
|
assert(memcmp(&lp->setup_variant.key,
|
|
&setup->setup.variant->key,
|
|
setup->setup.variant->key.size) == 0);
|
|
}
|
|
|
|
if (update_scene && setup->state != SETUP_ACTIVE) {
|
|
if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
|
|
return FALSE;
|
|
}
|
|
|
|
/* Only call into update_scene_state() if we already have a
|
|
* scene:
|
|
*/
|
|
if (update_scene && setup->scene) {
|
|
assert(setup->state == SETUP_ACTIVE);
|
|
|
|
if (try_update_scene_state(setup))
|
|
return TRUE;
|
|
|
|
/* Update failed, try to restart the scene.
|
|
*
|
|
* Cannot call lp_setup_flush_and_restart() directly here
|
|
* because of potential recursion.
|
|
*/
|
|
if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
|
|
return FALSE;
|
|
|
|
if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
|
|
return FALSE;
|
|
|
|
if (!setup->scene)
|
|
return FALSE;
|
|
|
|
return try_update_scene_state(setup);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
|
|
/* Only caller is lp_setup_vbuf_destroy()
|
|
*/
|
|
void
|
|
lp_setup_destroy( struct lp_setup_context *setup )
|
|
{
|
|
uint i;
|
|
|
|
lp_setup_reset( setup );
|
|
|
|
util_unreference_framebuffer_state(&setup->fb);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(setup->fs.current_tex); i++) {
|
|
pipe_resource_reference(&setup->fs.current_tex[i], NULL);
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(setup->constants); i++) {
|
|
pipe_resource_reference(&setup->constants[i].current.buffer, NULL);
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(setup->ssbos); i++) {
|
|
pipe_resource_reference(&setup->ssbos[i].current.buffer, NULL);
|
|
}
|
|
|
|
/* free the scenes in the 'empty' queue */
|
|
for (i = 0; i < ARRAY_SIZE(setup->scenes); i++) {
|
|
struct lp_scene *scene = setup->scenes[i];
|
|
|
|
if (scene->fence)
|
|
lp_fence_wait(scene->fence);
|
|
|
|
lp_scene_destroy(scene);
|
|
}
|
|
|
|
lp_fence_reference(&setup->last_fence, NULL);
|
|
|
|
FREE( setup );
|
|
}
|
|
|
|
|
|
/**
|
|
* Create a new primitive tiling engine. Plug it into the backend of
|
|
* the draw module. Currently also creates a rasterizer to use with
|
|
* it.
|
|
*/
|
|
struct lp_setup_context *
|
|
lp_setup_create( struct pipe_context *pipe,
|
|
struct draw_context *draw )
|
|
{
|
|
struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
|
|
struct lp_setup_context *setup;
|
|
unsigned i;
|
|
|
|
setup = CALLOC_STRUCT(lp_setup_context);
|
|
if (!setup) {
|
|
goto no_setup;
|
|
}
|
|
|
|
lp_setup_init_vbuf(setup);
|
|
|
|
/* Used only in update_state():
|
|
*/
|
|
setup->pipe = pipe;
|
|
|
|
|
|
setup->num_threads = screen->num_threads;
|
|
setup->vbuf = draw_vbuf_stage(draw, &setup->base);
|
|
if (!setup->vbuf) {
|
|
goto no_vbuf;
|
|
}
|
|
|
|
draw_set_rasterize_stage(draw, setup->vbuf);
|
|
draw_set_render(draw, &setup->base);
|
|
|
|
/* create some empty scenes */
|
|
for (i = 0; i < MAX_SCENES; i++) {
|
|
setup->scenes[i] = lp_scene_create( pipe );
|
|
if (!setup->scenes[i]) {
|
|
goto no_scenes;
|
|
}
|
|
}
|
|
|
|
setup->triangle = first_triangle;
|
|
setup->line = first_line;
|
|
setup->point = first_point;
|
|
|
|
setup->dirty = ~0;
|
|
|
|
/* Initialize empty default fb correctly, so the rect is empty */
|
|
setup->framebuffer.x1 = -1;
|
|
setup->framebuffer.y1 = -1;
|
|
|
|
return setup;
|
|
|
|
no_scenes:
|
|
for (i = 0; i < MAX_SCENES; i++) {
|
|
if (setup->scenes[i]) {
|
|
lp_scene_destroy(setup->scenes[i]);
|
|
}
|
|
}
|
|
|
|
setup->vbuf->destroy(setup->vbuf);
|
|
no_vbuf:
|
|
FREE(setup);
|
|
no_setup:
|
|
return NULL;
|
|
}
|
|
|
|
|
|
/**
|
|
* Put a BeginQuery command into all bins.
|
|
*/
|
|
void
|
|
lp_setup_begin_query(struct lp_setup_context *setup,
|
|
struct llvmpipe_query *pq)
|
|
{
|
|
|
|
set_scene_state(setup, SETUP_ACTIVE, "begin_query");
|
|
|
|
if (!(pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
|
|
pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
|
|
pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
|
|
pq->type == PIPE_QUERY_PIPELINE_STATISTICS))
|
|
return;
|
|
|
|
/* init the query to its beginning state */
|
|
assert(setup->active_binned_queries < LP_MAX_ACTIVE_BINNED_QUERIES);
|
|
/* exceeding list size so just ignore the query */
|
|
if (setup->active_binned_queries >= LP_MAX_ACTIVE_BINNED_QUERIES) {
|
|
return;
|
|
}
|
|
assert(setup->active_queries[setup->active_binned_queries] == NULL);
|
|
setup->active_queries[setup->active_binned_queries] = pq;
|
|
setup->active_binned_queries++;
|
|
|
|
assert(setup->scene);
|
|
if (setup->scene) {
|
|
if (!lp_scene_bin_everywhere(setup->scene,
|
|
LP_RAST_OP_BEGIN_QUERY,
|
|
lp_rast_arg_query(pq))) {
|
|
|
|
if (!lp_setup_flush_and_restart(setup))
|
|
return;
|
|
|
|
if (!lp_scene_bin_everywhere(setup->scene,
|
|
LP_RAST_OP_BEGIN_QUERY,
|
|
lp_rast_arg_query(pq))) {
|
|
return;
|
|
}
|
|
}
|
|
setup->scene->had_queries |= TRUE;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Put an EndQuery command into all bins.
|
|
*/
|
|
void
|
|
lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
|
|
{
|
|
set_scene_state(setup, SETUP_ACTIVE, "end_query");
|
|
|
|
assert(setup->scene);
|
|
if (setup->scene) {
|
|
/* pq->fence should be the fence of the *last* scene which
|
|
* contributed to the query result.
|
|
*/
|
|
lp_fence_reference(&pq->fence, setup->scene->fence);
|
|
|
|
if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
|
|
pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
|
|
pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
|
|
pq->type == PIPE_QUERY_PIPELINE_STATISTICS ||
|
|
pq->type == PIPE_QUERY_TIMESTAMP) {
|
|
if (pq->type == PIPE_QUERY_TIMESTAMP &&
|
|
!(setup->scene->tiles_x | setup->scene->tiles_y)) {
|
|
/*
|
|
* If there's a zero width/height framebuffer, there's no bins and
|
|
* hence no rast task is ever run. So fill in something here instead.
|
|
*/
|
|
pq->end[0] = os_time_get_nano();
|
|
}
|
|
|
|
if (!lp_scene_bin_everywhere(setup->scene,
|
|
LP_RAST_OP_END_QUERY,
|
|
lp_rast_arg_query(pq))) {
|
|
if (!lp_setup_flush_and_restart(setup))
|
|
goto fail;
|
|
|
|
if (!lp_scene_bin_everywhere(setup->scene,
|
|
LP_RAST_OP_END_QUERY,
|
|
lp_rast_arg_query(pq))) {
|
|
goto fail;
|
|
}
|
|
}
|
|
setup->scene->had_queries |= TRUE;
|
|
}
|
|
}
|
|
else {
|
|
lp_fence_reference(&pq->fence, setup->last_fence);
|
|
}
|
|
|
|
fail:
|
|
/* Need to do this now not earlier since it still needs to be marked as
|
|
* active when binning it would cause a flush.
|
|
*/
|
|
if (pq->type == PIPE_QUERY_OCCLUSION_COUNTER ||
|
|
pq->type == PIPE_QUERY_OCCLUSION_PREDICATE ||
|
|
pq->type == PIPE_QUERY_OCCLUSION_PREDICATE_CONSERVATIVE ||
|
|
pq->type == PIPE_QUERY_PIPELINE_STATISTICS) {
|
|
unsigned i;
|
|
|
|
/* remove from active binned query list */
|
|
for (i = 0; i < setup->active_binned_queries; i++) {
|
|
if (setup->active_queries[i] == pq)
|
|
break;
|
|
}
|
|
assert(i < setup->active_binned_queries);
|
|
if (i == setup->active_binned_queries)
|
|
return;
|
|
setup->active_binned_queries--;
|
|
setup->active_queries[i] = setup->active_queries[setup->active_binned_queries];
|
|
setup->active_queries[setup->active_binned_queries] = NULL;
|
|
}
|
|
}
|
|
|
|
|
|
boolean
|
|
lp_setup_flush_and_restart(struct lp_setup_context *setup)
|
|
{
|
|
if (0) debug_printf("%s\n", __FUNCTION__);
|
|
|
|
assert(setup->state == SETUP_ACTIVE);
|
|
|
|
if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
|
|
return FALSE;
|
|
|
|
if (!lp_setup_update_state(setup, TRUE))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|