235 lines
8.6 KiB
C
235 lines
8.6 KiB
C
/**************************************************************************
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*
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* Copyright 2007-2008 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef CSO_CONTEXT_H
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#define CSO_CONTEXT_H
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "pipe/p_defines.h"
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#include "cso_cache.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct cso_context;
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struct u_vbuf;
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#define CSO_NO_USER_VERTEX_BUFFERS (1 << 0)
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#define CSO_NO_64B_VERTEX_BUFFERS (1 << 1)
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struct cso_context *cso_create_context(struct pipe_context *pipe,
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unsigned flags);
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void cso_destroy_context( struct cso_context *cso );
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struct pipe_context *cso_get_pipe_context(struct cso_context *cso);
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enum pipe_error cso_set_blend( struct cso_context *cso,
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const struct pipe_blend_state *blend );
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enum pipe_error cso_set_depth_stencil_alpha( struct cso_context *cso,
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const struct pipe_depth_stencil_alpha_state *dsa );
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enum pipe_error cso_set_rasterizer( struct cso_context *cso,
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const struct pipe_rasterizer_state *rasterizer );
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void
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cso_set_samplers(struct cso_context *cso,
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enum pipe_shader_type shader_stage,
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unsigned count,
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const struct pipe_sampler_state **states);
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/* Alternate interface to support gallium frontends that like to modify
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* samplers one at a time:
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*/
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void
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cso_single_sampler(struct cso_context *cso, enum pipe_shader_type shader_stage,
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unsigned idx, const struct pipe_sampler_state *states);
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void
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cso_single_sampler_done(struct cso_context *cso,
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enum pipe_shader_type shader_stage);
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enum pipe_error cso_set_vertex_elements(struct cso_context *ctx,
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const struct cso_velems_state *velems);
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void cso_set_vertex_buffers(struct cso_context *ctx,
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unsigned start_slot, unsigned count,
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const struct pipe_vertex_buffer *buffers);
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void cso_set_stream_outputs(struct cso_context *ctx,
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unsigned num_targets,
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struct pipe_stream_output_target **targets,
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const unsigned *offsets);
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/*
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* We don't provide shader caching in CSO. Most of the time the api provides
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* object semantics for shaders anyway, and the cases where it doesn't
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* (eg mesa's internally-generated texenv programs), it will be up to
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* gallium frontends to implement their own specialized caching.
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*/
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void cso_set_fragment_shader_handle(struct cso_context *ctx, void *handle);
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void cso_set_vertex_shader_handle(struct cso_context *ctx, void *handle);
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void cso_set_geometry_shader_handle(struct cso_context *ctx, void *handle);
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void cso_set_tessctrl_shader_handle(struct cso_context *ctx, void *handle);
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void cso_set_tesseval_shader_handle(struct cso_context *ctx, void *handle);
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void cso_set_compute_shader_handle(struct cso_context *ctx, void *handle);
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void cso_set_framebuffer(struct cso_context *cso,
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const struct pipe_framebuffer_state *fb);
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void cso_set_viewport(struct cso_context *cso,
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const struct pipe_viewport_state *vp);
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void cso_set_viewport_dims(struct cso_context *ctx,
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float width, float height, boolean invert);
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void cso_set_blend_color(struct cso_context *cso,
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const struct pipe_blend_color *bc);
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void cso_set_sample_mask(struct cso_context *cso, unsigned stencil_mask);
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void cso_set_min_samples(struct cso_context *cso, unsigned min_samples);
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void cso_set_stencil_ref(struct cso_context *cso,
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const struct pipe_stencil_ref *sr);
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void cso_set_render_condition(struct cso_context *cso,
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struct pipe_query *query,
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boolean condition,
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enum pipe_render_cond_flag mode);
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#define CSO_BIT_AUX_VERTEX_BUFFER_SLOT 0x1
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#define CSO_BIT_BLEND 0x2
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#define CSO_BIT_DEPTH_STENCIL_ALPHA 0x4
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#define CSO_BIT_FRAGMENT_SAMPLERS 0x8
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#define CSO_BIT_FRAGMENT_SAMPLER_VIEWS 0x10
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#define CSO_BIT_FRAGMENT_SHADER 0x20
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#define CSO_BIT_FRAMEBUFFER 0x40
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#define CSO_BIT_GEOMETRY_SHADER 0x80
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#define CSO_BIT_MIN_SAMPLES 0x100
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#define CSO_BIT_RASTERIZER 0x200
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#define CSO_BIT_RENDER_CONDITION 0x400
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#define CSO_BIT_SAMPLE_MASK 0x800
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#define CSO_BIT_STENCIL_REF 0x1000
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#define CSO_BIT_STREAM_OUTPUTS 0x2000
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#define CSO_BIT_TESSCTRL_SHADER 0x4000
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#define CSO_BIT_TESSEVAL_SHADER 0x8000
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#define CSO_BIT_VERTEX_ELEMENTS 0x10000
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#define CSO_BIT_VERTEX_SHADER 0x20000
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#define CSO_BIT_VIEWPORT 0x40000
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#define CSO_BIT_PAUSE_QUERIES 0x80000
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#define CSO_BIT_FRAGMENT_IMAGE0 0x100000
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#define CSO_BITS_ALL_SHADERS (CSO_BIT_VERTEX_SHADER | \
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CSO_BIT_FRAGMENT_SHADER | \
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CSO_BIT_GEOMETRY_SHADER | \
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CSO_BIT_TESSCTRL_SHADER | \
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CSO_BIT_TESSEVAL_SHADER)
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void cso_save_state(struct cso_context *cso, unsigned state_mask);
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void cso_restore_state(struct cso_context *cso);
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/* sampler view state */
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void
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cso_set_sampler_views(struct cso_context *cso,
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enum pipe_shader_type shader_stage,
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unsigned count,
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struct pipe_sampler_view **views);
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/* shader images */
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void
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cso_set_shader_images(struct cso_context *cso,
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enum pipe_shader_type shader_stage,
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unsigned start, unsigned count,
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struct pipe_image_view *views);
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/* constant buffers */
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void cso_set_constant_buffer(struct cso_context *cso,
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enum pipe_shader_type shader_stage,
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unsigned index, struct pipe_constant_buffer *cb);
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void cso_set_constant_buffer_resource(struct cso_context *cso,
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enum pipe_shader_type shader_stage,
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unsigned index,
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struct pipe_resource *buffer);
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void cso_set_constant_user_buffer(struct cso_context *cso,
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enum pipe_shader_type shader_stage,
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unsigned index, void *ptr, unsigned size);
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void cso_save_constant_buffer_slot0(struct cso_context *cso,
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enum pipe_shader_type shader_stage);
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void cso_restore_constant_buffer_slot0(struct cso_context *cso,
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enum pipe_shader_type shader_stage);
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/* Optimized version. */
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void
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cso_set_vertex_buffers_and_elements(struct cso_context *ctx,
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const struct cso_velems_state *velems,
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unsigned vb_count,
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unsigned unbind_trailing_vb_count,
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const struct pipe_vertex_buffer *vbuffers,
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bool uses_user_vertex_buffers);
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/* drawing */
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void
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cso_draw_vbo(struct cso_context *cso,
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const struct pipe_draw_info *info);
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void
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cso_draw_arrays_instanced(struct cso_context *cso, uint mode,
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uint start, uint count,
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uint start_instance, uint instance_count);
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void
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cso_draw_arrays(struct cso_context *cso, uint mode, uint start, uint count);
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#ifdef __cplusplus
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}
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#endif
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#endif
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