mesa/src/imagination/rogue/rogue_shader.h

82 lines
2.8 KiB
C

/*
* Copyright © 2022 Imagination Technologies Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef ROGUE_SHADER_H
#define ROGUE_SHADER_H
#include <stdbool.h>
#include <stddef.h>
#include "compiler/shader_enums.h"
#include "rogue_instr.h"
#include "rogue_operand.h"
#include "rogue_util.h"
#include "util/list.h"
#include "util/macros.h"
struct rogue_build_ctx;
struct rogue_ra;
/**
* \brief Shader description.
*/
struct rogue_shader {
gl_shader_stage stage; /** Shader stage. */
struct list_head instr_list; /** Instructions linked list. */
struct rogue_build_ctx *ctx;
struct rogue_ra *ra;
bool drc_used[ROGUE_NUM_DRCS];
};
/* Shader instruction list iterators and helpers. */
#define foreach_instr(__instr, __list) \
list_for_each_entry (struct rogue_instr, __instr, __list, node)
#define foreach_instr_rev(__instr, __list) \
list_for_each_entry_rev (struct rogue_instr, __instr, __list, node)
#define foreach_instr_safe(__instr, __list) \
list_for_each_entry_safe (struct rogue_instr, __instr, __list, node)
#define instr_first_entry(__list) \
list_first_entry(__list, struct rogue_instr, node)
#define instr_last_entry(__list) \
list_last_entry(__list, struct rogue_instr, node)
size_t rogue_shader_instr_count_type(const struct rogue_shader *shader,
enum rogue_opcode opcode);
PUBLIC
struct rogue_shader *rogue_shader_create(struct rogue_build_ctx *ctx,
gl_shader_stage stage);
PUBLIC
struct rogue_instr *rogue_shader_insert(struct rogue_shader *shader,
enum rogue_opcode opcode);
size_t rogue_acquire_drc(struct rogue_shader *shader);
void rogue_release_drc(struct rogue_shader *shader, size_t drc);
#endif /* ROGUE_SHADER_H */