82 lines
2.8 KiB
C
82 lines
2.8 KiB
C
/*
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* Copyright © 2022 Imagination Technologies Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef ROGUE_SHADER_H
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#define ROGUE_SHADER_H
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#include <stdbool.h>
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#include <stddef.h>
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#include "compiler/shader_enums.h"
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#include "rogue_instr.h"
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#include "rogue_operand.h"
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#include "rogue_util.h"
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#include "util/list.h"
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#include "util/macros.h"
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struct rogue_build_ctx;
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struct rogue_ra;
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/**
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* \brief Shader description.
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*/
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struct rogue_shader {
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gl_shader_stage stage; /** Shader stage. */
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struct list_head instr_list; /** Instructions linked list. */
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struct rogue_build_ctx *ctx;
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struct rogue_ra *ra;
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bool drc_used[ROGUE_NUM_DRCS];
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};
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/* Shader instruction list iterators and helpers. */
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#define foreach_instr(__instr, __list) \
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list_for_each_entry (struct rogue_instr, __instr, __list, node)
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#define foreach_instr_rev(__instr, __list) \
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list_for_each_entry_rev (struct rogue_instr, __instr, __list, node)
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#define foreach_instr_safe(__instr, __list) \
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list_for_each_entry_safe (struct rogue_instr, __instr, __list, node)
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#define instr_first_entry(__list) \
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list_first_entry(__list, struct rogue_instr, node)
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#define instr_last_entry(__list) \
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list_last_entry(__list, struct rogue_instr, node)
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size_t rogue_shader_instr_count_type(const struct rogue_shader *shader,
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enum rogue_opcode opcode);
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PUBLIC
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struct rogue_shader *rogue_shader_create(struct rogue_build_ctx *ctx,
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gl_shader_stage stage);
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PUBLIC
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struct rogue_instr *rogue_shader_insert(struct rogue_shader *shader,
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enum rogue_opcode opcode);
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size_t rogue_acquire_drc(struct rogue_shader *shader);
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void rogue_release_drc(struct rogue_shader *shader, size_t drc);
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#endif /* ROGUE_SHADER_H */
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