mesa/progs/glsl/Makefile

97 lines
1.5 KiB
Makefile

# progs/demos/Makefile
TOP = ../..
include $(TOP)/configs/current
INCDIR = $(TOP)/include
LIB_DEP = \
$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) \
$(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \
$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
INCLUDE_DIRS = -I$(TOP)/progs/util
# using : to avoid APP_CC pointing to CC loop
CC:=$(APP_CC)
CFLAGS += -I$(INCDIR)
LDLIBS=$(LIBS)
DEMO_SOURCES = \
array.c \
bitmap.c \
brick.c \
bump.c \
convolutions.c \
deriv.c \
fragcoord.c \
identity.c \
linktest.c \
mandelbrot.c \
multinoise.c \
multitex.c \
noise.c \
noise2.c \
pointcoord.c \
points.c \
samplers.c \
shadow_sampler.c \
shtest.c \
skinning.c \
texaaline.c \
texdemo1.c \
toyball.c \
trirast.c \
twoside.c \
vert-or-frag-only.c \
vert-tex.c
UTIL_HEADERS = \
extfuncs.h \
shaderutil.h \
readtex.h
UTIL_SOURCES = \
shaderutil.c \
readtex.c
UTIL_OBJS = $(UTIL_SOURCES:.c=.o)
PROG_OBJS = $(DEMO_SOURCES:.c=.o)
PROGS = $(DEMO_SOURCES:%.c=%)
##### TARGETS #####
default: $(PROGS)
$(PROG_OBJS): $(UTIL_HEADERS)
$(PROGS): $(UTIL_OBJS)
clean:
-rm -f $(PROGS)
-rm -f *.o *~
-rm -f extfuncs.h
-rm -f shaderutil.*
-rm -f readtex.*
##### Extra dependencies
extfuncs.h: $(TOP)/progs/util/extfuncs.h
cp $< .
readtex.c: $(TOP)/progs/util/readtex.c
cp $< .
readtex.h: $(TOP)/progs/util/readtex.h
cp $< .
shaderutil.c: $(TOP)/progs/util/shaderutil.c
cp $< .
shaderutil.h: $(TOP)/progs/util/shaderutil.h
cp $< .