160 lines
4.3 KiB
GLSL
160 lines
4.3 KiB
GLSL
import common
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Import('*')
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from sys import executable as python_cmd
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env = env.Clone()
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env.MSVC2013Compat()
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env.Prepend(CPPPATH = [
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'#include',
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'#src',
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'#src/mapi',
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'#src/mesa',
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'#src/gallium/include',
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'#src/gallium/auxiliary',
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'#src/compiler/glsl',
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'#src/compiler/glsl/glcpp',
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'#src/compiler/nir',
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])
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env.Prepend(LIBS = [mesautil])
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# Make glcpp-parse.h and glsl_parser.h reachable from the include path.
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env.Prepend(CPPPATH = [Dir('.').abspath, Dir('glsl').abspath])
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# Make NIR headers reachable from the include path.
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env.Prepend(CPPPATH = [Dir('.').abspath, Dir('nir').abspath])
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glcpp_env = env.Clone()
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glcpp_env.Append(YACCFLAGS = [
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'-d',
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'-p', 'glcpp_parser_'
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])
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glsl_env = env.Clone()
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glsl_env.Append(YACCFLAGS = [
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'--defines=%s' % File('glsl/glsl_parser.h').abspath,
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'-p', '_mesa_glsl_',
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])
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# without this line scons will expect "glsl_parser.hpp" instead of
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# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time
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glsl_env['YACCHXXFILESUFFIX'] = '.h'
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glcpp_lexer = glcpp_env.CFile('glsl/glcpp/glcpp-lex.c', 'glsl/glcpp/glcpp-lex.l')
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glcpp_parser = glcpp_env.CFile('glsl/glcpp/glcpp-parse.c', 'glsl/glcpp/glcpp-parse.y')
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glsl_lexer = glsl_env.CXXFile('glsl/glsl_lexer.cpp', 'glsl/glsl_lexer.ll')
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glsl_parser = glsl_env.CXXFile('glsl/glsl_parser.cpp', 'glsl/glsl_parser.yy')
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# common generated sources
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glsl_sources = [
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glcpp_lexer,
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glcpp_parser[0],
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glsl_lexer,
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glsl_parser[0],
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]
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# parse Makefile.sources
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source_lists = env.ParseSourceList('Makefile.sources')
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# add non-generated sources
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for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
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glsl_sources += source_lists[l]
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glsl_sources += env.StaticObject("glsl/glcpp/pp_standalone_scaffolding.c")
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if env['msvc']:
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env.Prepend(CPPPATH = ['#/src/getopt'])
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env.PrependUnique(LIBS = [getopt])
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# Copy these files to avoid generation object files into src/mesa/program
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env.Prepend(CPPPATH = ['#src/mesa/main'])
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env.Command('glsl/extensions_table.c', '#src/mesa/main/extensions_table.c', Copy('$TARGET', '$SOURCE'))
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# Copy these files to avoid generation object files into src/mesa/program
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env.Prepend(CPPPATH = ['#src/mesa/program'])
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env.Command('glsl/symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
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env.Command('glsl/dummy_errors.c', '#src/mesa/program/dummy_errors.c', Copy('$TARGET', '$SOURCE'))
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compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
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mesa_objs = env.StaticObject([
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'glsl/extensions_table.c',
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'glsl/symbol_table.c',
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'glsl/dummy_errors.c',
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])
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compiler_objs += mesa_objs
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# GLSL generated sources
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env.CodeGenerate(
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target = 'glsl/float64_glsl.h',
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script = '../util/xxd.py',
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source = ['glsl/float64.glsl'],
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command = python_cmd + ' $SCRIPT $SOURCE $TARGET -n float64_source',
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)
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env.CodeGenerate(
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target = 'glsl/ir_expression_operation.h',
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script = 'glsl/ir_expression_operation.py',
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source = [],
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command = python_cmd + ' $SCRIPT enum > $TARGET'
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)
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env.CodeGenerate(
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target = 'glsl/ir_expression_operation_constant.h',
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script = 'glsl/ir_expression_operation.py',
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source = [],
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command = python_cmd + ' $SCRIPT constant > $TARGET'
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)
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env.CodeGenerate(
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target = 'glsl/ir_expression_operation_strings.h',
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script = 'glsl/ir_expression_operation.py',
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source = [],
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command = python_cmd + ' $SCRIPT strings > $TARGET'
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)
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glsl = env.ConvenienceLibrary(
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target = 'glsl',
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source = glsl_sources,
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)
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# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on
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# glsl_parser.h
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env.Depends(glsl, glsl_parser)
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Export('glsl')
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#
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# XXX: It's important to not add any generated source files after this point,
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# or it will break MinGW cross-compilation.
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#
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# Skip building these programs as they will cause SCons error "Two environments
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# with different actions were specified for the same target"
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if env['crosscompile'] or env['embedded']:
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Return()
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env = env.Clone()
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if env['platform'] == 'windows':
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env.PrependUnique(LIBS = [
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'user32',
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])
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env.Prepend(LIBS = [compiler, glsl])
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compiler_objs += env.StaticObject("glsl/main.cpp")
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glsl_compiler = env.Program(
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target = 'glsl_compiler',
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source = compiler_objs,
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)
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env.Alias('glsl_compiler', glsl_compiler)
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glcpp = env.Program(
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target = 'glsl/glcpp/glcpp',
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source = ['glsl/glcpp/glcpp.c'] + mesa_objs,
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)
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env.Alias('glcpp', glcpp)
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