mesa/progs/demos/particles.cxx

220 lines
3.4 KiB
C++

/*
* This program is under the GNU GPL.
* Use at your own risk.
*
* written by David Bucciarelli (humanware@plus.it)
* Humanware s.r.l.
*/
#include <stdlib.h>
#include "particles.h"
#define vinit(a,i,j,k) {\
(a)[0]=i;\
(a)[1]=j;\
(a)[2]=k;\
}
#define vadds(a,dt,b) {\
(a)[0]+=(dt)*(b)[0];\
(a)[1]+=(dt)*(b)[1];\
(a)[2]+=(dt)*(b)[2];\
}
#define vequ(a,b) {\
(a)[0]=(b)[0];\
(a)[1]=(b)[1];\
(a)[2]=(b)[2];\
}
#define vinter(a,dt,b,c) {\
(a)[0]=(dt)*(b)[0]+(1.0-dt)*(c)[0];\
(a)[1]=(dt)*(b)[1]+(1.0-dt)*(c)[1];\
(a)[2]=(dt)*(b)[2]+(1.0-dt)*(c)[2];\
}
#define clamp(a) ((a) < 0.0 ? 0.0 : ((a) < 1.0 ? (a) : 1.0))
#define vclamp(v) {\
(v)[0]=clamp((v)[0]);\
(v)[1]=clamp((v)[1]);\
(v)[2]=clamp((v)[2]);\
}
float rainParticle::min[3];
float rainParticle::max[3];
float rainParticle::partLength=0.2f;
static float vrnd(void)
{
return(((float)rand())/RAND_MAX);
}
particle::particle()
{
age=0.0f;
vinit(acc,0.0f,0.0f,0.0f);
vinit(vel,0.0f,0.0f,0.0f);
vinit(pos,0.0f,0.0f,0.0f);
}
void particle::elapsedTime(float dt)
{
age+=dt;
vadds(vel,dt,acc);
vadds(pos,dt,vel);
}
/////////////////////////////////////////
// Particle System
/////////////////////////////////////////
particleSystem::particleSystem()
{
t=0.0f;
part=NULL;
particleNum=0;
}
particleSystem::~particleSystem()
{
if(part)
free(part);
}
void particleSystem::addParticle(particle *p)
{
if(!part) {
part=(particle **)calloc(1,sizeof(particle *));
part[0]=p;
particleNum=1;
} else {
particleNum++;
part=(particle **)realloc(part,sizeof(particle *)*particleNum);
part[particleNum-1]=p;
}
}
void particleSystem::reset(void)
{
if(part)
free(part);
t=0.0f;
part=NULL;
particleNum=0;
}
void particleSystem::draw(void)
{
if(!part)
return;
part[0]->beginDraw();
for(unsigned int i=0;i<particleNum;i++)
part[i]->draw();
part[0]->endDraw();
}
void particleSystem::addTime(float dt)
{
if(!part)
return;
for(unsigned int i=0;i<particleNum;i++) {
part[i]->elapsedTime(dt);
part[i]->checkAge();
}
}
/////////////////////////////////////////
// Rain
/////////////////////////////////////////
void rainParticle::init(void)
{
age=0.0f;
acc[0]=0.0f;
acc[1]=-0.98f;
acc[2]=0.0f;
vel[0]=0.0f;
vel[1]=0.0f;
vel[2]=0.0f;
oldpos[0]=pos[0]=min[0]+(max[0]-min[0])*vrnd();
oldpos[1]=pos[1]=max[1]+0.2f*max[1]*vrnd();
oldpos[2]=pos[2]=min[2]+(max[2]-min[2])*vrnd();
vadds(oldpos,-partLength,vel);
}
rainParticle::rainParticle()
{
init();
}
void rainParticle::setRainingArea(float minx, float miny, float minz,
float maxx, float maxy, float maxz)
{
vinit(min,minx,miny,minz);
vinit(max,maxx,maxy,maxz);
}
void rainParticle::setLength(float l)
{
partLength=l;
}
void rainParticle::draw(void)
{
glColor4f(0.7f,0.95f,1.0f,0.0f);
glVertex3fv(oldpos);
glColor4f(0.3f,0.7f,1.0f,1.0f);
glVertex3fv(pos);
}
void rainParticle::checkAge(void)
{
if(pos[1]<min[1])
init();
}
void rainParticle::elapsedTime(float dt)
{
particle::elapsedTime(dt);
if(pos[0]<min[0])
pos[0]=max[0]-(min[0]-pos[0]);
if(pos[2]<min[2])
pos[2]=max[2]-(min[2]-pos[2]);
if(pos[0]>max[0])
pos[0]=min[0]+(pos[0]-max[0]);
if(pos[2]>max[2])
pos[2]=min[2]+(pos[2]-max[2]);
vequ(oldpos,pos);
vadds(oldpos,-partLength,vel);
}
void rainParticle::randomHeight(void)
{
pos[1]=(max[1]-min[1])*vrnd()+min[1];
oldpos[1]=pos[1]-partLength*vel[1];
}