801fbdf286
GLSL stopped using: BRA, EXP, LOG, LRP, NRM3, NRM4, XPD. GLSL started using: KIL, SCS, SSG, SWZ. (omg why SWZ? isn't proc_src_register flexible enough?) GLSL doesn't use these opcodes some Radeons do support: ARR, DP2A, DST, LRP, XPD. These opcodes are now unused: AND, NOT, NRM3, NRM4, OR, XOR. (plus maybe the NV extensions which are unused by Gallium) In addition to that, we don't use two-dimensional indirect addressing, which the Mesa IR can do. |
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driclient | ||
egl | ||
gallium | ||
getopt | ||
glsl | ||
glu | ||
glut | ||
glw | ||
glx | ||
mapi | ||
mesa | ||
Makefile | ||
SConscript |