mesa/src/amd/vulkan/radv_shader_info.c

804 lines
29 KiB
C

/*
* Copyright © 2017 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "nir/nir.h"
#include "nir/nir_xfb_info.h"
#include "radv_private.h"
#include "radv_shader.h"
#include "ac_nir.h"
static void
mark_sampler_desc(const nir_variable *var, struct radv_shader_info *info)
{
info->desc_set_used_mask |= (1u << var->data.descriptor_set);
}
static void
gather_intrinsic_load_input_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX: {
unsigned idx = nir_intrinsic_io_semantics(instr).location;
unsigned component = nir_intrinsic_component(instr);
unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
info->vs.input_usage_mask[idx] |= mask << component;
break;
}
default:
break;
}
}
static void
set_writes_memory(const nir_shader *nir, struct radv_shader_info *info)
{
if (nir->info.stage == MESA_SHADER_FRAGMENT)
info->ps.writes_memory = true;
}
static void
gather_intrinsic_store_output_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
{
unsigned idx = nir_intrinsic_base(instr);
unsigned num_slots = nir_intrinsic_io_semantics(instr).num_slots;
unsigned component = nir_intrinsic_component(instr);
unsigned write_mask = nir_intrinsic_write_mask(instr);
uint8_t *output_usage_mask = NULL;
if (instr->src[0].ssa->bit_size == 64)
write_mask = util_widen_mask(write_mask, 2);
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
output_usage_mask = info->vs.output_usage_mask;
break;
case MESA_SHADER_TESS_EVAL:
output_usage_mask = info->tes.output_usage_mask;
break;
case MESA_SHADER_GEOMETRY:
output_usage_mask = info->gs.output_usage_mask;
break;
default:
break;
}
if (output_usage_mask) {
for (unsigned i = 0; i < num_slots; i++) {
output_usage_mask[idx + i] |= ((write_mask >> (i * 4)) & 0xf) << component;
}
}
}
static void
gather_push_constant_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
{
info->loads_push_constants = true;
if (nir_src_is_const(instr->src[0]) && instr->dest.ssa.bit_size == 32) {
uint32_t start = (nir_intrinsic_base(instr) + nir_src_as_uint(instr->src[0])) / 4u;
uint32_t size = instr->num_components * (instr->dest.ssa.bit_size / 32u);
if (start + size <= (MAX_PUSH_CONSTANTS_SIZE / 4u)) {
info->inline_push_constant_mask |= u_bit_consecutive64(start, size);
return;
}
}
info->can_inline_all_push_constants = false;
}
static void
gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
struct radv_shader_info *info)
{
switch (instr->intrinsic) {
case nir_intrinsic_load_barycentric_sample:
case nir_intrinsic_load_barycentric_pixel:
case nir_intrinsic_load_barycentric_centroid:
case nir_intrinsic_load_barycentric_at_sample:
case nir_intrinsic_load_barycentric_at_offset: {
enum glsl_interp_mode mode = nir_intrinsic_interp_mode(instr);
switch (mode) {
case INTERP_MODE_SMOOTH:
case INTERP_MODE_NONE:
if (instr->intrinsic == nir_intrinsic_load_barycentric_pixel ||
instr->intrinsic == nir_intrinsic_load_barycentric_at_sample ||
instr->intrinsic == nir_intrinsic_load_barycentric_at_offset)
info->ps.reads_persp_center = true;
else if (instr->intrinsic == nir_intrinsic_load_barycentric_centroid)
info->ps.reads_persp_centroid = true;
else if (instr->intrinsic == nir_intrinsic_load_barycentric_sample)
info->ps.reads_persp_sample = true;
break;
case INTERP_MODE_NOPERSPECTIVE:
if (instr->intrinsic == nir_intrinsic_load_barycentric_pixel ||
instr->intrinsic == nir_intrinsic_load_barycentric_at_sample ||
instr->intrinsic == nir_intrinsic_load_barycentric_at_offset)
info->ps.reads_linear_center = true;
else if (instr->intrinsic == nir_intrinsic_load_barycentric_centroid)
info->ps.reads_linear_centroid = true;
else if (instr->intrinsic == nir_intrinsic_load_barycentric_sample)
info->ps.reads_linear_sample = true;
break;
default:
break;
}
if (instr->intrinsic == nir_intrinsic_load_barycentric_at_sample)
info->ps.needs_sample_positions = true;
break;
}
case nir_intrinsic_load_barycentric_model:
info->ps.reads_barycentric_model = true;
break;
case nir_intrinsic_load_draw_id:
info->vs.needs_draw_id = true;
break;
case nir_intrinsic_load_base_instance:
info->vs.needs_base_instance = true;
break;
case nir_intrinsic_load_instance_id:
info->vs.needs_instance_id = true;
break;
case nir_intrinsic_load_num_workgroups:
info->cs.uses_grid_size = true;
break;
case nir_intrinsic_load_ray_launch_size:
info->cs.uses_ray_launch_size = true;
break;
case nir_intrinsic_load_local_invocation_id:
case nir_intrinsic_load_workgroup_id: {
unsigned mask = nir_ssa_def_components_read(&instr->dest.ssa);
while (mask) {
unsigned i = u_bit_scan(&mask);
if (instr->intrinsic == nir_intrinsic_load_workgroup_id)
info->cs.uses_block_id[i] = true;
else
info->cs.uses_thread_id[i] = true;
}
break;
}
case nir_intrinsic_load_local_invocation_index:
case nir_intrinsic_load_subgroup_id:
case nir_intrinsic_load_num_subgroups:
info->cs.uses_local_invocation_idx = true;
break;
case nir_intrinsic_load_sample_mask_in:
info->ps.reads_sample_mask_in = true;
break;
case nir_intrinsic_load_sample_id:
info->ps.reads_sample_id = true;
break;
case nir_intrinsic_load_frag_shading_rate:
info->ps.reads_frag_shading_rate = true;
break;
case nir_intrinsic_load_front_face:
info->ps.reads_front_face = true;
break;
case nir_intrinsic_load_frag_coord:
info->ps.reads_frag_coord_mask = nir_ssa_def_components_read(&instr->dest.ssa);
break;
case nir_intrinsic_load_sample_pos:
info->ps.reads_sample_pos_mask = nir_ssa_def_components_read(&instr->dest.ssa);
break;
case nir_intrinsic_load_view_index:
info->uses_view_index = true;
break;
case nir_intrinsic_load_invocation_id:
info->uses_invocation_id = true;
break;
case nir_intrinsic_load_primitive_id:
info->uses_prim_id = true;
break;
case nir_intrinsic_load_push_constant:
gather_push_constant_info(nir, instr, info);
break;
case nir_intrinsic_vulkan_resource_index:
info->desc_set_used_mask |= (1u << nir_intrinsic_desc_set(instr));
break;
case nir_intrinsic_image_deref_load:
case nir_intrinsic_image_deref_sparse_load:
case nir_intrinsic_image_deref_store:
case nir_intrinsic_image_deref_atomic_add:
case nir_intrinsic_image_deref_atomic_imin:
case nir_intrinsic_image_deref_atomic_umin:
case nir_intrinsic_image_deref_atomic_imax:
case nir_intrinsic_image_deref_atomic_umax:
case nir_intrinsic_image_deref_atomic_and:
case nir_intrinsic_image_deref_atomic_or:
case nir_intrinsic_image_deref_atomic_xor:
case nir_intrinsic_image_deref_atomic_exchange:
case nir_intrinsic_image_deref_atomic_comp_swap:
case nir_intrinsic_image_deref_atomic_fmin:
case nir_intrinsic_image_deref_atomic_fmax:
case nir_intrinsic_image_deref_size:
case nir_intrinsic_image_deref_samples: {
nir_variable *var =
nir_deref_instr_get_variable(nir_instr_as_deref(instr->src[0].ssa->parent_instr));
mark_sampler_desc(var, info);
if (instr->intrinsic == nir_intrinsic_image_deref_store ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_add ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_imin ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_umin ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_imax ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_umax ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_and ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_or ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_xor ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_exchange ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_comp_swap ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_fmin ||
instr->intrinsic == nir_intrinsic_image_deref_atomic_fmax) {
set_writes_memory(nir, info);
}
break;
}
case nir_intrinsic_store_ssbo:
case nir_intrinsic_ssbo_atomic_add:
case nir_intrinsic_ssbo_atomic_imin:
case nir_intrinsic_ssbo_atomic_umin:
case nir_intrinsic_ssbo_atomic_imax:
case nir_intrinsic_ssbo_atomic_umax:
case nir_intrinsic_ssbo_atomic_and:
case nir_intrinsic_ssbo_atomic_or:
case nir_intrinsic_ssbo_atomic_xor:
case nir_intrinsic_ssbo_atomic_exchange:
case nir_intrinsic_ssbo_atomic_comp_swap:
case nir_intrinsic_ssbo_atomic_fmin:
case nir_intrinsic_ssbo_atomic_fmax:
case nir_intrinsic_store_global:
case nir_intrinsic_global_atomic_add:
case nir_intrinsic_global_atomic_imin:
case nir_intrinsic_global_atomic_umin:
case nir_intrinsic_global_atomic_imax:
case nir_intrinsic_global_atomic_umax:
case nir_intrinsic_global_atomic_and:
case nir_intrinsic_global_atomic_or:
case nir_intrinsic_global_atomic_xor:
case nir_intrinsic_global_atomic_exchange:
case nir_intrinsic_global_atomic_comp_swap:
case nir_intrinsic_global_atomic_fmin:
case nir_intrinsic_global_atomic_fmax:
set_writes_memory(nir, info);
break;
case nir_intrinsic_load_input:
gather_intrinsic_load_input_info(nir, instr, info);
break;
case nir_intrinsic_store_output:
gather_intrinsic_store_output_info(nir, instr, info);
break;
case nir_intrinsic_load_sbt_amd:
info->cs.uses_sbt = true;
break;
case nir_intrinsic_load_force_vrs_rates_amd:
info->force_vrs_per_vertex = true;
break;
default:
break;
}
}
static void
gather_tex_info(const nir_shader *nir, const nir_tex_instr *instr, struct radv_shader_info *info)
{
for (unsigned i = 0; i < instr->num_srcs; i++) {
switch (instr->src[i].src_type) {
case nir_tex_src_texture_deref:
mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
break;
case nir_tex_src_sampler_deref:
mark_sampler_desc(nir_deref_instr_get_variable(nir_src_as_deref(instr->src[i].src)), info);
break;
default:
break;
}
}
}
static void
gather_info_block(const nir_shader *nir, const nir_block *block, struct radv_shader_info *info)
{
nir_foreach_instr (instr, block) {
switch (instr->type) {
case nir_instr_type_intrinsic:
gather_intrinsic_info(nir, nir_instr_as_intrinsic(instr), info);
break;
case nir_instr_type_tex:
gather_tex_info(nir, nir_instr_as_tex(instr), info);
break;
default:
break;
}
}
}
static void
gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
const struct radv_pipeline_key *key, struct radv_shader_info *info)
{
unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
for (unsigned i = 0; i < attrib_count; ++i) {
unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
if (key->vs.instance_rate_inputs & (1u << attrib_index)) {
info->vs.needs_instance_id = true;
info->vs.needs_base_instance = true;
}
if (info->vs.use_per_attribute_vb_descs)
info->vs.vb_desc_usage_mask |= 1u << attrib_index;
else
info->vs.vb_desc_usage_mask |= 1u << key->vs.vertex_attribute_bindings[attrib_index];
}
}
static void
mark_16bit_ps_input(struct radv_shader_info *info, const struct glsl_type *type, int location)
{
if (glsl_type_is_scalar(type) || glsl_type_is_vector(type) || glsl_type_is_matrix(type)) {
unsigned attrib_count = glsl_count_attribute_slots(type, false);
if (glsl_type_is_16bit(type)) {
info->ps.float16_shaded_mask |= ((1ull << attrib_count) - 1) << location;
}
} else if (glsl_type_is_array(type)) {
unsigned stride = glsl_count_attribute_slots(glsl_get_array_element(type), false);
for (unsigned i = 0; i < glsl_get_length(type); ++i) {
mark_16bit_ps_input(info, glsl_get_array_element(type), location + i * stride);
}
} else {
assert(glsl_type_is_struct_or_ifc(type));
for (unsigned i = 0; i < glsl_get_length(type); i++) {
mark_16bit_ps_input(info, glsl_get_struct_field(type, i), location);
location += glsl_count_attribute_slots(glsl_get_struct_field(type, i), false);
}
}
}
static void
gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
unsigned attrib_count = glsl_count_attribute_slots(var->type, false);
int idx = var->data.location;
switch (idx) {
case VARYING_SLOT_PNTC:
info->ps.has_pcoord = true;
break;
case VARYING_SLOT_PRIMITIVE_ID:
info->ps.prim_id_input = true;
break;
case VARYING_SLOT_LAYER:
info->ps.layer_input = true;
break;
case VARYING_SLOT_CLIP_DIST0:
case VARYING_SLOT_CLIP_DIST1:
info->ps.num_input_clips_culls += attrib_count;
break;
case VARYING_SLOT_VIEWPORT:
info->ps.viewport_index_input = true;
break;
default:
break;
}
if (var->data.compact) {
unsigned component_count = var->data.location_frac + glsl_get_length(var->type);
attrib_count = (component_count + 3) / 4;
} else {
mark_16bit_ps_input(info, var->type, var->data.driver_location);
}
uint64_t mask = ((1ull << attrib_count) - 1);
if (!var->data.per_primitive) {
if (var->data.interpolation == INTERP_MODE_FLAT)
info->ps.flat_shaded_mask |= mask << var->data.driver_location;
else if (var->data.interpolation == INTERP_MODE_EXPLICIT)
info->ps.explicit_shaded_mask |= mask << var->data.driver_location;
}
if (var->data.location >= VARYING_SLOT_VAR0) {
if (var->data.per_primitive)
info->ps.input_per_primitive_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
else
info->ps.input_mask |= mask << (var->data.location - VARYING_SLOT_VAR0);
}
}
static void
gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
const struct radv_pipeline_key *key, struct radv_shader_info *info)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
gather_info_input_decl_vs(nir, var, key, info);
break;
case MESA_SHADER_FRAGMENT:
gather_info_input_decl_ps(nir, var, info);
break;
default:
break;
}
}
static void
gather_info_output_decl_ps(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
int idx = var->data.location;
switch (idx) {
case FRAG_RESULT_DEPTH:
info->ps.writes_z = true;
break;
case FRAG_RESULT_STENCIL:
info->ps.writes_stencil = true;
break;
case FRAG_RESULT_SAMPLE_MASK:
info->ps.writes_sample_mask = true;
break;
default:
break;
}
}
static void
gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
unsigned num_components = glsl_get_component_slots(var->type);
unsigned stream = var->data.stream;
unsigned idx = var->data.location;
assert(stream < 4);
info->gs.max_stream = MAX2(info->gs.max_stream, stream);
info->gs.num_stream_output_components[stream] += num_components;
info->gs.output_streams[idx] = stream;
}
static struct radv_vs_output_info *
get_vs_output_info(const nir_shader *nir, struct radv_shader_info *info)
{
switch (nir->info.stage) {
case MESA_SHADER_VERTEX:
if (!info->vs.as_ls && !info->vs.as_es)
return &info->vs.outinfo;
break;
case MESA_SHADER_GEOMETRY:
return &info->vs.outinfo;
break;
case MESA_SHADER_TESS_EVAL:
if (!info->tes.as_es)
return &info->tes.outinfo;
break;
case MESA_SHADER_MESH:
return &info->ms.outinfo;
default:
break;
}
return NULL;
}
static void
gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
struct radv_shader_info *info)
{
struct radv_vs_output_info *vs_info = get_vs_output_info(nir, info);
switch (nir->info.stage) {
case MESA_SHADER_FRAGMENT:
gather_info_output_decl_ps(nir, var, info);
break;
case MESA_SHADER_VERTEX:
break;
case MESA_SHADER_GEOMETRY:
gather_info_output_decl_gs(nir, var, info);
break;
case MESA_SHADER_TESS_EVAL:
break;
default:
break;
}
if (vs_info) {
switch (var->data.location) {
case VARYING_SLOT_CLIP_DIST0:
vs_info->clip_dist_mask = (1 << nir->info.clip_distance_array_size) - 1;
vs_info->cull_dist_mask = (1 << nir->info.cull_distance_array_size) - 1;
vs_info->cull_dist_mask <<= nir->info.clip_distance_array_size;
break;
case VARYING_SLOT_PSIZ:
vs_info->writes_pointsize = true;
break;
case VARYING_SLOT_VIEWPORT:
if (var->data.per_primitive)
vs_info->writes_viewport_index_per_primitive = true;
else
vs_info->writes_viewport_index = true;
break;
case VARYING_SLOT_LAYER:
if (var->data.per_primitive)
vs_info->writes_layer_per_primitive = true;
else
vs_info->writes_layer = true;
break;
case VARYING_SLOT_PRIMITIVE_SHADING_RATE:
if (var->data.per_primitive)
vs_info->writes_primitive_shading_rate_per_primitive = true;
else
vs_info->writes_primitive_shading_rate = true;
break;
default:
break;
}
}
}
static void
gather_xfb_info(const nir_shader *nir, struct radv_shader_info *info)
{
nir_xfb_info *xfb = nir_gather_xfb_info(nir, NULL);
struct radv_streamout_info *so = &info->so;
if (!xfb)
return;
assert(xfb->output_count < MAX_SO_OUTPUTS);
so->num_outputs = xfb->output_count;
for (unsigned i = 0; i < xfb->output_count; i++) {
struct radv_stream_output *output = &so->outputs[i];
output->buffer = xfb->outputs[i].buffer;
output->stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
output->offset = xfb->outputs[i].offset;
output->location = xfb->outputs[i].location;
output->component_mask = xfb->outputs[i].component_mask;
so->enabled_stream_buffers_mask |= (1 << output->buffer) << (output->stream * 4);
}
for (unsigned i = 0; i < NIR_MAX_XFB_BUFFERS; i++) {
so->strides[i] = xfb->buffers[i].stride / 4;
}
ralloc_free(xfb);
}
static void
assign_outinfo_param(struct radv_vs_output_info *outinfo, gl_varying_slot idx,
unsigned *total_param_exports)
{
if (outinfo->vs_output_param_offset[idx] == AC_EXP_PARAM_UNDEFINED)
outinfo->vs_output_param_offset[idx] = (*total_param_exports)++;
}
static void
assign_outinfo_params(struct radv_vs_output_info *outinfo, uint64_t mask,
unsigned *total_param_exports)
{
u_foreach_bit64(idx, mask) {
if (idx >= VARYING_SLOT_VAR0 || idx == VARYING_SLOT_LAYER ||
idx == VARYING_SLOT_PRIMITIVE_ID || idx == VARYING_SLOT_VIEWPORT ||
((idx == VARYING_SLOT_CLIP_DIST0 || idx == VARYING_SLOT_CLIP_DIST1) &&
outinfo->export_clip_dists))
assign_outinfo_param(outinfo, idx, total_param_exports);
}
}
void
radv_nir_shader_info_init(struct radv_shader_info *info)
{
/* Assume that shaders can inline all push constants by default. */
info->can_inline_all_push_constants = true;
}
void
radv_nir_shader_info_pass(struct radv_device *device, const struct nir_shader *nir,
const struct radv_pipeline_layout *layout,
const struct radv_pipeline_key *pipeline_key,
struct radv_shader_info *info)
{
struct nir_function *func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
if (layout && layout->dynamic_offset_count &&
(layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
info->loads_push_constants = true;
info->loads_dynamic_offsets = true;
}
if (nir->info.stage == MESA_SHADER_VERTEX) {
if (pipeline_key->vs.dynamic_input_state && nir->info.inputs_read) {
info->vs.has_prolog = true;
info->vs.dynamic_inputs = true;
}
/* Use per-attribute vertex descriptors to prevent faults and
* for correct bounds checking.
*/
info->vs.use_per_attribute_vb_descs = device->robust_buffer_access || info->vs.dynamic_inputs;
}
/* We have to ensure consistent input register assignments between the main shader and the
* prolog. */
info->vs.needs_instance_id |= info->vs.has_prolog;
info->vs.needs_base_instance |= info->vs.has_prolog;
info->vs.needs_draw_id |= info->vs.has_prolog;
nir_foreach_shader_in_variable (variable, nir)
gather_info_input_decl(nir, variable, pipeline_key, info);
nir_foreach_block (block, func->impl) {
gather_info_block(nir, block, info);
}
nir_foreach_shader_out_variable(variable, nir) gather_info_output_decl(nir, variable, info);
if (nir->info.stage == MESA_SHADER_VERTEX || nir->info.stage == MESA_SHADER_TESS_EVAL ||
nir->info.stage == MESA_SHADER_GEOMETRY)
gather_xfb_info(nir, info);
struct radv_vs_output_info *outinfo = get_vs_output_info(nir, info);
if (outinfo) {
int pos_written = 0x1;
if (outinfo->writes_pointsize || outinfo->writes_viewport_index || outinfo->writes_layer ||
outinfo->writes_primitive_shading_rate)
pos_written |= 1 << 1;
unsigned num_clip_distances = util_bitcount(outinfo->clip_dist_mask);
unsigned num_cull_distances = util_bitcount(outinfo->cull_dist_mask);
if (num_clip_distances + num_cull_distances > 0)
pos_written |= 1 << 2;
if (num_clip_distances + num_cull_distances > 4)
pos_written |= 1 << 3;
outinfo->pos_exports = util_bitcount(pos_written);
memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(outinfo->vs_output_param_offset));
uint64_t per_prim_mask =
nir->info.outputs_written & nir->info.per_primitive_outputs &
~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_INDICES) & ~BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_COUNT);
uint64_t per_vtx_mask =
nir->info.outputs_written & ~per_prim_mask;
unsigned total_param_exports = 0;
/* Per-vertex outputs */
assign_outinfo_params(outinfo, per_vtx_mask, &total_param_exports);
if (outinfo->writes_layer)
assign_outinfo_param(outinfo, VARYING_SLOT_LAYER, &total_param_exports);
if (outinfo->export_prim_id)
assign_outinfo_param(outinfo, VARYING_SLOT_PRIMITIVE_ID, &total_param_exports);
outinfo->param_exports = total_param_exports;
/* Per-primitive outputs: the HW needs these to be last. */
assign_outinfo_params(outinfo, per_prim_mask, &total_param_exports);
if (outinfo->writes_layer_per_primitive)
assign_outinfo_param(outinfo, VARYING_SLOT_LAYER, &total_param_exports);
if (outinfo->writes_viewport_index_per_primitive)
assign_outinfo_param(outinfo, VARYING_SLOT_VIEWPORT, &total_param_exports);
if (outinfo->export_prim_id_per_primitive)
assign_outinfo_param(outinfo, VARYING_SLOT_PRIMITIVE_ID, &total_param_exports);
outinfo->prim_param_exports = total_param_exports - outinfo->param_exports;
}
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
uint64_t per_primitive_input_mask = nir->info.inputs_read & nir->info.per_primitive_inputs;
unsigned num_per_primitive_inputs = util_bitcount64(per_primitive_input_mask);
assert(num_per_primitive_inputs <= nir->num_inputs);
info->ps.num_interp = nir->num_inputs - num_per_primitive_inputs;
info->ps.num_prim_interp = num_per_primitive_inputs;
}
switch (nir->info.stage) {
case MESA_SHADER_COMPUTE:
for (int i = 0; i < 3; ++i)
info->cs.block_size[i] = nir->info.workgroup_size[i];
break;
case MESA_SHADER_FRAGMENT:
info->ps.can_discard = nir->info.fs.uses_discard;
info->ps.early_fragment_test = nir->info.fs.early_fragment_tests;
info->ps.post_depth_coverage = nir->info.fs.post_depth_coverage;
info->ps.depth_layout = nir->info.fs.depth_layout;
info->ps.uses_sample_shading = nir->info.fs.uses_sample_shading;
break;
case MESA_SHADER_GEOMETRY:
info->gs.vertices_in = nir->info.gs.vertices_in;
info->gs.vertices_out = nir->info.gs.vertices_out;
info->gs.output_prim = nir->info.gs.output_primitive;
info->gs.invocations = nir->info.gs.invocations;
break;
case MESA_SHADER_TESS_EVAL:
info->tes._primitive_mode = nir->info.tess._primitive_mode;
info->tes.spacing = nir->info.tess.spacing;
info->tes.ccw = nir->info.tess.ccw;
info->tes.point_mode = nir->info.tess.point_mode;
break;
case MESA_SHADER_TESS_CTRL:
info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
break;
case MESA_SHADER_VERTEX:
break;
case MESA_SHADER_MESH:
info->ms.output_prim = nir->info.mesh.primitive_type;
break;
default:
break;
}
if (nir->info.stage == MESA_SHADER_GEOMETRY) {
unsigned add_clip =
nir->info.clip_distance_array_size + nir->info.cull_distance_array_size > 4;
info->gs.gsvs_vertex_size = (util_bitcount64(nir->info.outputs_written) + add_clip) * 16;
info->gs.max_gsvs_emit_size = info->gs.gsvs_vertex_size * nir->info.gs.vertices_out;
}
/* Compute the ESGS item size for VS or TES as ES. */
if ((nir->info.stage == MESA_SHADER_VERTEX && info->vs.as_es) ||
(nir->info.stage == MESA_SHADER_TESS_EVAL && info->tes.as_es)) {
struct radv_es_output_info *es_info =
nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
uint32_t num_outputs_written = nir->info.stage == MESA_SHADER_VERTEX
? info->vs.num_linked_outputs
: info->tes.num_linked_outputs;
es_info->esgs_itemsize = num_outputs_written * 16;
}
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
bool uses_persp_or_linear_interp = info->ps.reads_persp_center ||
info->ps.reads_persp_centroid ||
info->ps.reads_persp_sample ||
info->ps.reads_linear_center ||
info->ps.reads_linear_centroid ||
info->ps.reads_linear_sample;
info->ps.allow_flat_shading =
!(uses_persp_or_linear_interp || info->ps.needs_sample_positions ||
info->ps.writes_memory || nir->info.fs.needs_quad_helper_invocations ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FRAG_COORD) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_POINT_COORD) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_ID) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_POS) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_SAMPLE_MASK_IN) ||
BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_HELPER_INVOCATION));
info->ps.spi_ps_input = radv_compute_spi_ps_input(device, info);
}
}