Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Brian 7e83963998 Convert Z/stencil ops to use cached tiles like colors.
Also, quite a bit of re-org of the tile caches and surface mapping/unmapping.
Leave surfaces mapped between primitives now.
2007-10-20 15:18:02 -06:00
bin Use -pthread instead of -lpthread on FreeBSD. 2007-06-22 11:19:42 -07:00
configs Update x86's static and profile configs. 2007-09-28 18:18:50 +01:00
docs Fix a number of MINGW32 issues 2007-07-21 11:28:06 -06:00
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progs hack in some code to test loops, break 2007-09-29 10:44:05 -06:00
src Convert Z/stencil ops to use cached tiles like colors. 2007-10-20 15:18:02 -06:00
vms Committing in . 2003-06-17 07:20:22 +00:00
windows remove t_save_api.c and some other obsolete files, may be more 2007-06-28 07:18:43 -06:00
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Makefile Update x86's static and profile configs. 2007-09-28 18:18:50 +01:00
Makefile.DJ DMesa now uses OSMesa as a back-end. 2006-03-31 20:53:12 +00:00
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docs/README.directfb

                         
                         Mesa DirectFB Information


Requirements
============

  To build Mesa with DirectFB (DirectFBGL) support you need:
     - DirectFB at least 1.0.0 (http://directfb.org)
     - pkg-config at least 0.9 (http://pkgconfig.sf.net)


Installation
============
  Run
     
     make linux-directfb

  to build Mesa and DirectFBGL module,

     make install

  to install OpenGL libraries and

     make linux-directfb-install

  to install DirectFBGL module in the proper location.