mesa/src/gallium/frontends/dri/dri_screen.c

872 lines
30 KiB
C

/**************************************************************************
*
* Copyright 2009, VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Author: Keith Whitwell <keithw@vmware.com>
* Author: Jakob Bornecrantz <wallbraker@gmail.com>
*/
#include "dri_screen.h"
#include "dri_context.h"
#include "dri_helpers.h"
#include "util/u_inlines.h"
#include "pipe/p_screen.h"
#include "pipe/p_format.h"
#include "pipe-loader/pipe_loader.h"
#include "state_tracker/st_gl_api.h" /* for st_gl_api_create */
#include "frontend/drm_driver.h"
#include "util/u_debug.h"
#include "util/u_driconf.h"
#include "util/format/u_format_s3tc.h"
#define MSAA_VISUAL_MAX_SAMPLES 32
#undef false
const __DRIconfigOptionsExtension gallium_config_options = {
.base = { __DRI_CONFIG_OPTIONS, 2 },
.getXml = pipe_loader_get_driinfo_xml
};
#define false 0
void
dri_init_options(struct dri_screen *screen)
{
pipe_loader_config_options(screen->dev);
struct st_config_options *options = &screen->options;
const struct driOptionCache *optionCache = &screen->dev->option_cache;
u_driconf_fill_st_options(options, optionCache);
}
static unsigned
dri_loader_get_cap(struct dri_screen *screen, enum dri_loader_cap cap)
{
const __DRIdri2LoaderExtension *dri2_loader = screen->sPriv->dri2.loader;
const __DRIimageLoaderExtension *image_loader = screen->sPriv->image.loader;
if (dri2_loader && dri2_loader->base.version >= 4 &&
dri2_loader->getCapability)
return dri2_loader->getCapability(screen->sPriv->loaderPrivate, cap);
if (image_loader && image_loader->base.version >= 2 &&
image_loader->getCapability)
return image_loader->getCapability(screen->sPriv->loaderPrivate, cap);
return 0;
}
/**
* Creates a set of \c struct gl_config that a driver will expose.
*
* A set of \c struct gl_config will be created based on the supplied
* parameters. The number of modes processed will be 2 *
* \c num_depth_stencil_bits * \c num_db_modes.
*
* For the most part, data is just copied from \c depth_bits, \c stencil_bits,
* \c db_modes, and \c visType into each \c struct gl_config element.
* However, the meanings of \c fb_format and \c fb_type require further
* explanation. The \c fb_format specifies which color components are in
* each pixel and what the default order is. For example, \c GL_RGB specifies
* that red, green, blue are available and red is in the "most significant"
* position and blue is in the "least significant". The \c fb_type specifies
* the bit sizes of each component and the actual ordering. For example, if
* \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11]
* are the blue value, bits [10:5] are the green value, and bits [4:0] are
* the red value.
*
* One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either
* of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the
* \c struct gl_config structure is \b identical to the \c GL_RGBA or
* \c GL_BGRA case, except the \c alphaMask is zero. This means that, as
* far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8
* still uses 32-bits.
*
* If in doubt, look at the tables used in the function.
*
* \param ptr_to_modes Pointer to a pointer to a linked list of
* \c struct gl_config. Upon completion, a pointer to
* the next element to be process will be stored here.
* If the function fails and returns \c GL_FALSE, this
* value will be unmodified, but some elements in the
* linked list may be modified.
* \param format Mesa mesa_format enum describing the pixel format
* \param depth_bits Array of depth buffer sizes to be exposed.
* \param stencil_bits Array of stencil buffer sizes to be exposed.
* \param num_depth_stencil_bits Number of entries in both \c depth_bits and
* \c stencil_bits.
* \param db_modes Array of buffer swap modes. If an element has a
* value of \c __DRI_ATTRIB_SWAP_NONE, then it
* represents a single-buffered mode. Other valid
* values are \c __DRI_ATTRIB_SWAP_EXCHANGE,
* \c __DRI_ATTRIB_SWAP_COPY, and \c __DRI_ATTRIB_SWAP_UNDEFINED.
* They represent the respective GLX values as in
* the GLX_OML_swap_method extension spec.
* \param num_db_modes Number of entries in \c db_modes.
* \param msaa_samples Array of msaa sample count. 0 represents a visual
* without a multisample buffer.
* \param num_msaa_modes Number of entries in \c msaa_samples.
* \param enable_accum Add an accum buffer to the configs
* \param color_depth_match Whether the color depth must match the zs depth
* This forces 32-bit color to have 24-bit depth, and
* 16-bit color to have 16-bit depth.
*
* \returns
* Pointer to any array of pointers to the \c __DRIconfig structures created
* for the specified formats. If there is an error, \c NULL is returned.
* Currently the only cause of failure is a bad parameter (i.e., unsupported
* \c format).
*/
static __DRIconfig **
driCreateConfigs(mesa_format format,
const uint8_t * depth_bits, const uint8_t * stencil_bits,
unsigned num_depth_stencil_bits,
const GLenum * db_modes, unsigned num_db_modes,
const uint8_t * msaa_samples, unsigned num_msaa_modes,
GLboolean enable_accum, GLboolean color_depth_match)
{
static const struct {
uint32_t masks[4];
int shifts[4];
} format_table[] = {
/* MESA_FORMAT_B5G6R5_UNORM */
{{ 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
{ 11, 5, 0, -1 }},
/* MESA_FORMAT_B8G8R8X8_UNORM */
{{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 },
{ 16, 8, 0, -1 }},
/* MESA_FORMAT_B8G8R8A8_UNORM */
{{ 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 },
{ 16, 8, 0, 24 }},
/* MESA_FORMAT_B10G10R10X2_UNORM */
{{ 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 },
{ 20, 10, 0, -1 }},
/* MESA_FORMAT_B10G10R10A2_UNORM */
{{ 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 },
{ 20, 10, 0, 30 }},
/* MESA_FORMAT_R8G8B8A8_UNORM */
{{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 },
{ 0, 8, 16, 24 }},
/* MESA_FORMAT_R8G8B8X8_UNORM */
{{ 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 },
{ 0, 8, 16, -1 }},
/* MESA_FORMAT_R10G10B10X2_UNORM */
{{ 0x000003FF, 0x000FFC00, 0x3FF00000, 0x00000000 },
{ 0, 10, 20, -1 }},
/* MESA_FORMAT_R10G10B10A2_UNORM */
{{ 0x000003FF, 0x000FFC00, 0x3FF00000, 0xC0000000 },
{ 0, 10, 20, 30 }},
/* MESA_FORMAT_RGBX_FLOAT16 */
{{ 0, 0, 0, 0},
{ 0, 16, 32, -1 }},
/* MESA_FORMAT_RGBA_FLOAT16 */
{{ 0, 0, 0, 0},
{ 0, 16, 32, 48 }},
};
const uint32_t * masks;
const int * shifts;
__DRIconfig **configs, **c;
struct gl_config *modes;
unsigned i, j, k, h;
unsigned num_modes;
unsigned num_accum_bits = (enable_accum) ? 2 : 1;
int red_bits;
int green_bits;
int blue_bits;
int alpha_bits;
bool is_srgb;
bool is_float;
switch (format) {
case MESA_FORMAT_B5G6R5_UNORM:
masks = format_table[0].masks;
shifts = format_table[0].shifts;
break;
case MESA_FORMAT_B8G8R8X8_UNORM:
case MESA_FORMAT_B8G8R8X8_SRGB:
masks = format_table[1].masks;
shifts = format_table[1].shifts;
break;
case MESA_FORMAT_B8G8R8A8_UNORM:
case MESA_FORMAT_B8G8R8A8_SRGB:
masks = format_table[2].masks;
shifts = format_table[2].shifts;
break;
case MESA_FORMAT_R8G8B8A8_UNORM:
case MESA_FORMAT_R8G8B8A8_SRGB:
masks = format_table[5].masks;
shifts = format_table[5].shifts;
break;
case MESA_FORMAT_R8G8B8X8_UNORM:
case MESA_FORMAT_R8G8B8X8_SRGB:
masks = format_table[6].masks;
shifts = format_table[6].shifts;
break;
case MESA_FORMAT_B10G10R10X2_UNORM:
masks = format_table[3].masks;
shifts = format_table[3].shifts;
break;
case MESA_FORMAT_B10G10R10A2_UNORM:
masks = format_table[4].masks;
shifts = format_table[4].shifts;
break;
case MESA_FORMAT_RGBX_FLOAT16:
masks = format_table[9].masks;
shifts = format_table[9].shifts;
break;
case MESA_FORMAT_RGBA_FLOAT16:
masks = format_table[10].masks;
shifts = format_table[10].shifts;
break;
case MESA_FORMAT_R10G10B10X2_UNORM:
masks = format_table[7].masks;
shifts = format_table[7].shifts;
break;
case MESA_FORMAT_R10G10B10A2_UNORM:
masks = format_table[8].masks;
shifts = format_table[8].shifts;
break;
default:
fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n",
__func__, __LINE__,
_mesa_get_format_name(format), format);
return NULL;
}
red_bits = _mesa_get_format_bits(format, GL_RED_BITS);
green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS);
blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS);
alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS);
is_srgb = _mesa_is_format_srgb(format);
is_float = _mesa_get_format_datatype(format) == GL_FLOAT;
num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes;
configs = calloc(num_modes + 1, sizeof *configs);
if (configs == NULL)
return NULL;
c = configs;
for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) {
for ( i = 0 ; i < num_db_modes ; i++ ) {
for ( h = 0 ; h < num_msaa_modes; h++ ) {
for ( j = 0 ; j < num_accum_bits ; j++ ) {
if (color_depth_match &&
(depth_bits[k] || stencil_bits[k])) {
/* Depth can really only be 0, 16, 24, or 32. A 32-bit
* color format still matches 24-bit depth, as there
* is an implicit 8-bit stencil. So really we just
* need to make sure that color/depth are both 16 or
* both non-16.
*/
if ((depth_bits[k] + stencil_bits[k] == 16) !=
(red_bits + green_bits + blue_bits + alpha_bits == 16))
continue;
}
*c = malloc (sizeof **c);
modes = &(*c)->modes;
c++;
memset(modes, 0, sizeof *modes);
modes->floatMode = is_float;
modes->redBits = red_bits;
modes->greenBits = green_bits;
modes->blueBits = blue_bits;
modes->alphaBits = alpha_bits;
modes->redMask = masks[0];
modes->greenMask = masks[1];
modes->blueMask = masks[2];
modes->alphaMask = masks[3];
modes->redShift = shifts[0];
modes->greenShift = shifts[1];
modes->blueShift = shifts[2];
modes->alphaShift = shifts[3];
modes->rgbBits = modes->redBits + modes->greenBits
+ modes->blueBits + modes->alphaBits;
modes->accumRedBits = 16 * j;
modes->accumGreenBits = 16 * j;
modes->accumBlueBits = 16 * j;
modes->accumAlphaBits = 16 * j;
modes->stencilBits = stencil_bits[k];
modes->depthBits = depth_bits[k];
if (db_modes[i] == __DRI_ATTRIB_SWAP_NONE) {
modes->doubleBufferMode = GL_FALSE;
modes->swapMethod = __DRI_ATTRIB_SWAP_UNDEFINED;
}
else {
modes->doubleBufferMode = GL_TRUE;
modes->swapMethod = db_modes[i];
}
modes->samples = msaa_samples[h];
modes->sRGBCapable = is_srgb;
}
}
}
}
*c = NULL;
return configs;
}
static __DRIconfig **
driConcatConfigs(__DRIconfig **a, __DRIconfig **b)
{
__DRIconfig **all;
int i, j, index;
if (a == NULL || a[0] == NULL)
return b;
else if (b == NULL || b[0] == NULL)
return a;
i = 0;
while (a[i] != NULL)
i++;
j = 0;
while (b[j] != NULL)
j++;
all = malloc((i + j + 1) * sizeof *all);
index = 0;
for (i = 0; a[i] != NULL; i++)
all[index++] = a[i];
for (j = 0; b[j] != NULL; j++)
all[index++] = b[j];
all[index++] = NULL;
free(a);
free(b);
return all;
}
static const __DRIconfig **
dri_fill_in_modes(struct dri_screen *screen)
{
static const mesa_format mesa_formats[] = {
MESA_FORMAT_B10G10R10A2_UNORM,
MESA_FORMAT_B10G10R10X2_UNORM,
MESA_FORMAT_R10G10B10A2_UNORM,
MESA_FORMAT_R10G10B10X2_UNORM,
MESA_FORMAT_B8G8R8A8_UNORM,
MESA_FORMAT_B8G8R8X8_UNORM,
MESA_FORMAT_B8G8R8A8_SRGB,
MESA_FORMAT_B8G8R8X8_SRGB,
MESA_FORMAT_B5G6R5_UNORM,
MESA_FORMAT_RGBA_FLOAT16,
MESA_FORMAT_RGBX_FLOAT16,
/* The 32-bit RGBA format must not precede the 32-bit BGRA format.
* Likewise for RGBX and BGRX. Otherwise, the GLX client and the GLX
* server may disagree on which format the GLXFBConfig represents,
* resulting in swapped color channels.
*
* The problem, as of 2017-05-30:
* When matching a GLXFBConfig to a __DRIconfig, GLX ignores the channel
* order and chooses the first __DRIconfig with the expected channel
* sizes. Specifically, GLX compares the GLXFBConfig's and __DRIconfig's
* __DRI_ATTRIB_{CHANNEL}_SIZE but ignores __DRI_ATTRIB_{CHANNEL}_MASK.
*
* EGL does not suffer from this problem. It correctly compares the
* channel masks when matching EGLConfig to __DRIconfig.
*/
/* Required by Android, for HAL_PIXEL_FORMAT_RGBA_8888. */
MESA_FORMAT_R8G8B8A8_UNORM,
/* Required by Android, for HAL_PIXEL_FORMAT_RGBX_8888. */
MESA_FORMAT_R8G8B8X8_UNORM,
/* Required by Android, for HAL_PIXEL_FORMAT_RGBA_8888. */
MESA_FORMAT_R8G8B8A8_SRGB,
/* Required by Android, for HAL_PIXEL_FORMAT_RGBX_8888. */
MESA_FORMAT_R8G8B8X8_SRGB,
};
static const enum pipe_format pipe_formats[] = {
PIPE_FORMAT_B10G10R10A2_UNORM,
PIPE_FORMAT_B10G10R10X2_UNORM,
PIPE_FORMAT_R10G10B10A2_UNORM,
PIPE_FORMAT_R10G10B10X2_UNORM,
PIPE_FORMAT_BGRA8888_UNORM,
PIPE_FORMAT_BGRX8888_UNORM,
PIPE_FORMAT_BGRA8888_SRGB,
PIPE_FORMAT_BGRX8888_SRGB,
PIPE_FORMAT_B5G6R5_UNORM,
PIPE_FORMAT_R16G16B16A16_FLOAT,
PIPE_FORMAT_R16G16B16X16_FLOAT,
PIPE_FORMAT_RGBA8888_UNORM,
PIPE_FORMAT_RGBX8888_UNORM,
PIPE_FORMAT_RGBA8888_SRGB,
PIPE_FORMAT_RGBX8888_SRGB,
};
mesa_format format;
__DRIconfig **configs = NULL;
uint8_t depth_bits_array[5];
uint8_t stencil_bits_array[5];
unsigned depth_buffer_factor;
unsigned msaa_samples_max;
unsigned i;
struct pipe_screen *p_screen = screen->base.screen;
bool pf_z16, pf_x8z24, pf_z24x8, pf_s8z24, pf_z24s8, pf_z32;
bool mixed_color_depth;
bool allow_rgba_ordering;
bool allow_rgb10;
bool allow_fp16;
static const GLenum back_buffer_modes[] = {
__DRI_ATTRIB_SWAP_NONE, __DRI_ATTRIB_SWAP_UNDEFINED,
__DRI_ATTRIB_SWAP_COPY
};
if (driQueryOptionb(&screen->dev->option_cache, "always_have_depth_buffer")) {
/* all visuals will have a depth buffer */
depth_buffer_factor = 0;
}
else {
depth_bits_array[0] = 0;
stencil_bits_array[0] = 0;
depth_buffer_factor = 1;
}
allow_rgba_ordering = dri_loader_get_cap(screen, DRI_LOADER_CAP_RGBA_ORDERING);
allow_rgb10 = driQueryOptionb(&screen->dev->option_cache, "allow_rgb10_configs");
allow_fp16 = dri_loader_get_cap(screen, DRI_LOADER_CAP_FP16);
msaa_samples_max = (screen->st_api->feature_mask & ST_API_FEATURE_MS_VISUALS_MASK)
? MSAA_VISUAL_MAX_SAMPLES : 1;
pf_x8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24X8_UNORM,
PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_z24x8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_X8Z24_UNORM,
PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_s8z24 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z24_UNORM_S8_UINT,
PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_z24s8 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_S8_UINT_Z24_UNORM,
PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_z16 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z16_UNORM,
PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_DEPTH_STENCIL);
pf_z32 = p_screen->is_format_supported(p_screen, PIPE_FORMAT_Z32_UNORM,
PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_DEPTH_STENCIL);
if (pf_z16) {
depth_bits_array[depth_buffer_factor] = 16;
stencil_bits_array[depth_buffer_factor++] = 0;
}
if (pf_x8z24 || pf_z24x8) {
depth_bits_array[depth_buffer_factor] = 24;
stencil_bits_array[depth_buffer_factor++] = 0;
screen->d_depth_bits_last = pf_x8z24;
}
if (pf_s8z24 || pf_z24s8) {
depth_bits_array[depth_buffer_factor] = 24;
stencil_bits_array[depth_buffer_factor++] = 8;
screen->sd_depth_bits_last = pf_s8z24;
}
if (pf_z32) {
depth_bits_array[depth_buffer_factor] = 32;
stencil_bits_array[depth_buffer_factor++] = 0;
}
mixed_color_depth =
p_screen->get_param(p_screen, PIPE_CAP_MIXED_COLOR_DEPTH_BITS);
assert(ARRAY_SIZE(mesa_formats) == ARRAY_SIZE(pipe_formats));
/* Add configs. */
for (format = 0; format < ARRAY_SIZE(mesa_formats); format++) {
__DRIconfig **new_configs = NULL;
unsigned num_msaa_modes = 0; /* includes a single-sample mode */
uint8_t msaa_modes[MSAA_VISUAL_MAX_SAMPLES];
/* Expose only BGRA ordering if the loader doesn't support RGBA ordering. */
if (!allow_rgba_ordering &&
(mesa_formats[format] == MESA_FORMAT_R8G8B8A8_UNORM ||
mesa_formats[format] == MESA_FORMAT_R8G8B8X8_UNORM ||
mesa_formats[format] == MESA_FORMAT_R8G8B8A8_SRGB ||
mesa_formats[format] == MESA_FORMAT_R8G8B8X8_SRGB))
continue;
if (!allow_rgb10 &&
(mesa_formats[format] == MESA_FORMAT_B10G10R10A2_UNORM ||
mesa_formats[format] == MESA_FORMAT_B10G10R10X2_UNORM ||
mesa_formats[format] == MESA_FORMAT_R10G10B10A2_UNORM ||
mesa_formats[format] == MESA_FORMAT_R10G10B10X2_UNORM))
continue;
if (!allow_fp16 &&
(mesa_formats[format] == MESA_FORMAT_RGBA_FLOAT16 ||
mesa_formats[format] == MESA_FORMAT_RGBX_FLOAT16))
continue;
if (!p_screen->is_format_supported(p_screen, pipe_formats[format],
PIPE_TEXTURE_2D, 0, 0,
PIPE_BIND_RENDER_TARGET |
PIPE_BIND_DISPLAY_TARGET))
continue;
for (i = 1; i <= msaa_samples_max; i++) {
int samples = i > 1 ? i : 0;
if (p_screen->is_format_supported(p_screen, pipe_formats[format],
PIPE_TEXTURE_2D, samples, samples,
PIPE_BIND_RENDER_TARGET)) {
msaa_modes[num_msaa_modes++] = samples;
}
}
if (num_msaa_modes) {
/* Single-sample configs with an accumulation buffer. */
new_configs = driCreateConfigs(mesa_formats[format],
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
ARRAY_SIZE(back_buffer_modes),
msaa_modes, 1,
GL_TRUE, !mixed_color_depth);
configs = driConcatConfigs(configs, new_configs);
/* Multi-sample configs without an accumulation buffer. */
if (num_msaa_modes > 1) {
new_configs = driCreateConfigs(mesa_formats[format],
depth_bits_array, stencil_bits_array,
depth_buffer_factor, back_buffer_modes,
ARRAY_SIZE(back_buffer_modes),
msaa_modes+1, num_msaa_modes-1,
GL_FALSE, !mixed_color_depth);
configs = driConcatConfigs(configs, new_configs);
}
}
}
if (configs == NULL) {
debug_printf("%s: driCreateConfigs failed\n", __FUNCTION__);
return NULL;
}
return (const __DRIconfig **)configs;
}
/**
* Roughly the converse of dri_fill_in_modes.
*/
void
dri_fill_st_visual(struct st_visual *stvis,
const struct dri_screen *screen,
const struct gl_config *mode)
{
memset(stvis, 0, sizeof(*stvis));
if (!mode)
return;
/* Deduce the color format. */
switch (mode->redMask) {
case 0:
/* Formats > 32 bpp */
assert(mode->floatMode);
if (mode->alphaShift > -1) {
assert(mode->alphaShift == 48);
stvis->color_format = PIPE_FORMAT_R16G16B16A16_FLOAT;
} else {
stvis->color_format = PIPE_FORMAT_R16G16B16X16_FLOAT;
}
break;
case 0x3FF00000:
if (mode->alphaMask) {
assert(mode->alphaMask == 0xC0000000);
stvis->color_format = PIPE_FORMAT_B10G10R10A2_UNORM;
} else {
stvis->color_format = PIPE_FORMAT_B10G10R10X2_UNORM;
}
break;
case 0x000003FF:
if (mode->alphaMask) {
assert(mode->alphaMask == 0xC0000000);
stvis->color_format = PIPE_FORMAT_R10G10B10A2_UNORM;
} else {
stvis->color_format = PIPE_FORMAT_R10G10B10X2_UNORM;
}
break;
case 0x00FF0000:
if (mode->alphaMask) {
assert(mode->alphaMask == 0xFF000000);
stvis->color_format = mode->sRGBCapable ?
PIPE_FORMAT_BGRA8888_SRGB :
PIPE_FORMAT_BGRA8888_UNORM;
} else {
stvis->color_format = mode->sRGBCapable ?
PIPE_FORMAT_BGRX8888_SRGB :
PIPE_FORMAT_BGRX8888_UNORM;
}
break;
case 0x000000FF:
if (mode->alphaMask) {
assert(mode->alphaMask == 0xFF000000);
stvis->color_format = mode->sRGBCapable ?
PIPE_FORMAT_RGBA8888_SRGB :
PIPE_FORMAT_RGBA8888_UNORM;
} else {
stvis->color_format = mode->sRGBCapable ?
PIPE_FORMAT_RGBX8888_SRGB :
PIPE_FORMAT_RGBX8888_UNORM;
}
break;
case 0x0000F800:
stvis->color_format = PIPE_FORMAT_B5G6R5_UNORM;
break;
default:
assert(!"unsupported visual: invalid red mask");
return;
}
if (mode->samples > 0) {
if (debug_get_bool_option("DRI_NO_MSAA", false))
stvis->samples = 0;
else
stvis->samples = mode->samples;
}
switch (mode->depthBits) {
default:
case 0:
stvis->depth_stencil_format = PIPE_FORMAT_NONE;
break;
case 16:
stvis->depth_stencil_format = PIPE_FORMAT_Z16_UNORM;
break;
case 24:
if (mode->stencilBits == 0) {
stvis->depth_stencil_format = (screen->d_depth_bits_last) ?
PIPE_FORMAT_Z24X8_UNORM:
PIPE_FORMAT_X8Z24_UNORM;
} else {
stvis->depth_stencil_format = (screen->sd_depth_bits_last) ?
PIPE_FORMAT_Z24_UNORM_S8_UINT:
PIPE_FORMAT_S8_UINT_Z24_UNORM;
}
break;
case 32:
stvis->depth_stencil_format = PIPE_FORMAT_Z32_UNORM;
break;
}
stvis->accum_format = (mode->accumRedBits > 0) ?
PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;
stvis->buffer_mask |= ST_ATTACHMENT_FRONT_LEFT_MASK;
if (mode->doubleBufferMode) {
stvis->buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
}
if (mode->stereoMode) {
stvis->buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
if (mode->doubleBufferMode)
stvis->buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
}
if (mode->depthBits > 0 || mode->stencilBits > 0)
stvis->buffer_mask |= ST_ATTACHMENT_DEPTH_STENCIL_MASK;
/* let the gallium frontend allocate the accum buffer */
}
static bool
dri_get_egl_image(struct st_manager *smapi,
void *egl_image,
struct st_egl_image *stimg)
{
struct dri_screen *screen = (struct dri_screen *)smapi;
__DRIimage *img = NULL;
const struct dri2_format_mapping *map;
if (screen->lookup_egl_image_validated) {
img = screen->lookup_egl_image_validated(screen, egl_image);
} else if (screen->lookup_egl_image) {
img = screen->lookup_egl_image(screen, egl_image);
}
if (!img)
return FALSE;
stimg->texture = NULL;
pipe_resource_reference(&stimg->texture, img->texture);
map = dri2_get_mapping_by_fourcc(img->dri_fourcc);
stimg->format = map ? map->pipe_format : img->texture->format;
stimg->level = img->level;
stimg->layer = img->layer;
if (img->imported_dmabuf && map) {
/* Guess sized internal format for dma-bufs. Could be used
* by EXT_EGL_image_storage.
*/
mesa_format mesa_format = driImageFormatToGLFormat(map->dri_format);
stimg->internalformat = driGLFormatToSizedInternalGLFormat(mesa_format);
} else {
stimg->internalformat = img->internal_format;
}
stimg->yuv_color_space = img->yuv_color_space;
stimg->yuv_range = img->sample_range;
return TRUE;
}
static bool
dri_validate_egl_image(struct st_manager *smapi,
void *egl_image)
{
struct dri_screen *screen = (struct dri_screen *)smapi;
return screen->validate_egl_image(screen, egl_image);
}
static int
dri_get_param(struct st_manager *smapi,
enum st_manager_param param)
{
return 0;
}
void
dri_destroy_screen_helper(struct dri_screen * screen)
{
if (screen->base.destroy)
screen->base.destroy(&screen->base);
if (screen->st_api && screen->st_api->destroy)
screen->st_api->destroy(screen->st_api);
if (screen->base.screen)
screen->base.screen->destroy(screen->base.screen);
mtx_destroy(&screen->opencl_func_mutex);
}
void
dri_destroy_screen(__DRIscreen * sPriv)
{
struct dri_screen *screen = dri_screen(sPriv);
dri_destroy_screen_helper(screen);
pipe_loader_release(&screen->dev, 1);
free(screen->options.force_gl_vendor);
free(screen->options.force_gl_renderer);
free(screen->options.mesa_extension_override);
/* The caller in dri_util preserves the fd ownership */
free(screen);
sPriv->driverPrivate = NULL;
sPriv->extensions = NULL;
}
static void
dri_postprocessing_init(struct dri_screen *screen)
{
unsigned i;
for (i = 0; i < PP_FILTERS; i++) {
screen->pp_enabled[i] = driQueryOptioni(&screen->dev->option_cache,
pp_filters[i].name);
}
}
static void
dri_set_background_context(struct st_context_iface *st,
struct util_queue_monitoring *queue_info)
{
struct dri_context *ctx = (struct dri_context *)st->st_manager_private;
const __DRIbackgroundCallableExtension *backgroundCallable =
ctx->sPriv->dri2.backgroundCallable;
/* Note: Mesa will only call this function if GL multithreading is enabled
* We only do that if the loader exposed the __DRI_BACKGROUND_CALLABLE
* extension. So we know that backgroundCallable is not NULL.
*/
assert(backgroundCallable);
backgroundCallable->setBackgroundContext(ctx->cPriv->loaderPrivate);
if (ctx->hud)
hud_add_queue_for_monitoring(ctx->hud, queue_info);
}
const __DRIconfig **
dri_init_screen_helper(struct dri_screen *screen,
struct pipe_screen *pscreen)
{
screen->base.screen = pscreen;
screen->base.get_egl_image = dri_get_egl_image;
screen->base.get_param = dri_get_param;
screen->base.set_background_context = dri_set_background_context;
if (screen->validate_egl_image)
screen->base.validate_egl_image = dri_validate_egl_image;
screen->st_api = st_gl_api_create();
if (!screen->st_api)
return NULL;
if(pscreen->get_param(pscreen, PIPE_CAP_NPOT_TEXTURES))
screen->target = PIPE_TEXTURE_2D;
else
screen->target = PIPE_TEXTURE_RECT;
dri_postprocessing_init(screen);
screen->st_api->query_versions(screen->st_api, &screen->base,
&screen->options,
&screen->sPriv->max_gl_core_version,
&screen->sPriv->max_gl_compat_version,
&screen->sPriv->max_gl_es1_version,
&screen->sPriv->max_gl_es2_version);
return dri_fill_in_modes(screen);
}
/* vim: set sw=3 ts=8 sts=3 expandtab: */