192 lines
6.0 KiB
Plaintext
192 lines
6.0 KiB
Plaintext
/**************************************************************************
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*
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* Copyright 2010 Luca Barbieri
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial
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* portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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import "oaidl.idl";
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import "ocidl.idl";
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import "d3d10.idl";
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import "d3dcommon.idl";
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const unsigned int D3D10_1_SDK_VERSION = 0x20;
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cpp_quote("#ifndef _D3D10_1_CONSTANTS")
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cpp_quote("#define _D3D10_1_CONSTANTS")
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const unsigned int D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
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const float D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP = 0.6;
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const float D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP = 0.6;
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const unsigned int D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
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const unsigned int D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
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const unsigned int D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
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const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
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const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
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const unsigned int D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
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const unsigned int D3D10_1_SHADER_MAJOR_VERSION = 4;
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const unsigned int D3D10_1_SHADER_MINOR_VERSION = 1;
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const unsigned int D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
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const unsigned int D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
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const unsigned int D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
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const unsigned int D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
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const unsigned int D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
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const unsigned int D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
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const unsigned int D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
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const unsigned int D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
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const unsigned int D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
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cpp_quote("#endif")
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typedef enum D3D10_FEATURE_LEVEL1
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{
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D3D10_FEATURE_LEVEL_10_0 = 0xa000,
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D3D10_FEATURE_LEVEL_10_1 = 0xa100,
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D3D10_FEATURE_LEVEL_9_1 = 0x9100,
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D3D10_FEATURE_LEVEL_9_2 = 0x9200,
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D3D10_FEATURE_LEVEL_9_3 = 0x9300
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} D3D10_FEATURE_LEVEL1;
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typedef struct D3D10_RENDER_TARGET_BLEND_DESC1
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{
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BOOL BlendEnable;
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D3D10_BLEND SrcBlend;
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D3D10_BLEND DestBlend;
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D3D10_BLEND_OP BlendOp;
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D3D10_BLEND SrcBlendAlpha;
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D3D10_BLEND DestBlendAlpha;
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D3D10_BLEND_OP BlendOpAlpha;
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UINT8 RenderTargetWriteMask;
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} D3D10_RENDER_TARGET_BLEND_DESC1;
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typedef struct D3D10_BLEND_DESC1
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{
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BOOL AlphaToCoverageEnable;
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BOOL IndependentBlendEnable;
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D3D10_RENDER_TARGET_BLEND_DESC1 RenderTarget[8];
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} D3D10_BLEND_DESC1;
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typedef struct D3D10_TEXCUBE_ARRAY_SRV1
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{
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UINT MostDetailedMip;
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UINT MipLevels;
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UINT First2DArrayFace;
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UINT NumCubes;
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} D3D10_TEXCUBE_ARRAY_SRV1;
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typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION1;
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typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC1
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{
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DXGI_FORMAT Format;
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D3D10_SRV_DIMENSION1 ViewDimension;
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union
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{
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D3D10_BUFFER_SRV Buffer;
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D3D10_TEX1D_SRV Texture1D;
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D3D10_TEX1D_ARRAY_SRV Texture1DArray;
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D3D10_TEX2D_SRV Texture2D;
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D3D10_TEX2D_ARRAY_SRV Texture2DArray;
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D3D10_TEX2DMS_SRV Texture2DMS;
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D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
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D3D10_TEX3D_SRV Texture3D;
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D3D10_TEXCUBE_SRV TextureCube;
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D3D10_TEXCUBE_ARRAY_SRV1 TextureCubeArray;
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} ;
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} D3D10_SHADER_RESOURCE_VIEW_DESC1;
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typedef enum D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS
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{
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D3D10_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff,
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D3D10_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe
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} D3D10_STANDARD_MULTISAMPLE_QUALITY_LEVELS;
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[object, local, uuid("EDAD8D99-8A35-4d6d-8566-2EA276CDE161")]
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interface ID3D10BlendState1 : ID3D10BlendState
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{
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void GetDesc1(
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[out] D3D10_BLEND_DESC1 *a
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);
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};
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[object, local, uuid("9B7E4C87-342C-4106-A19F-4F2704F689F0")]
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interface ID3D10ShaderResourceView1 : ID3D10ShaderResourceView
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{
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void GetDesc1(
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[out] D3D10_SHADER_RESOURCE_VIEW_DESC1 *a
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);
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};
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[object, local, uuid("9B7E4C8F-342C-4106-A19F-4F2704F689F0")]
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interface ID3D10Device1 : ID3D10Device
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{
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HRESULT CreateShaderResourceView1(
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[in] ID3D10Resource *a,
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[in] const D3D10_SHADER_RESOURCE_VIEW_DESC1 *b,
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[out,optional] ID3D10ShaderResourceView1 **c
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);
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HRESULT CreateBlendState1(
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[in] const D3D10_BLEND_DESC1 *a,
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[out, optional] ID3D10BlendState1 **b
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);
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D3D10_FEATURE_LEVEL1 GetFeatureLevel();
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};
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//cpp_quote("#include \"d3d10_1shader.h\"")
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typedef enum D3D10_DRIVER_TYPE D3D10_DRIVER_TYPE;
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HRESULT D3D10CreateDevice1(
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[in,optional] IDXGIAdapter* a,
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[in] D3D10_DRIVER_TYPE b,
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[in] HMODULE c,
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[in] UINT d,
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[in] D3D10_FEATURE_LEVEL1 e,
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[in] UINT f,
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[out,optional] ID3D10Device1** g
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);
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typedef HRESULT (* PFN_D3D10_CREATE_DEVICE_AND_SWAP_CHAIN1)(
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[in,optional] IDXGIAdapter*,
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D3D10_DRIVER_TYPE,
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HMODULE,
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UINT,
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D3D10_FEATURE_LEVEL1,
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UINT,
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[in, optional] DXGI_SWAP_CHAIN_DESC*,
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[out,optional] IDXGISwapChain**,
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[out,optional] ID3D10Device1**
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);
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HRESULT D3D10CreateDeviceAndSwapChain1(
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[in,optional] IDXGIAdapter* a,
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[in] D3D10_DRIVER_TYPE b,
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[in] HMODULE c,
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[in] UINT d,
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[in] D3D10_FEATURE_LEVEL1 e,
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[in] UINT f,
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[in,optional] DXGI_SWAP_CHAIN_DESC* g,
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[out,optional] IDXGISwapChain** h,
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[out,optional] ID3D10Device1** i
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);
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