43 lines
852 B
C++
43 lines
852 B
C++
#include "d3d1xstutil.h"
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unsigned d3d_to_pipe_prim[D3D_PRIMITIVE_TOPOLOGY_COUNT] =
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{
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0,
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PIPE_PRIM_POINTS,
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PIPE_PRIM_LINES,
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PIPE_PRIM_LINE_STRIP,
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PIPE_PRIM_TRIANGLES,
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PIPE_PRIM_TRIANGLE_STRIP,
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PIPE_PRIM_LINES_ADJACENCY,
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PIPE_PRIM_LINE_STRIP_ADJACENCY,
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PIPE_PRIM_TRIANGLES_ADJACENCY,
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PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY,
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/* gap */
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0,
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/* patches */
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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};
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unsigned d3d_to_pipe_prim_type[D3D_PRIMITIVE_COUNT] =
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{
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0,
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PIPE_PRIM_POINTS,
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PIPE_PRIM_LINES,
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PIPE_PRIM_TRIANGLES,
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0,
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PIPE_PRIM_POINTS,
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PIPE_PRIM_LINES_ADJACENCY,
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PIPE_PRIM_TRIANGLES_ADJACENCY,
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/* patches */
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0,
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};
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