3020 lines
110 KiB
C
3020 lines
110 KiB
C
/**************************************************************************
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*
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* Copyright 2009 Marek Olšák <maraeo@gmail.com>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* @file
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* Blitter utility to facilitate acceleration of the clear, clear_render_target,
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* clear_depth_stencil, resource_copy_region, and blit functions.
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*
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* @author Marek Olšák
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*/
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "pipe/p_shader_tokens.h"
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#include "pipe/p_state.h"
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#include "util/format/u_format.h"
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#include "util/u_memory.h"
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#include "util/u_math.h"
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#include "util/u_blitter.h"
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#include "util/u_draw_quad.h"
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#include "util/u_sampler.h"
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#include "util/u_simple_shaders.h"
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#include "util/u_surface.h"
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#include "util/u_texture.h"
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#include "util/u_upload_mgr.h"
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#define INVALID_PTR ((void*)~0)
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#define GET_CLEAR_BLEND_STATE_IDX(clear_buffers) \
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((clear_buffers) / PIPE_CLEAR_COLOR0)
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#define NUM_RESOLVE_FRAG_SHADERS 5 /* MSAA 2x, 4x, 8x, 16x, 32x */
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#define GET_MSAA_RESOLVE_FS_IDX(nr_samples) (util_logbase2(nr_samples)-1)
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struct blitter_context_priv
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{
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struct blitter_context base;
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float vertices[4][2][4]; /**< {pos, color} or {pos, texcoord} */
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/* Templates for various state objects. */
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/* Constant state objects. */
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/* Vertex shaders. */
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void *vs; /**< Vertex shader which passes {pos, generic} to the output.*/
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void *vs_nogeneric;
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void *vs_pos_only[4]; /**< Vertex shader which passes pos to the output
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for clear_buffer/copy_buffer.*/
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void *vs_layered; /**< Vertex shader which sets LAYER = INSTANCEID. */
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/* Fragment shaders. */
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void *fs_empty;
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void *fs_write_one_cbuf;
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void *fs_write_all_cbufs;
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/* FS which outputs a color from a texture where
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* the 1st index indicates the texture type / destination type,
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* the 2nd index is the PIPE_TEXTURE_* to be sampled,
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* the 3rd index is 0 = use TEX, 1 = use TXF.
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*/
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void *fs_texfetch_col[5][PIPE_MAX_TEXTURE_TYPES][2];
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/* FS which outputs a depth from a texture, where
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* the 1st index is the PIPE_TEXTURE_* to be sampled,
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* the 2nd index is 0 = use TEX, 1 = use TXF.
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*/
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void *fs_texfetch_depth[PIPE_MAX_TEXTURE_TYPES][2];
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void *fs_texfetch_depthstencil[PIPE_MAX_TEXTURE_TYPES][2];
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void *fs_texfetch_stencil[PIPE_MAX_TEXTURE_TYPES][2];
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/* FS which outputs one sample from a multisample texture. */
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void *fs_texfetch_col_msaa[5][PIPE_MAX_TEXTURE_TYPES];
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void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES][2];
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void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES][2];
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void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES][2];
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/* FS which outputs an average of all samples. */
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void *fs_resolve[PIPE_MAX_TEXTURE_TYPES][NUM_RESOLVE_FRAG_SHADERS][2];
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/* FS which unpacks color to ZS or packs ZS to color, matching
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* the ZS format. See util_blitter_get_color_format_for_zs().
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*/
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void *fs_pack_color_zs[TGSI_TEXTURE_COUNT][10];
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/* FS which is meant for replicating indevidual stencil-buffer bits */
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void *fs_stencil_blit_fallback[2];
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/* Blend state. */
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void *blend[PIPE_MASK_RGBA+1][2]; /**< blend state with writemask */
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void *blend_clear[GET_CLEAR_BLEND_STATE_IDX(PIPE_CLEAR_COLOR)+1];
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/* Depth stencil alpha state. */
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void *dsa_write_depth_stencil;
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void *dsa_write_depth_keep_stencil;
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void *dsa_keep_depth_stencil;
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void *dsa_keep_depth_write_stencil;
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void *dsa_replicate_stencil_bit[8];
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/* Vertex elements states. */
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void *velem_state;
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void *velem_state_readbuf[4]; /**< X, XY, XYZ, XYZW */
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/* Sampler state. */
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void *sampler_state;
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void *sampler_state_linear;
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void *sampler_state_rect;
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void *sampler_state_rect_linear;
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/* Rasterizer state. */
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void *rs_state[2][2]; /**< [scissor][msaa] */
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void *rs_discard_state;
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/* Destination surface dimensions. */
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unsigned dst_width;
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unsigned dst_height;
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void *custom_vs;
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bool has_geometry_shader;
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bool has_tessellation;
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bool has_layered;
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bool has_stream_out;
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bool has_stencil_export;
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bool has_texture_multisample;
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bool has_tex_lz;
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bool has_txf;
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bool has_sample_shading;
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bool cube_as_2darray;
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bool cached_all_shaders;
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/* The Draw module overrides these functions.
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* Always create the blitter before Draw. */
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void (*bind_fs_state)(struct pipe_context *, void *);
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void (*delete_fs_state)(struct pipe_context *, void *);
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};
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struct blitter_context *util_blitter_create(struct pipe_context *pipe)
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{
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struct blitter_context_priv *ctx;
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struct pipe_blend_state blend;
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struct pipe_depth_stencil_alpha_state dsa;
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struct pipe_rasterizer_state rs_state;
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struct pipe_sampler_state sampler_state;
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struct pipe_vertex_element velem[2];
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unsigned i, j;
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ctx = CALLOC_STRUCT(blitter_context_priv);
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if (!ctx)
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return NULL;
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ctx->base.pipe = pipe;
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ctx->base.draw_rectangle = util_blitter_draw_rectangle;
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ctx->bind_fs_state = pipe->bind_fs_state;
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ctx->delete_fs_state = pipe->delete_fs_state;
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/* init state objects for them to be considered invalid */
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ctx->base.saved_blend_state = INVALID_PTR;
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ctx->base.saved_dsa_state = INVALID_PTR;
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ctx->base.saved_rs_state = INVALID_PTR;
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ctx->base.saved_fs = INVALID_PTR;
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ctx->base.saved_vs = INVALID_PTR;
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ctx->base.saved_gs = INVALID_PTR;
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ctx->base.saved_velem_state = INVALID_PTR;
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ctx->base.saved_fb_state.nr_cbufs = ~0;
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ctx->base.saved_num_sampler_views = ~0;
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ctx->base.saved_num_sampler_states = ~0;
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ctx->base.saved_num_so_targets = ~0;
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ctx->has_geometry_shader =
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pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_GEOMETRY,
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PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
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ctx->has_tessellation =
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pipe->screen->get_shader_param(pipe->screen, PIPE_SHADER_TESS_CTRL,
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PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0;
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ctx->has_stream_out =
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pipe->screen->get_param(pipe->screen,
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PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS) != 0;
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ctx->has_stencil_export =
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pipe->screen->get_param(pipe->screen,
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PIPE_CAP_SHADER_STENCIL_EXPORT);
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ctx->has_texture_multisample =
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pipe->screen->get_param(pipe->screen, PIPE_CAP_TEXTURE_MULTISAMPLE);
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ctx->has_tex_lz = pipe->screen->get_param(pipe->screen,
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PIPE_CAP_TGSI_TEX_TXF_LZ);
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ctx->has_txf = pipe->screen->get_param(pipe->screen,
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PIPE_CAP_GLSL_FEATURE_LEVEL) > 130;
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ctx->has_sample_shading = pipe->screen->get_param(pipe->screen,
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PIPE_CAP_SAMPLE_SHADING);
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ctx->cube_as_2darray = pipe->screen->get_param(pipe->screen,
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PIPE_CAP_SAMPLER_VIEW_TARGET);
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/* blend state objects */
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memset(&blend, 0, sizeof(blend));
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for (i = 0; i <= PIPE_MASK_RGBA; i++) {
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for (j = 0; j < 2; j++) {
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memset(&blend.rt[0], 0, sizeof(blend.rt[0]));
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blend.rt[0].colormask = i;
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if (j) {
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blend.rt[0].blend_enable = 1;
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blend.rt[0].rgb_func = PIPE_BLEND_ADD;
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blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
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blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
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blend.rt[0].alpha_func = PIPE_BLEND_ADD;
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blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
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blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
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}
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ctx->blend[i][j] = pipe->create_blend_state(pipe, &blend);
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}
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}
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/* depth stencil alpha state objects */
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memset(&dsa, 0, sizeof(dsa));
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ctx->dsa_keep_depth_stencil =
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pipe->create_depth_stencil_alpha_state(pipe, &dsa);
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dsa.depth_enabled = 1;
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dsa.depth_writemask = 1;
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dsa.depth_func = PIPE_FUNC_ALWAYS;
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ctx->dsa_write_depth_keep_stencil =
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pipe->create_depth_stencil_alpha_state(pipe, &dsa);
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dsa.stencil[0].enabled = 1;
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dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
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dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
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dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
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dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
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dsa.stencil[0].valuemask = 0xff;
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dsa.stencil[0].writemask = 0xff;
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ctx->dsa_write_depth_stencil =
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pipe->create_depth_stencil_alpha_state(pipe, &dsa);
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dsa.depth_enabled = 0;
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dsa.depth_writemask = 0;
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ctx->dsa_keep_depth_write_stencil =
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pipe->create_depth_stencil_alpha_state(pipe, &dsa);
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/* sampler state */
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memset(&sampler_state, 0, sizeof(sampler_state));
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sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler_state.normalized_coords = 1;
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ctx->sampler_state = pipe->create_sampler_state(pipe, &sampler_state);
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sampler_state.normalized_coords = 0;
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ctx->sampler_state_rect = pipe->create_sampler_state(pipe, &sampler_state);
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sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler_state.normalized_coords = 1;
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ctx->sampler_state_linear = pipe->create_sampler_state(pipe, &sampler_state);
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sampler_state.normalized_coords = 0;
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ctx->sampler_state_rect_linear = pipe->create_sampler_state(pipe, &sampler_state);
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/* rasterizer state */
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memset(&rs_state, 0, sizeof(rs_state));
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rs_state.cull_face = PIPE_FACE_NONE;
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rs_state.half_pixel_center = 1;
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rs_state.bottom_edge_rule = 1;
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rs_state.flatshade = 1;
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rs_state.depth_clip_near = 1;
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rs_state.depth_clip_far = 1;
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unsigned scissor, msaa;
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for (scissor = 0; scissor < 2; scissor++) {
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for (msaa = 0; msaa < 2; msaa++) {
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rs_state.scissor = scissor;
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rs_state.multisample = msaa;
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ctx->rs_state[scissor][msaa] =
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pipe->create_rasterizer_state(pipe, &rs_state);
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}
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}
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if (ctx->has_stream_out) {
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rs_state.scissor = rs_state.multisample = 0;
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rs_state.rasterizer_discard = 1;
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ctx->rs_discard_state = pipe->create_rasterizer_state(pipe, &rs_state);
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}
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ctx->base.cb_slot = 0; /* 0 for now */
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ctx->base.vb_slot = 0; /* 0 for now */
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/* vertex elements states */
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memset(&velem[0], 0, sizeof(velem[0]) * 2);
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for (i = 0; i < 2; i++) {
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velem[i].src_offset = i * 4 * sizeof(float);
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velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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velem[i].vertex_buffer_index = ctx->base.vb_slot;
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}
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ctx->velem_state = pipe->create_vertex_elements_state(pipe, 2, &velem[0]);
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if (ctx->has_stream_out) {
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static enum pipe_format formats[4] = {
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PIPE_FORMAT_R32_UINT,
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PIPE_FORMAT_R32G32_UINT,
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PIPE_FORMAT_R32G32B32_UINT,
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PIPE_FORMAT_R32G32B32A32_UINT
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};
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for (i = 0; i < 4; i++) {
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velem[0].src_format = formats[i];
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velem[0].vertex_buffer_index = ctx->base.vb_slot;
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ctx->velem_state_readbuf[i] =
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pipe->create_vertex_elements_state(pipe, 1, &velem[0]);
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}
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}
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ctx->has_layered =
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pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_INSTANCEID) &&
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pipe->screen->get_param(pipe->screen, PIPE_CAP_TGSI_VS_LAYER_VIEWPORT);
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/* set invariant vertex coordinates */
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for (i = 0; i < 4; i++) {
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ctx->vertices[i][0][2] = 0; /*v.z*/
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ctx->vertices[i][0][3] = 1; /*v.w*/
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}
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return &ctx->base;
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}
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void *util_blitter_get_noop_blend_state(struct blitter_context *blitter)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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return ctx->blend[0][0];
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}
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void *util_blitter_get_noop_dsa_state(struct blitter_context *blitter)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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return ctx->dsa_keep_depth_stencil;
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}
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void *util_blitter_get_discard_rasterizer_state(struct blitter_context *blitter)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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return ctx->rs_discard_state;
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}
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static void bind_vs_pos_only(struct blitter_context_priv *ctx,
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unsigned num_so_channels)
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{
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struct pipe_context *pipe = ctx->base.pipe;
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int index = num_so_channels ? num_so_channels - 1 : 0;
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if (!ctx->vs_pos_only[index]) {
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struct pipe_stream_output_info so;
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static const enum tgsi_semantic semantic_names[] =
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{ TGSI_SEMANTIC_POSITION };
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const uint semantic_indices[] = { 0 };
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memset(&so, 0, sizeof(so));
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so.num_outputs = 1;
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so.output[0].num_components = num_so_channels;
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so.stride[0] = num_so_channels;
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ctx->vs_pos_only[index] =
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util_make_vertex_passthrough_shader_with_so(pipe, 1, semantic_names,
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semantic_indices, false,
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false, &so);
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}
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pipe->bind_vs_state(pipe, ctx->vs_pos_only[index]);
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}
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static void *get_vs_passthrough_pos_generic(struct blitter_context *blitter)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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struct pipe_context *pipe = ctx->base.pipe;
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if (!ctx->vs) {
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static const enum tgsi_semantic semantic_names[] =
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{ TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
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const uint semantic_indices[] = { 0, 0 };
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ctx->vs =
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util_make_vertex_passthrough_shader(pipe, 2, semantic_names,
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semantic_indices, false);
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}
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return ctx->vs;
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}
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static void *get_vs_passthrough_pos(struct blitter_context *blitter)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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struct pipe_context *pipe = ctx->base.pipe;
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if (!ctx->vs_nogeneric) {
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static const enum tgsi_semantic semantic_names[] =
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{ TGSI_SEMANTIC_POSITION };
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const uint semantic_indices[] = { 0 };
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ctx->vs_nogeneric =
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util_make_vertex_passthrough_shader(pipe, 1,
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semantic_names,
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semantic_indices, false);
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}
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return ctx->vs_nogeneric;
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}
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static void *get_vs_layered(struct blitter_context *blitter)
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{
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struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
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struct pipe_context *pipe = ctx->base.pipe;
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if (!ctx->vs_layered) {
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ctx->vs_layered = util_make_layered_clear_vertex_shader(pipe);
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}
|
|
return ctx->vs_layered;
|
|
}
|
|
|
|
static void bind_fs_empty(struct blitter_context_priv *ctx)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
if (!ctx->fs_empty) {
|
|
assert(!ctx->cached_all_shaders);
|
|
ctx->fs_empty = util_make_empty_fragment_shader(pipe);
|
|
}
|
|
|
|
ctx->bind_fs_state(pipe, ctx->fs_empty);
|
|
}
|
|
|
|
static void bind_fs_write_one_cbuf(struct blitter_context_priv *ctx)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
if (!ctx->fs_write_one_cbuf) {
|
|
assert(!ctx->cached_all_shaders);
|
|
ctx->fs_write_one_cbuf =
|
|
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
|
|
TGSI_INTERPOLATE_CONSTANT, false);
|
|
}
|
|
|
|
ctx->bind_fs_state(pipe, ctx->fs_write_one_cbuf);
|
|
}
|
|
|
|
static void bind_fs_write_all_cbufs(struct blitter_context_priv *ctx)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
if (!ctx->fs_write_all_cbufs) {
|
|
assert(!ctx->cached_all_shaders);
|
|
ctx->fs_write_all_cbufs =
|
|
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
|
|
TGSI_INTERPOLATE_CONSTANT, true);
|
|
}
|
|
|
|
ctx->bind_fs_state(pipe, ctx->fs_write_all_cbufs);
|
|
}
|
|
|
|
void util_blitter_destroy(struct blitter_context *blitter)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = blitter->pipe;
|
|
unsigned i, j, f;
|
|
|
|
for (i = 0; i <= PIPE_MASK_RGBA; i++)
|
|
for (j = 0; j < 2; j++)
|
|
pipe->delete_blend_state(pipe, ctx->blend[i][j]);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(ctx->blend_clear); i++) {
|
|
if (ctx->blend_clear[i])
|
|
pipe->delete_blend_state(pipe, ctx->blend_clear[i]);
|
|
}
|
|
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
|
pipe->delete_depth_stencil_alpha_state(pipe,
|
|
ctx->dsa_write_depth_keep_stencil);
|
|
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
|
|
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(ctx->dsa_replicate_stencil_bit); i++) {
|
|
if (ctx->dsa_replicate_stencil_bit[i])
|
|
pipe->delete_depth_stencil_alpha_state(pipe, ctx->dsa_replicate_stencil_bit[i]);
|
|
}
|
|
|
|
unsigned scissor, msaa;
|
|
for (scissor = 0; scissor < 2; scissor++) {
|
|
for (msaa = 0; msaa < 2; msaa++) {
|
|
pipe->delete_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
|
|
}
|
|
}
|
|
|
|
if (ctx->rs_discard_state)
|
|
pipe->delete_rasterizer_state(pipe, ctx->rs_discard_state);
|
|
if (ctx->vs)
|
|
pipe->delete_vs_state(pipe, ctx->vs);
|
|
if (ctx->vs_nogeneric)
|
|
pipe->delete_vs_state(pipe, ctx->vs_nogeneric);
|
|
for (i = 0; i < 4; i++)
|
|
if (ctx->vs_pos_only[i])
|
|
pipe->delete_vs_state(pipe, ctx->vs_pos_only[i]);
|
|
if (ctx->vs_layered)
|
|
pipe->delete_vs_state(pipe, ctx->vs_layered);
|
|
pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
|
|
for (i = 0; i < 4; i++) {
|
|
if (ctx->velem_state_readbuf[i]) {
|
|
pipe->delete_vertex_elements_state(pipe, ctx->velem_state_readbuf[i]);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
|
|
for (unsigned type = 0; type < ARRAY_SIZE(ctx->fs_texfetch_col); ++type) {
|
|
for (unsigned inst = 0; inst < 2; inst++) {
|
|
if (ctx->fs_texfetch_col[type][i][inst])
|
|
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[type][i][inst]);
|
|
}
|
|
if (ctx->fs_texfetch_col_msaa[type][i])
|
|
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[type][i]);
|
|
}
|
|
|
|
for (unsigned inst = 0; inst < 2; inst++) {
|
|
if (ctx->fs_texfetch_depth[i][inst])
|
|
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i][inst]);
|
|
if (ctx->fs_texfetch_depthstencil[i][inst])
|
|
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil[i][inst]);
|
|
if (ctx->fs_texfetch_stencil[i][inst])
|
|
ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil[i][inst]);
|
|
}
|
|
|
|
for (unsigned ss = 0; ss < 2; ss++) {
|
|
if (ctx->fs_texfetch_depth_msaa[i][ss])
|
|
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i][ss]);
|
|
if (ctx->fs_texfetch_depthstencil_msaa[i][ss])
|
|
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depthstencil_msaa[i][ss]);
|
|
if (ctx->fs_texfetch_stencil_msaa[i][ss])
|
|
ctx->delete_fs_state(pipe, ctx->fs_texfetch_stencil_msaa[i][ss]);
|
|
}
|
|
|
|
for (j = 0; j< ARRAY_SIZE(ctx->fs_resolve[i]); j++)
|
|
for (f = 0; f < 2; f++)
|
|
if (ctx->fs_resolve[i][j][f])
|
|
ctx->delete_fs_state(pipe, ctx->fs_resolve[i][j][f]);
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE(ctx->fs_pack_color_zs); i++) {
|
|
for (j = 0; j < ARRAY_SIZE(ctx->fs_pack_color_zs[0]); j++) {
|
|
if (ctx->fs_pack_color_zs[i][j])
|
|
ctx->delete_fs_state(pipe, ctx->fs_pack_color_zs[i][j]);
|
|
}
|
|
}
|
|
|
|
if (ctx->fs_empty)
|
|
ctx->delete_fs_state(pipe, ctx->fs_empty);
|
|
if (ctx->fs_write_one_cbuf)
|
|
ctx->delete_fs_state(pipe, ctx->fs_write_one_cbuf);
|
|
if (ctx->fs_write_all_cbufs)
|
|
ctx->delete_fs_state(pipe, ctx->fs_write_all_cbufs);
|
|
|
|
for (i = 0; i < ARRAY_SIZE(ctx->fs_stencil_blit_fallback); ++i)
|
|
if (ctx->fs_stencil_blit_fallback[i])
|
|
ctx->delete_fs_state(pipe, ctx->fs_stencil_blit_fallback[i]);
|
|
|
|
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect_linear);
|
|
pipe->delete_sampler_state(pipe, ctx->sampler_state_rect);
|
|
pipe->delete_sampler_state(pipe, ctx->sampler_state_linear);
|
|
pipe->delete_sampler_state(pipe, ctx->sampler_state);
|
|
FREE(ctx);
|
|
}
|
|
|
|
void util_blitter_set_texture_multisample(struct blitter_context *blitter,
|
|
bool supported)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
|
|
ctx->has_texture_multisample = supported;
|
|
}
|
|
|
|
void util_blitter_set_running_flag(struct blitter_context *blitter)
|
|
{
|
|
if (blitter->running) {
|
|
_debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
|
|
__LINE__);
|
|
}
|
|
blitter->running = true;
|
|
|
|
blitter->pipe->set_active_query_state(blitter->pipe, false);
|
|
}
|
|
|
|
void util_blitter_unset_running_flag(struct blitter_context *blitter)
|
|
{
|
|
if (!blitter->running) {
|
|
_debug_printf("u_blitter:%i: Caught recursion. This is a driver bug.\n",
|
|
__LINE__);
|
|
}
|
|
blitter->running = false;
|
|
|
|
blitter->pipe->set_active_query_state(blitter->pipe, true);
|
|
}
|
|
|
|
static void blitter_check_saved_vertex_states(ASSERTED struct blitter_context_priv *ctx)
|
|
{
|
|
assert(ctx->base.saved_vs != INVALID_PTR);
|
|
assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR);
|
|
assert(!ctx->has_tessellation || ctx->base.saved_tcs != INVALID_PTR);
|
|
assert(!ctx->has_tessellation || ctx->base.saved_tes != INVALID_PTR);
|
|
assert(!ctx->has_stream_out || ctx->base.saved_num_so_targets != ~0u);
|
|
assert(ctx->base.saved_rs_state != INVALID_PTR);
|
|
}
|
|
|
|
void util_blitter_restore_vertex_states(struct blitter_context *blitter)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
unsigned i;
|
|
|
|
/* Vertex buffer. */
|
|
if (ctx->base.saved_vertex_buffer.buffer.resource) {
|
|
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, 0, true,
|
|
&ctx->base.saved_vertex_buffer);
|
|
ctx->base.saved_vertex_buffer.buffer.resource = NULL;
|
|
}
|
|
|
|
/* Vertex elements. */
|
|
if (ctx->base.saved_velem_state != INVALID_PTR) {
|
|
pipe->bind_vertex_elements_state(pipe, ctx->base.saved_velem_state);
|
|
ctx->base.saved_velem_state = INVALID_PTR;
|
|
}
|
|
|
|
/* Vertex shader. */
|
|
pipe->bind_vs_state(pipe, ctx->base.saved_vs);
|
|
ctx->base.saved_vs = INVALID_PTR;
|
|
|
|
/* Geometry shader. */
|
|
if (ctx->has_geometry_shader) {
|
|
pipe->bind_gs_state(pipe, ctx->base.saved_gs);
|
|
ctx->base.saved_gs = INVALID_PTR;
|
|
}
|
|
|
|
if (ctx->has_tessellation) {
|
|
pipe->bind_tcs_state(pipe, ctx->base.saved_tcs);
|
|
pipe->bind_tes_state(pipe, ctx->base.saved_tes);
|
|
ctx->base.saved_tcs = INVALID_PTR;
|
|
ctx->base.saved_tes = INVALID_PTR;
|
|
}
|
|
|
|
/* Stream outputs. */
|
|
if (ctx->has_stream_out) {
|
|
unsigned offsets[PIPE_MAX_SO_BUFFERS];
|
|
for (i = 0; i < ctx->base.saved_num_so_targets; i++)
|
|
offsets[i] = (unsigned)-1;
|
|
pipe->set_stream_output_targets(pipe,
|
|
ctx->base.saved_num_so_targets,
|
|
ctx->base.saved_so_targets, offsets);
|
|
|
|
for (i = 0; i < ctx->base.saved_num_so_targets; i++)
|
|
pipe_so_target_reference(&ctx->base.saved_so_targets[i], NULL);
|
|
|
|
ctx->base.saved_num_so_targets = ~0;
|
|
}
|
|
|
|
/* Rasterizer. */
|
|
pipe->bind_rasterizer_state(pipe, ctx->base.saved_rs_state);
|
|
ctx->base.saved_rs_state = INVALID_PTR;
|
|
}
|
|
|
|
static void blitter_check_saved_fragment_states(ASSERTED struct blitter_context_priv *ctx)
|
|
{
|
|
assert(ctx->base.saved_fs != INVALID_PTR);
|
|
assert(ctx->base.saved_dsa_state != INVALID_PTR);
|
|
assert(ctx->base.saved_blend_state != INVALID_PTR);
|
|
}
|
|
|
|
void util_blitter_restore_fragment_states(struct blitter_context *blitter)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
/* Fragment shader. */
|
|
ctx->bind_fs_state(pipe, ctx->base.saved_fs);
|
|
ctx->base.saved_fs = INVALID_PTR;
|
|
|
|
/* Depth, stencil, alpha. */
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->base.saved_dsa_state);
|
|
ctx->base.saved_dsa_state = INVALID_PTR;
|
|
|
|
/* Blend state. */
|
|
pipe->bind_blend_state(pipe, ctx->base.saved_blend_state);
|
|
ctx->base.saved_blend_state = INVALID_PTR;
|
|
|
|
/* Sample mask. */
|
|
if (ctx->base.is_sample_mask_saved) {
|
|
pipe->set_sample_mask(pipe, ctx->base.saved_sample_mask);
|
|
ctx->base.is_sample_mask_saved = false;
|
|
}
|
|
|
|
if (ctx->base.saved_min_samples != ~0 && pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, ctx->base.saved_min_samples);
|
|
ctx->base.saved_min_samples = ~0;
|
|
|
|
/* Miscellaneous states. */
|
|
/* XXX check whether these are saved and whether they need to be restored
|
|
* (depending on the operation) */
|
|
pipe->set_stencil_ref(pipe, ctx->base.saved_stencil_ref);
|
|
|
|
if (!blitter->skip_viewport_restore)
|
|
pipe->set_viewport_states(pipe, 0, 1, &ctx->base.saved_viewport);
|
|
|
|
if (blitter->saved_num_window_rectangles) {
|
|
pipe->set_window_rectangles(pipe,
|
|
blitter->saved_window_rectangles_include,
|
|
blitter->saved_num_window_rectangles,
|
|
blitter->saved_window_rectangles);
|
|
}
|
|
}
|
|
|
|
static void blitter_check_saved_fb_state(ASSERTED struct blitter_context_priv *ctx)
|
|
{
|
|
assert(ctx->base.saved_fb_state.nr_cbufs != (ubyte) ~0);
|
|
}
|
|
|
|
static void blitter_disable_render_cond(struct blitter_context_priv *ctx)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
if (ctx->base.saved_render_cond_query) {
|
|
pipe->render_condition(pipe, NULL, false, 0);
|
|
}
|
|
}
|
|
|
|
void util_blitter_restore_render_cond(struct blitter_context *blitter)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
if (ctx->base.saved_render_cond_query) {
|
|
pipe->render_condition(pipe, ctx->base.saved_render_cond_query,
|
|
ctx->base.saved_render_cond_cond,
|
|
ctx->base.saved_render_cond_mode);
|
|
ctx->base.saved_render_cond_query = NULL;
|
|
}
|
|
}
|
|
|
|
void util_blitter_restore_fb_state(struct blitter_context *blitter)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
pipe->set_framebuffer_state(pipe, &ctx->base.saved_fb_state);
|
|
util_unreference_framebuffer_state(&ctx->base.saved_fb_state);
|
|
}
|
|
|
|
static void blitter_check_saved_textures(ASSERTED struct blitter_context_priv *ctx)
|
|
{
|
|
assert(ctx->base.saved_num_sampler_states != ~0u);
|
|
assert(ctx->base.saved_num_sampler_views != ~0u);
|
|
}
|
|
|
|
void util_blitter_restore_textures(struct blitter_context *blitter)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
unsigned i;
|
|
|
|
/* Fragment sampler states. */
|
|
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0,
|
|
ctx->base.saved_num_sampler_states,
|
|
ctx->base.saved_sampler_states);
|
|
|
|
ctx->base.saved_num_sampler_states = ~0;
|
|
|
|
/* Fragment sampler views. */
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
|
|
ctx->base.saved_num_sampler_views, 0, true,
|
|
ctx->base.saved_sampler_views);
|
|
|
|
/* Just clear them to NULL because set_sampler_views(take_ownership = true). */
|
|
for (i = 0; i < ctx->base.saved_num_sampler_views; i++)
|
|
ctx->base.saved_sampler_views[i] = NULL;
|
|
|
|
ctx->base.saved_num_sampler_views = ~0;
|
|
}
|
|
|
|
void util_blitter_restore_constant_buffer_state(struct blitter_context *blitter)
|
|
{
|
|
struct pipe_context *pipe = blitter->pipe;
|
|
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, blitter->cb_slot,
|
|
true, &blitter->saved_fs_constant_buffer);
|
|
blitter->saved_fs_constant_buffer.buffer = NULL;
|
|
}
|
|
|
|
static void blitter_set_rectangle(struct blitter_context_priv *ctx,
|
|
int x1, int y1, int x2, int y2,
|
|
float depth)
|
|
{
|
|
/* set vertex positions */
|
|
ctx->vertices[0][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v0.x*/
|
|
ctx->vertices[0][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v0.y*/
|
|
|
|
ctx->vertices[1][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v1.x*/
|
|
ctx->vertices[1][0][1] = (float)y1 / ctx->dst_height * 2.0f - 1.0f; /*v1.y*/
|
|
|
|
ctx->vertices[2][0][0] = (float)x2 / ctx->dst_width * 2.0f - 1.0f; /*v2.x*/
|
|
ctx->vertices[2][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v2.y*/
|
|
|
|
ctx->vertices[3][0][0] = (float)x1 / ctx->dst_width * 2.0f - 1.0f; /*v3.x*/
|
|
ctx->vertices[3][0][1] = (float)y2 / ctx->dst_height * 2.0f - 1.0f; /*v3.y*/
|
|
|
|
/* viewport */
|
|
struct pipe_viewport_state viewport;
|
|
viewport.scale[0] = 0.5f * ctx->dst_width;
|
|
viewport.scale[1] = 0.5f * ctx->dst_height;
|
|
viewport.scale[2] = 0.0f;
|
|
viewport.translate[0] = 0.5f * ctx->dst_width;
|
|
viewport.translate[1] = 0.5f * ctx->dst_height;
|
|
viewport.translate[2] = depth;
|
|
viewport.swizzle_x = PIPE_VIEWPORT_SWIZZLE_POSITIVE_X;
|
|
viewport.swizzle_y = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Y;
|
|
viewport.swizzle_z = PIPE_VIEWPORT_SWIZZLE_POSITIVE_Z;
|
|
viewport.swizzle_w = PIPE_VIEWPORT_SWIZZLE_POSITIVE_W;
|
|
ctx->base.pipe->set_viewport_states(ctx->base.pipe, 0, 1, &viewport);
|
|
}
|
|
|
|
static void blitter_set_clear_color(struct blitter_context_priv *ctx,
|
|
const float color[4])
|
|
{
|
|
int i;
|
|
|
|
if (color) {
|
|
for (i = 0; i < 4; i++)
|
|
memcpy(&ctx->vertices[i][1][0], color, sizeof(uint32_t) * 4);
|
|
} else {
|
|
for (i = 0; i < 4; i++)
|
|
memset(&ctx->vertices[i][1][0], 0, sizeof(uint32_t) * 4);
|
|
}
|
|
}
|
|
|
|
static void get_texcoords(struct pipe_sampler_view *src,
|
|
unsigned src_width0, unsigned src_height0,
|
|
int x1, int y1, int x2, int y2,
|
|
float layer, unsigned sample,
|
|
bool uses_txf, union blitter_attrib *out)
|
|
{
|
|
unsigned level = src->u.tex.first_level;
|
|
bool normalized = !uses_txf &&
|
|
src->target != PIPE_TEXTURE_RECT &&
|
|
src->texture->nr_samples <= 1;
|
|
|
|
if (normalized) {
|
|
out->texcoord.x1 = x1 / (float)u_minify(src_width0, level);
|
|
out->texcoord.y1 = y1 / (float)u_minify(src_height0, level);
|
|
out->texcoord.x2 = x2 / (float)u_minify(src_width0, level);
|
|
out->texcoord.y2 = y2 / (float)u_minify(src_height0, level);
|
|
} else {
|
|
out->texcoord.x1 = x1;
|
|
out->texcoord.y1 = y1;
|
|
out->texcoord.x2 = x2;
|
|
out->texcoord.y2 = y2;
|
|
}
|
|
|
|
out->texcoord.z = 0;
|
|
out->texcoord.w = 0;
|
|
|
|
/* Set the layer. */
|
|
switch (src->target) {
|
|
case PIPE_TEXTURE_3D:
|
|
{
|
|
float r = layer;
|
|
|
|
if (!uses_txf)
|
|
r /= u_minify(src->texture->depth0, src->u.tex.first_level);
|
|
|
|
out->texcoord.z = r;
|
|
}
|
|
break;
|
|
|
|
case PIPE_TEXTURE_1D_ARRAY:
|
|
out->texcoord.y1 = out->texcoord.y2 = layer;
|
|
break;
|
|
|
|
case PIPE_TEXTURE_2D_ARRAY:
|
|
out->texcoord.z = layer;
|
|
out->texcoord.w = sample;
|
|
break;
|
|
|
|
case PIPE_TEXTURE_CUBE_ARRAY:
|
|
out->texcoord.w = (unsigned)layer / 6;
|
|
break;
|
|
|
|
case PIPE_TEXTURE_2D:
|
|
out->texcoord.w = sample;
|
|
break;
|
|
|
|
default:;
|
|
}
|
|
}
|
|
|
|
static void blitter_set_dst_dimensions(struct blitter_context_priv *ctx,
|
|
unsigned width, unsigned height)
|
|
{
|
|
ctx->dst_width = width;
|
|
ctx->dst_height = height;
|
|
}
|
|
|
|
static void set_texcoords_in_vertices(const union blitter_attrib *attrib,
|
|
float *out, unsigned stride)
|
|
{
|
|
out[0] = attrib->texcoord.x1;
|
|
out[1] = attrib->texcoord.y1;
|
|
out += stride;
|
|
out[0] = attrib->texcoord.x2;
|
|
out[1] = attrib->texcoord.y1;
|
|
out += stride;
|
|
out[0] = attrib->texcoord.x2;
|
|
out[1] = attrib->texcoord.y2;
|
|
out += stride;
|
|
out[0] = attrib->texcoord.x1;
|
|
out[1] = attrib->texcoord.y2;
|
|
}
|
|
|
|
static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
|
|
enum pipe_format src_format,
|
|
enum pipe_format dst_format,
|
|
enum pipe_texture_target target,
|
|
unsigned src_nr_samples,
|
|
unsigned dst_nr_samples,
|
|
unsigned filter,
|
|
bool use_txf)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
enum tgsi_texture_type tgsi_tex =
|
|
util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
|
|
enum tgsi_return_type stype;
|
|
enum tgsi_return_type dtype;
|
|
unsigned type;
|
|
|
|
assert(target < PIPE_MAX_TEXTURE_TYPES);
|
|
|
|
if (util_format_is_pure_uint(src_format)) {
|
|
stype = TGSI_RETURN_TYPE_UINT;
|
|
if (util_format_is_pure_uint(dst_format)) {
|
|
dtype = TGSI_RETURN_TYPE_UINT;
|
|
type = 0;
|
|
} else {
|
|
assert(util_format_is_pure_sint(dst_format));
|
|
dtype = TGSI_RETURN_TYPE_SINT;
|
|
type = 1;
|
|
}
|
|
} else if (util_format_is_pure_sint(src_format)) {
|
|
stype = TGSI_RETURN_TYPE_SINT;
|
|
if (util_format_is_pure_sint(dst_format)) {
|
|
dtype = TGSI_RETURN_TYPE_SINT;
|
|
type = 2;
|
|
} else {
|
|
assert(util_format_is_pure_uint(dst_format));
|
|
dtype = TGSI_RETURN_TYPE_UINT;
|
|
type = 3;
|
|
}
|
|
} else {
|
|
assert(!util_format_is_pure_uint(dst_format) &&
|
|
!util_format_is_pure_sint(dst_format));
|
|
dtype = stype = TGSI_RETURN_TYPE_FLOAT;
|
|
type = 4;
|
|
}
|
|
|
|
if (src_nr_samples > 1) {
|
|
void **shader;
|
|
|
|
/* OpenGL requires that integer textures just copy 1 sample instead
|
|
* of averaging.
|
|
*/
|
|
if (dst_nr_samples <= 1 &&
|
|
stype != TGSI_RETURN_TYPE_UINT &&
|
|
stype != TGSI_RETURN_TYPE_SINT) {
|
|
/* The destination has one sample, so we'll do color resolve. */
|
|
unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
|
|
|
|
assert(filter < 2);
|
|
|
|
shader = &ctx->fs_resolve[target][index][filter];
|
|
|
|
if (!*shader) {
|
|
assert(!ctx->cached_all_shaders);
|
|
if (filter == PIPE_TEX_FILTER_LINEAR) {
|
|
*shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
|
|
src_nr_samples,
|
|
stype);
|
|
}
|
|
else {
|
|
*shader = util_make_fs_msaa_resolve(pipe, tgsi_tex,
|
|
src_nr_samples,
|
|
stype);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* The destination has multiple samples, we'll do
|
|
* an MSAA->MSAA copy.
|
|
*/
|
|
shader = &ctx->fs_texfetch_col_msaa[type][target];
|
|
|
|
/* Create the fragment shader on-demand. */
|
|
if (!*shader) {
|
|
assert(!ctx->cached_all_shaders);
|
|
*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype, dtype,
|
|
ctx->has_sample_shading);
|
|
}
|
|
}
|
|
|
|
return *shader;
|
|
} else {
|
|
void **shader;
|
|
|
|
if (use_txf)
|
|
shader = &ctx->fs_texfetch_col[type][target][1];
|
|
else
|
|
shader = &ctx->fs_texfetch_col[type][target][0];
|
|
|
|
/* Create the fragment shader on-demand. */
|
|
if (!*shader) {
|
|
assert(!ctx->cached_all_shaders);
|
|
*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
|
|
TGSI_INTERPOLATE_LINEAR,
|
|
stype, dtype,
|
|
ctx->has_tex_lz, use_txf);
|
|
}
|
|
|
|
return *shader;
|
|
}
|
|
}
|
|
|
|
static inline
|
|
void *blitter_get_fs_pack_color_zs(struct blitter_context_priv *ctx,
|
|
enum pipe_texture_target target,
|
|
unsigned nr_samples,
|
|
enum pipe_format zs_format,
|
|
bool dst_is_color)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
enum tgsi_texture_type tgsi_tex =
|
|
util_pipe_tex_to_tgsi_tex(target, nr_samples);
|
|
int format_index = zs_format == PIPE_FORMAT_Z24_UNORM_S8_UINT ? 0 :
|
|
zs_format == PIPE_FORMAT_S8_UINT_Z24_UNORM ? 1 :
|
|
zs_format == PIPE_FORMAT_Z32_FLOAT_S8X24_UINT ? 2 :
|
|
zs_format == PIPE_FORMAT_Z24X8_UNORM ? 3 :
|
|
zs_format == PIPE_FORMAT_X8Z24_UNORM ? 4 : -1;
|
|
|
|
if (format_index == -1) {
|
|
assert(0);
|
|
return NULL;
|
|
}
|
|
|
|
/* The first 5 shaders pack ZS to color, the last 5 shaders unpack color
|
|
* to ZS.
|
|
*/
|
|
if (dst_is_color)
|
|
format_index += 5;
|
|
|
|
void **shader = &ctx->fs_pack_color_zs[tgsi_tex][format_index];
|
|
|
|
/* Create the fragment shader on-demand. */
|
|
if (!*shader) {
|
|
assert(!ctx->cached_all_shaders);
|
|
*shader = util_make_fs_pack_color_zs(pipe, tgsi_tex, zs_format,
|
|
dst_is_color);
|
|
}
|
|
return *shader;
|
|
}
|
|
|
|
static inline
|
|
void *blitter_get_fs_texfetch_depth(struct blitter_context_priv *ctx,
|
|
enum pipe_texture_target target,
|
|
unsigned src_samples, unsigned dst_samples,
|
|
bool use_txf)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
assert(target < PIPE_MAX_TEXTURE_TYPES);
|
|
|
|
if (src_samples > 1) {
|
|
bool sample_shading = ctx->has_sample_shading && src_samples > 1 &&
|
|
src_samples == dst_samples;
|
|
void **shader = &ctx->fs_texfetch_depth_msaa[target][sample_shading];
|
|
|
|
/* Create the fragment shader on-demand. */
|
|
if (!*shader) {
|
|
enum tgsi_texture_type tgsi_tex;
|
|
assert(!ctx->cached_all_shaders);
|
|
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_samples);
|
|
*shader = util_make_fs_blit_msaa_depth(pipe, tgsi_tex, sample_shading);
|
|
}
|
|
|
|
return *shader;
|
|
} else {
|
|
void **shader;
|
|
|
|
if (use_txf)
|
|
shader = &ctx->fs_texfetch_depth[target][1];
|
|
else
|
|
shader = &ctx->fs_texfetch_depth[target][0];
|
|
|
|
/* Create the fragment shader on-demand. */
|
|
if (!*shader) {
|
|
enum tgsi_texture_type tgsi_tex;
|
|
assert(!ctx->cached_all_shaders);
|
|
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
|
|
*shader = util_make_fs_blit_zs(pipe, PIPE_MASK_Z, tgsi_tex,
|
|
ctx->has_tex_lz, use_txf);
|
|
}
|
|
|
|
return *shader;
|
|
}
|
|
}
|
|
|
|
static inline
|
|
void *blitter_get_fs_texfetch_depthstencil(struct blitter_context_priv *ctx,
|
|
enum pipe_texture_target target,
|
|
unsigned src_samples,
|
|
unsigned dst_samples, bool use_txf)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
assert(target < PIPE_MAX_TEXTURE_TYPES);
|
|
|
|
if (src_samples > 1) {
|
|
bool sample_shading = ctx->has_sample_shading && src_samples > 1 &&
|
|
src_samples == dst_samples;
|
|
void **shader = &ctx->fs_texfetch_depthstencil_msaa[target][sample_shading];
|
|
|
|
/* Create the fragment shader on-demand. */
|
|
if (!*shader) {
|
|
enum tgsi_texture_type tgsi_tex;
|
|
assert(!ctx->cached_all_shaders);
|
|
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_samples);
|
|
*shader = util_make_fs_blit_msaa_depthstencil(pipe, tgsi_tex,
|
|
sample_shading);
|
|
}
|
|
|
|
return *shader;
|
|
} else {
|
|
void **shader;
|
|
|
|
if (use_txf)
|
|
shader = &ctx->fs_texfetch_depthstencil[target][1];
|
|
else
|
|
shader = &ctx->fs_texfetch_depthstencil[target][0];
|
|
|
|
/* Create the fragment shader on-demand. */
|
|
if (!*shader) {
|
|
enum tgsi_texture_type tgsi_tex;
|
|
assert(!ctx->cached_all_shaders);
|
|
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
|
|
*shader = util_make_fs_blit_zs(pipe, PIPE_MASK_ZS, tgsi_tex,
|
|
ctx->has_tex_lz, use_txf);
|
|
}
|
|
|
|
return *shader;
|
|
}
|
|
}
|
|
|
|
static inline
|
|
void *blitter_get_fs_texfetch_stencil(struct blitter_context_priv *ctx,
|
|
enum pipe_texture_target target,
|
|
unsigned src_samples, unsigned dst_samples,
|
|
bool use_txf)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
assert(target < PIPE_MAX_TEXTURE_TYPES);
|
|
|
|
if (src_samples > 1) {
|
|
bool sample_shading = ctx->has_sample_shading && src_samples > 1 &&
|
|
src_samples == dst_samples;
|
|
void **shader = &ctx->fs_texfetch_stencil_msaa[target][sample_shading];
|
|
|
|
/* Create the fragment shader on-demand. */
|
|
if (!*shader) {
|
|
enum tgsi_texture_type tgsi_tex;
|
|
assert(!ctx->cached_all_shaders);
|
|
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_samples);
|
|
*shader = util_make_fs_blit_msaa_stencil(pipe, tgsi_tex,
|
|
sample_shading);
|
|
}
|
|
|
|
return *shader;
|
|
} else {
|
|
void **shader;
|
|
|
|
if (use_txf)
|
|
shader = &ctx->fs_texfetch_stencil[target][1];
|
|
else
|
|
shader = &ctx->fs_texfetch_stencil[target][0];
|
|
|
|
/* Create the fragment shader on-demand. */
|
|
if (!*shader) {
|
|
enum tgsi_texture_type tgsi_tex;
|
|
assert(!ctx->cached_all_shaders);
|
|
tgsi_tex = util_pipe_tex_to_tgsi_tex(target, 0);
|
|
*shader = util_make_fs_blit_zs(pipe, PIPE_MASK_S, tgsi_tex,
|
|
ctx->has_tex_lz, use_txf);
|
|
}
|
|
|
|
return *shader;
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
* Generate and save all fragment shaders that we will ever need for
|
|
* blitting. Drivers which use the 'draw' fallbacks will typically use
|
|
* this to make sure we generate/use shaders that don't go through the
|
|
* draw module's wrapper functions.
|
|
*/
|
|
void util_blitter_cache_all_shaders(struct blitter_context *blitter)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = blitter->pipe;
|
|
struct pipe_screen *screen = pipe->screen;
|
|
unsigned samples, j, f, target, max_samples, use_txf;
|
|
bool has_arraytex, has_cubearraytex;
|
|
|
|
max_samples = ctx->has_texture_multisample ? 2 : 1;
|
|
has_arraytex = screen->get_param(screen,
|
|
PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS) != 0;
|
|
has_cubearraytex = screen->get_param(screen,
|
|
PIPE_CAP_CUBE_MAP_ARRAY) != 0;
|
|
|
|
/* It only matters if i <= 1 or > 1. */
|
|
for (samples = 1; samples <= max_samples; samples++) {
|
|
for (target = PIPE_TEXTURE_1D; target < PIPE_MAX_TEXTURE_TYPES; target++) {
|
|
for (use_txf = 0; use_txf <= ctx->has_txf; use_txf++) {
|
|
if (!has_arraytex &&
|
|
(target == PIPE_TEXTURE_1D_ARRAY ||
|
|
target == PIPE_TEXTURE_2D_ARRAY)) {
|
|
continue;
|
|
}
|
|
if (!has_cubearraytex &&
|
|
(target == PIPE_TEXTURE_CUBE_ARRAY))
|
|
continue;
|
|
|
|
if (samples > 1 &&
|
|
(target != PIPE_TEXTURE_2D &&
|
|
target != PIPE_TEXTURE_2D_ARRAY))
|
|
continue;
|
|
|
|
if (samples > 1 && use_txf)
|
|
continue; /* TXF is the only option, use_txf has no effect */
|
|
|
|
/* If samples == 1, the shaders read one texel. If samples >= 1,
|
|
* they read one sample.
|
|
*/
|
|
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
|
|
PIPE_FORMAT_R32_FLOAT, target,
|
|
samples, samples, 0, use_txf);
|
|
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
|
|
PIPE_FORMAT_R32_UINT, target,
|
|
samples, samples, 0, use_txf);
|
|
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
|
|
PIPE_FORMAT_R32_SINT, target,
|
|
samples, samples, 0, use_txf);
|
|
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
|
|
PIPE_FORMAT_R32_SINT, target,
|
|
samples, samples, 0, use_txf);
|
|
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
|
|
PIPE_FORMAT_R32_UINT, target,
|
|
samples, samples, 0, use_txf);
|
|
blitter_get_fs_texfetch_depth(ctx, target, samples, samples, use_txf);
|
|
if (ctx->has_stencil_export) {
|
|
blitter_get_fs_texfetch_depthstencil(ctx, target, samples, samples, use_txf);
|
|
blitter_get_fs_texfetch_stencil(ctx, target, samples, samples, use_txf);
|
|
}
|
|
|
|
if (samples == 2) {
|
|
blitter_get_fs_texfetch_depth(ctx, target, samples, 1, use_txf);
|
|
if (ctx->has_stencil_export) {
|
|
blitter_get_fs_texfetch_depthstencil(ctx, target, samples, 1, use_txf);
|
|
blitter_get_fs_texfetch_stencil(ctx, target, samples, 1, use_txf);
|
|
}
|
|
}
|
|
|
|
if (samples == 1)
|
|
continue;
|
|
|
|
/* MSAA resolve shaders. */
|
|
for (j = 2; j < 32; j++) {
|
|
if (!screen->is_format_supported(screen, PIPE_FORMAT_R32_FLOAT,
|
|
target, j, j,
|
|
PIPE_BIND_SAMPLER_VIEW)) {
|
|
continue;
|
|
}
|
|
|
|
for (f = 0; f < 2; f++) {
|
|
if (f != PIPE_TEX_FILTER_NEAREST && use_txf)
|
|
continue;
|
|
|
|
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT,
|
|
PIPE_FORMAT_R32_FLOAT, target,
|
|
j, 1, f, use_txf);
|
|
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT,
|
|
PIPE_FORMAT_R32_UINT, target,
|
|
j, 1, f, use_txf);
|
|
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT,
|
|
PIPE_FORMAT_R32_SINT, target,
|
|
j, 1, f, use_txf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ctx->fs_empty = util_make_empty_fragment_shader(pipe);
|
|
|
|
ctx->fs_write_one_cbuf =
|
|
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
|
|
TGSI_INTERPOLATE_CONSTANT, false);
|
|
|
|
ctx->fs_write_all_cbufs =
|
|
util_make_fragment_passthrough_shader(pipe, TGSI_SEMANTIC_GENERIC,
|
|
TGSI_INTERPOLATE_CONSTANT, true);
|
|
|
|
ctx->cached_all_shaders = true;
|
|
}
|
|
|
|
static void blitter_set_common_draw_rect_state(struct blitter_context_priv *ctx,
|
|
bool scissor, bool msaa)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
if (ctx->base.saved_num_window_rectangles)
|
|
pipe->set_window_rectangles(pipe, false, 0, NULL);
|
|
|
|
pipe->bind_rasterizer_state(pipe, ctx->rs_state[scissor][msaa]);
|
|
|
|
if (ctx->has_geometry_shader)
|
|
pipe->bind_gs_state(pipe, NULL);
|
|
if (ctx->has_tessellation) {
|
|
pipe->bind_tcs_state(pipe, NULL);
|
|
pipe->bind_tes_state(pipe, NULL);
|
|
}
|
|
if (ctx->has_stream_out)
|
|
pipe->set_stream_output_targets(pipe, 0, NULL, NULL);
|
|
}
|
|
|
|
static void blitter_draw(struct blitter_context_priv *ctx,
|
|
void *vertex_elements_cso,
|
|
blitter_get_vs_func get_vs,
|
|
int x1, int y1, int x2, int y2, float depth,
|
|
unsigned num_instances)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_vertex_buffer vb = {0};
|
|
|
|
blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
|
|
|
|
vb.stride = 8 * sizeof(float);
|
|
|
|
u_upload_data(pipe->stream_uploader, 0, sizeof(ctx->vertices), 4, ctx->vertices,
|
|
&vb.buffer_offset, &vb.buffer.resource);
|
|
if (!vb.buffer.resource)
|
|
return;
|
|
u_upload_unmap(pipe->stream_uploader);
|
|
|
|
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, 0, false, &vb);
|
|
pipe->bind_vertex_elements_state(pipe, vertex_elements_cso);
|
|
pipe->bind_vs_state(pipe, get_vs(&ctx->base));
|
|
|
|
if (ctx->base.use_index_buffer) {
|
|
/* Note that for V3D,
|
|
* dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_* require
|
|
* that the last vert of the two tris be the same.
|
|
*/
|
|
static uint8_t indices[6] = { 0, 1, 2, 0, 3, 2 };
|
|
util_draw_elements_instanced(pipe, indices, 1, 0,
|
|
PIPE_PRIM_TRIANGLES, 0, 6,
|
|
0, num_instances);
|
|
} else {
|
|
util_draw_arrays_instanced(pipe, PIPE_PRIM_TRIANGLE_FAN, 0, 4,
|
|
0, num_instances);
|
|
}
|
|
pipe_resource_reference(&vb.buffer.resource, NULL);
|
|
}
|
|
|
|
void util_blitter_draw_rectangle(struct blitter_context *blitter,
|
|
void *vertex_elements_cso,
|
|
blitter_get_vs_func get_vs,
|
|
int x1, int y1, int x2, int y2,
|
|
float depth, unsigned num_instances,
|
|
enum blitter_attrib_type type,
|
|
const union blitter_attrib *attrib)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
unsigned i;
|
|
|
|
switch (type) {
|
|
case UTIL_BLITTER_ATTRIB_COLOR:
|
|
blitter_set_clear_color(ctx, attrib->color);
|
|
break;
|
|
|
|
case UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW:
|
|
for (i = 0; i < 4; i++) {
|
|
ctx->vertices[i][1][2] = attrib->texcoord.z;
|
|
ctx->vertices[i][1][3] = attrib->texcoord.w;
|
|
}
|
|
set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
|
|
break;
|
|
case UTIL_BLITTER_ATTRIB_TEXCOORD_XY:
|
|
/* We clean-up the ZW components, just in case we used before XYZW,
|
|
* to avoid feeding in the shader with wrong values (like on the lod)
|
|
*/
|
|
for (i = 0; i < 4; i++) {
|
|
ctx->vertices[i][1][2] = 0;
|
|
ctx->vertices[i][1][3] = 0;
|
|
}
|
|
set_texcoords_in_vertices(attrib, &ctx->vertices[0][1][0], 8);
|
|
break;
|
|
|
|
default:;
|
|
}
|
|
|
|
blitter_draw(ctx, vertex_elements_cso, get_vs, x1, y1, x2, y2, depth,
|
|
num_instances);
|
|
}
|
|
|
|
static void *get_clear_blend_state(struct blitter_context_priv *ctx,
|
|
unsigned clear_buffers)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
int index;
|
|
|
|
clear_buffers &= PIPE_CLEAR_COLOR;
|
|
|
|
/* Return an existing blend state. */
|
|
if (!clear_buffers)
|
|
return ctx->blend[0][0];
|
|
|
|
index = GET_CLEAR_BLEND_STATE_IDX(clear_buffers);
|
|
|
|
if (ctx->blend_clear[index])
|
|
return ctx->blend_clear[index];
|
|
|
|
/* Create a new one. */
|
|
{
|
|
struct pipe_blend_state blend = {0};
|
|
unsigned i;
|
|
|
|
blend.independent_blend_enable = 1;
|
|
|
|
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
|
|
if (clear_buffers & (PIPE_CLEAR_COLOR0 << i)) {
|
|
blend.rt[i].colormask = PIPE_MASK_RGBA;
|
|
blend.max_rt = i;
|
|
}
|
|
}
|
|
|
|
ctx->blend_clear[index] = pipe->create_blend_state(pipe, &blend);
|
|
}
|
|
return ctx->blend_clear[index];
|
|
}
|
|
|
|
void util_blitter_common_clear_setup(struct blitter_context *blitter,
|
|
unsigned width, unsigned height,
|
|
unsigned clear_buffers,
|
|
void *custom_blend, void *custom_dsa)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* bind states */
|
|
if (custom_blend) {
|
|
pipe->bind_blend_state(pipe, custom_blend);
|
|
} else {
|
|
pipe->bind_blend_state(pipe, get_clear_blend_state(ctx, clear_buffers));
|
|
}
|
|
|
|
if (custom_dsa) {
|
|
pipe->bind_depth_stencil_alpha_state(pipe, custom_dsa);
|
|
} else if ((clear_buffers & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
|
|
} else if (clear_buffers & PIPE_CLEAR_DEPTH) {
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
|
|
} else if (clear_buffers & PIPE_CLEAR_STENCIL) {
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
|
|
} else {
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
|
}
|
|
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
blitter_set_dst_dimensions(ctx, width, height);
|
|
}
|
|
|
|
static void util_blitter_clear_custom(struct blitter_context *blitter,
|
|
unsigned width, unsigned height,
|
|
unsigned num_layers,
|
|
unsigned clear_buffers,
|
|
const union pipe_color_union *color,
|
|
double depth, unsigned stencil,
|
|
void *custom_blend, void *custom_dsa,
|
|
bool msaa)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_stencil_ref sr = { { 0 } };
|
|
|
|
assert(ctx->has_layered || num_layers <= 1);
|
|
|
|
util_blitter_common_clear_setup(blitter, width, height, clear_buffers,
|
|
custom_blend, custom_dsa);
|
|
|
|
sr.ref_value[0] = stencil & 0xff;
|
|
pipe->set_stencil_ref(pipe, sr);
|
|
|
|
union blitter_attrib attrib;
|
|
memcpy(attrib.color, color->ui, sizeof(color->ui));
|
|
|
|
bool pass_generic = (clear_buffers & PIPE_CLEAR_COLOR) != 0;
|
|
enum blitter_attrib_type type = pass_generic ? UTIL_BLITTER_ATTRIB_COLOR :
|
|
UTIL_BLITTER_ATTRIB_NONE;
|
|
|
|
if (pass_generic)
|
|
bind_fs_write_all_cbufs(ctx);
|
|
else
|
|
bind_fs_empty(ctx);
|
|
|
|
if (num_layers > 1 && ctx->has_layered) {
|
|
blitter_get_vs_func get_vs = get_vs_layered;
|
|
|
|
blitter_set_common_draw_rect_state(ctx, false, msaa);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
|
|
0, 0, width, height,
|
|
(float) depth, num_layers, type, &attrib);
|
|
} else {
|
|
blitter_get_vs_func get_vs;
|
|
|
|
if (pass_generic)
|
|
get_vs = get_vs_passthrough_pos_generic;
|
|
else
|
|
get_vs = get_vs_passthrough_pos;
|
|
|
|
blitter_set_common_draw_rect_state(ctx, false, msaa);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs,
|
|
0, 0, width, height,
|
|
(float) depth, 1, type, &attrib);
|
|
}
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
}
|
|
|
|
void util_blitter_clear(struct blitter_context *blitter,
|
|
unsigned width, unsigned height, unsigned num_layers,
|
|
unsigned clear_buffers,
|
|
const union pipe_color_union *color,
|
|
double depth, unsigned stencil,
|
|
bool msaa)
|
|
{
|
|
util_blitter_clear_custom(blitter, width, height, num_layers,
|
|
clear_buffers, color, depth, stencil,
|
|
NULL, NULL, msaa);
|
|
}
|
|
|
|
void util_blitter_custom_clear_depth(struct blitter_context *blitter,
|
|
unsigned width, unsigned height,
|
|
double depth, void *custom_dsa)
|
|
{
|
|
static const union pipe_color_union color;
|
|
util_blitter_clear_custom(blitter, width, height, 0, 0, &color, depth, 0,
|
|
NULL, custom_dsa, false);
|
|
}
|
|
|
|
void util_blitter_default_dst_texture(struct pipe_surface *dst_templ,
|
|
struct pipe_resource *dst,
|
|
unsigned dstlevel,
|
|
unsigned dstz)
|
|
{
|
|
memset(dst_templ, 0, sizeof(*dst_templ));
|
|
dst_templ->format = util_format_linear(dst->format);
|
|
dst_templ->u.tex.level = dstlevel;
|
|
dst_templ->u.tex.first_layer = dstz;
|
|
dst_templ->u.tex.last_layer = dstz;
|
|
}
|
|
|
|
static struct pipe_surface *
|
|
util_blitter_get_next_surface_layer(struct pipe_context *pipe,
|
|
struct pipe_surface *surf)
|
|
{
|
|
struct pipe_surface dst_templ;
|
|
|
|
memset(&dst_templ, 0, sizeof(dst_templ));
|
|
dst_templ.format = surf->format;
|
|
dst_templ.u.tex.level = surf->u.tex.level;
|
|
dst_templ.u.tex.first_layer = surf->u.tex.first_layer + 1;
|
|
dst_templ.u.tex.last_layer = surf->u.tex.last_layer + 1;
|
|
|
|
return pipe->create_surface(pipe, surf->texture, &dst_templ);
|
|
}
|
|
|
|
void util_blitter_default_src_texture(struct blitter_context *blitter,
|
|
struct pipe_sampler_view *src_templ,
|
|
struct pipe_resource *src,
|
|
unsigned srclevel)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
|
|
memset(src_templ, 0, sizeof(*src_templ));
|
|
|
|
if (ctx->cube_as_2darray &&
|
|
(src->target == PIPE_TEXTURE_CUBE ||
|
|
src->target == PIPE_TEXTURE_CUBE_ARRAY))
|
|
src_templ->target = PIPE_TEXTURE_2D_ARRAY;
|
|
else
|
|
src_templ->target = src->target;
|
|
|
|
src_templ->format = util_format_linear(src->format);
|
|
src_templ->u.tex.first_level = srclevel;
|
|
src_templ->u.tex.last_level = srclevel;
|
|
src_templ->u.tex.first_layer = 0;
|
|
src_templ->u.tex.last_layer =
|
|
src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
|
|
: (unsigned)(src->array_size - 1);
|
|
src_templ->swizzle_r = PIPE_SWIZZLE_X;
|
|
src_templ->swizzle_g = PIPE_SWIZZLE_Y;
|
|
src_templ->swizzle_b = PIPE_SWIZZLE_Z;
|
|
src_templ->swizzle_a = PIPE_SWIZZLE_W;
|
|
}
|
|
|
|
static bool is_blit_generic_supported(struct blitter_context *blitter,
|
|
const struct pipe_resource *dst,
|
|
enum pipe_format dst_format,
|
|
const struct pipe_resource *src,
|
|
enum pipe_format src_format,
|
|
unsigned mask)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_screen *screen = ctx->base.pipe->screen;
|
|
|
|
if (dst) {
|
|
unsigned bind;
|
|
const struct util_format_description *desc =
|
|
util_format_description(dst_format);
|
|
bool dst_has_stencil = util_format_has_stencil(desc);
|
|
|
|
/* Stencil export must be supported for stencil copy. */
|
|
if ((mask & PIPE_MASK_S) && dst_has_stencil &&
|
|
!ctx->has_stencil_export) {
|
|
return false;
|
|
}
|
|
|
|
if (dst_has_stencil || util_format_has_depth(desc))
|
|
bind = PIPE_BIND_DEPTH_STENCIL;
|
|
else
|
|
bind = PIPE_BIND_RENDER_TARGET;
|
|
|
|
if (!screen->is_format_supported(screen, dst_format, dst->target,
|
|
dst->nr_samples, dst->nr_storage_samples,
|
|
bind)) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (src) {
|
|
if (src->nr_samples > 1 && !ctx->has_texture_multisample) {
|
|
return false;
|
|
}
|
|
|
|
if (!screen->is_format_supported(screen, src_format, src->target,
|
|
src->nr_samples, src->nr_storage_samples,
|
|
PIPE_BIND_SAMPLER_VIEW)) {
|
|
return false;
|
|
}
|
|
|
|
/* Check stencil sampler support for stencil copy. */
|
|
if (mask & PIPE_MASK_S) {
|
|
if (util_format_has_stencil(util_format_description(src_format))) {
|
|
enum pipe_format stencil_format =
|
|
util_format_stencil_only(src_format);
|
|
assert(stencil_format != PIPE_FORMAT_NONE);
|
|
|
|
if (stencil_format != src_format &&
|
|
!screen->is_format_supported(screen, stencil_format,
|
|
src->target, src->nr_samples,
|
|
src->nr_storage_samples,
|
|
PIPE_BIND_SAMPLER_VIEW)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool util_blitter_is_copy_supported(struct blitter_context *blitter,
|
|
const struct pipe_resource *dst,
|
|
const struct pipe_resource *src)
|
|
{
|
|
return is_blit_generic_supported(blitter, dst, dst->format,
|
|
src, src->format, PIPE_MASK_RGBAZS);
|
|
}
|
|
|
|
bool util_blitter_is_blit_supported(struct blitter_context *blitter,
|
|
const struct pipe_blit_info *info)
|
|
{
|
|
return is_blit_generic_supported(blitter,
|
|
info->dst.resource, info->dst.format,
|
|
info->src.resource, info->src.format,
|
|
info->mask);
|
|
}
|
|
|
|
void util_blitter_copy_texture(struct blitter_context *blitter,
|
|
struct pipe_resource *dst,
|
|
unsigned dst_level,
|
|
unsigned dstx, unsigned dsty, unsigned dstz,
|
|
struct pipe_resource *src,
|
|
unsigned src_level,
|
|
const struct pipe_box *srcbox)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_surface *dst_view, dst_templ;
|
|
struct pipe_sampler_view src_templ, *src_view;
|
|
struct pipe_box dstbox;
|
|
|
|
assert(dst && src);
|
|
assert(src->target < PIPE_MAX_TEXTURE_TYPES);
|
|
|
|
u_box_3d(dstx, dsty, dstz, abs(srcbox->width), abs(srcbox->height),
|
|
abs(srcbox->depth), &dstbox);
|
|
|
|
/* Initialize the surface. */
|
|
util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
|
|
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
|
|
|
|
/* Initialize the sampler view. */
|
|
util_blitter_default_src_texture(blitter, &src_templ, src, src_level);
|
|
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
|
|
|
|
/* Copy. */
|
|
util_blitter_blit_generic(blitter, dst_view, &dstbox,
|
|
src_view, srcbox, src->width0, src->height0,
|
|
PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
|
|
false, false);
|
|
|
|
pipe_surface_reference(&dst_view, NULL);
|
|
pipe_sampler_view_reference(&src_view, NULL);
|
|
}
|
|
|
|
static void
|
|
blitter_draw_tex(struct blitter_context_priv *ctx,
|
|
int dst_x1, int dst_y1, int dst_x2, int dst_y2,
|
|
struct pipe_sampler_view *src,
|
|
unsigned src_width0, unsigned src_height0,
|
|
int src_x1, int src_y1, int src_x2, int src_y2,
|
|
float layer, unsigned sample,
|
|
bool uses_txf, enum blitter_attrib_type type)
|
|
{
|
|
union blitter_attrib coord;
|
|
blitter_get_vs_func get_vs = get_vs_passthrough_pos_generic;
|
|
|
|
get_texcoords(src, src_width0, src_height0,
|
|
src_x1, src_y1, src_x2, src_y2, layer, sample,
|
|
uses_txf, &coord);
|
|
|
|
if (src->target == PIPE_TEXTURE_CUBE ||
|
|
src->target == PIPE_TEXTURE_CUBE_ARRAY) {
|
|
float face_coord[4][2];
|
|
|
|
set_texcoords_in_vertices(&coord, &face_coord[0][0], 2);
|
|
util_map_texcoords2d_onto_cubemap((unsigned)layer % 6,
|
|
/* pointer, stride in floats */
|
|
&face_coord[0][0], 2,
|
|
&ctx->vertices[0][1][0], 8,
|
|
false);
|
|
for (unsigned i = 0; i < 4; i++)
|
|
ctx->vertices[i][1][3] = coord.texcoord.w;
|
|
|
|
/* Cubemaps don't use draw_rectangle. */
|
|
blitter_draw(ctx, ctx->velem_state, get_vs,
|
|
dst_x1, dst_y1, dst_x2, dst_y2, 0, 1);
|
|
} else {
|
|
ctx->base.draw_rectangle(&ctx->base, ctx->velem_state, get_vs,
|
|
dst_x1, dst_y1, dst_x2, dst_y2,
|
|
0, 1, type, &coord);
|
|
}
|
|
}
|
|
|
|
static void do_blits(struct blitter_context_priv *ctx,
|
|
struct pipe_surface *dst,
|
|
const struct pipe_box *dstbox,
|
|
struct pipe_sampler_view *src,
|
|
unsigned src_width0,
|
|
unsigned src_height0,
|
|
const struct pipe_box *srcbox,
|
|
bool is_zsbuf,
|
|
bool uses_txf, bool sample0_only)
|
|
{
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
unsigned src_samples = src->texture->nr_samples;
|
|
unsigned dst_samples = dst->texture->nr_samples;
|
|
bool sample_shading = ctx->has_sample_shading && src_samples > 1 &&
|
|
src_samples == dst_samples && !sample0_only;
|
|
enum pipe_texture_target src_target = src->target;
|
|
struct pipe_framebuffer_state fb_state = {0};
|
|
|
|
/* Initialize framebuffer state. */
|
|
fb_state.width = dst->width;
|
|
fb_state.height = dst->height;
|
|
fb_state.nr_cbufs = is_zsbuf ? 0 : 1;
|
|
|
|
blitter_set_dst_dimensions(ctx, fb_state.width, fb_state.height);
|
|
|
|
if ((src_target == PIPE_TEXTURE_1D ||
|
|
src_target == PIPE_TEXTURE_2D ||
|
|
src_target == PIPE_TEXTURE_RECT) &&
|
|
(src_samples <= 1 || sample_shading)) {
|
|
/* Set framebuffer state. */
|
|
if (is_zsbuf) {
|
|
fb_state.zsbuf = dst;
|
|
} else {
|
|
fb_state.cbufs[0] = dst;
|
|
}
|
|
pipe->set_framebuffer_state(pipe, &fb_state);
|
|
|
|
/* Draw. */
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, sample_shading ? dst_samples : 1);
|
|
blitter_draw_tex(ctx, dstbox->x, dstbox->y,
|
|
dstbox->x + dstbox->width,
|
|
dstbox->y + dstbox->height,
|
|
src, src_width0, src_height0, srcbox->x, srcbox->y,
|
|
srcbox->x + srcbox->width, srcbox->y + srcbox->height,
|
|
0, 0, uses_txf, UTIL_BLITTER_ATTRIB_TEXCOORD_XY);
|
|
} else {
|
|
/* Draw the quad with the generic codepath. */
|
|
int dst_z;
|
|
for (dst_z = 0; dst_z < dstbox->depth; dst_z++) {
|
|
struct pipe_surface *old;
|
|
bool flipped = (srcbox->depth < 0);
|
|
float depth_center_offset = 0.0;
|
|
int src_depth = abs(srcbox->depth);
|
|
float src_z_step = src_depth / (float)dstbox->depth;
|
|
|
|
/* Scale Z properly if the blit is scaled.
|
|
*
|
|
* When downscaling, we want the coordinates centered, so that
|
|
* mipmapping works for 3D textures. For example, when generating
|
|
* a 4x4x4 level, this wouldn't average the pixels:
|
|
*
|
|
* src Z: 0 1 2 3 4 5 6 7
|
|
* dst Z: 0 1 2 3
|
|
*
|
|
* Because the pixels are not centered below the pixels of the higher
|
|
* level. Therefore, we want this:
|
|
* src Z: 0 1 2 3 4 5 6 7
|
|
* dst Z: 0 1 2 3
|
|
*
|
|
* This calculation is taken from the radv driver.
|
|
*/
|
|
if (src_target == PIPE_TEXTURE_3D)
|
|
depth_center_offset = 0.5 / dstbox->depth * src_depth;
|
|
|
|
if (flipped) {
|
|
src_z_step *= - 1;
|
|
depth_center_offset *= -1;
|
|
}
|
|
|
|
float src_z = dst_z * src_z_step + depth_center_offset;
|
|
|
|
/* Set framebuffer state. */
|
|
if (is_zsbuf) {
|
|
fb_state.zsbuf = dst;
|
|
} else {
|
|
fb_state.cbufs[0] = dst;
|
|
}
|
|
pipe->set_framebuffer_state(pipe, &fb_state);
|
|
|
|
/* See if we need to blit a multisample or singlesample buffer. */
|
|
if (sample0_only || (src_samples == dst_samples && dst_samples > 1)) {
|
|
/* MSAA copy. */
|
|
unsigned i, max_sample = sample0_only ? 0 : dst_samples - 1;
|
|
|
|
if (sample_shading) {
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, max_sample);
|
|
blitter_draw_tex(ctx, dstbox->x, dstbox->y,
|
|
dstbox->x + dstbox->width,
|
|
dstbox->y + dstbox->height,
|
|
src, src_width0, src_height0,
|
|
srcbox->x, srcbox->y,
|
|
srcbox->x + srcbox->width,
|
|
srcbox->y + srcbox->height,
|
|
srcbox->z + src_z, 0, uses_txf,
|
|
UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW);
|
|
} else {
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
|
|
for (i = 0; i <= max_sample; i++) {
|
|
pipe->set_sample_mask(pipe, 1 << i);
|
|
blitter_draw_tex(ctx, dstbox->x, dstbox->y,
|
|
dstbox->x + dstbox->width,
|
|
dstbox->y + dstbox->height,
|
|
src, src_width0, src_height0,
|
|
srcbox->x, srcbox->y,
|
|
srcbox->x + srcbox->width,
|
|
srcbox->y + srcbox->height,
|
|
srcbox->z + src_z, i, uses_txf,
|
|
UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW);
|
|
}
|
|
}
|
|
} else {
|
|
/* Normal copy, MSAA upsampling, or MSAA resolve. */
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
blitter_draw_tex(ctx, dstbox->x, dstbox->y,
|
|
dstbox->x + dstbox->width,
|
|
dstbox->y + dstbox->height,
|
|
src, src_width0, src_height0,
|
|
srcbox->x, srcbox->y,
|
|
srcbox->x + srcbox->width,
|
|
srcbox->y + srcbox->height,
|
|
srcbox->z + src_z, 0, uses_txf,
|
|
UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW);
|
|
}
|
|
|
|
/* Get the next surface or (if this is the last iteration)
|
|
* just unreference the last one. */
|
|
old = dst;
|
|
if (dst_z < dstbox->depth-1) {
|
|
dst = util_blitter_get_next_surface_layer(ctx->base.pipe, dst);
|
|
}
|
|
if (dst_z) {
|
|
pipe_surface_reference(&old, NULL);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void util_blitter_blit_generic(struct blitter_context *blitter,
|
|
struct pipe_surface *dst,
|
|
const struct pipe_box *dstbox,
|
|
struct pipe_sampler_view *src,
|
|
const struct pipe_box *srcbox,
|
|
unsigned src_width0, unsigned src_height0,
|
|
unsigned mask, unsigned filter,
|
|
const struct pipe_scissor_state *scissor,
|
|
bool alpha_blend, bool sample0_only)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
enum pipe_texture_target src_target = src->target;
|
|
unsigned src_samples = src->texture->nr_samples;
|
|
unsigned dst_samples = dst->texture->nr_samples;
|
|
void *sampler_state;
|
|
const struct util_format_description *src_desc =
|
|
util_format_description(src->format);
|
|
const struct util_format_description *dst_desc =
|
|
util_format_description(dst->format);
|
|
|
|
bool src_has_color = src_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
|
|
bool src_has_depth = util_format_has_depth(src_desc);
|
|
bool src_has_stencil = util_format_has_stencil(src_desc);
|
|
|
|
bool dst_has_color = mask & PIPE_MASK_RGBA &&
|
|
dst_desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS;
|
|
bool dst_has_depth = mask & PIPE_MASK_Z &&
|
|
util_format_has_depth(dst_desc);
|
|
bool dst_has_stencil = ctx->has_stencil_export &&
|
|
mask & PIPE_MASK_S &&
|
|
util_format_has_stencil(dst_desc);
|
|
|
|
/* Return if there is nothing to do. */
|
|
if (!dst_has_color && !dst_has_depth && !dst_has_stencil) {
|
|
return;
|
|
}
|
|
|
|
bool is_scaled = dstbox->width != abs(srcbox->width) ||
|
|
dstbox->height != abs(srcbox->height);
|
|
|
|
if (src_has_stencil || !is_scaled)
|
|
filter = PIPE_TEX_FILTER_NEAREST;
|
|
|
|
bool use_txf = false;
|
|
|
|
/* Don't support scaled blits. The TXF shader uses F2I for rounding. */
|
|
if (ctx->has_txf &&
|
|
!is_scaled &&
|
|
filter == PIPE_TEX_FILTER_NEAREST &&
|
|
src->target != PIPE_TEXTURE_CUBE &&
|
|
src->target != PIPE_TEXTURE_CUBE_ARRAY) {
|
|
int src_width = u_minify(src_width0, src->u.tex.first_level);
|
|
int src_height = u_minify(src_height0, src->u.tex.first_level);
|
|
int src_depth = src->u.tex.last_layer + 1;
|
|
struct pipe_box box = *srcbox;
|
|
|
|
/* Eliminate negative width/height/depth. */
|
|
if (box.width < 0) {
|
|
box.x += box.width;
|
|
box.width *= -1;
|
|
}
|
|
if (box.height < 0) {
|
|
box.y += box.height;
|
|
box.height *= -1;
|
|
}
|
|
if (box.depth < 0) {
|
|
box.z += box.depth;
|
|
box.depth *= -1;
|
|
}
|
|
|
|
/* See if srcbox is in bounds. TXF doesn't clamp the coordinates. */
|
|
use_txf =
|
|
box.x >= 0 && box.x < src_width &&
|
|
box.y >= 0 && box.y < src_height &&
|
|
box.z >= 0 && box.z < src_depth &&
|
|
box.x + box.width > 0 && box.x + box.width <= src_width &&
|
|
box.y + box.height > 0 && box.y + box.height <= src_height &&
|
|
box.z + box.depth > 0 && box.z + box.depth <= src_depth;
|
|
}
|
|
|
|
/* Check whether the states are properly saved. */
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_check_saved_textures(ctx);
|
|
blitter_check_saved_fb_state(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* Blend, DSA, fragment shader. */
|
|
if (dst_has_depth && dst_has_stencil) {
|
|
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe,
|
|
ctx->dsa_write_depth_stencil);
|
|
if (src_has_color) {
|
|
assert(use_txf);
|
|
ctx->bind_fs_state(pipe,
|
|
blitter_get_fs_pack_color_zs(ctx, src_target,
|
|
src_samples, dst->format, false));
|
|
} else {
|
|
ctx->bind_fs_state(pipe,
|
|
blitter_get_fs_texfetch_depthstencil(ctx, src_target, src_samples,
|
|
dst_samples, use_txf));
|
|
}
|
|
} else if (dst_has_depth) {
|
|
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe,
|
|
ctx->dsa_write_depth_keep_stencil);
|
|
if (src_has_color &&
|
|
(src->format == PIPE_FORMAT_R32_UINT ||
|
|
src->format == PIPE_FORMAT_R32G32_UINT)) {
|
|
assert(use_txf);
|
|
ctx->bind_fs_state(pipe,
|
|
blitter_get_fs_pack_color_zs(ctx, src_target,
|
|
src_samples, dst->format, false));
|
|
} else {
|
|
ctx->bind_fs_state(pipe,
|
|
blitter_get_fs_texfetch_depth(ctx, src_target, src_samples,
|
|
dst_samples, use_txf));
|
|
}
|
|
} else if (dst_has_stencil) {
|
|
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe,
|
|
ctx->dsa_keep_depth_write_stencil);
|
|
|
|
assert(src_has_stencil); /* unpacking from color is unsupported */
|
|
ctx->bind_fs_state(pipe,
|
|
blitter_get_fs_texfetch_stencil(ctx, src_target, src_samples,
|
|
dst_samples, use_txf));
|
|
} else {
|
|
unsigned colormask = mask & PIPE_MASK_RGBA;
|
|
|
|
pipe->bind_blend_state(pipe, ctx->blend[colormask][alpha_blend]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
|
|
|
if (src_has_depth &&
|
|
(dst->format == PIPE_FORMAT_R32_UINT ||
|
|
dst->format == PIPE_FORMAT_R32G32_UINT)) {
|
|
assert(use_txf);
|
|
ctx->bind_fs_state(pipe,
|
|
blitter_get_fs_pack_color_zs(ctx, src_target,
|
|
src_samples, src->format, true));
|
|
} else {
|
|
ctx->bind_fs_state(pipe,
|
|
blitter_get_fs_texfetch_col(ctx, src->format, dst->format, src_target,
|
|
src_samples, dst_samples, filter,
|
|
use_txf));
|
|
}
|
|
}
|
|
|
|
/* Set the linear filter only for scaled color non-MSAA blits. */
|
|
if (filter == PIPE_TEX_FILTER_LINEAR) {
|
|
if (src_target == PIPE_TEXTURE_RECT) {
|
|
sampler_state = ctx->sampler_state_rect_linear;
|
|
} else {
|
|
sampler_state = ctx->sampler_state_linear;
|
|
}
|
|
} else {
|
|
if (src_target == PIPE_TEXTURE_RECT) {
|
|
sampler_state = ctx->sampler_state_rect;
|
|
} else {
|
|
sampler_state = ctx->sampler_state;
|
|
}
|
|
}
|
|
|
|
/* Set samplers. */
|
|
if (src_has_depth && src_has_stencil &&
|
|
(dst_has_color || (dst_has_depth && dst_has_stencil))) {
|
|
/* Setup two samplers, one for depth and the other one for stencil. */
|
|
struct pipe_sampler_view templ;
|
|
struct pipe_sampler_view *views[2];
|
|
void *samplers[2] = {sampler_state, sampler_state};
|
|
|
|
templ = *src;
|
|
templ.format = util_format_stencil_only(templ.format);
|
|
assert(templ.format != PIPE_FORMAT_NONE);
|
|
|
|
views[0] = src;
|
|
views[1] = pipe->create_sampler_view(pipe, src->texture, &templ);
|
|
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 2, 0, false, views);
|
|
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 2, samplers);
|
|
|
|
pipe_sampler_view_reference(&views[1], NULL);
|
|
} else if (src_has_stencil && dst_has_stencil) {
|
|
/* Set a stencil-only sampler view for it not to sample depth instead. */
|
|
struct pipe_sampler_view templ;
|
|
struct pipe_sampler_view *view;
|
|
|
|
templ = *src;
|
|
templ.format = util_format_stencil_only(templ.format);
|
|
assert(templ.format != PIPE_FORMAT_NONE);
|
|
|
|
view = pipe->create_sampler_view(pipe, src->texture, &templ);
|
|
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &view);
|
|
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
|
|
0, 1, &sampler_state);
|
|
|
|
pipe_sampler_view_reference(&view, NULL);
|
|
} else {
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src);
|
|
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
|
|
0, 1, &sampler_state);
|
|
}
|
|
|
|
if (scissor) {
|
|
pipe->set_scissor_states(pipe, 0, 1, scissor);
|
|
}
|
|
|
|
blitter_set_common_draw_rect_state(ctx, scissor != NULL, dst_samples > 1);
|
|
|
|
do_blits(ctx, dst, dstbox, src, src_width0, src_height0,
|
|
srcbox, dst_has_depth || dst_has_stencil, use_txf, sample0_only);
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_textures(blitter);
|
|
util_blitter_restore_fb_state(blitter);
|
|
if (scissor) {
|
|
pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
|
|
}
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
}
|
|
|
|
void
|
|
util_blitter_blit(struct blitter_context *blitter,
|
|
const struct pipe_blit_info *info)
|
|
{
|
|
struct pipe_resource *dst = info->dst.resource;
|
|
struct pipe_resource *src = info->src.resource;
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_surface *dst_view, dst_templ;
|
|
struct pipe_sampler_view src_templ, *src_view;
|
|
|
|
/* Initialize the surface. */
|
|
util_blitter_default_dst_texture(&dst_templ, dst, info->dst.level,
|
|
info->dst.box.z);
|
|
dst_templ.format = info->dst.format;
|
|
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
|
|
|
|
/* Initialize the sampler view. */
|
|
util_blitter_default_src_texture(blitter, &src_templ, src, info->src.level);
|
|
src_templ.format = info->src.format;
|
|
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
|
|
|
|
/* Copy. */
|
|
util_blitter_blit_generic(blitter, dst_view, &info->dst.box,
|
|
src_view, &info->src.box, src->width0, src->height0,
|
|
info->mask, info->filter,
|
|
info->scissor_enable ? &info->scissor : NULL,
|
|
info->alpha_blend, info->sample0_only);
|
|
|
|
pipe_surface_reference(&dst_view, NULL);
|
|
pipe_sampler_view_reference(&src_view, NULL);
|
|
}
|
|
|
|
void util_blitter_generate_mipmap(struct blitter_context *blitter,
|
|
struct pipe_resource *tex,
|
|
enum pipe_format format,
|
|
unsigned base_level, unsigned last_level,
|
|
unsigned first_layer, unsigned last_layer)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_surface dst_templ, *dst_view;
|
|
struct pipe_sampler_view src_templ, *src_view;
|
|
bool is_depth;
|
|
void *sampler_state;
|
|
const struct util_format_description *desc =
|
|
util_format_description(format);
|
|
unsigned src_level;
|
|
unsigned target = tex->target;
|
|
|
|
if (ctx->cube_as_2darray &&
|
|
(target == PIPE_TEXTURE_CUBE || target == PIPE_TEXTURE_CUBE_ARRAY))
|
|
target = PIPE_TEXTURE_2D_ARRAY;
|
|
|
|
assert(tex->nr_samples <= 1);
|
|
/* Disallow stencil formats without depth. */
|
|
assert(!util_format_has_stencil(desc) || util_format_has_depth(desc));
|
|
|
|
is_depth = desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS;
|
|
|
|
/* Check whether the states are properly saved. */
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_check_saved_textures(ctx);
|
|
blitter_check_saved_fb_state(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* Set states. */
|
|
if (is_depth) {
|
|
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe,
|
|
ctx->dsa_write_depth_keep_stencil);
|
|
ctx->bind_fs_state(pipe,
|
|
blitter_get_fs_texfetch_depth(ctx, target, 1, 1, false));
|
|
} else {
|
|
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
|
ctx->bind_fs_state(pipe,
|
|
blitter_get_fs_texfetch_col(ctx, tex->format, tex->format, target,
|
|
1, 1, PIPE_TEX_FILTER_LINEAR, false));
|
|
}
|
|
|
|
if (target == PIPE_TEXTURE_RECT) {
|
|
sampler_state = ctx->sampler_state_rect_linear;
|
|
} else {
|
|
sampler_state = ctx->sampler_state_linear;
|
|
}
|
|
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
|
|
0, 1, &sampler_state);
|
|
|
|
blitter_set_common_draw_rect_state(ctx, false, false);
|
|
|
|
for (src_level = base_level; src_level < last_level; src_level++) {
|
|
struct pipe_box dstbox = {0}, srcbox = {0};
|
|
unsigned dst_level = src_level + 1;
|
|
|
|
dstbox.width = u_minify(tex->width0, dst_level);
|
|
dstbox.height = u_minify(tex->height0, dst_level);
|
|
|
|
srcbox.width = u_minify(tex->width0, src_level);
|
|
srcbox.height = u_minify(tex->height0, src_level);
|
|
|
|
if (target == PIPE_TEXTURE_3D) {
|
|
dstbox.depth = util_num_layers(tex, dst_level);
|
|
srcbox.depth = util_num_layers(tex, src_level);
|
|
} else {
|
|
dstbox.z = srcbox.z = first_layer;
|
|
dstbox.depth = srcbox.depth = last_layer - first_layer + 1;
|
|
}
|
|
|
|
/* Initialize the surface. */
|
|
util_blitter_default_dst_texture(&dst_templ, tex, dst_level,
|
|
first_layer);
|
|
dst_templ.format = format;
|
|
dst_view = pipe->create_surface(pipe, tex, &dst_templ);
|
|
|
|
/* Initialize the sampler view. */
|
|
util_blitter_default_src_texture(blitter, &src_templ, tex, src_level);
|
|
src_templ.format = format;
|
|
src_view = pipe->create_sampler_view(pipe, tex, &src_templ);
|
|
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src_view);
|
|
|
|
do_blits(ctx, dst_view, &dstbox, src_view, tex->width0, tex->height0,
|
|
&srcbox, is_depth, false, false);
|
|
|
|
pipe_surface_reference(&dst_view, NULL);
|
|
pipe_sampler_view_reference(&src_view, NULL);
|
|
}
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_textures(blitter);
|
|
util_blitter_restore_fb_state(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
}
|
|
|
|
/* Clear a region of a color surface to a constant value. */
|
|
void util_blitter_clear_render_target(struct blitter_context *blitter,
|
|
struct pipe_surface *dstsurf,
|
|
const union pipe_color_union *color,
|
|
unsigned dstx, unsigned dsty,
|
|
unsigned width, unsigned height)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_framebuffer_state fb_state;
|
|
bool msaa;
|
|
unsigned num_layers;
|
|
|
|
assert(dstsurf->texture);
|
|
if (!dstsurf->texture)
|
|
return;
|
|
|
|
/* check the saved state */
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_check_saved_fb_state(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* bind states */
|
|
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
|
bind_fs_write_one_cbuf(ctx);
|
|
|
|
/* set a framebuffer state */
|
|
fb_state.width = dstsurf->width;
|
|
fb_state.height = dstsurf->height;
|
|
fb_state.nr_cbufs = 1;
|
|
fb_state.cbufs[0] = dstsurf;
|
|
fb_state.zsbuf = NULL;
|
|
pipe->set_framebuffer_state(pipe, &fb_state);
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
msaa = util_framebuffer_get_num_samples(&fb_state) > 1;
|
|
|
|
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
|
|
|
|
union blitter_attrib attrib;
|
|
memcpy(attrib.color, color->ui, sizeof(color->ui));
|
|
|
|
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
|
|
if (num_layers > 1 && ctx->has_layered) {
|
|
blitter_set_common_draw_rect_state(ctx, false, msaa);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
|
|
dstx, dsty, dstx+width, dsty+height, 0,
|
|
num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
|
|
} else {
|
|
blitter_set_common_draw_rect_state(ctx, false, msaa);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state,
|
|
get_vs_passthrough_pos_generic,
|
|
dstx, dsty, dstx+width, dsty+height, 0,
|
|
1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
|
|
}
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_fb_state(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
}
|
|
|
|
/* Clear a region of a depth stencil surface. */
|
|
void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
|
|
struct pipe_surface *dstsurf,
|
|
unsigned clear_flags,
|
|
double depth,
|
|
unsigned stencil,
|
|
unsigned dstx, unsigned dsty,
|
|
unsigned width, unsigned height)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_framebuffer_state fb_state;
|
|
struct pipe_stencil_ref sr = { { 0 } };
|
|
unsigned num_layers;
|
|
|
|
assert(dstsurf->texture);
|
|
if (!dstsurf->texture)
|
|
return;
|
|
|
|
/* check the saved state */
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_check_saved_fb_state(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* bind states */
|
|
pipe->bind_blend_state(pipe, ctx->blend[0][0]);
|
|
if ((clear_flags & PIPE_CLEAR_DEPTHSTENCIL) == PIPE_CLEAR_DEPTHSTENCIL) {
|
|
sr.ref_value[0] = stencil & 0xff;
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_stencil);
|
|
pipe->set_stencil_ref(pipe, sr);
|
|
}
|
|
else if (clear_flags & PIPE_CLEAR_DEPTH) {
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_write_depth_keep_stencil);
|
|
}
|
|
else if (clear_flags & PIPE_CLEAR_STENCIL) {
|
|
sr.ref_value[0] = stencil & 0xff;
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_write_stencil);
|
|
pipe->set_stencil_ref(pipe, sr);
|
|
}
|
|
else
|
|
/* hmm that should be illegal probably, or make it a no-op somewhere */
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
|
|
|
bind_fs_empty(ctx);
|
|
|
|
/* set a framebuffer state */
|
|
fb_state.width = dstsurf->width;
|
|
fb_state.height = dstsurf->height;
|
|
fb_state.nr_cbufs = 0;
|
|
fb_state.cbufs[0] = NULL;
|
|
fb_state.zsbuf = dstsurf;
|
|
pipe->set_framebuffer_state(pipe, &fb_state);
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
|
|
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
|
|
|
|
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
|
|
if (num_layers > 1 && ctx->has_layered) {
|
|
blitter_set_common_draw_rect_state(ctx, false, false);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_layered,
|
|
dstx, dsty, dstx+width, dsty+height, depth,
|
|
num_layers, UTIL_BLITTER_ATTRIB_NONE, NULL);
|
|
} else {
|
|
blitter_set_common_draw_rect_state(ctx, false, false);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state,
|
|
get_vs_passthrough_pos,
|
|
dstx, dsty, dstx+width, dsty+height, depth, 1,
|
|
UTIL_BLITTER_ATTRIB_NONE, NULL);
|
|
}
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_fb_state(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
}
|
|
|
|
/* draw a rectangle across a region using a custom dsa stage - for r600g */
|
|
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
|
|
struct pipe_surface *zsurf,
|
|
struct pipe_surface *cbsurf,
|
|
unsigned sample_mask,
|
|
void *dsa_stage, float depth)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_framebuffer_state fb_state;
|
|
|
|
assert(zsurf->texture);
|
|
if (!zsurf->texture)
|
|
return;
|
|
|
|
/* check the saved state */
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_check_saved_fb_state(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* bind states */
|
|
pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA][0] :
|
|
ctx->blend[0][0]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
|
|
if (cbsurf)
|
|
bind_fs_write_one_cbuf(ctx);
|
|
else
|
|
bind_fs_empty(ctx);
|
|
|
|
/* set a framebuffer state */
|
|
fb_state.width = zsurf->width;
|
|
fb_state.height = zsurf->height;
|
|
fb_state.nr_cbufs = 1;
|
|
if (cbsurf) {
|
|
fb_state.cbufs[0] = cbsurf;
|
|
fb_state.nr_cbufs = 1;
|
|
} else {
|
|
fb_state.cbufs[0] = NULL;
|
|
fb_state.nr_cbufs = 0;
|
|
}
|
|
fb_state.zsbuf = zsurf;
|
|
pipe->set_framebuffer_state(pipe, &fb_state);
|
|
pipe->set_sample_mask(pipe, sample_mask);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
|
|
blitter_set_common_draw_rect_state(ctx, false,
|
|
util_framebuffer_get_num_samples(&fb_state) > 1);
|
|
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
|
|
0, 0, zsurf->width, zsurf->height, depth,
|
|
1, UTIL_BLITTER_ATTRIB_NONE, NULL);
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_fb_state(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
}
|
|
|
|
void util_blitter_copy_buffer(struct blitter_context *blitter,
|
|
struct pipe_resource *dst,
|
|
unsigned dstx,
|
|
struct pipe_resource *src,
|
|
unsigned srcx,
|
|
unsigned size)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_vertex_buffer vb;
|
|
struct pipe_stream_output_target *so_target;
|
|
unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
|
|
|
|
if (srcx >= src->width0 ||
|
|
dstx >= dst->width0) {
|
|
return;
|
|
}
|
|
if (srcx + size > src->width0) {
|
|
size = src->width0 - srcx;
|
|
}
|
|
if (dstx + size > dst->width0) {
|
|
size = dst->width0 - dstx;
|
|
}
|
|
|
|
/* Drivers not capable of Stream Out should not call this function
|
|
* in the first place. */
|
|
assert(ctx->has_stream_out);
|
|
|
|
/* Some alignment is required. */
|
|
if (srcx % 4 != 0 || dstx % 4 != 0 || size % 4 != 0 ||
|
|
!ctx->has_stream_out) {
|
|
struct pipe_box box;
|
|
u_box_1d(srcx, size, &box);
|
|
util_resource_copy_region(pipe, dst, 0, dstx, 0, 0, src, 0, &box);
|
|
return;
|
|
}
|
|
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
vb.is_user_buffer = false;
|
|
vb.buffer.resource = src;
|
|
vb.buffer_offset = srcx;
|
|
vb.stride = 4;
|
|
|
|
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, 0, false, &vb);
|
|
pipe->bind_vertex_elements_state(pipe, ctx->velem_state_readbuf[0]);
|
|
bind_vs_pos_only(ctx, 1);
|
|
if (ctx->has_geometry_shader)
|
|
pipe->bind_gs_state(pipe, NULL);
|
|
if (ctx->has_tessellation) {
|
|
pipe->bind_tcs_state(pipe, NULL);
|
|
pipe->bind_tes_state(pipe, NULL);
|
|
}
|
|
pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
|
|
|
|
so_target = pipe->create_stream_output_target(pipe, dst, dstx, size);
|
|
pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
|
|
|
|
util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
pipe_so_target_reference(&so_target, NULL);
|
|
}
|
|
|
|
void util_blitter_clear_buffer(struct blitter_context *blitter,
|
|
struct pipe_resource *dst,
|
|
unsigned offset, unsigned size,
|
|
unsigned num_channels,
|
|
const union pipe_color_union *clear_value)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_vertex_buffer vb = {0};
|
|
struct pipe_stream_output_target *so_target = NULL;
|
|
unsigned offsets[PIPE_MAX_SO_BUFFERS] = {0};
|
|
|
|
assert(num_channels >= 1);
|
|
assert(num_channels <= 4);
|
|
|
|
/* IMPORTANT: DON'T DO ANY BOUNDS CHECKING HERE!
|
|
*
|
|
* R600 uses this to initialize texture resources, so width0 might not be
|
|
* what you think it is.
|
|
*/
|
|
|
|
/* Streamout is required. */
|
|
if (!ctx->has_stream_out) {
|
|
assert(!"Streamout unsupported in util_blitter_clear_buffer()");
|
|
return;
|
|
}
|
|
|
|
/* Some alignment is required. */
|
|
if (offset % 4 != 0 || size % 4 != 0) {
|
|
assert(!"Bad alignment in util_blitter_clear_buffer()");
|
|
return;
|
|
}
|
|
|
|
u_upload_data(pipe->stream_uploader, 0, num_channels*4, 4, clear_value,
|
|
&vb.buffer_offset, &vb.buffer.resource);
|
|
if (!vb.buffer.resource)
|
|
goto out;
|
|
|
|
vb.stride = 0;
|
|
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
pipe->set_vertex_buffers(pipe, ctx->base.vb_slot, 1, 0, false, &vb);
|
|
pipe->bind_vertex_elements_state(pipe,
|
|
ctx->velem_state_readbuf[num_channels-1]);
|
|
bind_vs_pos_only(ctx, num_channels);
|
|
if (ctx->has_geometry_shader)
|
|
pipe->bind_gs_state(pipe, NULL);
|
|
if (ctx->has_tessellation) {
|
|
pipe->bind_tcs_state(pipe, NULL);
|
|
pipe->bind_tes_state(pipe, NULL);
|
|
}
|
|
pipe->bind_rasterizer_state(pipe, ctx->rs_discard_state);
|
|
|
|
so_target = pipe->create_stream_output_target(pipe, dst, offset, size);
|
|
pipe->set_stream_output_targets(pipe, 1, &so_target, offsets);
|
|
|
|
util_draw_arrays(pipe, PIPE_PRIM_POINTS, 0, size / 4);
|
|
|
|
out:
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
pipe_so_target_reference(&so_target, NULL);
|
|
pipe_resource_reference(&vb.buffer.resource, NULL);
|
|
}
|
|
|
|
/* probably radeon specific */
|
|
void util_blitter_custom_resolve_color(struct blitter_context *blitter,
|
|
struct pipe_resource *dst,
|
|
unsigned dst_level,
|
|
unsigned dst_layer,
|
|
struct pipe_resource *src,
|
|
unsigned src_layer,
|
|
unsigned sample_mask,
|
|
void *custom_blend,
|
|
enum pipe_format format)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_framebuffer_state fb_state;
|
|
struct pipe_surface *srcsurf, *dstsurf, surf_tmpl;
|
|
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* bind states */
|
|
pipe->bind_blend_state(pipe, custom_blend);
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
|
bind_fs_write_one_cbuf(ctx);
|
|
pipe->set_sample_mask(pipe, sample_mask);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
|
|
memset(&surf_tmpl, 0, sizeof(surf_tmpl));
|
|
surf_tmpl.format = format;
|
|
surf_tmpl.u.tex.level = dst_level;
|
|
surf_tmpl.u.tex.first_layer = dst_layer;
|
|
surf_tmpl.u.tex.last_layer = dst_layer;
|
|
|
|
dstsurf = pipe->create_surface(pipe, dst, &surf_tmpl);
|
|
|
|
surf_tmpl.u.tex.level = 0;
|
|
surf_tmpl.u.tex.first_layer = src_layer;
|
|
surf_tmpl.u.tex.last_layer = src_layer;
|
|
|
|
srcsurf = pipe->create_surface(pipe, src, &surf_tmpl);
|
|
|
|
/* set a framebuffer state */
|
|
fb_state.width = src->width0;
|
|
fb_state.height = src->height0;
|
|
fb_state.nr_cbufs = 2;
|
|
fb_state.cbufs[0] = srcsurf;
|
|
fb_state.cbufs[1] = dstsurf;
|
|
fb_state.zsbuf = NULL;
|
|
pipe->set_framebuffer_state(pipe, &fb_state);
|
|
|
|
blitter_set_common_draw_rect_state(ctx, false,
|
|
util_framebuffer_get_num_samples(&fb_state) > 1);
|
|
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
|
|
0, 0, src->width0, src->height0,
|
|
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
|
|
util_blitter_restore_fb_state(blitter);
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
|
|
pipe_surface_reference(&srcsurf, NULL);
|
|
pipe_surface_reference(&dstsurf, NULL);
|
|
}
|
|
|
|
void util_blitter_custom_color(struct blitter_context *blitter,
|
|
struct pipe_surface *dstsurf,
|
|
void *custom_blend)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_framebuffer_state fb_state;
|
|
|
|
assert(dstsurf->texture);
|
|
if (!dstsurf->texture)
|
|
return;
|
|
|
|
/* check the saved state */
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_check_saved_fb_state(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* bind states */
|
|
pipe->bind_blend_state(pipe, custom_blend ? custom_blend
|
|
: ctx->blend[PIPE_MASK_RGBA][0]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
|
bind_fs_write_one_cbuf(ctx);
|
|
|
|
/* set a framebuffer state */
|
|
fb_state.width = dstsurf->width;
|
|
fb_state.height = dstsurf->height;
|
|
fb_state.nr_cbufs = 1;
|
|
fb_state.cbufs[0] = dstsurf;
|
|
fb_state.zsbuf = NULL;
|
|
pipe->set_framebuffer_state(pipe, &fb_state);
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
|
|
blitter_set_common_draw_rect_state(ctx, false,
|
|
util_framebuffer_get_num_samples(&fb_state) > 1);
|
|
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state, get_vs_passthrough_pos,
|
|
0, 0, dstsurf->width, dstsurf->height,
|
|
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_fb_state(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
}
|
|
|
|
static void *get_custom_vs(struct blitter_context *blitter)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
|
|
return ctx->custom_vs;
|
|
}
|
|
|
|
/**
|
|
* Performs a custom blit to the destination surface, using the VS and FS
|
|
* provided.
|
|
*
|
|
* Used by vc4 for the 8-bit linear-to-tiled blit.
|
|
*/
|
|
void util_blitter_custom_shader(struct blitter_context *blitter,
|
|
struct pipe_surface *dstsurf,
|
|
void *custom_vs, void *custom_fs)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
struct pipe_framebuffer_state fb_state = { 0 };
|
|
|
|
ctx->custom_vs = custom_vs;
|
|
|
|
assert(dstsurf->texture);
|
|
if (!dstsurf->texture)
|
|
return;
|
|
|
|
/* check the saved state */
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_check_saved_fb_state(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* bind states */
|
|
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
|
|
pipe->bind_depth_stencil_alpha_state(pipe, ctx->dsa_keep_depth_stencil);
|
|
pipe->bind_fs_state(pipe, custom_fs);
|
|
|
|
/* set a framebuffer state */
|
|
fb_state.width = dstsurf->width;
|
|
fb_state.height = dstsurf->height;
|
|
fb_state.nr_cbufs = 1;
|
|
fb_state.cbufs[0] = dstsurf;
|
|
pipe->set_framebuffer_state(pipe, &fb_state);
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
|
|
blitter_set_common_draw_rect_state(ctx, false,
|
|
util_framebuffer_get_num_samples(&fb_state) > 1);
|
|
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
|
|
blitter->draw_rectangle(blitter, ctx->velem_state, get_custom_vs,
|
|
0, 0, dstsurf->width, dstsurf->height,
|
|
0, 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_fb_state(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
}
|
|
|
|
static void *
|
|
get_stencil_blit_fallback_fs(struct blitter_context_priv *ctx, bool msaa_src)
|
|
{
|
|
if (!ctx->fs_stencil_blit_fallback[msaa_src]) {
|
|
ctx->fs_stencil_blit_fallback[msaa_src] =
|
|
util_make_fs_stencil_blit(ctx->base.pipe, msaa_src);
|
|
}
|
|
|
|
return ctx->fs_stencil_blit_fallback[msaa_src];
|
|
}
|
|
|
|
static void *
|
|
get_stencil_blit_fallback_dsa(struct blitter_context_priv *ctx, unsigned i)
|
|
{
|
|
assert(i < ARRAY_SIZE(ctx->dsa_replicate_stencil_bit));
|
|
if (!ctx->dsa_replicate_stencil_bit[i]) {
|
|
struct pipe_depth_stencil_alpha_state dsa = { 0 };
|
|
dsa.depth_func = PIPE_FUNC_ALWAYS;
|
|
dsa.stencil[0].enabled = 1;
|
|
dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
|
|
dsa.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE;
|
|
dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE;
|
|
dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE;
|
|
dsa.stencil[0].valuemask = 0xff;
|
|
dsa.stencil[0].writemask = 1u << i;
|
|
|
|
ctx->dsa_replicate_stencil_bit[i] =
|
|
ctx->base.pipe->create_depth_stencil_alpha_state(ctx->base.pipe, &dsa);
|
|
}
|
|
return ctx->dsa_replicate_stencil_bit[i];
|
|
}
|
|
|
|
/**
|
|
* Performs a series of draws to implement stencil blits texture without
|
|
* requiring stencil writes, updating a single bit per pixel at the time.
|
|
*/
|
|
void
|
|
util_blitter_stencil_fallback(struct blitter_context *blitter,
|
|
struct pipe_resource *dst,
|
|
unsigned dst_level,
|
|
const struct pipe_box *dstbox,
|
|
struct pipe_resource *src,
|
|
unsigned src_level,
|
|
const struct pipe_box *srcbox,
|
|
const struct pipe_scissor_state *scissor)
|
|
{
|
|
struct blitter_context_priv *ctx = (struct blitter_context_priv *)blitter;
|
|
struct pipe_context *pipe = ctx->base.pipe;
|
|
|
|
/* check the saved state */
|
|
util_blitter_set_running_flag(blitter);
|
|
blitter_check_saved_vertex_states(ctx);
|
|
blitter_check_saved_fragment_states(ctx);
|
|
blitter_check_saved_fb_state(ctx);
|
|
blitter_disable_render_cond(ctx);
|
|
|
|
/* Initialize the surface. */
|
|
struct pipe_surface *dst_view, dst_templ;
|
|
util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstbox->z);
|
|
dst_view = pipe->create_surface(pipe, dst, &dst_templ);
|
|
|
|
/* Initialize the sampler view. */
|
|
struct pipe_sampler_view src_templ, *src_view;
|
|
util_blitter_default_src_texture(blitter, &src_templ, src, src_level);
|
|
src_templ.format = util_format_stencil_only(src_templ.format);
|
|
src_view = pipe->create_sampler_view(pipe, src, &src_templ);
|
|
|
|
/* bind states */
|
|
pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA][0]);
|
|
pipe->bind_fs_state(pipe,
|
|
get_stencil_blit_fallback_fs(ctx, src->nr_samples > 1));
|
|
|
|
/* set a framebuffer state */
|
|
struct pipe_framebuffer_state fb_state = { 0 };
|
|
fb_state.width = dstbox->width;
|
|
fb_state.height = dstbox->height;
|
|
fb_state.zsbuf = dst_view;
|
|
pipe->set_framebuffer_state(pipe, &fb_state);
|
|
pipe->set_sample_mask(pipe, ~0);
|
|
if (pipe->set_min_samples)
|
|
pipe->set_min_samples(pipe, 1);
|
|
|
|
blitter_set_common_draw_rect_state(ctx, scissor != NULL,
|
|
util_framebuffer_get_num_samples(&fb_state) > 1);
|
|
blitter_set_dst_dimensions(ctx, dst_view->width, dst_view->height);
|
|
|
|
if (scissor) {
|
|
pipe->clear_depth_stencil(pipe, dst_view, PIPE_CLEAR_STENCIL, 0.0, 0,
|
|
MAX2(dstbox->x, scissor->minx),
|
|
MAX2(dstbox->y, scissor->miny),
|
|
MIN2(dstbox->x + dstbox->width, scissor->maxx) - dstbox->x,
|
|
MIN2(dstbox->y + dstbox->height, scissor->maxy) - dstbox->y,
|
|
true);
|
|
pipe->set_scissor_states(pipe, 0, 1, scissor);
|
|
} else {
|
|
pipe->clear_depth_stencil(pipe, dst_view, PIPE_CLEAR_STENCIL, 0.0, 0,
|
|
dstbox->x, dstbox->y,
|
|
dstbox->width, dstbox->height,
|
|
true);
|
|
}
|
|
|
|
pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, 1, 0, false, &src_view);
|
|
pipe->bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, 1, &ctx->sampler_state);
|
|
|
|
unsigned stencil_bits =
|
|
util_format_get_component_bits(dst->format,
|
|
UTIL_FORMAT_COLORSPACE_ZS, 1);
|
|
|
|
struct pipe_stencil_ref sr = { { (1u << stencil_bits) - 1 } };
|
|
pipe->set_stencil_ref(pipe, sr);
|
|
|
|
union blitter_attrib coord;
|
|
get_texcoords(src_view, src->width0, src->height0,
|
|
srcbox->x, srcbox->y,
|
|
srcbox->x + srcbox->width, srcbox->y + srcbox->height,
|
|
srcbox->z, 0, true,
|
|
&coord);
|
|
|
|
for (int i = 0; i < stencil_bits; ++i) {
|
|
uint32_t mask = 1 << i;
|
|
struct pipe_constant_buffer cb = {
|
|
.user_buffer = &mask,
|
|
.buffer_size = sizeof(mask),
|
|
};
|
|
pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, blitter->cb_slot,
|
|
false, &cb);
|
|
|
|
pipe->bind_depth_stencil_alpha_state(pipe,
|
|
get_stencil_blit_fallback_dsa(ctx, i));
|
|
|
|
blitter->draw_rectangle(blitter, ctx->velem_state,
|
|
get_vs_passthrough_pos_generic,
|
|
dstbox->x, dstbox->y,
|
|
dstbox->x + dstbox->width,
|
|
dstbox->y + dstbox->height,
|
|
0, 1,
|
|
UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW,
|
|
&coord);
|
|
}
|
|
|
|
if (scissor)
|
|
pipe->set_scissor_states(pipe, 0, 1, &ctx->base.saved_scissor);
|
|
|
|
util_blitter_restore_vertex_states(blitter);
|
|
util_blitter_restore_fragment_states(blitter);
|
|
util_blitter_restore_textures(blitter);
|
|
util_blitter_restore_fb_state(blitter);
|
|
util_blitter_restore_render_cond(blitter);
|
|
util_blitter_restore_constant_buffer_state(blitter);
|
|
util_blitter_unset_running_flag(blitter);
|
|
|
|
pipe_surface_reference(&dst_view, NULL);
|
|
pipe_sampler_view_reference(&src_view, NULL);
|
|
}
|