Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Kenneth Graunke 7d539080c1 nir: Add a writemask to store intrinsics.
Tessellation control shaders need to be careful when writing outputs.
Because multiple threads can concurrently write the same output
variables, we need to only write the exact components we were told.

Traditionally, for sub-vector writes, we've read the whole vector,
updated the temporary, and written the whole vector back.  This breaks
down with concurrent access.

This patch prepares the way for a solution by adding a writemask field
to store_var intrinsics, as well as the other store intrinsics.  It then
updates all produces to emit a writemask of "all channels enabled".  It
updates nir_lower_io to copy the writemask to output store intrinsics.

Finally, it updates nir_lower_vars_to_ssa to handle partial writemasks
by doing a read-modify-write cycle (which is safe, because local
variables are specific to a single thread).

This should have no functional change, since no one actually emits
partial writemasks yet.

v2: Make nir_validate momentarily assert that writemasks cover the
    complete value - we shouldn't have partial writemasks yet
    (requested by Jason Ekstrand).

v3: Fix accidental SSBO change that arose from merge conflicts.

v4: Don't try to handle writemasks in ir3_compiler_nir - my code
    for indirects was likely wrong, and TTN doesn't generate partial
    writemasks today anyway.  Change them to asserts as requested by
    Rob Clark.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v3]
2015-12-22 15:57:59 -08:00
bin bugzilla_mesa.sh: sort the bugs list by number 2015-07-13 20:02:09 +01:00
docs mesa: update gl_HelperInvocation support status in docs 2015-12-22 15:14:02 +02:00
doxygen doxygen: Remove doxygen_sqlite3.db with 'make clean' 2015-07-11 20:48:25 +01:00
include osmesa: add new OSMesaCreateContextAttribs function 2015-12-16 19:38:51 -07:00
m4 configure.ac: move AC_MSG_RESULT reporting back into the m4 macro 2015-03-24 20:49:32 +00:00
scons scons: support for LLVM 3.7. 2015-12-08 13:53:31 +00:00
src nir: Add a writemask to store intrinsics. 2015-12-22 15:57:59 -08:00
.dir-locals.el dir-locals.el: Don't set variables for non-programming modes 2015-02-02 12:02:55 +00:00
.gitattributes
.gitignore mesa: add .mesa-install-links files to gitignore 2015-04-17 15:24:14 -04:00
.travis.yml travis: Add a test build with scons. 2015-12-01 15:09:56 -08:00
Android.common.mk android: Always define __STDC_LIMIT_MACROS. 2015-09-09 15:26:46 +01:00
Android.mk egl: android: remove DRM_GRALLOC_TOP hack 2015-07-22 16:35:27 +01:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
Makefile.am automake: use static llvm for make distcheck 2015-11-20 18:07:52 +00:00
SConstruct scons: Don't use bundled C99 headers for VS 2013. 2014-05-02 22:04:46 +01:00
VERSION docs: add 11.2.0-devel release notes template, bump version 2015-11-21 14:10:08 +00:00
appveyor.yml appveyor: Cache winflexbison archive. 2015-12-08 22:49:38 +00:00
autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
common.py common.py: Fix PEP 8 issues. 2015-03-16 22:55:08 -07:00
configure.ac nouveau: bump required libdrm version to 2.4.66 2015-12-22 13:23:27 +10:00
install-gallium-links.mk targets/radeonsi/vdpau: convert to static/shared pipe-drivers 2014-06-22 23:06:01 +01:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.