17 lines
962 B
Plaintext
17 lines
962 B
Plaintext
dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_neg_x_neg_y_neg_z
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_and_pos_y_pos_z
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_and_pos_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
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dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_and_neg_x_neg_y_pos_z_and_neg_x_pos_y_neg_z
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dEQP-GLES2.functional.draw.random.51
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dEQP-GLES2.functional.texture.size.cube.256x256_rgb888
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shaders@glsl-vs-loop
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shaders@glsl-vs-loop-nested
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spec@arb_framebuffer_srgb@blit renderbuffer srgb single_sampled enabled clear
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spec@egl_chromium_sync_control@conformance
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spec@ext_packed_depth_stencil@fbo-stencil-gl_depth24_stencil8-readpixels
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# CMA allocations that may sometimes succeed
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spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=2
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spec@!opengl 1.1@depthstencil-default_fb-drawpixels-float-and-ushort samples=4
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