72 lines
2.5 KiB
C
72 lines
2.5 KiB
C
/**************************************************************************
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Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
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VA Linux Systems Inc., Fremont, California.
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All Rights Reserved.
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial
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portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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/*
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* Authors:
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* Kevin E. Martin <martin@valinux.com>
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* Gareth Hughes <gareth@valinux.com>
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*
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*/
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#ifndef __RADEON_STATE_H__
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#define __RADEON_STATE_H__
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#include "radeon_context.h"
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extern void radeonInitState( r100ContextPtr rmesa );
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extern void radeonInitStateFuncs( struct gl_context *ctx );
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extern void radeonUpdateMaterial( struct gl_context *ctx );
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extern void radeonUpdateWindow( struct gl_context *ctx );
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extern void radeonUpdateDrawBuffer( struct gl_context *ctx );
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extern void radeonUploadTexMatrix( r100ContextPtr rmesa,
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int unit, GLboolean swapcols );
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extern GLboolean r100ValidateBuffers(struct gl_context *ctx);
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extern GLboolean radeonValidateState( struct gl_context *ctx );
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extern void radeonFallback( struct gl_context *ctx, GLuint bit, GLboolean mode );
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#define FALLBACK( rmesa, bit, mode ) do { \
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if ( 0 ) fprintf( stderr, "FALLBACK in %s: #%d=%d\n", \
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__func__, bit, mode ); \
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radeonFallback( &rmesa->radeon.glCtx, bit, mode ); \
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} while (0)
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#define MODEL_PROJ 0
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#define MODEL 1
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#define MODEL_IT 2
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#define TEXMAT_0 3
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#define TEXMAT_1 4
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#define TEXMAT_2 5
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#endif
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