64 lines
2.6 KiB
Plaintext
64 lines
2.6 KiB
Plaintext
# Note: skips lists for CI are just a list of lines that, when
|
|
# non-zero-length and not starting with '#', will regex match to
|
|
# delete lines from the test list. Be careful.
|
|
|
|
# Intermittent timeouts in CI (~1/month)
|
|
dEQP-GLES3.functional.shaders.builtin_functions.precision.cosh.mediump_fragment.vec3
|
|
dEQP-GLES3.functional.shaders.builtin_functions.precision.faceforward.lowp_fragment.vec4
|
|
dEQP-GLES3.functional.shaders.builtin_functions.precision.sinh.mediump_vertex.vec3
|
|
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3
|
|
dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4
|
|
dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3
|
|
dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3
|
|
dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3
|
|
|
|
# Takes more than a few minutes, time is spent in batch_draw_tracking().
|
|
KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
|
|
|
|
# Sometimes times out in CI. I think it's spending time in the compiler, and so
|
|
# then the flake-detect run usually passes once shaders are cached.
|
|
KHR-GLES31.core.arrays_of_arrays.SizedDeclarationsPrimitive
|
|
|
|
# Intermittent timeouts
|
|
spec@ext_texture_lod_bias@lodbias
|
|
spec@!opengl 1.0@gl-1.0-blend-func
|
|
|
|
# Skip over a bunch of extensions since we don't have extension fast skipping yet.
|
|
spec@glsl-1.50
|
|
spec@glsl-4.*
|
|
spec@arb_gpu_shader5
|
|
spec@arb_gpu_shader_fp64
|
|
spec@arb_gpu_shader_int64
|
|
spec@arb_tessellation_shader
|
|
|
|
# Skip flaky piglit MSAA, which is well covered by our xfails in dEQP
|
|
arb_texture_multisample
|
|
ext_framebuffer_multisample
|
|
|
|
# 1.5 minutes
|
|
spec@!opengl 1.2@tex3d-maxsize
|
|
|
|
# ~1 minute
|
|
glx@glx-multithread-texture
|
|
spec@!opengl 1.1@draw-sync
|
|
spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
|
|
spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
|
|
spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
|
|
spec@!opengl 2.0@tex3d-npot
|
|
|
|
# This one seems to be triggering faults and causing random other fails
|
|
# depending on what else was running at the time:
|
|
spec@arb_texture_cube_map_array@texsubimage cube_map_array
|
|
spec@arb_pixel_buffer_object@texsubimage cube_map_array pbo
|
|
|
|
# Causes faults that need the HUPCF fix to actually work to avoid killing the
|
|
# run.
|
|
spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
|
|
|
|
# If we let these tests run in parallel with other piglit tests, we end up
|
|
# intermittent GL_OUT_OF_MEMORY errors in innocent tests.
|
|
arb_texture_buffer_object@max-size
|
|
fbo-maxsize
|
|
max-texture-size
|
|
copypixels-draw-sync
|