mesa/.gitlab-ci/piglit/freedreno-a630-shader.txt

1697 lines
125 KiB
Plaintext

spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-float-float-float: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-int-int-int: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-ivec2-ivec2-ivec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-ivec3-ivec3-ivec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-ivec4-ivec4-ivec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-uint-uint-uint: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-uvec2-uvec2-uvec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-uvec3-uvec3-uvec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-uvec4-uvec4-uvec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-vec2-vec2-vec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-vec3-vec3-vec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-max3-vec4-vec4-vec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-float-float-float: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-int-int-int: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-ivec2-ivec2-ivec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-ivec3-ivec3-ivec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-ivec4-ivec4-ivec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-uint-uint-uint: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-uvec2-uvec2-uvec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-uvec3-uvec3-uvec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-uvec4-uvec4-uvec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-vec2-vec2-vec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-vec3-vec3-vec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-mid3-vec4-vec4-vec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-float-float-float: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-int-int-int: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-ivec2-ivec2-ivec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-ivec3-ivec3-ivec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-ivec4-ivec4-ivec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-uint-uint-uint: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-uvec2-uvec2-uvec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-uvec3-uvec3-uvec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-uvec4-uvec4-uvec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec2-vec2-vec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec3-vec3-vec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/cs-min3-vec4-vec4-vec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-max3-uint-uint-uint: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-mid3-ivec2-ivec2-ivec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-min3-uvec2-uvec2-uvec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/fs-min3-vec2-vec2-vec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-max3-ivec2-ivec2-ivec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-max3-ivec4-ivec4-ivec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-max3-uvec3-uvec3-uvec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-mid3-ivec2-ivec2-ivec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-min3-vec3-vec3-vec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/gs-min3-vec4-vec4-vec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-max3-uvec4-uvec4-uvec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-mid3-float-float-float: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-uvec3-uvec3-uvec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/tcs-min3-vec2-vec2-vec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-max3-ivec4-ivec4-ivec4: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-max3-uvec3-uvec3-uvec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-uvec2-uvec2-uvec2: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-mid3-vec3-vec3-vec3: skip
spec/amd_shader_trinary_minmax/execution/built-in-functions/vs-min3-int-int-int: skip
spec/arb_arrays_of_arrays/execution/atomic_counters/vs-indirect-index: skip
spec/arb_arrays_of_arrays/execution/atomic_counters/vs-simple-inc-dec-read: skip
spec/arb_arrays_of_arrays/execution/image_store/basic-imagestore-mixed-const-non-const-uniform-index: crash
spec/arb_arrays_of_arrays/execution/image_store/basic-imagestore-mixed-const-non-const-uniform-index2: crash
spec/arb_arrays_of_arrays/execution/image_store/basic-imagestore-non-const-uniform-index: crash
spec/arb_arrays_of_arrays/execution/sampler/fs-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-initializer-non-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-mixed-const-and-non-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-mixed-const-and-non-const-index2: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-nested-struct-arrays-nonconst-nested-array: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-non-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-struct-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-struct-const-index-sampler-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-struct-non-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-struct-non-const-index-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/fs-struct-non-const-index-sampler-non-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/vs-non-const-index: skip
spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst: skip
spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst-non-opaque-members: skip
spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst-sampler-const: skip
spec/arb_arrays_of_arrays/execution/sampler/vs-struct-nonconst-sampler-nonconst: skip
spec/arb_arrays_of_arrays/execution/ubo/fs-const-explicit-binding: skip
spec/arb_arrays_of_arrays/execution/ubo/fs-mixed-const-nonconst: skip
spec/arb_arrays_of_arrays/execution/ubo/fs-nonconst: skip
spec/arb_arrays_of_arrays/linker/vs-to-fs-atomic-counter: skip
spec/arb_bindless_texture/execution/images/basic-arithmetic-uvec2-imagestore: skip
spec/arb_bindless_texture/execution/images/basic-imageatomicexchange: skip
spec/arb_bindless_texture/execution/images/basic-imagestore: skip
spec/arb_bindless_texture/execution/images/explicit-image-binding: skip
spec/arb_bindless_texture/execution/images/fs-const-index-three-dimensions: skip
spec/arb_bindless_texture/execution/images/fs-struct-non-const-index: skip
spec/arb_bindless_texture/execution/images/image-vertex-attrib-input-output: skip
spec/arb_bindless_texture/execution/images/image-vertex-uniform-input-output: skip
spec/arb_bindless_texture/execution/images/multiple-resident-images-reading: skip
spec/arb_bindless_texture/execution/images/ubo-named-block: skip
spec/arb_bindless_texture/execution/samplers/basic-arithmetic-uvec2-texture2d: skip
spec/arb_bindless_texture/execution/samplers/basic-texture2d: skip
spec/arb_bindless_texture/execution/samplers/basic-ubo-binding-texture2d: skip
spec/arb_bindless_texture/execution/samplers/basic-ubo-texture2d: skip
spec/arb_bindless_texture/execution/samplers/explicit-texture-binding: skip
spec/arb_bindless_texture/execution/samplers/fs-const-index-three-dimensions: skip
spec/arb_bindless_texture/execution/samplers/fs-struct-non-const-index: skip
spec/arb_bindless_texture/execution/samplers/sampler-in-struct: skip
spec/arb_bindless_texture/execution/samplers/sampler-vertex-attrib-input-output: skip
spec/arb_bindless_texture/execution/samplers/sampler-vertex-uniform-input-output: skip
spec/arb_bindless_texture/execution/samplers/ubo-named-block: skip
spec/arb_bindless_texture/linker/global_bindless_image_and_bound_image: skip
spec/arb_bindless_texture/linker/global_bindless_image_and_bound_sampler: skip
spec/arb_bindless_texture/linker/global_bindless_sampler_and_bindless_image: skip
spec/arb_bindless_texture/linker/global_bindless_sampler_and_bound_image: skip
spec/arb_bindless_texture/linker/global_bindless_sampler_and_bound_sampler: skip
spec/arb_bindless_texture/linker/global_bound_sampler_and_bound_image: skip
spec/arb_compute_shader/execution/border-color: fail
spec/arb_compute_shader/execution/simple-barrier-atomics: fail
spec/arb_derivative_control/execution/dfdx-coarse: skip
spec/arb_derivative_control/execution/dfdx-dfdy: skip
spec/arb_derivative_control/execution/dfdx-fine: skip
spec/arb_derivative_control/execution/dfdy-coarse: skip
spec/arb_derivative_control/execution/dfdy-fine: skip
spec/arb_enhanced_layouts/execution/block-member-locations/sso-block-member-layout-location: skip
spec/arb_enhanced_layouts/execution/component-layout/fs-output: skip
spec/arb_enhanced_layouts/execution/component-layout/sso-vs-gs-fs-array-interleave: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-attribs-array: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-fs: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-interleave-range: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-fs-doubles: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-gs-fs: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-gs-fs-double: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-load-output-indirect: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-array-interleave: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-double: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-patch: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-tcs-tes-fs-patch-array-interleave: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-to-fs-array-interleave: skip
spec/arb_enhanced_layouts/execution/component-layout/vs-to-fs-array-interleave-single-location: skip
spec/arb_enhanced_layouts/execution/fs-ubo-named-block-explicit-offset: skip
spec/arb_enhanced_layouts/linker/align-layout/instance-matching-shader-storage-blocks-align-qualifier-mismatch: skip
spec/arb_enhanced_layouts/linker/align-layout/instance-matching-shader-storage-blocks-member-align-qualifier-mismatch: skip
spec/arb_enhanced_layouts/linker/align-layout/instance-matching-uniform-blocks-align-qualifier-mismatch: skip
spec/arb_enhanced_layouts/linker/align-layout/instance-matching-uniform-blocks-member-align-qualifier-mismatch: skip
spec/arb_enhanced_layouts/linker/block-member-locations/block-member-location-overlap: skip
spec/arb_enhanced_layouts/linker/block-member-locations/block-member-location-overlap-aoa: skip
spec/arb_enhanced_layouts/linker/block-member-locations/block-member-mixed-order-overlap: skip
spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-location-overlap: skip
spec/arb_enhanced_layouts/linker/block-member-locations/named-block-member-mixed-order-overlap: skip
spec/arb_enhanced_layouts/linker/component-layout/fs-out: skip
spec/arb_enhanced_layouts/linker/component-layout/fs-out-array: skip
spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap: skip
spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap-array: skip
spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap2: skip
spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap3: skip
spec/arb_enhanced_layouts/linker/component-layout/fs-out-overlap4: skip
spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch: skip
spec/arb_enhanced_layouts/linker/component-layout/fs-out-type-mismatch-array: skip
spec/arb_enhanced_layouts/linker/component-layout/intrastage-vs: skip
spec/arb_enhanced_layouts/linker/component-layout/intrastage-vs-mismatch: skip
spec/arb_enhanced_layouts/linker/component-layout/query-component: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-double-overlap: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-duplicated-input-overlap: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-duplicated-input-overlap-double: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-mismatch: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-overlap: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-signed-unsigned: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-type-mismatch-signed-float: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-type-mismatch-unsigned-float: skip
spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-width-mismatch-double-float: skip
spec/arb_enhanced_layouts/linker/explicit-offsets/instance-matching-shader-storage-blocks-member-offset-qualifier-mismatch: skip
spec/arb_enhanced_layouts/linker/explicit-offsets/instance-matching-uniform-blocks-member-offset-qualifier-mismatch: skip
spec/arb_enhanced_layouts/linker/explicit-offsets/interstage-ssbo-different-offset-across-shaders: skip
spec/arb_enhanced_layouts/linker/explicit-offsets/interstage-ubo-different-offset-across-shaders: skip
spec/arb_enhanced_layouts/linker/explicit-offsets/intrastage-ssbo-different-offset-across-shaders: skip
spec/arb_enhanced_layouts/linker/explicit-offsets/intrastage-ubo-different-offset-across-shaders: skip
spec/arb_fragment_layer_viewport/layer-gs-no-write: skip
spec/arb_fragment_layer_viewport/layer-gs-write-simple: skip
spec/arb_fragment_layer_viewport/layer-gs-writes-in-range: skip
spec/arb_fragment_layer_viewport/layer-gs-writes-out-of-range: skip
spec/arb_fragment_layer_viewport/layer-no-gs: skip
spec/arb_fragment_layer_viewport/layer-vs-gs-write-simple: skip
spec/arb_fragment_layer_viewport/layer-vs-write-gs-no-write-simple: skip
spec/arb_fragment_layer_viewport/layer-vs-write-simple: skip
spec/arb_fragment_layer_viewport/viewport-gs-no-write: skip
spec/arb_fragment_layer_viewport/viewport-gs-write-simple: skip
spec/arb_fragment_layer_viewport/viewport-gs-writes-in-range: skip
spec/arb_fragment_layer_viewport/viewport-gs-writes-out-of-range: skip
spec/arb_fragment_layer_viewport/viewport-no-gs: skip
spec/arb_fragment_layer_viewport/viewport-vs-gs-write-simple: skip
spec/arb_fragment_layer_viewport/viewport-vs-write-gs-no-write-simple: skip
spec/arb_fragment_layer_viewport/viewport-vs-write-simple: skip
spec/arb_geometry_shader4/execution/2darray-basic: skip
spec/arb_geometry_shader4/execution/clip-distance-bulk-copy: skip
spec/arb_geometry_shader4/execution/clip-distance-in-bulk-read: skip
spec/arb_geometry_shader4/execution/clip-distance-in-bulk-read-aoa: skip
spec/arb_geometry_shader4/execution/clip-distance-in-explicitly-sized: skip
spec/arb_geometry_shader4/execution/clip-distance-in-param: skip
spec/arb_geometry_shader4/execution/clip-distance-in-param-aoa: skip
spec/arb_geometry_shader4/execution/clip-distance-in-values: skip
spec/arb_geometry_shader4/execution/generate-zero-primitives: skip
spec/arb_geometry_shader4/execution/sanity: skip
spec/arb_geometry_shader4/execution/texcoord-constant-indices: skip
spec/arb_geometry_shader4/execution/texcoord-non-constant-indices: skip
spec/arb_geometry_shader4/linker/2darray-bounds-and-sizes-check: skip
spec/arb_geometry_shader4/linker/2darray-vertex-index-oob: skip
spec/arb_geometry_shader4/linker/input-overrun-lines: skip
spec/arb_geometry_shader4/linker/input-overrun-lines-adjacency: skip
spec/arb_geometry_shader4/linker/input-overrun-points: skip
spec/arb_geometry_shader4/linker/input-overrun-triangles: skip
spec/arb_geometry_shader4/linker/input-overrun-triangles-adjacency: skip
spec/arb_geometry_shader4/linker/no-vertex-shader-only-built-in-input-varyings: skip
spec/arb_geometry_shader4/linker/no-vertex-shader-only-built-in-input-varyings-ext-separate-shader-objects: skip
spec/arb_geometry_shader4/linker/no-vertex-shader-user-defined-input-varying: skip
spec/arb_geometry_shader4/linker/varying-mismatch: skip
spec/arb_geometry_shader4/linker/verticesin-const: skip
spec/arb_gl_spirv/execution/ssbo/aoa: skip
spec/arb_gl_spirv/execution/ssbo/aoa-2: skip
spec/arb_gl_spirv/execution/ssbo/array: skip
spec/arb_gl_spirv/execution/ssbo/array-indirect: skip
spec/arb_gl_spirv/execution/ssbo/array-inside-ssbo: skip
spec/arb_gl_spirv/execution/ssbo/array-of-arrays-inside-ssbo: skip
spec/arb_gl_spirv/execution/ssbo/matrix/column-major: skip
spec/arb_gl_spirv/execution/ssbo/matrix/column-vs-row: skip
spec/arb_gl_spirv/execution/ssbo/matrix/complex: skip
spec/arb_gl_spirv/execution/ssbo/matrix/indirect-column-major: skip
spec/arb_gl_spirv/execution/ssbo/matrix/indirect-row-major: skip
spec/arb_gl_spirv/execution/ssbo/matrix/row-major: skip
spec/arb_gl_spirv/execution/ssbo/simple: skip
spec/arb_gl_spirv/execution/ssbo/two-ssbo: skip
spec/arb_gl_spirv/execution/ssbo/two-ssbo-different-layouts: skip
spec/arb_gl_spirv/execution/ssbo/two-stages: skip
spec/arb_gl_spirv/execution/ssbo/unsized-array: skip
spec/arb_gl_spirv/execution/ubo/aoa: skip
spec/arb_gl_spirv/execution/ubo/aoa-2: skip
spec/arb_gl_spirv/execution/ubo/array: skip
spec/arb_gl_spirv/execution/ubo/array-complex: skip
spec/arb_gl_spirv/execution/ubo/array-different-array-stride-ubo: skip
spec/arb_gl_spirv/execution/ubo/array-indirect: skip
spec/arb_gl_spirv/execution/ubo/array-inside-ubo: skip
spec/arb_gl_spirv/execution/ubo/array-inside-ubo-copy: skip
spec/arb_gl_spirv/execution/ubo/array-of-arrays-inside-ubo: skip
spec/arb_gl_spirv/execution/ubo/explicit-offset: skip
spec/arb_gl_spirv/execution/ubo/explicit-offset-nested-struct: skip
spec/arb_gl_spirv/execution/ubo/location-0-crash: skip
spec/arb_gl_spirv/execution/ubo/matrix/column-major: skip
spec/arb_gl_spirv/execution/ubo/matrix/column-vs-row: skip
spec/arb_gl_spirv/execution/ubo/matrix/complex: skip
spec/arb_gl_spirv/execution/ubo/matrix/different-matrix-stride: skip
spec/arb_gl_spirv/execution/ubo/matrix/indirect-column-major: skip
spec/arb_gl_spirv/execution/ubo/matrix/indirect-row-major: skip
spec/arb_gl_spirv/execution/ubo/matrix/row-major: skip
spec/arb_gl_spirv/execution/ubo/simple: skip
spec/arb_gl_spirv/execution/ubo/two-stages: skip
spec/arb_gl_spirv/execution/ubo/two-ubos: skip
spec/arb_gl_spirv/execution/uniform/array: skip
spec/arb_gl_spirv/execution/uniform/arrays-of-arrays: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-aoa-cs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-aoa-fs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-array-cs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-array-fs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-cs: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-mixing-with-normal-uniforms: skip
spec/arb_gl_spirv/execution/uniform/atomic-uint-several-slots: skip
spec/arb_gl_spirv/execution/uniform/embedded-structs: skip
spec/arb_gl_spirv/execution/uniform/index-matches-location: skip
spec/arb_gl_spirv/execution/uniform/initializer: skip
spec/arb_gl_spirv/execution/uniform/initializer-complex: skip
spec/arb_gl_spirv/execution/uniform/initializer-dvec4: skip
spec/arb_gl_spirv/execution/uniform/initializer-mat4x3: skip
spec/arb_gl_spirv/execution/uniform/nonsequential-locations: skip
spec/arb_gl_spirv/execution/uniform/sampler2d: skip
spec/arb_gl_spirv/execution/uniform/sampler2d-binding: skip
spec/arb_gl_spirv/execution/uniform/sampler2d-binding-array: skip
spec/arb_gl_spirv/execution/uniform/sampler2d-nonconst-nested-array: skip
spec/arb_gl_spirv/execution/uniform/sampler2d-struct: skip
spec/arb_gl_spirv/execution/uniform/simple: skip
spec/arb_gl_spirv/execution/uniform/simple-without-names: skip
spec/arb_gl_spirv/execution/uniform/struct: skip
spec/arb_gl_spirv/execution/uniform/struct-array: skip
spec/arb_gl_spirv/execution/uniform/two-uniforms: skip
spec/arb_gl_spirv/execution/va64-simple: skip
spec/arb_gl_spirv/execution/vs-ps-simple: skip
spec/arb_gl_spirv/execution/vs-ps-specializations: skip
spec/arb_gl_spirv/execution/xfb/vs_aoa: skip
spec/arb_gl_spirv/execution/xfb/vs_block: skip
spec/arb_gl_spirv/execution/xfb/vs_block_array: skip
spec/arb_gl_spirv/execution/xfb/vs_block_array_offset_per_member: skip
spec/arb_gl_spirv/execution/xfb/vs_double: skip
spec/arb_gl_spirv/execution/xfb/vs_lines: skip
spec/arb_gl_spirv/execution/xfb/vs_simple: skip
spec/arb_gl_spirv/execution/xfb/vs_simple_multiple_samples: skip
spec/arb_gl_spirv/execution/xfb/vs_struct: skip
spec/arb_gl_spirv/execution/xfb/vs_struct_array: skip
spec/arb_gl_spirv/execution/xfb/vs_triangles: skip
spec/arb_gl_spirv/execution/xfb/vs_two_block: skip
spec/arb_gl_spirv/execution/xfb/vs_two_sets: skip
spec/arb_gl_spirv/execution/xfb/vs_two_sets_ifc: skip
spec/arb_gl_spirv/execution/xfb/vs_two_sets_struct: skip
spec/arb_gl_spirv/linker/uniform/multisampler: skip
spec/arb_gl_spirv/linker/uniform/multisampler-array: skip
spec/arb_gpu_shader5/execution/built-in-functions/const-bitcount: skip
spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldextract: skip
spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldinsert: skip
spec/arb_gpu_shader5/execution/built-in-functions/const-bitfieldreverse: skip
spec/arb_gpu_shader5/execution/built-in-functions/const-findlsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/const-findmsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/const-fma: skip
spec/arb_gpu_shader5/execution/built-in-functions/const-ldexp: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-bitcount: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldextract: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldinsert: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-bitfieldreverse: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-findlsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-findmsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-floatbitstoint: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-floatbitstoint-abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-floatbitstoint-neg: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-floatbitstoint-neg_abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-floatbitstouint: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-floatbitstouint-abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-floatbitstouint-neg: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-floatbitstouint-neg_abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-fma: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-frexp: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-imulextended: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-imulextended-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-imulextended-only-lsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-imulextended-only-lsb-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-imulextended-only-msb: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-imulextended-only-msb-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-intbitstofloat: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-intbitstofloat-abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-intbitstofloat-neg: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-intbitstofloat-neg_abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatcentroid-array-of-structs: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatcentroid-block: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatcentroid-block-array: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatcentroid-struct: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatcentroid-struct2: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatoffset-block: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatoffset-block-array: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatoffset-struct: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatsample-array-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatsample-array-of-array: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatsample-block: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatsample-block-array: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-interpolateatsample-struct: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-ldexp: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-texturegatheroffset-uniform-array-offset: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-uaddcarry: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-uaddcarry-only-add: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-uaddcarry-only-carry: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-uintbitstofloat: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-umulextended: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-umulextended-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-umulextended-only-lsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-umulextended-only-lsb-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-umulextended-only-msb: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-umulextended-only-msb-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-usubborrow: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-usubborrow-only-borrow: skip
spec/arb_gpu_shader5/execution/built-in-functions/fs-usubborrow-only-sub: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-bitcount: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-bitfieldextract: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-bitfieldinsert: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-bitfieldreverse: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-findlsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-findmsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-floatbitstoint: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-floatbitstoint-abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-floatbitstoint-neg: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-floatbitstoint-neg_abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-floatbitstouint: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-floatbitstouint-abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-floatbitstouint-neg: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-floatbitstouint-neg_abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-fma: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-frexp: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-imulextended: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-imulextended-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-imulextended-only-lsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-imulextended-only-lsb-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-imulextended-only-msb: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-imulextended-only-msb-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-intbitstofloat: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-intbitstofloat-abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-intbitstofloat-neg: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-intbitstofloat-neg_abs: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-ldexp: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddcarry: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddcarry-only-add: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-uaddcarry-only-carry: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-uintbitstofloat: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-umulextended: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-umulextended-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-umulextended-only-lsb: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-umulextended-only-lsb-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-umulextended-only-msb: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-umulextended-only-msb-nonuniform: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-usubborrow: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-usubborrow-only-borrow: skip
spec/arb_gpu_shader5/execution/built-in-functions/vs-usubborrow-only-sub: skip
spec/arb_gpu_shader5/execution/fs-underflow-fma-compare-zero: skip
spec/arb_gpu_shader5/execution/instanced-inputs: skip
spec/arb_gpu_shader5/execution/instanced-inputs-built-in-variable: skip
spec/arb_gpu_shader5/execution/invocation-id-basic: skip
spec/arb_gpu_shader5/execution/invocation-id-in-separate-gs: skip
spec/arb_gpu_shader5/execution/invocation-id-without-qualifier: skip
spec/arb_gpu_shader5/execution/invocations-conflicting: skip
spec/arb_gpu_shader5/execution/invocations-matching: skip
spec/arb_gpu_shader5/execution/overloads: skip
spec/arb_gpu_shader5/execution/precise/fs-fract-of-nan: skip
spec/arb_gpu_shader5/execution/precise/fs-ge-nan-tautology: skip
spec/arb_gpu_shader5/execution/precise/fs-lt-nan-tautology: skip
spec/arb_gpu_shader5/execution/samplemaskin-basic: skip
spec/arb_gpu_shader5/execution/samplemaskin-indirect: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nested-struct-arrays-nonconst: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonuniform-control-flow: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-nonzero-base: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-different-formats: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-simple-texture-size: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-const-sampler-nonconst: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-multiple-samplers: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-const: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-struct-nonconst-sampler-nonconst: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-weird-uniforms: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/fs-with-other: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-nonzero-base: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-simple: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-struct-const-sampler-nonconst: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-struct-nonconst: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-struct-nonconst-sampler-const: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-struct-nonconst-sampler-nonconst: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/gs-weird-uniforms: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/sampler-nonconst-2d: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/sampler-nonconst-2d-array: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/sampler-nonconst-2d-array-grad: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/sampler-nonconst-2d-grad: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonuniform-control-flow: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-nonzero-base: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-simple: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-struct-const-sampler-nonconst: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-struct-nonconst: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-struct-nonconst-sampler-const: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-struct-nonconst-sampler-nonconst: skip
spec/arb_gpu_shader5/execution/sampler_array_indexing/vs-weird-uniforms: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/fs-array-const: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/fs-array-nonconst: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/fs-masked: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/fs-nonuniform-control-flow: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/fs-simple: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/fs-two-arrays: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/gs-array-const: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/gs-array-nonconst: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/gs-simple: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/gs-two-arrays: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-array-const: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-array-nonconst: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-mixed-with-const-access: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-nonuniform-control-flow: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-simple: skip
spec/arb_gpu_shader5/execution/ubo_array_indexing/vs-two-arrays: skip
spec/arb_gpu_shader5/execution/vs-fma-as-condition: skip
spec/arb_gpu_shader5/linker/sample-qualifier-unqualified-vs-fs: skip
spec/arb_gpu_shader5/linker/sample-qualifier-vs-fs: skip
spec/arb_gpu_shader5/linker/stream-different-zero-gs-fs: skip
spec/arb_gpu_shader5/linker/stream-invalid-prim-output: skip
spec/arb_gpu_shader5/linker/stream-negative-value: skip
spec/arb_separate_shader_objects/linker/large-number-of-unused-varyings: skip
spec/arb_separate_shader_objects/linker/pervertex-culldistance-vs-out-gs: skip
spec/arb_separate_shader_objects/linker/vs-to-fs-explicit-location-mismatch-array: skip
spec/arb_shader_atomic_counters/execution/vs-simple-inc-dec-read: skip
spec/arb_shader_atomic_counters/linker/different-bindings-atomic-counter: skip
spec/arb_shader_ballot/execution/fs-ballot: skip
spec/arb_shader_ballot/execution/fs-ballot-if-else: skip
spec/arb_shader_ballot/execution/fs-builtin-variables: skip
spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint: skip
spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint-if: skip
spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint-loop: skip
spec/arb_shader_ballot/execution/fs-readfirstinvocation-uint-uniform: skip
spec/arb_shader_ballot/execution/fs-readinvocation-uint: skip
spec/arb_shader_ballot/execution/fs-readinvocation-uint-uniform: skip
spec/arb_shader_clock/execution/clock: skip
spec/arb_shader_clock/execution/clock2x32: skip
spec/arb_shader_group_vote/cs-all: skip
spec/arb_shader_group_vote/cs-any: skip
spec/arb_shader_group_vote/cs-eq: skip
spec/arb_shader_group_vote/vs-all-const: skip
spec/arb_shader_group_vote/vs-all-uniform: skip
spec/arb_shader_group_vote/vs-any-const: skip
spec/arb_shader_group_vote/vs-any-uniform: skip
spec/arb_shader_group_vote/vs-eq-const: skip
spec/arb_shader_group_vote/vs-eq-uniform: skip
spec/arb_shader_image_load_store/execution/gl45-imageatomicexchange-float: skip
spec/arb_shader_image_load_store/execution/image_checkerboard: skip
spec/arb_shader_image_load_store/execution/imagestore-array: skip
spec/arb_shader_image_load_store/execution/write-to-rendered-image: skip
spec/arb_shader_precision/fs-degrees-float: skip
spec/arb_shader_precision/fs-degrees-vec2: skip
spec/arb_shader_precision/fs-degrees-vec3: skip
spec/arb_shader_precision/fs-degrees-vec4: skip
spec/arb_shader_precision/fs-exp-float: skip
spec/arb_shader_precision/fs-exp-vec2: skip
spec/arb_shader_precision/fs-exp-vec3: skip
spec/arb_shader_precision/fs-exp-vec4: skip
spec/arb_shader_precision/fs-exp2-float: skip
spec/arb_shader_precision/fs-exp2-vec2: skip
spec/arb_shader_precision/fs-exp2-vec3: skip
spec/arb_shader_precision/fs-exp2-vec4: skip
spec/arb_shader_precision/fs-fma-float-float-float: skip
spec/arb_shader_precision/fs-inversesqrt-float: skip
spec/arb_shader_precision/fs-inversesqrt-vec2: skip
spec/arb_shader_precision/fs-inversesqrt-vec3: skip
spec/arb_shader_precision/fs-inversesqrt-vec4: skip
spec/arb_shader_precision/fs-log-float: skip
spec/arb_shader_precision/fs-log-vec2: skip
spec/arb_shader_precision/fs-log-vec3: skip
spec/arb_shader_precision/fs-log-vec4: skip
spec/arb_shader_precision/fs-log2-float: skip
spec/arb_shader_precision/fs-log2-vec2: skip
spec/arb_shader_precision/fs-log2-vec3: skip
spec/arb_shader_precision/fs-log2-vec4: skip
spec/arb_shader_precision/fs-manual-fma-float-float-float: skip
spec/arb_shader_precision/fs-op-add-float-float: skip
spec/arb_shader_precision/fs-op-add-float-vec2: skip
spec/arb_shader_precision/fs-op-add-float-vec3: skip
spec/arb_shader_precision/fs-op-add-float-vec4: skip
spec/arb_shader_precision/fs-op-add-vec2-float: skip
spec/arb_shader_precision/fs-op-add-vec2-vec2: skip
spec/arb_shader_precision/fs-op-add-vec3-float: skip
spec/arb_shader_precision/fs-op-add-vec3-vec3: skip
spec/arb_shader_precision/fs-op-add-vec4-float: skip
spec/arb_shader_precision/fs-op-add-vec4-vec4: skip
spec/arb_shader_precision/fs-op-assign-add-float-float: skip
spec/arb_shader_precision/fs-op-assign-add-vec2-float: skip
spec/arb_shader_precision/fs-op-assign-add-vec2-vec2: skip
spec/arb_shader_precision/fs-op-assign-add-vec3-float: skip
spec/arb_shader_precision/fs-op-assign-add-vec3-vec3: skip
spec/arb_shader_precision/fs-op-assign-add-vec4-float: skip
spec/arb_shader_precision/fs-op-assign-add-vec4-vec4: skip
spec/arb_shader_precision/fs-op-assign-div-float-float: skip
spec/arb_shader_precision/fs-op-assign-div-vec2-float: skip
spec/arb_shader_precision/fs-op-assign-div-vec2-vec2: skip
spec/arb_shader_precision/fs-op-assign-div-vec3-float: skip
spec/arb_shader_precision/fs-op-assign-div-vec3-vec3: skip
spec/arb_shader_precision/fs-op-assign-div-vec4-float: skip
spec/arb_shader_precision/fs-op-assign-div-vec4-vec4: skip
spec/arb_shader_precision/fs-op-assign-mult-float-float: skip
spec/arb_shader_precision/fs-op-assign-mult-vec2-float: skip
spec/arb_shader_precision/fs-op-assign-mult-vec2-vec2: skip
spec/arb_shader_precision/fs-op-assign-mult-vec3-float: skip
spec/arb_shader_precision/fs-op-assign-mult-vec3-vec3: skip
spec/arb_shader_precision/fs-op-assign-mult-vec4-float: skip
spec/arb_shader_precision/fs-op-assign-mult-vec4-vec4: skip
spec/arb_shader_precision/fs-op-assign-sub-float-float: skip
spec/arb_shader_precision/fs-op-assign-sub-vec2-float: skip
spec/arb_shader_precision/fs-op-assign-sub-vec2-vec2: skip
spec/arb_shader_precision/fs-op-assign-sub-vec3-float: skip
spec/arb_shader_precision/fs-op-assign-sub-vec3-vec3: skip
spec/arb_shader_precision/fs-op-assign-sub-vec4-float: skip
spec/arb_shader_precision/fs-op-assign-sub-vec4-vec4: skip
spec/arb_shader_precision/fs-op-div-float-float: skip
spec/arb_shader_precision/fs-op-div-float-vec2: skip
spec/arb_shader_precision/fs-op-div-float-vec3: skip
spec/arb_shader_precision/fs-op-div-float-vec4: skip
spec/arb_shader_precision/fs-op-div-vec2-float: skip
spec/arb_shader_precision/fs-op-div-vec2-vec2: skip
spec/arb_shader_precision/fs-op-div-vec3-float: skip
spec/arb_shader_precision/fs-op-div-vec3-vec3: skip
spec/arb_shader_precision/fs-op-div-vec4-float: skip
spec/arb_shader_precision/fs-op-div-vec4-vec4: skip
spec/arb_shader_precision/fs-op-mult-float-float: skip
spec/arb_shader_precision/fs-op-mult-float-vec2: skip
spec/arb_shader_precision/fs-op-mult-float-vec3: skip
spec/arb_shader_precision/fs-op-mult-float-vec4: skip
spec/arb_shader_precision/fs-op-mult-vec2-float: skip
spec/arb_shader_precision/fs-op-mult-vec2-vec2: skip
spec/arb_shader_precision/fs-op-mult-vec3-float: skip
spec/arb_shader_precision/fs-op-mult-vec3-vec3: skip
spec/arb_shader_precision/fs-op-mult-vec4-float: skip
spec/arb_shader_precision/fs-op-mult-vec4-vec4: skip
spec/arb_shader_precision/fs-op-sub-float-float: skip
spec/arb_shader_precision/fs-op-sub-float-vec2: skip
spec/arb_shader_precision/fs-op-sub-float-vec3: skip
spec/arb_shader_precision/fs-op-sub-float-vec4: skip
spec/arb_shader_precision/fs-op-sub-vec2-float: skip
spec/arb_shader_precision/fs-op-sub-vec2-vec2: skip
spec/arb_shader_precision/fs-op-sub-vec3-float: skip
spec/arb_shader_precision/fs-op-sub-vec3-vec3: skip
spec/arb_shader_precision/fs-op-sub-vec4-float: skip
spec/arb_shader_precision/fs-op-sub-vec4-vec4: skip
spec/arb_shader_precision/fs-pow-float-float: skip
spec/arb_shader_precision/fs-pow-vec2-vec2: skip
spec/arb_shader_precision/fs-pow-vec3-vec3: skip
spec/arb_shader_precision/fs-pow-vec4-vec4: skip
spec/arb_shader_precision/fs-radians-float: skip
spec/arb_shader_precision/fs-radians-vec2: skip
spec/arb_shader_precision/fs-radians-vec3: skip
spec/arb_shader_precision/fs-radians-vec4: skip
spec/arb_shader_precision/fs-sqrt-float: skip
spec/arb_shader_precision/fs-sqrt-vec2: skip
spec/arb_shader_precision/fs-sqrt-vec3: skip
spec/arb_shader_precision/fs-sqrt-vec4: skip
spec/arb_shader_precision/gs-degrees-float: skip
spec/arb_shader_precision/gs-degrees-vec2: skip
spec/arb_shader_precision/gs-degrees-vec3: skip
spec/arb_shader_precision/gs-degrees-vec4: skip
spec/arb_shader_precision/gs-exp-float: skip
spec/arb_shader_precision/gs-exp-vec2: skip
spec/arb_shader_precision/gs-exp-vec3: skip
spec/arb_shader_precision/gs-exp-vec4: skip
spec/arb_shader_precision/gs-exp2-float: skip
spec/arb_shader_precision/gs-exp2-vec2: skip
spec/arb_shader_precision/gs-exp2-vec3: skip
spec/arb_shader_precision/gs-exp2-vec4: skip
spec/arb_shader_precision/gs-fma-float-float-float: skip
spec/arb_shader_precision/gs-inversesqrt-float: skip
spec/arb_shader_precision/gs-inversesqrt-vec2: skip
spec/arb_shader_precision/gs-inversesqrt-vec3: skip
spec/arb_shader_precision/gs-inversesqrt-vec4: skip
spec/arb_shader_precision/gs-log-float: skip
spec/arb_shader_precision/gs-log-vec2: skip
spec/arb_shader_precision/gs-log-vec3: skip
spec/arb_shader_precision/gs-log-vec4: skip
spec/arb_shader_precision/gs-log2-float: skip
spec/arb_shader_precision/gs-log2-vec2: skip
spec/arb_shader_precision/gs-log2-vec3: skip
spec/arb_shader_precision/gs-log2-vec4: skip
spec/arb_shader_precision/gs-manual-fma-float-float-float: skip
spec/arb_shader_precision/gs-op-add-float-float: skip
spec/arb_shader_precision/gs-op-add-float-vec2: skip
spec/arb_shader_precision/gs-op-add-float-vec3: skip
spec/arb_shader_precision/gs-op-add-float-vec4: skip
spec/arb_shader_precision/gs-op-add-vec2-float: skip
spec/arb_shader_precision/gs-op-add-vec2-vec2: skip
spec/arb_shader_precision/gs-op-add-vec3-float: skip
spec/arb_shader_precision/gs-op-add-vec3-vec3: skip
spec/arb_shader_precision/gs-op-add-vec4-float: skip
spec/arb_shader_precision/gs-op-add-vec4-vec4: skip
spec/arb_shader_precision/gs-op-assign-add-float-float: skip
spec/arb_shader_precision/gs-op-assign-add-vec2-float: skip
spec/arb_shader_precision/gs-op-assign-add-vec2-vec2: skip
spec/arb_shader_precision/gs-op-assign-add-vec3-float: skip
spec/arb_shader_precision/gs-op-assign-add-vec3-vec3: skip
spec/arb_shader_precision/gs-op-assign-add-vec4-float: skip
spec/arb_shader_precision/gs-op-assign-add-vec4-vec4: skip
spec/arb_shader_precision/gs-op-assign-div-float-float: skip
spec/arb_shader_precision/gs-op-assign-div-vec2-float: skip
spec/arb_shader_precision/gs-op-assign-div-vec2-vec2: skip
spec/arb_shader_precision/gs-op-assign-div-vec3-float: skip
spec/arb_shader_precision/gs-op-assign-div-vec3-vec3: skip
spec/arb_shader_precision/gs-op-assign-div-vec4-float: skip
spec/arb_shader_precision/gs-op-assign-div-vec4-vec4: skip
spec/arb_shader_precision/gs-op-assign-mult-float-float: skip
spec/arb_shader_precision/gs-op-assign-mult-vec2-float: skip
spec/arb_shader_precision/gs-op-assign-mult-vec2-vec2: skip
spec/arb_shader_precision/gs-op-assign-mult-vec3-float: skip
spec/arb_shader_precision/gs-op-assign-mult-vec3-vec3: skip
spec/arb_shader_precision/gs-op-assign-mult-vec4-float: skip
spec/arb_shader_precision/gs-op-assign-mult-vec4-vec4: skip
spec/arb_shader_precision/gs-op-assign-sub-float-float: skip
spec/arb_shader_precision/gs-op-assign-sub-vec2-float: skip
spec/arb_shader_precision/gs-op-assign-sub-vec2-vec2: skip
spec/arb_shader_precision/gs-op-assign-sub-vec3-float: skip
spec/arb_shader_precision/gs-op-assign-sub-vec3-vec3: skip
spec/arb_shader_precision/gs-op-assign-sub-vec4-float: skip
spec/arb_shader_precision/gs-op-assign-sub-vec4-vec4: skip
spec/arb_shader_precision/gs-op-div-float-float: skip
spec/arb_shader_precision/gs-op-div-float-vec2: skip
spec/arb_shader_precision/gs-op-div-float-vec3: skip
spec/arb_shader_precision/gs-op-div-float-vec4: skip
spec/arb_shader_precision/gs-op-div-vec2-float: skip
spec/arb_shader_precision/gs-op-div-vec2-vec2: skip
spec/arb_shader_precision/gs-op-div-vec3-float: skip
spec/arb_shader_precision/gs-op-div-vec3-vec3: skip
spec/arb_shader_precision/gs-op-div-vec4-float: skip
spec/arb_shader_precision/gs-op-div-vec4-vec4: skip
spec/arb_shader_precision/gs-op-mult-float-float: skip
spec/arb_shader_precision/gs-op-mult-float-vec2: skip
spec/arb_shader_precision/gs-op-mult-float-vec3: skip
spec/arb_shader_precision/gs-op-mult-float-vec4: skip
spec/arb_shader_precision/gs-op-mult-vec2-float: skip
spec/arb_shader_precision/gs-op-mult-vec2-vec2: skip
spec/arb_shader_precision/gs-op-mult-vec3-float: skip
spec/arb_shader_precision/gs-op-mult-vec3-vec3: skip
spec/arb_shader_precision/gs-op-mult-vec4-float: skip
spec/arb_shader_precision/gs-op-mult-vec4-vec4: skip
spec/arb_shader_precision/gs-op-sub-float-float: skip
spec/arb_shader_precision/gs-op-sub-float-vec2: skip
spec/arb_shader_precision/gs-op-sub-float-vec3: skip
spec/arb_shader_precision/gs-op-sub-float-vec4: skip
spec/arb_shader_precision/gs-op-sub-vec2-float: skip
spec/arb_shader_precision/gs-op-sub-vec2-vec2: skip
spec/arb_shader_precision/gs-op-sub-vec3-float: skip
spec/arb_shader_precision/gs-op-sub-vec3-vec3: skip
spec/arb_shader_precision/gs-op-sub-vec4-float: skip
spec/arb_shader_precision/gs-op-sub-vec4-vec4: skip
spec/arb_shader_precision/gs-pow-float-float: skip
spec/arb_shader_precision/gs-pow-vec2-vec2: skip
spec/arb_shader_precision/gs-pow-vec3-vec3: skip
spec/arb_shader_precision/gs-pow-vec4-vec4: skip
spec/arb_shader_precision/gs-radians-float: skip
spec/arb_shader_precision/gs-radians-vec2: skip
spec/arb_shader_precision/gs-radians-vec3: skip
spec/arb_shader_precision/gs-radians-vec4: skip
spec/arb_shader_precision/gs-sqrt-float: skip
spec/arb_shader_precision/gs-sqrt-vec2: skip
spec/arb_shader_precision/gs-sqrt-vec3: skip
spec/arb_shader_precision/gs-sqrt-vec4: skip
spec/arb_shader_precision/vs-degrees-float: skip
spec/arb_shader_precision/vs-degrees-vec2: skip
spec/arb_shader_precision/vs-degrees-vec3: skip
spec/arb_shader_precision/vs-degrees-vec4: skip
spec/arb_shader_precision/vs-exp-float: skip
spec/arb_shader_precision/vs-exp-vec2: skip
spec/arb_shader_precision/vs-exp-vec3: skip
spec/arb_shader_precision/vs-exp-vec4: skip
spec/arb_shader_precision/vs-exp2-float: skip
spec/arb_shader_precision/vs-exp2-vec2: skip
spec/arb_shader_precision/vs-exp2-vec3: skip
spec/arb_shader_precision/vs-exp2-vec4: skip
spec/arb_shader_precision/vs-fma-float-float-float: skip
spec/arb_shader_precision/vs-inversesqrt-float: skip
spec/arb_shader_precision/vs-inversesqrt-vec2: skip
spec/arb_shader_precision/vs-inversesqrt-vec3: skip
spec/arb_shader_precision/vs-inversesqrt-vec4: skip
spec/arb_shader_precision/vs-log-float: skip
spec/arb_shader_precision/vs-log-vec2: skip
spec/arb_shader_precision/vs-log-vec3: skip
spec/arb_shader_precision/vs-log-vec4: skip
spec/arb_shader_precision/vs-log2-float: skip
spec/arb_shader_precision/vs-log2-vec2: skip
spec/arb_shader_precision/vs-log2-vec3: skip
spec/arb_shader_precision/vs-log2-vec4: skip
spec/arb_shader_precision/vs-manual-fma-float-float-float: skip
spec/arb_shader_precision/vs-op-add-float-float: skip
spec/arb_shader_precision/vs-op-add-float-vec2: skip
spec/arb_shader_precision/vs-op-add-float-vec3: skip
spec/arb_shader_precision/vs-op-add-float-vec4: skip
spec/arb_shader_precision/vs-op-add-vec2-float: skip
spec/arb_shader_precision/vs-op-add-vec2-vec2: skip
spec/arb_shader_precision/vs-op-add-vec3-float: skip
spec/arb_shader_precision/vs-op-add-vec3-vec3: skip
spec/arb_shader_precision/vs-op-add-vec4-float: skip
spec/arb_shader_precision/vs-op-add-vec4-vec4: skip
spec/arb_shader_precision/vs-op-assign-add-float-float: skip
spec/arb_shader_precision/vs-op-assign-add-vec2-float: skip
spec/arb_shader_precision/vs-op-assign-add-vec2-vec2: skip
spec/arb_shader_precision/vs-op-assign-add-vec3-float: skip
spec/arb_shader_precision/vs-op-assign-add-vec3-vec3: skip
spec/arb_shader_precision/vs-op-assign-add-vec4-float: skip
spec/arb_shader_precision/vs-op-assign-add-vec4-vec4: skip
spec/arb_shader_precision/vs-op-assign-div-float-float: skip
spec/arb_shader_precision/vs-op-assign-div-vec2-float: skip
spec/arb_shader_precision/vs-op-assign-div-vec2-vec2: skip
spec/arb_shader_precision/vs-op-assign-div-vec3-float: skip
spec/arb_shader_precision/vs-op-assign-div-vec3-vec3: skip
spec/arb_shader_precision/vs-op-assign-div-vec4-float: skip
spec/arb_shader_precision/vs-op-assign-div-vec4-vec4: skip
spec/arb_shader_precision/vs-op-assign-mult-float-float: skip
spec/arb_shader_precision/vs-op-assign-mult-vec2-float: skip
spec/arb_shader_precision/vs-op-assign-mult-vec2-vec2: skip
spec/arb_shader_precision/vs-op-assign-mult-vec3-float: skip
spec/arb_shader_precision/vs-op-assign-mult-vec3-vec3: skip
spec/arb_shader_precision/vs-op-assign-mult-vec4-float: skip
spec/arb_shader_precision/vs-op-assign-mult-vec4-vec4: skip
spec/arb_shader_precision/vs-op-assign-sub-float-float: skip
spec/arb_shader_precision/vs-op-assign-sub-vec2-float: skip
spec/arb_shader_precision/vs-op-assign-sub-vec2-vec2: skip
spec/arb_shader_precision/vs-op-assign-sub-vec3-float: skip
spec/arb_shader_precision/vs-op-assign-sub-vec3-vec3: skip
spec/arb_shader_precision/vs-op-assign-sub-vec4-float: skip
spec/arb_shader_precision/vs-op-assign-sub-vec4-vec4: skip
spec/arb_shader_precision/vs-op-div-float-float: skip
spec/arb_shader_precision/vs-op-div-float-vec2: skip
spec/arb_shader_precision/vs-op-div-float-vec3: skip
spec/arb_shader_precision/vs-op-div-float-vec4: skip
spec/arb_shader_precision/vs-op-div-vec2-float: skip
spec/arb_shader_precision/vs-op-div-vec2-vec2: skip
spec/arb_shader_precision/vs-op-div-vec3-float: skip
spec/arb_shader_precision/vs-op-div-vec3-vec3: skip
spec/arb_shader_precision/vs-op-div-vec4-float: skip
spec/arb_shader_precision/vs-op-div-vec4-vec4: skip
spec/arb_shader_precision/vs-op-mult-float-float: skip
spec/arb_shader_precision/vs-op-mult-float-vec2: skip
spec/arb_shader_precision/vs-op-mult-float-vec3: skip
spec/arb_shader_precision/vs-op-mult-float-vec4: skip
spec/arb_shader_precision/vs-op-mult-vec2-float: skip
spec/arb_shader_precision/vs-op-mult-vec2-vec2: skip
spec/arb_shader_precision/vs-op-mult-vec3-float: skip
spec/arb_shader_precision/vs-op-mult-vec3-vec3: skip
spec/arb_shader_precision/vs-op-mult-vec4-float: skip
spec/arb_shader_precision/vs-op-mult-vec4-vec4: skip
spec/arb_shader_precision/vs-op-sub-float-float: skip
spec/arb_shader_precision/vs-op-sub-float-vec2: skip
spec/arb_shader_precision/vs-op-sub-float-vec3: skip
spec/arb_shader_precision/vs-op-sub-float-vec4: skip
spec/arb_shader_precision/vs-op-sub-vec2-float: skip
spec/arb_shader_precision/vs-op-sub-vec2-vec2: skip
spec/arb_shader_precision/vs-op-sub-vec3-float: skip
spec/arb_shader_precision/vs-op-sub-vec3-vec3: skip
spec/arb_shader_precision/vs-op-sub-vec4-float: skip
spec/arb_shader_precision/vs-op-sub-vec4-vec4: skip
spec/arb_shader_precision/vs-pow-float-float: skip
spec/arb_shader_precision/vs-pow-vec2-vec2: skip
spec/arb_shader_precision/vs-pow-vec3-vec3: skip
spec/arb_shader_precision/vs-pow-vec4-vec4: skip
spec/arb_shader_precision/vs-radians-float: skip
spec/arb_shader_precision/vs-radians-vec2: skip
spec/arb_shader_precision/vs-radians-vec3: skip
spec/arb_shader_precision/vs-radians-vec4: skip
spec/arb_shader_precision/vs-sqrt-float: skip
spec/arb_shader_precision/vs-sqrt-vec2: skip
spec/arb_shader_precision/vs-sqrt-vec3: skip
spec/arb_shader_precision/vs-sqrt-vec4: skip
spec/arb_shader_storage_buffer_object/execution/indirect: fail
spec/arb_shader_storage_buffer_object/execution/ssbo-atomiccompswap-int: skip
spec/arb_shader_storage_buffer_object/execution/ssbo-atomicmax-int: fail
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-array-size-mismatch: skip
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-binding-qualifier-mismatch: skip
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-member-array-size-mismatch: fail
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-member-count-mismatch: skip
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-member-name-mismatch: skip
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-member-order-mismatch: skip
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-member-qualifier-mismatch: skip
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-member-type-mismatch: skip
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-memory-qualifier-mismatch: skip
spec/arb_shader_storage_buffer_object/linker/instance-matching-shader-storage-blocks-packaging-qualifier-mismatch: skip
spec/arb_shading_language_420pack/linker/different-bindings-shader-storage-blocks: skip
spec/arb_shading_language_420pack/linker/different-bindings-shader-storage-blocks-instanced: skip
spec/arb_tessellation_shader/execution/16in-1out: crash
spec/arb_tessellation_shader/execution/1in-1out: skip
spec/arb_tessellation_shader/execution/barrier-patch: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-abs-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-abs-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-acos-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-acos-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-all-bvec3-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec2-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-any-bvec3-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-asin-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-atan-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-ceil-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-ivec2-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-ivec2-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-ivec3-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-uvec2-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-uvec2-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-uvec4-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-clamp-vec2-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-cosh-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-cross-vec3-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-degrees-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-determinant-mat4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-distance-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-distance-vec3-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-dot-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-equal-bvec3-bvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-equal-bvec4-bvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-equal-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-equal-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-equal-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-exp-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-exp2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-exp2-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-faceforward-vec2-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-faceforward-vec4-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-floor-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-floor-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-fract-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-fract-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-greaterthan-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-greaterthanequal-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-greaterthanequal-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-greaterthanequal-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-inverse-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-inverse-mat4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-inversesqrt-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-inversesqrt-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-length-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthan-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthan-vec3-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthanequal-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthanequal-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthanequal-vec3-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-lessthanequal-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-log-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-matrixcompmult-mat2-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-matrixcompmult-mat2x3-mat2x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-matrixcompmult-mat2x4-mat2x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-matrixcompmult-mat3-mat3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-matrixcompmult-mat3x4-mat3x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-matrixcompmult-mat4x3-mat4x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-max-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-min-vec3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-mix-float-float-bool: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-mix-vec2-vec2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-mix-vec4-vec4-bvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-mix-vec4-vec4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-mod-float-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-mod-vec2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-mod-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-normalize-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-not-bvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-notequal-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-notequal-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-notequal-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-float-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-float-mat2x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-float-mat2x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-float-mat3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-float-mat3x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-float-mat4x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-float-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat2-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat2x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat3x2-mat3x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat3x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat3x4-mat3x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-mat4x2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-uint-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-uint-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-add-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat2x3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat2x3-mat2x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat2x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat2x4-mat2x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat3x2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-mat4x3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-vec2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-vec4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-add-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitand-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-uvec3-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitor-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitxor-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitxor-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitxor-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-bitxor-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-large-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat2x3-mat2x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat2x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat3x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat3x4-mat3x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat4-mat4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-mat4x2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-div-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-ivec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-ivec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec3-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-lshift-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mod-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mod-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mod-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mod-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mod-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mod-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mod-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat2x3-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat2x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat2x4-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat3x2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat3x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-mat4x2-mat4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-vec2-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-vec3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-vec4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-mult-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-ivec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-ivec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-uvec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-uvec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-uvec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-rshift-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat2x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat3x2-mat3x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat3x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-mat4x3-mat4x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-uvec3-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-vec2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-vec3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-vec3-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-assign-sub-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-abs-neg-int-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-abs-neg-int-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-abs-neg-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-abs-neg-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-abs-not-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-neg-abs-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-neg-abs-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-neg-abs-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-neg-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-neg-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-neg-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-neg-uint-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-neg-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-not-abs-int-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-not-abs-int-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-not-abs-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-not-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-not-int-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-not-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-not-uint-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-not-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-not-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-uint-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitand-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-abs-neg-int-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-abs-neg-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-abs-not-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-abs-not-int-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-abs-not-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-abs-not-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-abs-not-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-int-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-neg-abs-int-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-neg-abs-int-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-neg-abs-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-neg-int-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-neg-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-neg-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-neg-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-neg-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-not-abs-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-not-abs-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-not-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-not-uint-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-not-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-not-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-uint-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-uint-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-uvec3-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitor-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-abs-neg-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-abs-neg-int-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-abs-neg-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-abs-not-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-int-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-int-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-abs-int-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-abs-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-abs-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-abs-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-abs-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-uint-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-neg-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-not-abs-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-not-abs-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-not-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-not-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-not-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-uint-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-uint-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-bitxor-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-complement-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-complement-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-float-mat4x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-float-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-int-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-mat2x3-mat2x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-mat2x4-mat2x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-mat3-mat3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-mat3x4-mat3x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-mat4x2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-mat4x2-mat4x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-mat4x3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-uint-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-uint-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-vec3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-vec3-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-vec4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-div-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-bool-bool-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-float-float-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-mat2-mat2-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-mat2x4-mat2x4-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-mat3-mat3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-mat3-mat3-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-mat4-mat4-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-mat4x2-mat4x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-mat4x3-mat4x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-uint-uint-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-vec2-vec2-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-vec3-vec3-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-eq-vec4-vec4-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ge-int-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-gt-int-int-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-gt-uint-uint-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-le-float-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-le-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lshift-int-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lshift-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lshift-ivec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lshift-uvec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lshift-uvec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lshift-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lshift-uvec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lshift-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lshift-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lt-float-float-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lt-int-int-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lt-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-lt-uint-uint-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mod-int-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mod-int-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mod-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mod-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mod-uint-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mod-uint-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mod-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mod-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mod-uvec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-float-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-float-mat2x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-float-mat3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-float-mat3x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-float-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-ivec4-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat2-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat2x3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat2x3-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat2x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat2x4-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat3-mat2x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat3x4-mat3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat3x4-mat4x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat3x4-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat4x2-mat2x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat4x2-mat4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-mat4x3-mat4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-uint-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-uvec4-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-mult-vec4-mat4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-bool-bool-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-bvec3-bvec3-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-float-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat2x3-mat2x3-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat3x2-mat3x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat3x2-mat3x2-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat3x4-mat3x4-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-mat4x3-mat4x3-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-uint-uint-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-vec2-vec2-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-ne-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-mat2x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-mat3x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-mat4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-neg-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-not-bool: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-or-bool-bool: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-or-bool-bool-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec2-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec3-uvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-ivec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec2-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec3-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-rshift-uvec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-bvec3-bvec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-float-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-ivec4-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat2-mat2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat3x2-mat3x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-mat4x3-mat4x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-uint-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-uvec4-uvec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-selection-bool-vec3-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-mat2x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-mat2x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-mat3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-mat4x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-float-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-int-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-ivec2-ivec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-ivec3-int: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-ivec3-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat2x3-mat2x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat3-mat3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat3x2-mat3x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat3x4-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat4x2-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat4x2-mat4x2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat4x3-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-mat4x3-mat4x3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-uint-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-sub-uvec2-uvec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-uplus-mat2x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-uplus-mat3x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-uplus-uint: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-uplus-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-uplus-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-op-xor-bool-bool-using-if: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-radians-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-radians-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-radians-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-reflect-float-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-reflect-vec2-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-reflect-vec4-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-round-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-round-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-roundeven-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-sign-ivec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-sign-ivec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-sign-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-sin-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-sinh-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-sinh-vec2: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-sinh-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-sqrt-vec3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-tan-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-tanh-float: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-tanh-vec4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-transpose-mat2x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-transpose-mat3: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-transpose-mat3x4: skip
spec/arb_tessellation_shader/execution/built-in-functions/tcs-trunc-float: skip
spec/arb_tessellation_shader/execution/compatibility/tcs-tes-ff-frag: skip
spec/arb_tessellation_shader/execution/compatibility/tes-clamp-vertex-color: skip
spec/arb_tessellation_shader/execution/compatibility/tes-clip-vertex-different-from-position: skip
spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-clip-vertex-different-from-position: skip
spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-clip-vertex-enables: skip
spec/arb_tessellation_shader/execution/compatibility/vs-tcs-tes-gs-clip-vertex-different-from-position: skip
spec/arb_tessellation_shader/execution/dmat-vs-gs-tcs-tes: skip
spec/arb_tessellation_shader/execution/double-array-vs-tcs-tes: skip
spec/arb_tessellation_shader/execution/double-vs-tcs-tes: skip
spec/arb_tessellation_shader/execution/dvec2-vs-tcs-tes: skip
spec/arb_tessellation_shader/execution/dvec3-vs-tcs-tes: skip
spec/arb_tessellation_shader/execution/fs-primitiveid-instanced: skip
spec/arb_tessellation_shader/execution/gs-primitiveid-instanced: fail
spec/arb_tessellation_shader/execution/invocation-counting-even: fail
spec/arb_tessellation_shader/execution/invocation-counting-odd: fail
spec/arb_tessellation_shader/execution/nop: skip
spec/arb_tessellation_shader/execution/patch-pair-verts: skip
spec/arb_tessellation_shader/execution/patch-partial-write: crash
spec/arb_tessellation_shader/execution/patch-single-vert: skip
spec/arb_tessellation_shader/execution/sanity2: skip
spec/arb_tessellation_shader/execution/tcs-input-read-mat: skip
spec/arb_tessellation_shader/execution/tcs-input-read-nonconst: skip
spec/arb_tessellation_shader/execution/tcs-input-read-simple: fail
spec/arb_tessellation_shader/execution/tcs-output-unmatched: skip
spec/arb_tessellation_shader/execution/tcs-primitiveid: fail
spec/arb_tessellation_shader/execution/tcs-tes-max-in-out-patch-components: fail
spec/arb_tessellation_shader/execution/tcs-tes-vertex: skip
spec/arb_tessellation_shader/execution/tcs-tes-vertex-dlist: skip
spec/arb_tessellation_shader/execution/tes-fs: skip
spec/arb_tessellation_shader/execution/tes-no-tcs-primitiveid-instanced: fail
spec/arb_tessellation_shader/execution/tes-primitiveid: fail
spec/arb_tessellation_shader/execution/tes-read-texture: skip
spec/arb_tessellation_shader/execution/tess-instance-id: skip
spec/arb_tessellation_shader/execution/tess_with_geometry: fail
spec/arb_tessellation_shader/execution/trivial-tess-gs: fail
spec/arb_tessellation_shader/execution/trivial-tess-gs_no-gs-inputs: fail
spec/arb_tessellation_shader/execution/trivial-tess-gs_no-tes-inputs: fail
spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-dvec4-index-rd: skip
spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-float-index-rd: skip
spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-vec2-index-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-vec3-index-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-input-array-vec4-index-rd: skip
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-dvec4-index-wr: skip
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-float-index-rd-after-barrier: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-float-index-wr: skip
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-float-index-wr-before-barrier: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec2-index-rd-after-barrier: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec2-index-wr: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec2-index-wr-before-barrier: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec3-index-rd-after-barrier: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec3-index-wr: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec3-index-wr-before-barrier: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec4-index-rd-after-barrier: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec4-index-wr: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-output-array-vec4-index-wr-before-barrier: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-float-index-wr: skip
spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-vec2-index-wr: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-vec3-index-wr: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-output-array-vec4-index-wr: skip
spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-vec4-index-wr: crash
spec/arb_tessellation_shader/execution/variable-indexing/tcs-patch-vec4-swiz-index-wr: skip
spec/arb_tessellation_shader/execution/variable-indexing/tcs-tes-array-in-struct: skip
spec/arb_tessellation_shader/execution/variable-indexing/tes-both-input-array-float-index-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tes-both-input-array-vec2-index-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tes-both-input-array-vec3-index-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tes-both-input-array-vec4-index-rd: skip
spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-dvec4-index-rd: skip
spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-float-index-rd: skip
spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec2-index-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec3-index-rd: skip
spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec4-index-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-float-index-rd: skip
spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-vec2-index-invalid-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-vec2-index-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-vec3-index-rd: crash
spec/arb_tessellation_shader/execution/variable-indexing/tes-patch-input-array-vec4-index-rd: skip
spec/arb_tessellation_shader/execution/variable-indexing/vs-output-array-dvec4-index-wr-before-tcs: skip
spec/arb_tessellation_shader/execution/variable-indexing/vs-output-array-vec3-index-wr-before-tcs: skip
spec/arb_tessellation_shader/execution/vertex-partial-write: crash
spec/arb_tessellation_shader/execution/vs-tcs-max-in-out-components: skip
spec/arb_tessellation_shader/execution/vs-tcs-tes-tessinner-tessouter-inputs-quads: skip
spec/arb_tessellation_shader/execution/vs-tcs-tes-tessinner-tessouter-inputs-tris: skip
spec/arb_tessellation_shader/execution/vs-tes-max-in-out-components: fail
spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-quads: fail
spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-quads-dlist: skip
spec/arb_tessellation_shader/execution/vs-tes-tessinner-tessouter-inputs-tris: fail
spec/arb_tessellation_shader/execution/vs-tes-vertex: fail
spec/arb_tessellation_shader/linker/tcs-no-vs: skip
spec/arb_vertex_attrib_64bit/execution/vs-fp64-input-trunc: skip
spec/arb_vertex_attrib_64bit/execution/vs-fs-pass-vertex-attrib: skip
spec/arb_vertex_attrib_64bit/execution/vs-test-attrib-location: skip
spec/ext_demote_to_helper_invocation/execution/demote: skip
spec/ext_demote_to_helper_invocation/execution/demote_with_derivatives: skip
spec/ext_shader_framebuffer_fetch/execution/gl/1d: skip
spec/ext_shader_framebuffer_fetch/execution/gl/layered-1darray: skip
spec/ext_shader_framebuffer_fetch/execution/gl/layered-2darray: skip
spec/ext_shader_framebuffer_fetch/execution/gl/layered-cubemap: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/mrt: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-highp: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/nonuniform-ss-redecl-lowp: skip
spec/ext_shader_framebuffer_fetch/execution/gles2/simple-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/discard-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms2: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/integer-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/mrt: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms16: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms2: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/nonuniform-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/overwrite: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms16: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms2: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ms8: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/simple-ss: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-2darray-mipmap: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-3d: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/single-slice-cubemap: skip
spec/ext_shader_framebuffer_fetch/execution/gles3/texture: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gl/1d: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gl/layered-1darray: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gl/layered-2darray: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gl/layered-cubemap: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/mrt: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-highp: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/nonuniform-ss-redecl-lowp: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles2/simple-ss: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ms8: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/discard-ss: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms2: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ms8: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/integer-ss: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/mrt: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms16: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms2: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ms8: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/nonuniform-ss: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/overwrite: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms16: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms2: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ms8: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/simple-ss: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-2darray-mipmap: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-3d: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/single-slice-cubemap: skip
spec/ext_shader_framebuffer_fetch_non_coherent/execution/gles3/texture: skip
spec/ext_shader_image_load_formatted/execution/image_checkerboard: skip
spec/glsl-1.10/execution/fs-dfdx-accuracy: warn
spec/glsl-1.10/execution/fs-dfdy-accuracy: warn
spec/glsl-1.10/execution/glsl-fs-inline-explosion: crash
spec/glsl-1.10/execution/glsl-vs-inline-explosion: crash
spec/glsl-1.10/execution/loops/glsl-fs-unroll-explosion: crash
spec/glsl-1.10/execution/loops/glsl-vs-unroll-explosion: crash
spec/glsl-1.10/execution/vsfs-unused-array-member: crash
spec/glsl-1.10/preprocessor/extension-defined-test: skip
spec/glsl-1.10/preprocessor/extension-if-1: skip
spec/glsl-1.10/preprocessor/if-eq: skip
spec/glsl-1.20/execution/clipping/fixed-clip-enables: fail
spec/glsl-1.20/execution/clipping/vs-clip-vertex-enables: fail
spec/glsl-1.30/execution/clipping/vs-clip-distance-deadcode: crash
spec/glsl-1.30/execution/clipping/vs-clip-distance-enables: fail
spec/glsl-1.30/execution/fs-large-local-array-vec2: crash
spec/glsl-1.30/execution/fs-large-local-array-vec3: crash
spec/glsl-1.30/execution/fs-large-local-array-vec4: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-distance: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-fixed: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-none: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-flat-vertex: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-distance: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-fixed: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-none: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backcolor-smooth-vertex: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-distance: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-fixed: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-none: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-flat-vertex: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-distance: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-fixed: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-none: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_backsecondarycolor-smooth-vertex: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-distance: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-fixed: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-none: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-flat-vertex: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-distance: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-fixed: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-none: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontcolor-smooth-vertex: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-distance: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-fixed: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-none: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-flat-vertex: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-distance: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-fixed: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-none: crash
spec/glsl-1.30/execution/interpolation/interpolation-flat-gl_frontsecondarycolor-smooth-vertex: crash
spec/glsl-1.40-compat/execution/built-in-constants: skip
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-accept: crash
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-const-reject: crash
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-different-from-position: crash
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-enables: crash
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-equal-to-position: crash
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-homogeneity: crash
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-primitives-lines: crash
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-primitives-points: crash
spec/glsl-1.50/execution/compatibility/clipping/gs-clip-vertex-primitives-triangle-strip: crash
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-const-accept: crash
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-const-reject: crash
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-different-from-position: crash
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-enables: crash
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-equal-to-position: crash
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-homogeneity: crash
spec/glsl-1.50/execution/compatibility/clipping/vs-gs-clip-vertex-primitives-triangle-strip: crash
spec/glsl-1.50/execution/compatibility/gs-clamp-vertex-color: fail
spec/glsl-1.50/execution/compatibility/vs-gs-ff-frag: crash
spec/glsl-1.50/execution/compatibility/vs-gs-texcoord-array: crash
spec/glsl-1.50/execution/compatibility/vs-gs-texcoord-array-2: crash
spec/glsl-1.50/execution/geometry/max-input-components: fail
spec/glsl-1.50/execution/gs-redeclares-pervertex-in-only: crash
spec/glsl-1.50/execution/primitive-id-no-gs-quad-strip: fail
spec/glsl-1.50/execution/primitive-id-no-gs-quads: fail
spec/glsl-1.50/execution/variable-indexing/gs-input-array-float-index-rd: fail
spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec2-index-rd: fail
spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec3-index-rd: crash
spec/glsl-1.50/execution/variable-indexing/gs-input-array-vec4-index-rd: fail
spec/glsl-1.50/execution/variable-indexing/gs-output-array-vec3-index-wr: fail
spec/glsl-1.50/execution/variable-indexing/gs-output-array-vec4-index-wr: crash
spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec2-index-wr-before-gs: fail
spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec3-index-wr-before-gs: fail
spec/glsl-1.50/execution/variable-indexing/vs-output-array-vec4-index-wr-before-gs: fail
spec/glsl-es-3.10/execution/cs-image-atomic-if-else-2: fail
spec/glsl-es-3.10/execution/vs-simple-atomic-counter-inc-dec-read: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomiccompswap-float: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomicexchange-float: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomicmax-float: skip
spec/intel_shader_atomic_float_minmax/execution/shared-atomicmin-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomiccompswap-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomiccompswap-float-nan: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomiccompswap-float-negative-zero: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicexchange-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmax-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmax-float-nan: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmin-float: skip
spec/intel_shader_atomic_float_minmax/execution/ssbo-atomicmin-float-nan: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-absolutedifference-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-addsaturate-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-average-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-averagerounded-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-countleadingzeros-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-counttrailingzeros-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-multiply32x16-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-multiply32x16-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/fs-subtractsaturate-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-absolutedifference-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-addsaturate-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-average-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-averagerounded-uint64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-countleadingzeros-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-counttrailingzeros-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-multiply32x16-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-multiply32x16-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-int: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-int64: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-uint: skip
spec/intel_shader_integer_functions2/execution/built-in-functions/vs-subtractsaturate-uint64: skip
spec/nv_compute_shader_derivatives/execution/derivatives-coarse-linear: skip
spec/nv_compute_shader_derivatives/execution/derivatives-coarse-quads: skip
spec/nv_compute_shader_derivatives/execution/derivatives-fine-linear: skip
spec/nv_compute_shader_derivatives/execution/derivatives-fine-quads: skip
spec/nv_compute_shader_derivatives/execution/derivatives-none: skip
spec/nv_compute_shader_derivatives/execution/texture-implicit-lod-linear: skip
spec/nv_compute_shader_derivatives/execution/texture-implicit-lod-none: skip
spec/nv_compute_shader_derivatives/execution/texture-implicit-lod-quads: skip
spec/nv_compute_shader_derivatives/linker/fail_linear_size: skip
spec/nv_compute_shader_derivatives/linker/fail_quads_x: skip
spec/nv_compute_shader_derivatives/linker/fail_quads_y: skip
spec/nv_compute_shader_derivatives/linker/fail_two_arrangements: skip
spec/nv_fill_rectangle/execution/gs-lines-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/gs-points-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/gs-tris-with-fill-rect: skip
spec/nv_fill_rectangle/execution/lines-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/points-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/tes-isolines-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/tes-tris-in-point-mode-ignore-fill-rect: skip
spec/nv_fill_rectangle/execution/tes-tris-with-fill-rect: skip
spec/nv_fill_rectangle/execution/tris-with-fill-rect: skip
spec/nv_shader_atomic_float/execution/shared-atomicadd-float: skip
spec/nv_shader_atomic_float/execution/shared-atomicexchange-float: skip
spec/nv_shader_atomic_float/execution/ssbo-atomicadd-float: skip
spec/nv_shader_atomic_float/execution/ssbo-atomicexchange-float: skip
spec/nv_shader_atomic_int64/execution/shared-atomicadd-int: skip
spec/nv_shader_atomic_int64/execution/shared-atomicand-int: skip
spec/nv_shader_atomic_int64/execution/shared-atomicand-uint: skip
spec/nv_shader_atomic_int64/execution/shared-atomiccompswap-int: skip
spec/nv_shader_atomic_int64/execution/shared-atomicexchange-int: skip
spec/nv_shader_atomic_int64/execution/shared-atomicmax-int: skip
spec/nv_shader_atomic_int64/execution/shared-atomicmax-uint: skip
spec/nv_shader_atomic_int64/execution/shared-atomicmin-int: skip
spec/nv_shader_atomic_int64/execution/shared-atomicmin-uint: skip
spec/nv_shader_atomic_int64/execution/shared-atomicor-int: skip
spec/nv_shader_atomic_int64/execution/shared-atomicor-uint: skip
spec/nv_shader_atomic_int64/execution/shared-atomicxor-int: skip
spec/nv_shader_atomic_int64/execution/shared-atomicxor-uint: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicadd-int: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicand-int: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicand-uint: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomiccompswap-int: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicexchange-int: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicmax-int: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicmax-uint: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicmin-int: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicmin-uint: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicor-int: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicor-uint: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicxor-int: skip
spec/nv_shader_atomic_int64/execution/ssbo-atomicxor-uint: skip
spec/nv_viewport_array2/execution/viewport_broadcast: skip
spec/nv_viewport_array2/execution/viewport_non_relative_broadcast: skip
spec/nv_viewport_array2/execution/viewport_relative_broadcast: skip
spec/nv_viewport_array2/linker/mismatched_viewport_relative: skip
spec/nv_viewport_swizzle/viewport_swizzle: skip
spec/oes_viewport_array/viewport-gs-write-simple: skip
spec/oes_viewport_array/viewport-gs-writes-in-range: skip
spec/oes_viewport_array/viewport-gs-writes-out-of-range: skip
summary:
name: results
---- --------
pass: 8346
fail: 36
crash: 93
skip: 1549
timeout: 0
warn: 2
incomplete: 0
dmesg-warn: 0
dmesg-fail: 0
changes: 0
fixes: 0
regressions: 0
total: 10026