mesa/subprojects
Jesse Natalie bc5f69faee d3d12: Use DirectX-Headers wrap for d3d12.h
This does 2 things for us:
1. Allows us to compile-time depend on any features from new headers,
   instead of having to conditionally compile based on Windows SDK version.
2. Allows us to reference d3d12.h when compiling for non-Windows.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7937>
2020-12-16 16:25:54 +00:00
..
.gitignore add a git ignore for subprojects 2019-09-10 20:36:47 +00:00
DirectX-Headers.wrap d3d12: Use DirectX-Headers wrap for d3d12.h 2020-12-16 16:25:54 +00:00
expat.wrap meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00
zlib.wrap meson: use github URL for wraps instead of completely unreliable wrapdb 2020-01-16 23:06:43 +00:00