Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Nicolai Hähnle 6d89a40676 gallium/radeon: add RADEON_FLAG_HANDLE
When passed to winsys->buffer_create, this flag will indicate that we require
a buffer that maps 1:1 with a kernel buffer handle.

This is currently set for all textures, since textures can potentially be
exported to other processes. This is not a huge loss, since the main purpose
of this patch series is to deal with applications that allocate many small
buffers.

A hypothetical application with tons of tiny textures might still benefit
from not setting this flag, but that's not a use case I'm worried about
just now.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2016-09-27 16:45:05 +02:00
bin Introduce .editorconfig 2016-08-31 17:06:54 -07:00
docs st/mesa: turn on OES_viewport_array when dependencies are met 2016-09-22 20:42:30 -04:00
doxygen doxygen: Plumb through gallium/ to automated documentation 2016-05-30 17:53:45 +01:00
include dri: add offset attribute and bump version of EGLImage extensions. 2016-09-21 12:19:19 +01:00
m4 build: Remove unused AX_CHECK_COMPILE_FLAG macro 2016-07-25 15:14:12 +02:00
scons svga: add opt to the list of valid build types 2016-08-26 06:19:51 -06:00
scripts get_reviewer.pl: fix mesa check 2016-08-30 16:44:00 -04:00
src gallium/radeon: add RADEON_FLAG_HANDLE 2016-09-27 16:45:05 +02:00
.dir-locals.el dir-locals.el: set case-label offset to 0 2016-02-03 15:44:51 -05:00
.editorconfig Introduce .editorconfig 2016-08-31 17:06:54 -07:00
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.gitignore .gitignore: Ignore tags generated by `make tags` 2016-08-24 11:33:48 +01:00
.mailmap .mailmap: Update my address again 2016-08-25 13:55:52 -07:00
.travis.yml travis: Upgrade LLVM dependency to 3.5 and enable LLVM drivers. 2016-08-24 11:54:50 -07:00
Android.common.mk Android: move libdrm settings to top-level Android.common.mk 2016-06-13 15:31:29 +01:00
Android.mk android: add support for libmesa_amdgpu_addrlib 2016-09-13 10:06:04 +10:00
CleanSpec.mk android: Depend on gallium_dri from EGL, instead of linking in gallium. 2015-06-09 11:38:45 -07:00
Makefile.am automake: add SWR to `make distcheck' gallium drivers 2016-06-13 15:24:44 +01:00
REVIEWERS add REVIEWERS and get_reviewer.pl script 2016-05-04 11:25:46 -04:00
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VERSION docs: add 12.1.0-devel release notes template, bump version 2016-05-30 20:03:19 +01:00
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autogen.sh autogen.sh: pass --force to autoreconf, quote ORIGDIR 2015-03-11 23:28:26 +00:00
common.py svga: add opt to the list of valid build types 2016-08-26 06:19:51 -06:00
configure.ac direct-to-native-GL for GLX clients on Cygwin ("Windows-DRI") 2016-09-15 13:14:43 +01:00
install-gallium-links.mk install-gallium-links.mk: handle multiple libraries 2016-04-14 16:30:57 +01:00
install-lib-links.mk install-lib-links: remove the .install-lib-links file 2015-02-24 15:33:25 +00:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.