300 lines
9.0 KiB
C
300 lines
9.0 KiB
C
/**************************************************************************
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*
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* Copyright 2007-2009 VMware, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* The setup code is concerned with point/line/triangle setup and
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* putting commands/data into the bins.
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*/
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#ifndef LP_SETUP_CONTEXT_H
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#define LP_SETUP_CONTEXT_H
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#include "lp_setup.h"
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#include "lp_rast.h"
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#include "lp_scene.h"
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#include "lp_bld_interp.h" /* for struct lp_shader_input */
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#include "draw/draw_vbuf.h"
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#include "util/u_rect.h"
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#include "util/u_pack_color.h"
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#include "util/slab.h"
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#define LP_SETUP_NEW_FS 0x01
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#define LP_SETUP_NEW_CONSTANTS 0x02
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#define LP_SETUP_NEW_BLEND_COLOR 0x04
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#define LP_SETUP_NEW_SCISSOR 0x08
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#define LP_SETUP_NEW_VIEWPORTS 0x10
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#define LP_SETUP_NEW_SSBOS 0x20
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struct lp_setup_variant;
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/** Max number of scenes */
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#define INITIAL_SCENES 4
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#define MAX_SCENES 64
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/**
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* Point/line/triangle setup context.
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* Note: "stored" below indicates data which is stored in the bins,
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* not arbitrary malloc'd memory.
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*
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*
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* Subclass of vbuf_render, plugged directly into the draw module as
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* the rendering backend.
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*/
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struct lp_setup_context
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{
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struct vbuf_render base;
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struct pipe_context *pipe;
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struct vertex_info *vertex_info;
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uint view_index;
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uint prim;
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uint vertex_size;
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uint nr_vertices;
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uint sprite_coord_enable, sprite_coord_origin;
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uint vertex_buffer_size;
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void *vertex_buffer;
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/* Final pipeline stage for draw module. Draw module should
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* create/install this itself now.
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*/
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struct draw_stage *vbuf;
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unsigned num_threads;
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unsigned scene_idx;
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struct slab_mempool scene_slab;
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int num_active_scenes;
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struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
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struct lp_scene *scene; /**< current scene being built */
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struct lp_fence *last_fence;
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struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
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unsigned active_binned_queries;
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unsigned flatshade_first:1;
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unsigned ccw_is_frontface:1;
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unsigned scissor_test:1;
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unsigned point_tri_clip:1;
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unsigned point_size_per_vertex:1;
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unsigned legacy_points:1;
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unsigned rasterizer_discard:1;
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unsigned permit_linear_rasterizer:1;
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unsigned multisample:1;
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unsigned rectangular_lines:1;
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unsigned cullmode:2; /**< PIPE_FACE_x */
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unsigned bottom_edge_rule;
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float pixel_offset;
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float line_width;
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float point_size;
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int8_t psize_slot;
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int8_t viewport_index_slot;
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int8_t layer_slot;
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int8_t face_slot;
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struct pipe_framebuffer_state fb;
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struct u_rect framebuffer;
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struct u_rect scissors[PIPE_MAX_VIEWPORTS];
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struct u_rect vpwh;
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struct u_rect draw_regions[PIPE_MAX_VIEWPORTS]; /* intersection of fb & scissor */
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struct lp_jit_viewport viewports[PIPE_MAX_VIEWPORTS];
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struct {
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unsigned flags;
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union util_color color_val[PIPE_MAX_COLOR_BUFS];
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uint64_t zsmask;
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uint64_t zsvalue; /**< lp_rast_clear_zstencil() cmd */
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} clear;
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enum setup_state {
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SETUP_FLUSHED, /**< scene is null */
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SETUP_CLEARED, /**< scene exists but has only clears */
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SETUP_ACTIVE /**< scene exists and has at least one draw/query */
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} state;
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struct {
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const struct lp_rast_state *stored; /**< what's in the scene */
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struct lp_rast_state current; /**< currently set state */
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struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
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unsigned current_tex_num;
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} fs;
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/** fragment shader constants */
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struct {
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struct pipe_constant_buffer current;
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unsigned stored_size;
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const void *stored_data;
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} constants[LP_MAX_TGSI_CONST_BUFFERS];
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/** fragment shader buffers */
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struct {
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struct pipe_shader_buffer current;
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} ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
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uint32_t ssbo_write_mask;
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struct {
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struct pipe_image_view current;
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} images[LP_MAX_TGSI_SHADER_IMAGES];
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struct {
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struct pipe_blend_color current;
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uint8_t *stored;
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} blend_color;
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struct {
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const struct lp_setup_variant *variant;
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} setup;
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unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
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void (*point)( struct lp_setup_context *,
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const float (*v0)[4]);
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void (*line)( struct lp_setup_context *,
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const float (*v0)[4],
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const float (*v1)[4]);
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void (*triangle)( struct lp_setup_context *,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4]);
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boolean
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(*rect)( struct lp_setup_context *,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4],
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const float (*v3)[4],
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const float (*v4)[4],
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const float (*v5)[4]);
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};
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static inline void
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scissor_planes_needed(boolean scis_planes[4], const struct u_rect *bbox,
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const struct u_rect *scissor)
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{
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/* left */
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scis_planes[0] = (bbox->x0 < scissor->x0);
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/* right */
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scis_planes[1] = (bbox->x1 > scissor->x1);
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/* top */
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scis_planes[2] = (bbox->y0 < scissor->y0);
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/* bottom */
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scis_planes[3] = (bbox->y1 > scissor->y1);
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}
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void
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lp_setup_add_scissor_planes(const struct u_rect *scissor,
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struct lp_rast_plane *plane_s,
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boolean s_planes[4], bool multisample);
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void lp_setup_choose_triangle( struct lp_setup_context *setup );
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void lp_setup_choose_line( struct lp_setup_context *setup );
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void lp_setup_choose_point( struct lp_setup_context *setup );
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void lp_setup_choose_rect( struct lp_setup_context *setup );
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void lp_setup_init_vbuf(struct lp_setup_context *setup);
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boolean lp_setup_update_state( struct lp_setup_context *setup,
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boolean update_scene);
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void lp_setup_destroy( struct lp_setup_context *setup );
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boolean lp_setup_flush_and_restart(struct lp_setup_context *setup);
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boolean
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lp_setup_whole_tile(struct lp_setup_context *setup,
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const struct lp_rast_shader_inputs *inputs,
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int tx, int ty, boolean opaque);
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boolean
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lp_setup_is_blit(const struct lp_setup_context *setup,
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const struct lp_rast_shader_inputs *inputs);
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void
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lp_setup_print_triangle(struct lp_setup_context *setup,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4]);
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void
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lp_setup_print_vertex(struct lp_setup_context *setup,
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const char *name,
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const float (*v)[4]);
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void
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lp_rect_cw(struct lp_setup_context *setup,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4],
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boolean frontfacing);
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void
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lp_setup_triangle_ccw( struct lp_setup_context *setup,
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const float (*v0)[4],
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const float (*v1)[4],
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const float (*v2)[4],
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boolean front );
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struct lp_rast_triangle *
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lp_setup_alloc_triangle(struct lp_scene *scene,
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unsigned num_inputs,
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unsigned nr_planes,
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unsigned *tri_size);
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struct lp_rast_rectangle *
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lp_setup_alloc_rectangle(struct lp_scene *scene,
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unsigned nr_inputs);
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boolean
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lp_setup_analyse_triangles(struct lp_setup_context *setup,
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const void *vb,
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int stride,
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int nr);
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boolean
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lp_setup_bin_triangle(struct lp_setup_context *setup,
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struct lp_rast_triangle *tri,
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boolean use_32bits,
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boolean opaque,
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const struct u_rect *bbox,
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int nr_planes,
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unsigned scissor_index);
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boolean
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lp_setup_bin_rectangle(struct lp_setup_context *setup,
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struct lp_rast_rectangle *rect,
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boolean opaque);
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#endif
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