mesa/src/gallium/drivers/freedreno/ir3/ir3_depth.c

166 lines
4.6 KiB
C

/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
/*
* Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Rob Clark <robclark@freedesktop.org>
*/
#include "util/u_math.h"
#include "ir3.h"
/*
* Instruction Depth:
*
* Calculates weighted instruction depth, ie. the sum of # of needed
* instructions plus delay slots back to original input (ie INPUT or
* CONST). That is to say, an instructions depth is:
*
* depth(instr) {
* d = 0;
* // for each src register:
* foreach (src in instr->regs[1..n])
* d = max(d, delayslots(src->instr, n) + depth(src->instr));
* return d + 1;
* }
*
* After an instruction's depth is calculated, it is inserted into the
* blocks depth sorted list, which is used by the scheduling pass.
*/
/* calculate required # of delay slots between the instruction that
* assigns a value and the one that consumes
*/
int ir3_delayslots(struct ir3_instruction *assigner,
struct ir3_instruction *consumer, unsigned n)
{
/* worst case is cat1-3 (alu) -> cat4/5 needing 6 cycles, normal
* alu -> alu needs 3 cycles, cat4 -> alu and texture fetch
* handled with sync bits
*/
if (is_meta(assigner))
return 0;
if (writes_addr(assigner))
return 6;
/* handled via sync flags: */
if (is_sfu(assigner) || is_tex(assigner) || is_mem(assigner))
return 0;
/* assigner must be alu: */
if (is_flow(consumer) || is_sfu(consumer) || is_tex(consumer) ||
is_mem(consumer)) {
return 6;
} else if ((consumer->category == 3) &&
(is_mad(consumer->opc) || is_madsh(consumer->opc)) &&
(n == 2)) {
/* special case, 3rd src to cat3 not required on first cycle */
return 1;
} else {
return 3;
}
}
void
ir3_insert_by_depth(struct ir3_instruction *instr, struct list_head *list)
{
/* remove from existing spot in list: */
list_delinit(&instr->node);
/* find where to re-insert instruction: */
list_for_each_entry (struct ir3_instruction, pos, list, node) {
if (pos->depth > instr->depth) {
list_add(&instr->node, &pos->node);
return;
}
}
/* if we get here, we didn't find an insertion spot: */
list_addtail(&instr->node, list);
}
static void
ir3_instr_depth(struct ir3_instruction *instr)
{
struct ir3_instruction *src;
/* if we've already visited this instruction, bail now: */
if (ir3_instr_check_mark(instr))
return;
instr->depth = 0;
foreach_ssa_src_n(src, i, instr) {
unsigned sd;
/* visit child to compute it's depth: */
ir3_instr_depth(src);
sd = ir3_delayslots(src, instr, i) + src->depth;
instr->depth = MAX2(instr->depth, sd);
}
if (!is_meta(instr))
instr->depth++;
ir3_insert_by_depth(instr, &instr->block->instr_list);
}
static void
remove_unused_by_block(struct ir3_block *block)
{
list_for_each_entry_safe (struct ir3_instruction, instr, &block->instr_list, node) {
if (!ir3_instr_check_mark(instr)) {
/* mark it, in case it is input, so we can
* remove unused inputs:
*/
instr->depth = DEPTH_UNUSED;
/* and remove from instruction list: */
list_delinit(&instr->node);
}
}
}
void ir3_block_depth(struct ir3_block *block)
{
unsigned i;
ir3_clear_mark(block->shader);
for (i = 0; i < block->noutputs; i++)
if (block->outputs[i])
ir3_instr_depth(block->outputs[i]);
/* mark un-used instructions: */
remove_unused_by_block(block);
/* cleanup unused inputs: */
for (i = 0; i < block->ninputs; i++) {
struct ir3_instruction *in = block->inputs[i];
if (in && (in->depth == DEPTH_UNUSED))
block->inputs[i] = NULL;
}
}