mesa/src/microsoft/spirv_to_dxil/spirv_to_dxil.h

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/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef SPIRV_TO_DXIL_H
#define SPIRV_TO_DXIL_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
// NB: I've copy and pasted some types into this header so we don't have to
// include other headers. This will surely break if any of these types change.
// Copy of gl_shader_stage
typedef enum {
DXIL_SPIRV_SHADER_NONE = -1,
DXIL_SPIRV_SHADER_VERTEX = 0,
DXIL_SPIRV_SHADER_TESS_CTRL = 1,
DXIL_SPIRV_SHADER_TESS_EVAL = 2,
DXIL_SPIRV_SHADER_GEOMETRY = 3,
DXIL_SPIRV_SHADER_FRAGMENT = 4,
DXIL_SPIRV_SHADER_COMPUTE = 5,
DXIL_SPIRV_SHADER_KERNEL = 6,
} dxil_spirv_shader_stage;
// Copy of nir_spirv_const_value
typedef union {
bool b;
float f32;
double f64;
int8_t i8;
uint8_t u8;
int16_t i16;
uint16_t u16;
int32_t i32;
uint32_t u32;
int64_t i64;
uint64_t u64;
} dxil_spirv_const_value;
// Copy of nir_spirv_specialization
struct dxil_spirv_specialization {
uint32_t id;
dxil_spirv_const_value value;
bool defined_on_module;
};
/**
* Compile a SPIR-V module into DXIL.
* \param words SPIR-V module to compile
* \param word_count number of words in the SPIR-V module
* \param specializations specialization constants to compile with the shader
* \param num_specializations number of specialization constants
* \param buffer will contain the DXIL bytes on success. Needs to be freed()
* \param size length of returned buffer
* \return true if compilation succeeded
*/
bool
spirv_to_dxil(const uint32_t* words,
size_t word_count,
struct dxil_spirv_specialization* specializations,
unsigned int num_specializations,
dxil_spirv_shader_stage stage,
const char* entry_point_name,
void** buffer,
size_t* size);
/**
* Free the buffer allocated by spirv_to_dxil.
*/
void
spirv_to_dxil_free(void* buffer);
#ifdef __cplusplus
}
#endif
#endif