87 lines
2.9 KiB
C
87 lines
2.9 KiB
C
/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "spirv_to_dxil.h"
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#include "nir_to_dxil.h"
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#include "shader_enums.h"
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#include "spirv/nir_spirv.h"
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#include "util/blob.h"
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bool
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spirv_to_dxil(const uint32_t *words, size_t word_count,
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struct dxil_spirv_specialization *specializations,
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unsigned int num_specializations, dxil_spirv_shader_stage stage,
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const char *entry_point_name, void **buffer, size_t *size)
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{
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struct spirv_to_nir_options spirv_opts = {0};
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if (stage == MESA_SHADER_KERNEL) {
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spirv_opts.environment = NIR_SPIRV_OPENCL;
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spirv_opts.caps.address = true;
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spirv_opts.caps.float64 = true;
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spirv_opts.caps.int8 = true;
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spirv_opts.caps.int16 = true;
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spirv_opts.caps.int64 = true;
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spirv_opts.caps.kernel = true;
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} else {
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spirv_opts.environment = NIR_SPIRV_VULKAN;
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}
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glsl_type_singleton_init_or_ref();
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nir_shader *nir = spirv_to_nir(
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words, word_count, (struct nir_spirv_specialization *)specializations,
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num_specializations, (gl_shader_stage)stage, entry_point_name,
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&spirv_opts, dxil_get_nir_compiler_options());
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if (!nir) {
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glsl_type_singleton_decref();
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return false;
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}
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nir_validate_shader(nir,
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"Validate before feeding NIR to the DXIL compiler");
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NIR_PASS_V(nir, nir_lower_returns);
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NIR_PASS_V(nir, nir_inline_functions);
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struct nir_to_dxil_options opts = {0};
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struct blob dxil_blob;
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if (!nir_to_dxil(nir, &opts, &dxil_blob)) {
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if (dxil_blob.allocated)
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blob_finish(&dxil_blob);
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glsl_type_singleton_decref();
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return false;
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}
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blob_finish_get_buffer(&dxil_blob, buffer, size);
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glsl_type_singleton_decref();
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return true;
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}
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void
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spirv_to_dxil_free(void* buffer)
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{
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free(buffer);
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}
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