Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Kenneth Graunke 679c93ff89 meta: Don't _mesa_set_enable() invalid targets in ES 1.
GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and
GL_TEXTURE_GEN_S/T/R/Q don't exist in ES 1 contexts, so any meta ops
that used _mesa_meta_begin with MESA_META_TEXTURE would trigger GL
errors.  One such operation is _mesa_meta_Clear().

On ES 1, we want to disable GL_TEXTURE_GEN_STR_OES instead.

Fixes the ES1 conformance test miplin.c, which was regressed by commit
08be1d288f.

NOTE: This is a candidate for the 9.0 branch.

v2: Also blacklist GL_TEXTURE_3D, per Brian's comment.
v3: Disable GL_TEXTURE_GEN_STR_OES, per Ian's comment.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54297
Reviewed-by: Brian Paul <brianp@vmware.com> [v1]
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
2012-09-15 20:13:09 -07:00
bin mklib: clean up abi flags for x86 targets 2012-09-14 15:27:16 -07:00
configs mesa: bump version to 9.1 (devel) 2012-09-09 03:00:17 -07:00
docs Remove libGLU 2012-08-31 10:58:15 -07:00
doxygen Fix building glsl when using automake-1.12 after 68e04cc6 2012-07-15 15:27:26 +01:00
include Remove libGLU 2012-08-31 10:58:15 -07:00
scons scons: Remove leftover print statement. 2012-08-31 08:26:29 -07:00
src meta: Don't _mesa_set_enable() invalid targets in ES 1. 2012-09-15 20:13:09 -07:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore automake: Move top-level makefile to automake. 2012-06-11 09:28:00 -07:00
Android.common.mk mesa/dlopen: use HAVE_DLOPEN instead of _GNU_SOURCE 2012-08-24 11:08:19 -07:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
Makefile.am mesa: bump version to 9.1 (devel) 2012-09-09 03:00:17 -07:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac build: Don't list glproto and dri2proto in pkg-config file 2012-09-12 11:26:28 -07:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.