Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Kenneth Graunke 66c8473e02 i965/vs: Replace brw_vs_emit.c with dumping code into the vec4_visitor.
Rather than having two separate backends, just create a small layer that
translates the subset of Mesa IR used for ARB_vertex_program and fixed
function programs to the Vec4 IR.  This allows us to use the same
optimization passes, code generator, register allocator as for GLSL.

v2: Incorporate Eric's review comments.
- Fix use of uninitialized src_swiz[] values in the SWIZZLE_ZERO/ONE
  case: just initialize it to 0 (.x) since the value doesn't matter
  (those channels get writemasked out anyway).
- Properly reswizzle source register's swizzles, rather than overwriting
  the swizzle.
- Port the old brw_vs_emit code for computing .x of the EXP2 opcode.
- Update comments, removing mention of NV_vertex_program, etc.
- Delete remaining #warning lines and debug comments.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2012-11-01 14:29:23 -07:00
bin mesa: fix indentation in get-pick-list.sh script 2012-10-23 19:26:56 +02:00
configs mesa: bump version to 9.1 (devel) 2012-09-09 03:00:17 -07:00
docs gallium: expose ARB_map_buffer_alignment on Radeon 2012-10-31 01:53:50 +01:00
doxygen Finish _HAVE_FULL_GL removal 2012-10-17 19:30:34 -07:00
include egl: Import eglext.h revision 19332 2012-10-25 10:49:09 -07:00
m4 build: Use AX_PTHREAD to detect pthreads 2012-09-27 10:25:20 -07:00
scons scons: Add -fno-rtti to CXXFLAGS with llvm-3.2. 2012-10-28 11:31:25 -07:00
src i965/vs: Replace brw_vs_emit.c with dumping code into the vec4_visitor. 2012-11-01 14:29:23 -07:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore automake: Move top-level makefile to automake. 2012-06-11 09:28:00 -07:00
Android.common.mk build: Use AX_PTHREAD's HAVE_PTHREAD preprocessor definition 2012-10-01 15:23:04 -07:00
Android.mk radeonsi: initial WIP SI code 2012-04-13 10:32:06 -04:00
Makefile.am build: Ship install-sh in the tarball 2012-10-25 10:47:43 -07:00
SConstruct scons: Disable saving options automatically. 2011-07-01 19:04:57 +01:00
acinclude.m4 autoconf: Attempt to figure out the PIC flags for the platform 2008-05-09 07:05:16 -07:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Add option to enable floating-point textures. 2012-08-15 22:04:24 -07:00
configure.ac Re-add HAVE_PTHREADS preprocessor macro 2012-10-22 10:52:47 -07:00

docs/README.WIN32

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.