mesa/src/gallium/drivers
Marek Olšák 5fabeb49d8 radeonsi: don't use rasterizer_discard to validate draws, only check ps_shader
Let's just say that PS can never be NULL here.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8653>
2021-01-22 16:45:30 +00:00
..
d3d12 mesa: remove STATE_INTERNAL 2021-01-21 21:59:29 +00:00
etnaviv nir: replace .lower_sub with .has_fsub and .has_isub 2021-01-11 19:13:51 +00:00
freedreno freedreno/a6xx: Don't early-z if there are stencil writes 2021-01-20 23:15:47 +00:00
i915 gallium: remove and emulate PIPE_CAP_MULTI_DRAW 2021-01-04 19:22:33 -05:00
iris iris: Refactor iris_debug_recompile interface to take a shader. 2021-01-22 00:20:27 +00:00
kmsro kmsro: sync Android.mk GALLIUM_TARGET_DRIVERS 2021-01-06 22:34:45 +00:00
lima lima: introduce fs and vs shader cache 2021-01-16 22:20:35 +00:00
llvmpipe llvmpipe: fix unused variables warnings 2021-01-11 19:54:46 +00:00
nouveau nv50/ir: Initialize CodeEmitter members in constructor. 2021-01-21 13:09:22 -08:00
panfrost panfrost: Add support for INTEL_blackhole_render 2021-01-22 06:31:02 +00:00
r300 r300: Use util_writes_depth_stencil() helper 2021-01-20 23:15:47 +00:00
r600 r600: Enable sb also for NIR 2021-01-20 12:12:07 +00:00
radeon radeonsi: fix redundant initializations 2021-01-05 11:29:11 +00:00
radeonsi radeonsi: don't use rasterizer_discard to validate draws, only check ps_shader 2021-01-22 16:45:30 +00:00
softpipe gallium/ntt: Take ownership of the NIR shader we're passed. 2021-01-12 19:46:22 +00:00
svga gallium/tgsi: garbage collect unused TGSI_UTIL_SIGN_MODE. 2021-01-13 22:52:10 +00:00
swr gallium: skip draws with count == 0 or instance_count == 0 in drivers 2021-01-09 06:53:00 +00:00
tegra gallium: skip draws with count == 0 or instance_count == 0 in drivers 2021-01-09 06:53:00 +00:00
v3d v3d: use a compatible supported format for TFU-based blit 2021-01-20 08:58:55 +00:00
vc4 nir: replace .lower_sub with .has_fsub and .has_isub 2021-01-11 19:13:51 +00:00
virgl gallium: skip draws with count == 0 or instance_count == 0 in drivers 2021-01-09 06:53:00 +00:00
zink zink: respect fragment-shader depth-layout 2021-01-22 15:46:49 +00:00