mesa/progs/tests/packedpixels.c

343 lines
9.2 KiB
C

/*
* Test packed pixel formats for textures.
* Brian Paul
* 12 May 2004
*/
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include <GL/glut.h>
struct pixel_format {
const char *name;
GLenum format;
GLenum type;
GLint bytes;
GLuint redTexel, greenTexel;
};
static const struct pixel_format Formats[] = {
{ "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8",
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, 4, 0xff000000, 0x00ff0000 },
{ "GL_RGBA/GL_UNSIGNED_INT_8_8_8_8_REV",
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x000000ff, 0x0000ff00 },
{ "GL_RGBA/GL_UNSIGNED_INT_10_10_10_2",
GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 4, 0xffc00000, 0x3ff000 },
{ "GL_RGBA/GL_UNSIGNED_INT_2_10_10_10_REV",
GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 4, 0x3ff, 0xffc00 },
{ "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4",
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0xf000, 0x0f00 },
{ "GL_RGBA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x000f, 0x00f0 },
{ "GL_RGBA/GL_UNSIGNED_SHORT_5_5_5_1",
GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf800, 0x7c0 },
{ "GL_RGBA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x1f, 0x3e0 },
{ "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8",
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, 4, 0x0000ff00, 0x00ff0000 },
{ "GL_BGRA/GL_UNSIGNED_INT_8_8_8_8_REV",
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0x00ff0000, 0x0000ff00 },
{ "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4",
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x00f0, 0x0f00 },
{ "GL_BGRA/GL_UNSIGNED_SHORT_4_4_4_4_REV",
GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0x0f00, 0x00f0 },
{ "GL_BGRA/GL_UNSIGNED_SHORT_5_5_5_1",
GL_BGRA, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x3e, 0x7c0 },
{ "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x7c00, 0x3e0 },
{ "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8",
GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x000000ff, 0x0000ff00 },
{ "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV",
GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000000, 0x00ff0000 },
{ "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4",
GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x000f, 0x00f0 },
{ "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV",
GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf000, 0x0f00 },
{ "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1",
GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0x1, 0x3e },
{ "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV",
GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x8000, 0x7c00 },
{ "GL_RGB/GL_UNSIGNED_SHORT_5_6_5",
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 },
{ "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV",
GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, 2, 0x1f, 0x7e0 },
{ "GL_RGB/GL_UNSIGNED_BYTE_3_3_2",
GL_RGB, GL_UNSIGNED_BYTE_3_3_2, 1, 0xe0, 0x1c },
{ "GL_RGB/GL_UNSIGNED_BYTE_2_3_3_REV",
GL_RGB, GL_UNSIGNED_BYTE_2_3_3_REV, 1, 0x7, 0x38 },
{ NULL, 0, 0, 0, 0, 0 }
};
struct name_format {
const char *name;
GLenum format;
};
static const struct name_format IntFormats[] = {
{ "GL_RGBA", GL_RGBA },
{ "GL_RGBA2", GL_RGBA2 },
{ "GL_RGBA4", GL_RGBA4 },
{ "GL_RGB5_A1", GL_RGB5_A1 },
{ "GL_RGBA8", GL_RGBA8 },
{ "GL_RGBA12", GL_RGBA12 },
{ "GL_RGBA16", GL_RGBA16 },
{ "GL_RGB10_A2", GL_RGB10_A2 },
{ "GL_RGB", GL_RGB },
{ "GL_R3_G3_B2", GL_R3_G3_B2 },
{ "GL_RGB4", GL_RGB4 },
{ "GL_RGB5", GL_RGB5 },
{ "GL_RGB8", GL_RGB8 },
{ "GL_RGB10", GL_RGB10 },
{ "GL_RGB12", GL_RGB12 },
{ "GL_RGB16", GL_RGB16 },
};
#define NUM_INT_FORMATS (sizeof(IntFormats) / sizeof(IntFormats[0]))
static GLuint CurFormat = 0;
static GLboolean Test3D = GL_FALSE;
static void
PrintString(const char *s)
{
while (*s) {
glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s);
s++;
}
}
static void
MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap)
{
GLubyte texBuffer[1000];
int i;
glPixelStorei(GL_UNPACK_SWAP_BYTES, swap);
if (format->bytes == 1) {
for (i = 0; i < 8; i++) {
texBuffer[i] = format->redTexel;
}
for (i = 8; i < 16; i++) {
texBuffer[i] = format->greenTexel;
}
}
else if (format->bytes == 2) {
GLushort *us = (GLushort *) texBuffer;
for (i = 0; i < 8; i++) {
us[i] = format->redTexel;
}
for (i = 8; i < 16; i++) {
us[i] = format->greenTexel;
}
if (swap) {
for (i = 0; i < 16; i++)
us[i] = (us[i] << 8) | (us[i] >> 8);
}
}
else if (format->bytes == 4) {
GLuint *ui = (GLuint *) texBuffer;
for (i = 0; i < 8; i++) {
ui[i] = format->redTexel;
}
for (i = 8; i < 16; i++) {
ui[i] = format->greenTexel;
}
if (swap) {
for (i = 0; i < 16; i++) {
GLuint b = ui[i];
ui[i] = (b >> 24)
| ((b >> 8) & 0xff00)
| ((b << 8) & 0xff0000)
| ((b << 24) & 0xff000000);
}
}
}
else {
abort();
}
if (Test3D) {
/* 4 x 4 x 4 texture, undefined data */
glTexImage3D(GL_TEXTURE_3D, 0, intFormat, 4, 4, 4, 0,
format->format, format->type, NULL);
/* fill in Z=1 and Z=2 slices with the real texture data */
glTexSubImage3D(GL_TEXTURE_3D, 0,
0, 0, 1, /* offset */
4, 4, 1, /* size */
format->format, format->type, texBuffer);
glTexSubImage3D(GL_TEXTURE_3D, 0,
0, 0, 2, /* offset */
4, 4, 1, /* size */
format->format, format->type, texBuffer);
}
else {
glTexImage2D(GL_TEXTURE_2D, 0, intFormat, 4, 4, 0,
format->format, format->type, texBuffer);
}
if (glGetError()) {
printf("GL Error for %s\n", format->name);
memset(texBuffer, 255, 1000);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 4, 4, 0,
GL_RGB, GL_UNSIGNED_BYTE, texBuffer);
}
}
static void
Draw(void)
{
char s[1000];
int w = 350, h = 20;
int i, swap;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
for (swap = 0; swap < 2; swap++) {
for (i = 0; Formats[i].name; i++) {
glPushMatrix();
glTranslatef(swap * (w + 2), i * (h + 2), 0);
MakeTexture(Formats + i, IntFormats[CurFormat].format, swap);
if (Test3D)
glEnable(GL_TEXTURE_3D);
else
glEnable(GL_TEXTURE_2D);
glBegin(GL_POLYGON);
glTexCoord3f(0, 0, 0.5); glVertex2f(0, 0);
glTexCoord3f(1, 0, 0.5); glVertex2f(w, 0);
glTexCoord3f(1, 1, 0.5); glVertex2f(w, h);
glTexCoord3f(0, 1, 0.5); glVertex2f(0, h);
glEnd();
if (Test3D)
glDisable(GL_TEXTURE_3D);
else
glDisable(GL_TEXTURE_2D);
glColor3f(0, 0, 0);
glRasterPos2i(8, 6);
PrintString(Formats[i].name);
glPopMatrix();
}
}
glPushMatrix();
glTranslatef(2, i * (h + 2), 0);
glColor3f(1, 1, 1);
glRasterPos2i(8, 6);
PrintString("Normal");
glRasterPos2i(w + 2, 6);
PrintString("Byte Swapped");
glPopMatrix();
glPushMatrix();
glTranslatef(2, (i + 1) * (h + 2), 0);
glRasterPos2i(8, 6);
sprintf(s, "Internal Texture Format [f/F]: %s (%d of %d)",
IntFormats[CurFormat].name, CurFormat + 1, NUM_INT_FORMATS);
PrintString(s);
glPopMatrix();
glPushMatrix();
glTranslatef(2, (i + 2) * (h + 2), 0);
glRasterPos2i(8, 6);
if (Test3D)
PrintString("Target [2/3]: GL_TEXTURE_3D");
else
PrintString("Target [2/3]: GL_TEXTURE_2D");
glPopMatrix();
glutSwapBuffers();
}
static void
Reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, width, 0, height, -1, 1);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
static void
Key(unsigned char key, int x, int y)
{
(void) x;
(void) y;
switch (key) {
case 'F':
if (CurFormat == 0)
CurFormat = NUM_INT_FORMATS - 1;
else
CurFormat--;
break;
case 'f':
CurFormat++;
if (CurFormat == NUM_INT_FORMATS)
CurFormat = 0;
break;
case '2':
Test3D = GL_FALSE;
break;
case '3':
Test3D = GL_TRUE;
break;
case 27:
exit(0);
break;
}
glutPostRedisplay();
}
static void
Init(void)
{
printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
int
main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(700, 800);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow(argv[0]);
glutReshapeFunc(Reshape);
glutKeyboardFunc(Key);
glutDisplayFunc(Draw);
Init();
glutMainLoop();
return 0;
}