Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Kenneth Graunke 5c88488a64 intel/eu: Fix XeHP register region validation for hstride == 0
Recently, we started using <1;1,0> register regions for consecutive
channels, rather than the <8;8,1> we've traditionally used, as the
<1;1,0> encoding can be compacted on XeHP.  Since then, one of the
EU validator rules has been flagging tons of instructions as errors:

   mov(16)   g114<1>F   g112<1,1,0>UD   { align1 1H I@2 compacted };
   ERROR: Register Regioning patterns where register data bit locations are changed between source and destination are not supported except for broadcast of a scalar.

Our code for this restriction checked three things:

   #1: vstride != width * hstride ||
   #2: src_stride != dst_stride ||
   #3: subreg != dst_subreg

Destination regions are always linear (no replicated values, nor
any overlapping components), as they only have hstride.  Rule #1 is
requiring that the source region be linear as well.  Rules #2-3 are
straightforward: the subregister must match (for the first channel to
line up), and the source/destination strides must match (for any
subsequent channels to line up).

Unfortunately, rules #1-2 weren't working when horizontal stride was 0.
In that case, regions are linear if width == 1, and the stride between
consecutive channels is given by vertical stride instead.

So we adjust our src_stride calculation from

   src_stride = hstride * type_size;

to:

   src_stride = (hstride ? hstride : vstride) * type_size;

and adjust rule #1 to allow hstride == 0 as long as width == 1.

While here, we also update the text of the rule to match the latest
documentation, which apparently clarifies that it's the location of
the LSB of the channel which matters.

Fixes: 3f50dde8b3 ("intel/eu: Teach EU validator about FP/DP pipeline regioning restrictions.")
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17624>
2022-07-28 21:31:45 +00:00
.github/workflows github/ci: Set permissions for GitHub actions 2022-07-15 20:56:16 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci/lava: Increase boot timeout 2022-07-21 02:24:20 +00:00
android Android.mk: Intermediate output paths may already be absolute 2022-06-26 22:06:36 +00:00
bin bin: Add a script for filtering/sorting refcount logs 2022-05-02 16:58:20 +00:00
build-support
docs docs/ci: fix Emma's name 2022-07-28 17:12:37 +00:00
include dri: fix incorrect fourcc for R16G16B16A16_UNORM format 2022-07-27 07:27:10 +00:00
src intel/eu: Fix XeHP register region validation for hstride == 0 2022-07-28 21:31:45 +00:00
subprojects subprojects: Point DirectX-Headers at a specific tag 2022-07-15 16:27:11 +00:00
.dir-locals.el
.editorconfig ci/vs2019: Update editorconfig for ps1 files 2022-06-14 21:14:33 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: Qualify the path for the ignored build directory. 2022-06-09 22:53:37 +00:00
.gitlab-ci.yml Revert "CI: Disable Collabora lab" 2022-07-16 11:44:26 +00:00
.mailmap mailmap: fix order of emails for Axel Davy 2022-07-27 21:36:23 +00:00
CODEOWNERS CODEOWNERS: evelikov renamed to xexaxo 2022-06-24 12:28:59 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.2-devel for next cycle 2022-04-13 23:40:25 +00:00
meson.build util: add reallocarray wrapper for win32 2022-07-27 23:00:28 +00:00
meson_options.txt util: Add a Win32 futex impl 2022-07-15 21:31:51 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.