Mesa3D Graphics Library (Bleeding edge ray tracing branches)
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Connor Abbott 58d82add87 ir3: Rewrite delay calculation
The old delay calculation relied on the SSA information staying around,
and wouldn't work once we start introducing phi nodes and making
"normal" values defined in multiple blocks not array regs anymore.
What's worse is that properly inserting phi nodes when splitting live
ranges would make that code even more complicated, and this was the last
place post-RA that actually needed that information.

The new version only compares the physical registers of sources and
destinations. It works by going backwards up to a maximum number of
cycles, so it might be slightly slower when the definition is closer but
should be faster when it is farther away.

To avoid complicating the new method, the old method is kept around, but
only for pre-RA scheduling and it can therefore be drastically
simplified as the array case can be dropped.

ir3_delay_calc() is split into a few variants to avoid an explosion of
boolean arguments in users, especially now that merged_regs now has to
be passed to it.

The new method is a little more complicated when it comes to handling
(rptN), because both the assigner and consumer may be (rptN). This adds
some unit tests for those cases, in addition to dropping the to-SSA code
in the test harness since it's no longer needed.

Finally, ir3_legalize has to be switched to using physical registers for
the branch condition. This was the one place where IR3_REG_SSA remained
after RA.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9842>
2021-06-10 12:20:38 -07:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci/lava: Handle proxy download failures 2021-06-10 06:04:56 +00:00
android android: Add scripts to build using meson 2021-06-07 16:04:15 +00:00
bin egl/android: refactor to use the legit vndk/window.h header 2021-06-09 21:07:54 +00:00
build-support
docs docs/panfrost: Update API versions 2021-06-10 18:06:11 +00:00
include vulkan: fix back compat with Android Oreo and below 2021-06-10 17:41:34 +00:00
src ir3: Rewrite delay calculation 2021-06-10 12:20:38 -07:00
subprojects util: Perfetto SDK v15.0 2021-05-07 13:41:38 +00:00
.dir-locals.el
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Move Kernel build tasks into its own file 2021-06-09 19:14:00 +00:00
.mailmap .mailmap: fix email for Daniel Schürmann 2021-03-22 18:56:22 +00:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
Android.common.mk meson, util: Make zlib optional again 2021-03-19 19:33:59 +00:00
Android.mk android: Add scripts to build using meson 2021-06-07 16:04:15 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
REVIEWERS docs: remove doxygen support 2021-05-05 18:53:08 +00:00
VERSION VERSION: bump to 21.2.0-devel 2021-04-14 21:11:07 +00:00
meson.build nouveau: Don't require RTTI and use it only when enabled 2021-06-10 15:10:04 +00:00
meson_options.txt add execmem build option 2021-06-09 21:28:17 +00:00

README.rst

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.